Добавлен Babikool
Принятый ответ
The icedragoxx is right about variations count.
The green-black cube at place of imported model is typical phenomena in WorldEditore. That happenning because WE use *.mdl files and can convert *.mdx in *.mdl only when compiling the map. When you will save and reload map you will see that all models displays normal.
Try to find in Object Editore field "Variations count" ans set it to 7. Or it must be 6, because the counting starts from 0.
For standart Ashenvale tree this count equals to 5.
For standart Ashenvale tree this count equals to 5.
Also you can press Ctrl+D find "file" - it is the model file, "numVar" - count of variations, "lightweight" - set 0 because you models has not light version, but I am not shure, what that mean.
Also I find that all tree in WC3 has 3 models for every variation:
- tree0.mdl - simple tree, has all animations
- tree0D.mdl - destructed tree, static
- tree0S.mdl - normal tree, static
I think, this information will help you create models for trees for WC3 and import them to WE.
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Since you have only 7 models, and the editor tries to load the 74 model.
sorry about my writing
Ред. I_D_
See too last screenshot
Ред. Buulichkaa
For standart Ashenvale tree this count equals to 5.