Огненный взрыв

Добавлен , опубликован
Модель
Тип:
Эффект
Раса:
Нет
Тип оружия:
Нет
Материал:
Огонь
Простая модель взрыва. Может быть использована, например, для огненного удара или огненной бури и т. д.
Импортируемых текстур нет.
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ОЖИДАНИЕ РЕКЛАМЫ...
2
21
13 лет назад
2
model is good but the number of textures... it scares me. And the weigh is fine, and also i have just lokked for some kind of explode
0
0
13 лет назад
0
why you writing on english? C:
0
21
13 лет назад
0
to be understandable for the author. А так и по русски могу
0
31
13 лет назад
0
ehnaton, кол-во текстур нормальное. У эффектов часто так.
judash137, gj
1
11
13 лет назад
1
Not bad =)
0
31
13 лет назад
0
You should add light and calculate extents I think
0
12
13 лет назад
0
Already calculate extents !
0
16
13 лет назад
0
Like norms it to be pleasant to me!
0
31
13 лет назад
0
judash137, ok, but light is extremely necessary for an explosion
0
12
13 лет назад
0
Actually, you know why i'm use a shadow textures under this explosion???
I give a wise option, too much light and white textures just ruin your explosion, all we need here is some thing dark to rise the contrast of the model ! With too much light and sunlight, all you can see isn't the red fire, just white and yellow color !
0
31
13 лет назад
0
Actually, there is misunderstanding between us. I advise you to add light emitter, not particles. It has an influence only on environment and doesn't take part in particle effects. Look: on the right side there is your explosion without any light emitters, and on the left is some model which uses such emitters - looks pretty nice, doesn't it?
0
12
13 лет назад
0
Light emitter is not out of my knowledge, i say : "light and sunlight". I'm use to call it is "sunlight". In your pic, you use this SFX in night time of warcraft and darken terrain, but in morning time and white terrain it'll be too much light and became a blur ugly fire, not red fire anymore. I calculate to use this SFX with best quality in all environment!
0
31
13 лет назад
0
compare yours with my variant
0
12
13 лет назад
0
What's >>> unable to load, unknow group "KLBC"! ???
0
31
13 лет назад
0
test in wc3
this error appears as a result of using light emitter (ambience color animation exactly)
Have you modified the model? This error can be easily improved by optimization with canonization in Mdlvis, but after next light emitter modification it appears again.
0
12
13 лет назад
0
Then should i use Light emitter with this annoying bug??
0
31
13 лет назад
Отредактирован WebSter
0
Yes, of course – some inconvenience is a deserving pay for so great result I think.
0
31
13 лет назад
0
Anyway, you can use model provided by me
0
28
13 лет назад
0
can you make that model but in blue style
0
11
13 лет назад
0
Cool,but don't enough realistic!
Этот комментарий удален
0
6
13 лет назад
0
i think it seems like some magical fire, not realistic.
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23
13 лет назад
0
Wow. Cool thing.
Этот комментарий удален
0
20
13 лет назад
0
ужасно...
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