Иииии, что нового? Лучше бы объяснил как поменять ситуацию в стране а то сирунов которые свалили за границу и пукающих от туда много развелось, а вот как решить проблему они не могут показать на личном примере, ладно хоть автор показал как ускорять интернет.
RandomSpawnSystem
Events
Time - Mob expires
Conditions
Actions
Set VariableSet TempPoint1 = (Position of MainHero_2[1])
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Region 020 <gen> owned by Player 6 (Orange))) Not equal to 99
Then - Actions
Game - Display to (All players) the text: (String(((Number of units in (Units in Region 020 <gen> owned by Player 6 (Orange))) + ((Number of units in (Units in Region 020 <gen> owned by Player 7 (Green))) + (Number of units in (Units in Region 020 <gen> owned by Player 8 (Pink)))))))
Unit - Create 1 MobType[(Random integer number between 1 and 7)] for Player 6 (Orange) at (Random point in Region 059 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To TempPoint1
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Region 020 <gen> owned by Player 7 (Green))) Not equal to 99
Then - Actions
Unit - Create 1 MobType[(Random integer number between 1 and 7)] for Player 7 (Green) at (Random point in Region 059 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To TempPoint2
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Region 020 <gen> owned by Player 8 (Pink))) Not equal to 99
Then - Actions
Unit - Create 1 MobType[(Random integer number between 1 and 7)] for Player 8 (Pink) at (Random point in Region 059 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To TempPoint3
Else - Actions
Countdown Timer - Pause Mob
Custom script: call RemoveLocation(udg_TempPoint1)
Orders
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Set VariableSet TempPoint1 = (Position of MainHero_2[1])
Set VariableSet CreepGroup = (Random 12 units from (Units in Region 059 <gen> owned by Player 6 (Orange)))
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in CreepGroup and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To TempPoint1
Set VariableSet CreepGroup2 = (Random 12 units from (Units in Region 059 <gen> owned by Player 7 (Green)))
Unit Group - Pick every unit in CreepGroup2 and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To TempPoint1
Set VariableSet CreepGroup3 = (Random 12 units from (Units in Region 059 <gen> owned by Player 8 (Pink)))
Unit Group - Pick every unit in CreepGroup3 and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To TempPoint1
Custom script: call DestroyGroup(udg_CreepGroup)
Custom script: call DestroyGroup(udg_CreepGroup2)
Custom script: call DestroyGroup(udg_CreepGroup3)
Custom script: call RemoveLocation(udg_TempPoint1)
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