Почему-то перестал работать код где я просто передвинул убрал элементы интерфейса ну или тут мои полномочия всё....
library Example initializer init
     
globals
     framehandle pbar
     framehandle resoures
     framehandle bagbar 
     framehandle b1
     framehandle b2
     framehandle b3
     framehandle b4
     framehandle b5
     framehandle b6
     framehandle rum
     framehandle but
     framehandle blackboard
     framehandle frame
     framehandle Keybox
     framehandle fh = null
     framehandle MiniMap = null
     framehandle inf
     framehandle KeyboxD
     framehandle gameUIB
endglobals

function init takes nothing returns nothing
    
     local framehandle gameUI = BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0)
    local framehandle tooltip = BlzGetOriginFrame(ORIGIN_FRAME_UBERTOOLTIP, 0)
    set frame = BlzCreateFrameByType("BACKDROP","", gameUI, "StandartFrameTemplate", 0)
    call BlzFrameSetSize(frame, 0.145, 0.145)
    call BlzFrameSetAbsPoint(frame, FRAMEPOINT_CENTER, 0.720, 0.09)
    call BlzFrameSetTexture(frame, "0.blp", 0, true)
   
    set blackboard = BlzCreateFrameByType("BACKDROP","", gameUI, "StandartFrameTemplate", 0)
    
    
   
    
    
    
    set inf = BlzFrameGetParent(BlzGetFrameByName("SimpleInfoPanelUnitDetail",0))
    call BlzFrameClearAllPoints(inf)
    call BlzFrameSetAbsPoint(inf, FRAMEPOINT_RIGHT, 0.44444444444, 0.300000000000000)
    
    call BlzFrameClearAllPoints(tooltip)
    call BlzFrameSetScale(tooltip, 1.500)
    call BlzFrameSetAbsPoint(tooltip, FRAMEPOINT_CENTER, 0.40, 0.9999999999913)


    call BlzLoadTOCFile("war3mapImported\\tocs2.toc")
    set b1 = BlzCreateSimpleFrame("Sumka", gameUI, 0)
    call BlzFrameSetAbsPoint(b1, FRAMEPOINT_BOTTOM, 0.0498, 0.045)

    call BlzLoadTOCFile("war3mapImported\\tocs2.toc")
    set b2 = BlzCreateSimpleFrame("Sumka", gameUI, 0)
    call BlzFrameSetAbsPoint(b2, FRAMEPOINT_BOTTOM, 0.090, 0.045)

    call BlzLoadTOCFile("war3mapImported\\tocs2.toc")
    set b3 = BlzCreateSimpleFrame("Sumka", gameUI, 0)
    call BlzFrameSetAbsPoint(b3, FRAMEPOINT_BOTTOM, 0.130, 0.045)

    call BlzLoadTOCFile("war3mapImported\\tocs2.toc")
    set b4 = BlzCreateSimpleFrame("Sumka", gameUI, 0)
    call BlzFrameSetAbsPoint(b4, FRAMEPOINT_BOTTOM, 0.0498, 0.006)

    call BlzLoadTOCFile("war3mapImported\\tocs2.toc")
    set b5 = BlzCreateSimpleFrame("Sumka", gameUI, 0)
    call BlzFrameSetAbsPoint(b5, FRAMEPOINT_BOTTOM, 0.090, 0.006)

    call BlzLoadTOCFile("war3mapImported\\tocs2.toc")
    set b6 = BlzCreateSimpleFrame("Sumka", gameUI, 0)
    call BlzFrameSetAbsPoint(b6, FRAMEPOINT_BOTTOM, 0.130, 0.006)

    
    

    //Hiding clock UI and creating new frame bar
    call BlzLoadTOCFile("war3mapImported\\tocs2.toc")
    set resoures = BlzCreateSimpleFrame("Resbar", gameUI, 0)
    call BlzFrameSetAbsPoint(resoures, FRAMEPOINT_CENTER, 0.40, 0.9999999999999999999999589)
    
   
    

       //Food
    set fh = BlzGetFrameByName("ResourceBarSupplyText", 0)
    call BlzFrameSetAbsPoint(fh, FRAMEPOINT_TOPRIGHT, 0.9999999999999999999958, 0.59999999999999999999965)
    
