This mod adds a great deal more variety to the traits available to players during character creation.
This includes, but not limited to: traits that add some starting equipment, traits that increase your starting level in specific skills but don't give exp multiplier, a bunch of unique traits with interesting effects (examples: better weapons proficiencies, better exp gains for specific playstyle, zombie infection immunity with cure period, scavenging perks, driving perks, and so on). Of course, your typical +1/2 in some skills perks are also present.
The mod also attempts to add a greater variety of expense, as in there are more -1, -2, -3, -5 traits. This should help prevent the annoying feeling of having one solitary point left with nothing to spend it on.
Dynamic Traits submod is present - you can earn/lose traits by leveling skills, list of all available perks can be found here[docs.google.com]. Note, that almost everything is configurable through sandbox settings (120 Sandbox options). Want to make only specific perks dynamic? I got you covered,choose which perks you want 1by1. Want to change Skill level requirement to make it easier or harder? No problem, do that. Out of 90+ or so available perks, 50+ can be made dynamic. Some additional info can be found here
Known Issues
Made of Glass trait sometimes hurts players while sleeping. (Haven't experienced this in a while. Might be fixed?)
Killing players in Multiplayer with Martial Artist does not sync their death to the server.
Evasive Insta-Death is usually caused by Instant Infection Mortality. Fix is not expected, as we got no clue why this is happening.
Made of Glass trait sometimes hurts players while sleeping. (Haven't experienced this in a while. Might be fixed?)
Killing players in Multiplayer with Martial Artist does not sync their death to the server.
Evasive Insta-Death is usually caused by Instant Infection Mortality. Fix is not expected, as we got no clue why this is happening.
Mod Compatibility:
Evolving Traits World (ETW) - ETW submod marks which traits are dynamic, also makes Butterfingers dynamic.
Dynamic Traits - The mod will opt to use their Alcoholic trait over its own.
The Only Cure - The Amputation is now officially supported, and the mod will opt to use their amputation method instead of its own.
Mod Options - Allows for Client-Side settings to be adjusted. Install if you would like extra options.
Moodle Framework - Adds in support for Alcoholic as a moodle.
Driving skill - some traits will be auto-disabled to avoid conflicts
Scavenging skill (fixed) - some traits will give exp boost in scavenging if mod is present. Scrounger perk is disabled if mod is present, it does same thing as Skill. Original works too.
Evolving Traits World (ETW) - ETW submod marks which traits are dynamic, also makes Butterfingers dynamic.
Dynamic Traits - The mod will opt to use their Alcoholic trait over its own.
The Only Cure - The Amputation is now officially supported, and the mod will opt to use their amputation method instead of its own.
Mod Options - Allows for Client-Side settings to be adjusted. Install if you would like extra options.
Moodle Framework - Adds in support for Alcoholic as a moodle.
Driving skill - some traits will be auto-disabled to avoid conflicts
Scavenging skill (fixed) - some traits will give exp boost in scavenging if mod is present. Scrounger perk is disabled if mod is present, it does same thing as Skill. Original works too.
Opening The Project Up To The Community:
The Mod is now available on GitHub for others to contribute.
The Mod is now available on GitHub for others to contribute.
Here you will find the bleeding-edge version of the mod as I and the community continue to build upon it.
Regular updates will be posted to the Steam Workshop when appropriate.
IMPORTANT: Build 42.13
Thanks for the efforts of the community - and most especially FallenxSowerby - the state of Multiplayer Support should be much improved from the previous build.
Please be cautioned that there may still be edge-cases that we have been unable to test/verify which may result in desyncs. As always, please use the Discord or GitHub to report issues. Steam comments/discussions are seldom checked.
Playing as an administrator or disabling all anti-cheat may help resolve client-server disagreements, but this is not recommended.

CHERAMORE









