В этой теме будут храниться все мануалы по мапмейкингу "В тылу врага". Так же вы можете выкладывать свои мануалы и те, которые будут признаны нормальными, то есть - в них всё понятно и описано.
Скрипты
Список анимаций для юнитов
Выкладываю список анимаций, то есть движений и поз которые может делать юниты в игре
прописывать их надо без ковычек, скобок и приставок blend или sequence.
blend - означает что анимация статична, то есть юнит может принять ту или иную позу
sequence - движение анимации (вылазят, залазят, карабкаются, перезаряжают затвор, ложатся, встают, стреляют, прицеливаются, выглядывают из-за укрытия, управляют техникой и оружием на технике, плывут, идут, бегут, встают на колено, перепрыгивают через препятствия или заборы)
blend - означает что анимация статична, то есть юнит может принять ту или иную позу
sequence - движение анимации (вылазят, залазят, карабкаются, перезаряжают затвор, ложатся, встают, стреляют, прицеливаются, выглядывают из-за укрытия, управляют техникой и оружием на технике, плывут, идут, бегут, встают на колено, перепрыгивают через препятствия или заборы)
Все эти анимации есть так же в списке, в скриптах
blend "pose_die_water" - смерть в воде
blend "pose_lie_empty" - лежа с разным оружием
blend "pose_lie_pistol"
blend "pose_lie_gun"
blend "pose_lie_mgun"
blend "pose_snipe_pistol" - стоя и на корточках с разным положением оружия
blend "pose_snipe_gun"
blend "pose_stand_pistol_up"
blend "pose_stand_empty_1"
blend "pose_stand_strap_1"
blend "pose_stand_bazooka"
blend "pose_stand_1hand"
blend "pose_stand_2hand"
blend "pose_stand_flag"
blend "pose_stand_down"
blend "pose_stand_gun_down"
blend "pose_squat_empty"
blend "pose_squat_bazooka"
blend "pose_stand_giveup_1"
blend "pose_stand_giveup_2"
blend "Steam_locomotive_driver
blend "pose_watch_binocular" - смотря в бинокль в разных позах
blend "pose_squat_watch_binocular"
blend "pose_lie_watch_binocular"
blend "pose_squat_mortar" - позы для стрелков, заряжающих и водителей разных видов транпорта и оружия (преимущественно станкового)
blend "pose_pak40_gunlayer"
blend "pose_pak40_charger"
blend "pose_vickers_gunlayer"
blend "Stand_on_LCI"
blend "pose_mgun_pz6"
blend "pose_mgun_sherman"
blend "pose_maxson"
blend "pose_pdr25_gunlayer"
blend "pose_pdr25_charger"
blend "pose_m5_gunlayer"
blend "pose_m5_charger"
blend "pose_155gpf_gunlayer"
blend "pose_155gpf_charger"
blend "pose_kpvt_charger"
blend "pose_kpvt_gunlayer"
blend "pose_m8_charger"
blend "pose_m8_gunlayer"
blend "pose_flak38_charger_right"
blend "pose_flak38_charger_left"
blend "pose_flak38_gunlayer"
blend "pose_flak38-1_charger"
blend "pose_flak38-1_gunlayer"
blend "pose_oerlikon_charger"
blend "pose_nebel42_gunlayer"
blend "pose_flak41_gunlayer"
blend "pose_flak41_gunlayer_1"
blend "pose_k18_gunlayer_l1"
blend "pose_k18_gunlayer_l1"
blend "pose_k18_gunlayer_r1"
blend "pose_k18_gunlayer_r2"
blend "pose_vickers_gunlaeyr-L"
blend "pose_vickers_gunlaeyr-R"
blend "pose_mgun_stan"
blend "pose_mgun_stan1"
blend "pose_seat_cannon_left" - то же самое
blend "pose_seat_cannon_right"
blend "pose_seat_cannon1_left"
blend "pose_seat_cannon1_right"
blend "pose_mgun_stan1"
blend "pose_seat_armor_1"
blend "pose_seat_armor_2"
blend "pose_mg_stan_charger"
blend "pose_lie_empty" - лежа с разным оружием
blend "pose_lie_pistol"
blend "pose_lie_gun"
blend "pose_lie_mgun"
blend "pose_snipe_pistol" - стоя и на корточках с разным положением оружия
blend "pose_snipe_gun"