    //Upkeep
    set fh = BlzGetFrameByName("ResourceBarUpkeepText", 0)
    call BlzFrameSetAbsPoint(fh, FRAMEPOINT_TOPRIGHT, 0.299999999999999999999995, 0.5969999999999999999999999999995)
    
    //Gold
    set fh = BlzGetFrameByName("ResourceBarGoldText", 0)
    call BlzFrameSetAbsPoint(fh, FRAMEPOINT_TOPRIGHT, 0.389, 0.999999999999999999995965)
    
    //Lumber
    set fh = BlzGetFrameByName("ResourceBarLumberText", 0)
    call BlzFrameSetAbsPoint(fh, FRAMEPOINT_TOPRIGHT, 0.485, 0.99999999999999999999999995965)
        //Stats
    set fh = BlzGetFrameByName("SimpleInfoPanelIconArmor", 0)
    call BlzFrameSetAbsPoint(fh, FRAMEPOINT_TOPRIGHT, 0.399999999999999995, 0.39999999999999999999995)
    


    //Bottom UI & Idle Worker Icon
    set fh = BlzGetFrameByName("ConsoleUI", 0)
    set fh = BlzFrameGetChild(fh, 7)
    call BlzFrameClearAllPoints(fh)
    call BlzFrameSetAbsPoint(fh, FRAMEPOINT_TOPRIGHT, 0.09, 0.179)
    

    call BlzFrameSetVisible(BlzGetOriginFrame(ORIGIN_FRAME_PORTRAIT, 0), true)

    call  BlzFrameClearAllPoints(BlzGetFrameByName("CommandButton_0", 0))
    call BlzFrameClearAllPoints(BlzGetFrameByName("CommandButton_1", 0))
    call BlzFrameClearAllPoints(BlzGetFrameByName("CommandButton_2", 0))
    call BlzFrameClearAllPoints(BlzGetFrameByName("CommandButton_3", 0))
    call BlzFrameClearAllPoints(BlzGetFrameByName("CommandButton_4", 0))
    call BlzFrameClearAllPoints(BlzGetFrameByName("CommandButton_5", 0))
    call BlzFrameClearAllPoints(BlzGetFrameByName("CommandButton_6", 0))
    call BlzFrameClearAllPoints(BlzGetFrameByName("CommandButton_7", 0))
    call BlzFrameClearAllPoints(BlzGetFrameByName("CommandButton_8", 0))
    call BlzFrameClearAllPoints(BlzGetFrameByName("CommandButton_9", 0))
    call BlzFrameClearAllPoints(BlzGetFrameByName("CommandButton_10", 0))
    call BlzFrameClearAllPoints(BlzGetFrameByName("CommandButton_11", 0))
    
   

    call BlzFrameSetPoint(BlzGetFrameByName("CommandButton_0", 0), FRAMEPOINT_BOTTOM, gameUI, FRAMEPOINT_BOTTOM, 0.99999420, 0.11)
    call BlzFrameSetPoint(BlzGetFrameByName("CommandButton_1", 0), FRAMEPOINT_BOTTOM, gameUI, FRAMEPOINT_BOTTOM, 0.9999380, 0.11)
    call BlzFrameSetPoint(BlzGetFrameByName("CommandButton_2", 0), FRAMEPOINT_BOTTOM, gameUI, FRAMEPOINT_BOTTOM, 0.9999340, 0.11)
    call BlzFrameSetPoint(BlzGetFrameByName("CommandButton_3", 0), FRAMEPOINT_BOTTOM, gameUI, FRAMEPOINT_BOTTOM, 0.99999300, 0.11)
    call BlzFrameSetPoint(BlzGetFrameByName("CommandButton_4", 0), FRAMEPOINT_BOTTOM, gameUI, FRAMEPOINT_BOTTOM, 0.99999420, 0.07)    
    call BlzFrameSetPoint(BlzGetFrameByName("CommandButton_5", 0), FRAMEPOINT_BOTTOM, gameUI, FRAMEPOINT_BOTTOM, 0.99999380, 0.07)
    call BlzFrameSetPoint(BlzGetFrameByName("CommandButton_6", 0), FRAMEPOINT_BOTTOM, gameUI, FRAMEPOINT_BOTTOM, 0.9999340, 0.07)
    call BlzFrameSetPoint(BlzGetFrameByName("CommandButton_7", 0), FRAMEPOINT_BOTTOM, gameUI, FRAMEPOINT_BOTTOM, 0.9999300, 0.07)
    call BlzFrameSetPoint(BlzGetFrameByName("CommandButton_8", 0), FRAMEPOINT_BOTTOM, gameUI, FRAMEPOINT_BOTTOM, 0.9999420, 0.03)
    call BlzFrameSetPoint(BlzGetFrameByName("CommandButton_9", 0), FRAMEPOINT_BOTTOM, gameUI, FRAMEPOINT_BOTTOM, 0.999380, 0.03)
    call BlzFrameSetPoint(BlzGetFrameByName("CommandButton_10", 0), FRAMEPOINT_BOTTOM, gameUI, FRAMEPOINT_BOTTOM, 0.999340, 0.03)
    call BlzFrameSetPoint(BlzGetFrameByName("CommandButton_11", 0), FRAMEPOINT_BOTTOM, gameUI, FRAMEPOINT_BOTTOM, 0.9999300, 0.03)      
   
