Добавлен Clamp,
опубликован
В вышедшем сегодня патче для Warcraft III помимо огромного количества правок баланса и соревновательных карт была включена целая гора новых нативных JASS-функций (без малого почти сотня). Некоторые из них являются более удобными версиями уже бывшего доступным функционала, но большинство несут совершенно новые возможности, до сих пор бывшие недоступными простому смертному картоделу.
В общем, ознакамливайтесь и радуйтесь! Ну или не радуйтесь. Сами уж как-нибудь разберётесь.
type mousebuttontype extends handle
constant native GetBJMaxPlayers takes nothing returns integer
constant native GetBJPlayerNeutralVictim takes nothing returns integer
constant native GetBJPlayerNeutralExtra takes nothing returns integer
constant native GetBJMaxPlayerSlots takes nothing returns integer
constant native GetPlayerNeutralPassive takes nothing returns integer
constant native GetPlayerNeutralAggressive takes nothing returns integer
constant integer PLAYER_NEUTRAL_PASSIVE = GetPlayerNeutralPassive()
constant integer PLAYER_NEUTRAL_AGGRESSIVE = GetPlayerNeutralAggressive()
constant mousebuttontype MOUSE_BUTTON_TYPE_LEFT = ConvertMouseButtonType(1)
constant mousebuttontype MOUSE_BUTTON_TYPE_MIDDLE = ConvertMouseButtonType(2)
constant mousebuttontype MOUSE_BUTTON_TYPE_RIGHT = ConvertMouseButtonType(3)
constant playerevent EVENT_PLAYER_MOUSE_DOWN = ConvertPlayerEvent(269)
constant playerevent EVENT_PLAYER_MOUSE_UP = ConvertPlayerEvent(270)
constant playerevent EVENT_PLAYER_MOUSE_MOVE = ConvertPlayerEvent(271)
constant playerunitevent EVENT_PLAYER_UNIT_SELL = ConvertPlayerUnitEvent(272)
constant playerunitevent EVENT_PLAYER_UNIT_CHANGE_OWNER = ConvertPlayerUnitEvent(273)
constant playerunitevent EVENT_PLAYER_UNIT_SELL_ITEM = ConvertPlayerUnitEvent(274)
constant playerunitevent EVENT_PLAYER_UNIT_SPELL_CHANNEL = ConvertPlayerUnitEvent(275)
constant playerunitevent EVENT_PLAYER_UNIT_SPELL_CAST = ConvertPlayerUnitEvent(276)
constant playerunitevent EVENT_PLAYER_UNIT_SPELL_EFFECT = ConvertPlayerUnitEvent(277)
constant playerunitevent EVENT_PLAYER_UNIT_SPELL_FINISH = ConvertPlayerUnitEvent(278)
constant playerunitevent EVENT_PLAYER_UNIT_SPELL_ENDCAST = ConvertPlayerUnitEvent(279)
constant playerunitevent EVENT_PLAYER_UNIT_PAWN_ITEM = ConvertPlayerUnitEvent(280)
constant unitevent EVENT_UNIT_SELL = ConvertUnitEvent(289)
constant unitevent EVENT_UNIT_CHANGE_OWNER = ConvertUnitEvent(290)
constant unitevent EVENT_UNIT_SELL_ITEM = ConvertUnitEvent(291)
constant unitevent EVENT_UNIT_SPELL_CHANNEL = ConvertUnitEvent(292)
constant unitevent EVENT_UNIT_SPELL_CAST = ConvertUnitEvent(293)
constant unitevent EVENT_UNIT_SPELL_EFFECT = ConvertUnitEvent(294)
constant unitevent EVENT_UNIT_SPELL_FINISH = ConvertUnitEvent(295)
constant unitevent EVENT_UNIT_SPELL_ENDCAST = ConvertUnitEvent(296)
constant unitevent EVENT_UNIT_PAWN_ITEM = ConvertUnitEvent(297)
//===================
// Player input
//===================
native GetTriggerPlayerMouseX takes nothing returns real
native GetTriggerPlayerMouseY takes nothing returns real
native GetTriggerPlayerMousePosition takes nothing returns location
native GetTriggerPlayerMouseButton takes nothing returns mousebuttontype
//===================
// Items UI
//===================
native SetItemName takes item whichItem, string name returns nothing
native SetItemDescription takes item whichItem, string name returns nothing
native SetItemTooltip takes item whichItem, string name returns nothing
native SetItemExtendedTooltip takes item whichItem, string name returns nothing
native SetItemIconPath takes item whichItem, string name returns nothing
native GetItemDescription takes item whichItem returns string
native GetItemTooltip takes item whichItem returns string
native GetItemExtendedTooltip takes item whichItem returns string
native GetItemIconPath takes item whichItem returns string
//===================
// Abils
//===================
// Stats
native GetAbilityManaCost takes integer abilId, integer level returns integer
native GetAbilityCooldown takes integer abilId, integer level returns real
// Text
native SetAbilityTooltip takes integer abilCode, string tooltip, integer level returns nothing
