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Basic model optimization (mdx format)

Содержание:

Merge By Distance

Import the model into Blender (version 2.6.1) and go to "Edit Mode" and select the mesh while holding down the Shift key
Next Mesh - Clean Up - Merge By Distance
Below you will see numbers. So you did everything right

Decimate

The Decimate modifier allows you to reduce the vertex/face count of a mesh with minimal shape changes.
This is not usually used on meshes which have been created by modeling carefully and economically (where all vertices and faces are necessary to correctly define the shape). But if the mesh is the result of complex modeling, sculpting and/or applied Subdivision Surface/ Multiresolution modifiers, the Decimate one can be used to reduce the polygon count for a performance increase, or simply remove unnecessary vertices and edges.
Unlike the majority of existing modifiers, this one does not allow you to visualize your changes in Edit Mode.
The modifier displays the number of remaining faces as a result of the Decimate modifier.
Read more here: Link

I applied Collapse and 0.7 instead of 1.0

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