blend "pose_stand_pistol_up"
blend "pose_stand_empty_1"
blend "pose_stand_strap_1"
blend "pose_stand_bazooka"
blend "pose_stand_1hand"
blend "pose_stand_2hand"
blend "pose_stand_flag"
blend "pose_stand_down"
blend "pose_stand_gun_down"
blend "pose_squat_empty"
blend "pose_squat_bazooka"
blend "pose_stand_giveup_1"
blend "pose_stand_giveup_2"
blend "Steam_locomotive_driver
blend "pose_watch_binocular" - смотря в бинокль в разных позах
blend "pose_squat_watch_binocular"
blend "pose_lie_watch_binocular"
blend "pose_squat_mortar" - позы для стрелков, заряжающих и водителей разных видов транпорта и оружия (преимущественно станкового)
blend "pose_pak40_gunlayer"
blend "pose_pak40_charger"
blend "pose_vickers_gunlayer"
blend "Stand_on_LCI"
blend "pose_mgun_pz6"
blend "pose_mgun_sherman"
blend "pose_maxson"
blend "pose_pdr25_gunlayer"
blend "pose_pdr25_charger"
blend "pose_m5_gunlayer"
blend "pose_m5_charger"
blend "pose_155gpf_gunlayer"
blend "pose_155gpf_charger"
blend "pose_kpvt_charger"
blend "pose_kpvt_gunlayer"
blend "pose_m8_charger"
blend "pose_m8_gunlayer"
blend "pose_flak38_charger_right"
blend "pose_flak38_charger_left"
blend "pose_flak38_gunlayer"
blend "pose_flak38-1_charger"
blend "pose_flak38-1_gunlayer"
blend "pose_oerlikon_charger"
blend "pose_nebel42_gunlayer"
blend "pose_flak41_gunlayer"
blend "pose_flak41_gunlayer_1"
blend "pose_k18_gunlayer_l1"
blend "pose_k18_gunlayer_l1"
blend "pose_k18_gunlayer_r1"
blend "pose_k18_gunlayer_r2"
blend "pose_vickers_gunlaeyr-L"
blend "pose_vickers_gunlaeyr-R"
blend "pose_mgun_stan"
blend "pose_mgun_stan1"
blend "pose_seat_cannon_left" - то же самое
blend "pose_seat_cannon_right"
blend "pose_seat_cannon1_left"
blend "pose_seat_cannon1_right"
blend "pose_mgun_stan1"
blend "pose_seat_armor_1"
blend "pose_seat_armor_2"
blend "pose_mg_stan_charger"
new poses from fire animations
blend "pose_sit_chair" - позы из которых ведется стрельба, при этом учитывается положение оружия, положение стрелка и сам стиль стрельбы
blend "pose_stand_look_around_gun"
blend "pose_stand_look_around_gun_1"
blend "pose_stand_gun_aside"
blend "pose_stand_gun_aside_1"
blend "pose_stand_gun_aside_2"
blend "pose_stand_fire_gun_up_1"
blend "pose_stand_fire_gun_down_1"
blend "pose_stand_fire_gun_up"
blend "pose_stand_fire_gun_down"
blend "pose_stand_fire_rifle_up"
blend "pose_stand_fire_rifle_down"
blend "pose_stand_assault-fire_rifle_down"
blend "pose_stand_assault-fire_rifle_up"
blend "pose_stand_assault-fire_gun_down"
blend "pose_stand_assault-fire_gun_up"
blend "pose_stand_assault-fire_gun_down_1"
blend "pose_stand_assault-fire_gun_up_1"
blend "pose_stand_fire_mgun_down"
blend "pose_stand_fire_mgun_down_1"
blend "pose_stand_fire_mgun_up"
blend "pose_stand_fire_mgun_up_1"
blend "pose_stand_fire_pistol_down"
blend "pose_stand_fire_pistol_up"
blend "pose_stand_fire_pistol_down_1"
blend "pose_stand_fire_pistol_up_1"
blend "pose_stand_fire_pistol_down_2"
blend "pose_stand_fire_pistol_up_2"
blend "pose_squat_assault-fire_gun"
blend "pose_squat_assault-fire_rifle"
blend "pose_squat_fire_gun"
blend "pose_squat_fire_rifle"
blend "pose_squat_fire_pistol"
blend "pose_squat_fire_pistol_1"
blend "pose_stand_fire_gun_up_old"
blend "pose_stand_fire_mgun_up_old"
blend "pose_stand_look_around_gun"
blend "pose_stand_look_around_gun_1"
blend "pose_stand_gun_aside"
blend "pose_stand_gun_aside_1"
blend "pose_stand_gun_aside_2"
blend "pose_stand_fire_gun_up_1"
blend "pose_stand_fire_gun_down_1"