native SetAbilityOnTooltip takes integer abilCode, string tooltip, integer level returns nothing
native SetAbilityExtendedTooltip takes integer abilCode, string ExtendedTooltip, integer level returns nothing
native SetAbilityOnExtendedTooltip takes integer abilCode, string ExtendedTooltip, integer level returns nothing
native SetAbilityResearchTooltip takes integer abilCode, string researchTooltip, integer level returns nothing
native SetAbilityResearchExtendedTooltip takes integer abilCode, string researchExtendedTooltip, integer level returns nothing
native GetAbilityTooltip takes integer abilCode, integer level returns string
native GetAbilityOnTooltip takes integer abilCode, integer level returns string
native GetAbilityExtendedTooltip takes integer abilCode, integer level returns string
native GetAbilityOnExtendedTooltip takes integer abilCode, integer level returns string
native GetAbilityResearchTooltip takes integer abilCode, integer level returns string
native GetAbilityResearchExtendedTooltip takes integer abilCode, integer level returns string
// Button
native SetAbilityIcon takes integer abilCode, string iconPath, integer level returns nothing
native SetAbilityOnIcon takes integer abilCode, string iconPath returns nothing
native SetAbilityPosX takes integer abilCode, integer x returns nothing
native SetAbilityPosY takes integer abilCode, integer y returns nothing
native SetAbilityOnPosX takes integer abilCode, integer x returns nothing
native SetAbilityOnPosY takes integer abilCode, integer y returns nothing
native GetAbilityIcon takes integer abilCode, integer level returns string
native GetAbilityOnIcon takes integer abilCode returns string
native GetAbilityPosX takes integer abilCode returns integer
native GetAbilityPosY takes integer abilCode returns integer
native GetAbilityOnPosX takes integer abilCode returns integer
native GetAbilityOnPosY takes integer abilCode returns integer
//===================
// Unit
//===================
// Stats
native SetUnitArmor takes unit whichUnit, real armorAmount returns nothing
native SetUnitMaxHP takes unit whichUnit, integer hp returns nothing
native SetUnitMaxMana takes unit whichUnit, integer mana returns nothing
native SetUnitBaseDamage takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
native SetUnitDiceNumber takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
native SetUnitDiceSides takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
native SetUnitAttackCooldown takes unit whichUnit, real cooldown, integer weaponIndex returns nothing
native GetUnitArmor takes unit whichUnit returns real
native GetUnitMaxHP takes unit whichUnit returns integer
native GetUnitMaxMana takes unit whichUnit returns integer
native GetUnitBaseDamage takes unit whichUnit, integer weaponIndex returns integer
native GetUnitDiceNumber takes unit whichUnit, integer weaponIndex returns integer
native GetUnitDiceSides takes unit whichUnit, integer weaponIndex returns integer
native GetUnitAttackCooldown takes unit whichUnit, integer weaponIndex returns real
native GetUnitCollisionSize takes unit whichUnit returns real
native GetLocalUnitZ takes unit whichUnit returns real
native SetUnitName takes unit whichUnit, string name returns nothing
native SetUnitNameAll takes unit whichUnit, string name returns nothing
native SetHeroProperName takes unit whichUnit, string name returns nothing
// Abils
native SetUnitAbilityCooldown takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing
native GetUnitAbilityCooldown takes unit whichUnit, integer abilId, integer level returns real
native GetUnitAbilityCooldownRemaining takes unit whichUnit, integer abilId returns real
native EndUnitAbilityCooldown takes unit whichUnit, integer abilCode returns nothing
native GetUnitAbilityManaCost takes unit whichUnit, integer abilId, integer level returns integer
native UnitHideAbility takes unit whichUnit, integer abilId, boolean flag returns nothing
native UnitDisableAbility takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
native DeleteHeroAbility takes unit whichUnit, integer abilCode returns nothing
// Misc.
