Добавлен Unryze,
опубликован
v1.1.14.214
1. Изменение типов:
type effect extends war3image
type trackable extends war3image
2. Новые Константы:
constant abilityintegerfield ABILITY_IF_BUTTON_POSITION_SPELLBOOK_X = ConvertAbilityIntegerField('asbx') // Ability Instance only
constant abilityintegerfield ABILITY_IF_BUTTON_POSITION_SPELLBOOK_Y = ConvertAbilityIntegerField('asby') // Ability Instance only
3. Новые Нативные Функции:
native GetMouseMoveEventScreenAxisEnabled takes nothing returns boolean
native SetMouseMoveEventScreenAxisEnabled takes boolean enable returns nothing // Enables GetTriggerPlayerMouseScreenX/Y, default: on.
native GetMouseMoveEventWorldAxisEnabled takes nothing returns boolean
native SetMouseMoveEventWorldAxisEnabled takes boolean enable returns nothing // Enables GetTriggerPlayerMouseWorldX/Y/Z, default: off.
native GetMouseMoveEventDelay takes nothing returns integer
native SetMouseMoveEventDelay takes integer delay returns nothing // delay is in ticks (ms), default: 10
//
native IsHandleDestroyed takes handle whichHandle returns boolean // this returns internal state of the object, whenever it's nullptr or CAgentBaseAbs was removed.
//
native GetWar3ImageSprite takes war3image whichWar3Image returns sprite
native IsWar3ImageVisible takes war3image whichWar3Image returns boolean
native SetWar3ImageVisible takes war3image whichWar3Image, boolean visible returns nothing
native IsWar3ImageInvulnerable takes war3image whichWar3Image returns boolean
native SetWar3ImageInvulnerable takes war3image whichWar3Image, boolean invulnerable returns nothing
native GetWar3ImageX takes war3image whichWar3Image returns real
native GetWar3ImageY takes war3image whichWar3Image returns real
native GetWar3ImageZ takes war3image whichWar3Image returns real
native GetWar3ImagePositionLoc takes war3image whichWar3Image returns location
native SetWar3ImagePositionLoc takes war3image whichWar3Image, location whichLocation returns nothing
native SetWar3ImagePosition takes war3image whichWar3Image, real x, real y returns nothing
native SetWar3ImagePositionWithZ takes war3image whichWar3Image, real x, real y, real z returns nothing
native SetWar3ImageX takes war3image whichWar3Image, real x returns nothing
native SetWar3ImageY takes war3image whichWar3Image, real y returns nothing
native SetWar3ImageZ takes war3image whichWar3Image, real z returns nothing
native ResetWar3ImageZ takes war3image whichWar3Image returns nothing // returns Z control to game.
native GetWar3ImageHeight takes war3image whichWar3Image returns real
native SetWar3ImageHeight takes war3image whichWar3Image, real height returns nothing
native GetWar3ImageScreenX takes war3image whichWar3Image returns real
native GetWar3ImageScreenY takes war3image whichWar3Image returns real
native GetWar3ImageVertexColour takes war3image whichWar3Image returns integer
native SetWar3ImageVertexColour takes war3image whichWar3Image, integer red, integer green, integer blue, integer alpha returns nothing
native GetWar3ImageTimeScale takes war3image whichWar3Image returns real
native SetWar3ImageTimeScale takes war3image whichWar3Image, real timeScale returns nothing
native GetWar3ImageScale takes war3image whichWar3Image returns real
native SetWar3ImageScale takes war3image whichWar3Image, real scale returns nothing
native GetWar3ImageFacing takes war3image whichWar3Image returns real
native SetWar3ImageFacing takes war3image whichWar3Image, real facing, boolean isInstant returns nothing
native SetWar3ImageMatrixScale takes war3image whichWar3Image, real x, real y, real z returns nothing
native ResetWar3ImageMatrix takes war3image whichWar3Image returns nothing
native SetWar3ImageOrientationEx takes war3image whichWar3Image, real yaw, real pitch, real roll, integer eulerOrder returns nothing
native SetWar3ImageOrientation takes war3image whichWar3Image, real yaw, real pitch, real roll returns nothing
