Добавлен SageOne,
опубликован
Всем привет! Готова бета-версия пазла, в которой сделано 90% задуманных мной фич. Скорее всего, это последний релиз (если не будет багов).
Управление: все действия завязаны на левую кнопку мыши. На кнопках навигации написана клавиша клавиатуры и что она делает для этой страницы.
Чейнжлог со времен альфы:
- 09.10 - 11.10: gathered feedback and held the testing session with colleagues;
- removed the background overlay, that occured on the wrong guess;
- implemented the 'slide into position' behaviours;
- refactored the behaviour code for some of the UI elements.
- refactored the cardpull generation algorythm, now there will be no duplicates on the map;
- implemented the "horizontal shake" behaviour;
- implemented the score update UI-element and its behaviour;
- implemented confirmation messages and form buttons and their behaviour.
- implemented the achievement UI-element and its behaviour;
- game exit and grey-mode are now confirmed via the new element.
- implemented statistics tracking with debug;
- replaced old time script with new seconds to "hh:mm:ss" script.
- commented in the achievement names.
- implemented achievement tracking and display;
- implemented the following debug tools: quick match win, display the board, achievement stats, game statistics.
- implemented Zen and Challenge modes;
- implemented lives element, with behaviour similar to score element;
- fixed an issue, where score, lives and time elements would disappear in Zen and Challenge modes on new map generation;
- outcome message in Challenge mode now depends on the final score, lives and time left;
- menu cards now have an inside-border instead of a shadow as hover animation;
- implemented the Mode selection screen and changed the menu logics accordingly.
- changed highlight colour of sliders and checkboxes;
- achievement notification moved to the bottom of the screen;
- started the card stats element.
- new UI graphics for big and small menu cards;
- started reworking the big menu cards.
- single-mode demo-version with shit functionality and half-assed gfx.
- rolled back the UI changes;
- started working on the unlockable modes.
- implemented unlockable modes;
- started working on the Achievements page.
- implemented achievement backend logic.
- implemented Achievement menu and pagination logic;
- font switched to Roboto;
- fixed achievements showing up even when they have been marked as seen in the Achievement menu;
- fixed achievements not being saved properly;
- increased speed of error animation on flipped cards;
- added a reset script for stat-tracking.
- build version is now displayed properly in every menu;
- timebar color is now constant default orange;
- grey-mode related achievements are now hidden;
- achievements re-sorted on the achievements screen;
- only visible achievements can produce sound on mouse-over.
- fixed the system time object placement in every room;
- version is now displayed only on the Settings screen;
- made a simple game trailer.
Последние обновления в твиттере.
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