Добавлен judash137,
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Глаз, спустившийся с небес, воплощение пустоты.
Скитаясь меж измерений без какой-либо цели, он пожирает живых созданий, чтобы выжить.
Скитаясь меж измерений без какой-либо цели, он пожирает живых созданий, чтобы выжить.
An eye from the sky, a void being entity.
Drifted between dimensions and have no purpose, it eat living creatures to survive.
Drifted between dimensions and have no purpose, it eat living creatures to survive.
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I said that in my opinion, smooth animation looks better. That's all.
"If that's about smooth problem, then give me a youtube video to show how smooth it should be."
I can't, because I can't make any animations.
"Beside for every slam SFX of blizzard, your model only have first 0.6 second to perform a slam hit. or it 'll miss the SFX"
"He's performing a slam action, the faster he do it, then more powerful it is, why it not smooth any way?"
Of course, animation should be fast, but I think that animatoin can be smooth too.
it's my opinion, no problem, i just think it will be good if you are remake it without of spinning.
BTW Rescuer is a moderator or not, because approved is way too slow.
TODO: upload img
Done