native GetWar3ImageYaw takes war3image whichWar3Image returns real
native SetWar3ImageYaw takes war3image whichWar3Image, real yaw returns nothing
native GetWar3ImagePitch takes war3image whichWar3Image returns real
native SetWar3ImagePitch takes war3image whichWar3Image, real pitch returns nothing
native GetWar3ImageRoll takes war3image whichWar3Image returns real
native SetWar3ImageRoll takes war3image whichWar3Image, real roll returns nothing
native GetWar3ImageModelObjectX takes war3image whichWar3Image, string whichObject returns real
native GetWar3ImageModelObjectY takes war3image whichWar3Image, string whichObject returns real
native GetWar3ImageModelObjectZ takes war3image whichWar3Image, string whichObject returns real
native GetWar3ImageModelObjectPositionLoc takes war3image whichWar3Image, string whichObject returns location
native GetWar3ImageCurrentAnimationId takes war3image whichWar3Image returns integer
native GetWar3ImageCurrentAnimationName takes war3image whichWar3Image returns string
native SetWar3ImageAnimationWithRarityByIndex takes war3image whichWar3Image, integer animIndex, raritycontrol rarity returns nothing
native SetWar3ImageAnimationWithRarity takes war3image whichWar3Image, string animationName, raritycontrol rarity returns nothing
native SetWar3ImageAnimationByIndex takes war3image whichWar3Image, integer animIndex returns nothing
native SetWar3ImageAnimation takes war3image whichWar3Image, string animationName returns nothing
native QueueWar3ImageAnimationByIndex takes war3image whichWar3Image, integer animIndex returns nothing
native QueueWar3ImageAnimation takes war3image whichWar3Image, string animationName returns nothing
native GetWar3ImageAnimationOffsetPercent takes war3image whichWar3Image returns real
native SetWar3ImageAnimationOffsetPercent takes war3image whichWar3Image, real percent returns nothing
//
native SetAbilityOwningAbility takes ability whichAbility, ability whichSpellbook returns nothing
native SetAbilityOwningItem takes ability whichAbility, item whichItem returns nothing
//
native GetFrameBlendMode takes framehandle whichFrame, integer textureId returns blendmode // 0 for CSimpleRegions.
native SetFrameBlendMode takes framehandle whichFrame, integer textureId, blendmode whichBlendMode returns nothing
native GetFrameHighlight takes framehandle whichFrame, integer highlightId returns framehandle // Gets highlights of CControl
native GetFrameHighlightTexture takes framehandle whichFrame, integer highlightId returns string // If highlighframe type is sent, it will modify itself instead, if ccontrol or its children, then it will check possible highlights.
native SetFrameHighlightTexture takes framehandle whichFrame, integer highlightId, string texturePath, blendmode blendMode returns nothing // 0 - FOCUS | 1 - ON HOVER
4. Исправлена GetUnitStringField всегда возвращающая "Default String" с UNIT_SF_HERO_ABILITY_LIST.
5. Исправлена UNIT_SF_ABILITY_LIST всегда возвращающая "Default String" с UNIT_SF_HERO_ABILITY_LIST.
6. GetTriggerPlayerMouseWorldX/Y/Z теперь отключено по стандарту для сохранения 12 байтов нетКода. Используйте SetMouseMoveEventWorldAxisEnabled для того, чтобы включить эту опцию.
7. Исправлена OnCommandBarProcessKey не работающая со спеллбуками.
8. Исправлена обработка TRIGSTR_ в SetTextTagText.
9. Добавлен хук на CGameState::ToHandle.
10. Исправлена критическая ошибка с картами содержащими w3i от версии 1.29 и выше. Критическая ошибка связана с максимальным индексом игрока.
11. SetFramePriority более не работает с CSimpleRegions, так как они не имеют приоритет, а эта функция меняла blendmode.
v1.1.14.215
1. Исправлена SetTextTagText не работающая с текстами отличными от TRIGSTR_ из-за предидущего исправления.
2. Исправлена Get/SetBlendMode с CSimpleFontString.
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