Introducing the Addictions & Withdrawals Mod! Now you can gain and lose both the "Smoker" and "Stoner" traits respectively -- depending on how often you smoke tobacco and cannabis!
🚭It can take several weeks or more to stop smoking.
🚭It takes nearly as long for non-smokers to pick up the habit.
🚭Smokers that have kicked the habit can pick it up again easily.
🧠Habitual use of marijuana can take just as long for tolerances to kick in, and wear off.
🧠The severity of marijuana use can effect this timeline.
🍀The traits "Lucky" and "Unlucky" can shorten or lengthen the time it takes for either user.
🍻 Alcoholism can be acquired and lost depending on alcohol consumption.
💅🏽 This mechanic is purely optional and can be disabled in the mods list.
NOTE: Green Fire Mod must be enabled for Addiction Mod to work properly.
🚭It takes nearly as long for non-smokers to pick up the habit.
🚭Smokers that have kicked the habit can pick it up again easily.
🧠Habitual use of marijuana can take just as long for tolerances to kick in, and wear off.
🧠The severity of marijuana use can effect this timeline.
🍀The traits "Lucky" and "Unlucky" can shorten or lengthen the time it takes for either user.
🍻 Alcoholism can be acquired and lost depending on alcohol consumption.
💅🏽 This mechanic is purely optional and can be disabled in the mods list.
NOTE: Green Fire Mod must be enabled for Addiction Mod to work properly.
🔧TRAITS:
🌲"Stoner" (2 points) - Players with the "Stoner" trait do not feel increased hunger or sleepiness from smoking weed, but must smoke more for the same positive effects.
🍷 "Alcoholic" (-3 points) - Alcoholics have a higher tolerance to alcohol, but become anxious when they haven't had a drink.
🌲"Stoner" (2 points) - Players with the "Stoner" trait do not feel increased hunger or sleepiness from smoking weed, but must smoke more for the same positive effects.
🍷 "Alcoholic" (-3 points) - Alcoholics have a higher tolerance to alcohol, but become anxious when they haven't had a drink.
🚬 SMOKES:
❓ "Mysterious Object" (Right-click dialog menu to unravel the mystery)
❔ "Suspicious Object" (Right-click dialog menu to investigate further)
🔹 Weed Grinders
🔹 Bongs (24 different colors)
🔹 Pipes
🔹 Joints
🔹 Spliffs
🔹 Blunts
🔹 Cigars
🔹 Cannabis Cigars
🔹 Bags of Cannabis
🔹 Kilos of Cannabis
🔹 Kief
🔹 Hashish
🔹 Rolling Papers (Roll your own cigarettes, joints, and spliffs. Contains up to 40 rolling papers.)
🔹 Bags of Pipe Tobacco (contains 100x Tobacco)
🔹 Packs of Cigarettes
🔹 Cartons of Cigarettes (items that can contain 10 Packs of Cigarettes)
🔹 Cases of Cigarettes (combine 50 Cartons of Cigarettes to make a Case)
(All smokes trigger the "Smoker" trait's ability, in the same way that cigarettes do.)
❓ "Mysterious Object" (Right-click dialog menu to unravel the mystery)
❔ "Suspicious Object" (Right-click dialog menu to investigate further)
🔹 Weed Grinders
🔹 Bongs (24 different colors)
🔹 Pipes
🔹 Joints
🔹 Spliffs
🔹 Blunts
🔹 Cigars
🔹 Cannabis Cigars
🔹 Bags of Cannabis
🔹 Kilos of Cannabis
🔹 Kief
🔹 Hashish
🔹 Rolling Papers (Roll your own cigarettes, joints, and spliffs. Contains up to 40 rolling papers.)
🔹 Bags of Pipe Tobacco (contains 100x Tobacco)
🔹 Packs of Cigarettes
🔹 Cartons of Cigarettes (items that can contain 10 Packs of Cigarettes)
🔹 Cases of Cigarettes (combine 50 Cartons of Cigarettes to make a Case)
(All smokes trigger the "Smoker" trait's ability, in the same way that cigarettes do.)
🍪 EDIBLES:
🔸 CannaButter
🔸 Marshmallows
🔸 Brownies
🔸 "Nice Crispiez™"
🔸 CannaButter
🔸 Marshmallows
🔸 Brownies
🔸 "Nice Crispiez™"
🌱 FARMING:
🌿 Grow, Dry, & Cure Weed
🍁 Grow & Cure Tobacco
🌿 Grow, Dry, & Cure Weed
🍁 Grow & Cure Tobacco
🔊 SOUND:
🎼 Unique sounds for consuming smokes
🎼 Unique sounds for consuming smokes

CHERAMORE