native UnitInterruptAttack takes unit whichUnit returns nothing
native UnitCancelTimedLife takes unit whichUnit returns nothing
native IsUnitSelectable takes unit whichUnit returns boolean
native IsUnitInvulnerable takes unit whichUnit returns boolean
//===================
// Special effect
//===================
// Appearance
native SetSpecialEffectColorByPlayer takes effect whichEffect, player whichPlayer returns nothing
native SetSpecialEffectColor takes effect whichEffect, integer r, integer g, integer b returns nothing
native SetSpecialEffectAlpha takes effect whichEffect, integer alpha returns nothing
native SetSpecialEffectScale takes effect whichEffect, real scale returns nothing
native SetSpecialEffectHeight takes effect whichEffect, real height returns nothing
native SetSpecialEffectTimeScale takes effect whichEffect, real timeScale returns nothing
native SetSpecialEffectTime takes effect whichEffect, real time returns nothing
// Position
native SetSpecialEffectX takes effect whichEffect, real x returns nothing
native SetSpecialEffectY takes effect whichEffect, real y returns nothing
native SetSpecialEffectZ takes effect whichEffect, real z returns nothing
native SetSpecialEffectPosition takes effect whichEffect, real x, real y, real z returns nothing
native SetSpecialEffectPositionLoc takes effect whichEffect, location loc returns nothing
native GetLocalSpecialEffectX takes effect whichEffect returns real
native GetLocalSpecialEffectY takes effect whichEffect returns real
native GetLocalSpecialEffectZ takes effect whichEffect returns real
native SetSpecialEffectOrientation takes effect whichEffect, real yaw, real pitch, real roll returns nothing
native SetSpecialEffectYaw takes effect whichEffect, real yaw returns nothing
native SetSpecialEffectPitch takes effect whichEffect, real pitch returns nothing
native SetSpecialEffectRoll takes effect whichEffect, real roll returns nothing
// Playback
native PlaySpecialEffect takes effect whichEffect, integer anim returns nothing
native PlaySpecialEffectWithTimeScale takes effect whichEffect, integer anim, real timeScale returns nothing
//===================
// Misc.
//===================
native SetEventDamage takes real damage returns nothing
native AutomationTestStart takes string testName returns nothing
native AutomationTestEnd takes string testName returns nothing
constant native IncPlayerTechResearched takes player whichPlayer, integer techid, integer levels returns nothing
constant native DecPlayerTechResearched takes player whichPlayer, integer techid, integer levels returns nothing
//===================
// Not yet impl.
//===================
// native GetUnitMovementType takes unit whichUnit returns integer
// native SetUnitMovementType takes unit whichUnit, integer movementType returns nothing
// native GetUnitArmorType takes unit whichUnit returns integer
// native SetHeroStatEx takes unit whichHero, integer whichStat, integer statValue, boolean permanent returns nothing
// native GetHeroPrimaryStat takes unit whichHero returns integer
// native GetHeroPrimaryStatById takes unit whichHero returns integer
// native GetHeroStat takes unit whichHero, integer whichStat, boolean includeBonuses returns integer
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Отредактирован uranus
GetLocalPlayer, и это тоже.
и одновременно завидую) такой мозговой штурм небось идёт