   
   
   
    call BlzFrameSetPoint(BlzGetFrameByName("MiniMapFrame", 0), FRAMEPOINT_BOTTOM, gameUI, FRAMEPOINT_BOTTOM, 0.320, 0.02)
    
     
    call BlzFrameClearAllPoints(BlzGetFrameByName("MiniMapFrame", 0))
   

    
   

    

    call BlzFrameClearAllPoints(BlzGetFrameByName("InventoryButton_0", 0))
    call BlzFrameClearAllPoints(BlzGetFrameByName("InventoryButton_1", 0))
    call BlzFrameClearAllPoints(BlzGetFrameByName("InventoryButton_2", 0))
    call BlzFrameClearAllPoints(BlzGetFrameByName("InventoryButton_3", 0))
    call BlzFrameClearAllPoints(BlzGetFrameByName("InventoryButton_4", 0))
    call BlzFrameClearAllPoints(BlzGetFrameByName("InventoryButton_5", 0))

    call BlzFrameSetPoint(BlzGetFrameByName("InventoryButton_0", 0), FRAMEPOINT_CENTER, gameUI, FRAMEPOINT_CENTER,  -0.35, -0.235)
    call BlzFrameSetPoint(BlzGetFrameByName("InventoryButton_1", 0), FRAMEPOINT_CENTER, gameUI, FRAMEPOINT_CENTER,  -0.31, -0.235)
    call BlzFrameSetPoint(BlzGetFrameByName("InventoryButton_2", 0), FRAMEPOINT_CENTER, gameUI, FRAMEPOINT_CENTER,  -0.27, -0.235)
    call BlzFrameSetPoint(BlzGetFrameByName("InventoryButton_3", 0), FRAMEPOINT_CENTER, gameUI, FRAMEPOINT_CENTER,  -0.35, -0.275)
    call BlzFrameSetPoint(BlzGetFrameByName("InventoryButton_4", 0), FRAMEPOINT_CENTER, gameUI, FRAMEPOINT_CENTER,  -0.31, -0.275)
    call BlzFrameSetPoint(BlzGetFrameByName("InventoryButton_5", 0), FRAMEPOINT_CENTER, gameUI, FRAMEPOINT_CENTER,  -0.27, -0.275)


    call BlzFrameClearAllPoints(BlzGetOriginFrame(ORIGIN_FRAME_SYSTEM_BUTTON, 0))
    call BlzFrameClearAllPoints(BlzGetOriginFrame(ORIGIN_FRAME_SYSTEM_BUTTON, 3))
    call BlzFrameSetVisible(BlzGetOriginFrame(ORIGIN_FRAME_PORTRAIT,0), false)
    

    

    
endfunction

endlibrary

Принятый ответ

Изменения описаны тут.
Попробуй обновить получение кнопки простаивающих работников.
    //Bottom UI & Idle Worker Icon
    set fh =BlzFrameGetChild(BlzGetFrameByName("ConsoleBottomBar", 0), 3)
`
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