blend "pose_stand_fire_gun_up"
blend "pose_stand_fire_gun_down"
blend "pose_stand_fire_rifle_up"
blend "pose_stand_fire_rifle_down"
blend "pose_stand_assault-fire_rifle_down"
blend "pose_stand_assault-fire_rifle_up"
blend "pose_stand_assault-fire_gun_down"
blend "pose_stand_assault-fire_gun_up"
blend "pose_stand_assault-fire_gun_down_1"
blend "pose_stand_assault-fire_gun_up_1"
blend "pose_stand_fire_mgun_down"
blend "pose_stand_fire_mgun_down_1"
blend "pose_stand_fire_mgun_up"
blend "pose_stand_fire_mgun_up_1"
blend "pose_stand_fire_pistol_down"
blend "pose_stand_fire_pistol_up"
blend "pose_stand_fire_pistol_down_1"
blend "pose_stand_fire_pistol_up_1"
blend "pose_stand_fire_pistol_down_2"
blend "pose_stand_fire_pistol_up_2"
blend "pose_squat_assault-fire_gun"
blend "pose_squat_assault-fire_rifle"
blend "pose_squat_fire_gun"
blend "pose_squat_fire_rifle"
blend "pose_squat_fire_pistol"
blend "pose_squat_fire_pistol_1"
blend "pose_stand_fire_gun_up_old"
blend "pose_stand_fire_mgun_up_old"
STAND IDLE
sequence "stand_idle_1hand" - позы для состояния покоя , курит, двигает ногой что то на земле, касается лица рукой, опускает руки с оружием и пр.
sequence "stand_idle_empty_1"
sequence "stand_idle_empty_2"
sequence "stand_idle_empty_3"
sequence "stand_idle_empty_4"
sequence "stand_idle_strap_1"
sequence "stand_idle_strap_2"
sequence "stand_idle_strap_3"
sequence "stand_look_around_gun"
sequence "stand_look_around_gun_1"
sequence "stand_smoke_1"
sequence "stand_smoke_2"
sequence "stand_smoke_3"
sequence "stand_climb_stairs"
sequence "stand_upstairs"
sequence "stand_idle_empty_1"
sequence "stand_idle_empty_2"
sequence "stand_idle_empty_3"
sequence "stand_idle_empty_4"
sequence "stand_idle_strap_1"
sequence "stand_idle_strap_2"
sequence "stand_idle_strap_3"
sequence "stand_look_around_gun"
sequence "stand_look_around_gun_1"
sequence "stand_smoke_1"
sequence "stand_smoke_2"
sequence "stand_smoke_3"
sequence "stand_climb_stairs"
sequence "stand_upstairs"
sequence "stand_clime_up_rope_begin"
sequence "stand_clime_up_rope_end"
sequence "stand_move_up_rope"
sequence "stand_giveup_1" - руки вверх
sequence "stand_giveup_2"
sequence "stand_clime_up_rope_end"
sequence "stand_move_up_rope"
sequence "stand_giveup_1" - руки вверх
sequence "stand_giveup_2"
STAND OPERATIONS
sequence "stand_from_lie_back"
sequence "stand_down"
sequence "stand_put_small"
sequence "stand_take_small" - достать разное оружие
sequence "stand_take_gun_down"
sequence "stand_take_gun_up"
sequence "stand_take_mgun_up"
sequence "stand_take_mgun_down"
sequence "stand_take_pistol_up_begin"
sequence "stand_take_pistol_up_end"
sequence "stand_take_bazooka"
sequence "stand_reload_mgun" - перезарядить его
sequence "stand_reload_gun"
sequence "stand_reload_pistol"
sequence "stand_reload_bazooka"
sequence "stand_pick_2hand_begin"
sequence "stand_pick_2hand_end"
sequence "stand_throw-off_tarpaulin"
sequence "stand_pick_small_begin"
sequence "stand_pick_small_end"
sequence "stand_holdback_gun_up" - оружие прижав к себе, типа постойка смирно, соотвественно вверх или вниз
sequence "stand_holdback_mgun_up"
sequence "stand_holdback_pistol_up"
sequence "stand_holdback_gun_down"
sequence "stand_holdback_mgun_down"
sequence "stand_holdback_pistol_down"
sequence "stand_flag" - с флагом
sequence "stand_ring_gong_up" - ударить в гонг
sequence "stand_pourin_barrel" - возня с бочками
sequence "stand_pourin_can"
sequence "stand_pourout_barrel"
sequence "stand_pourout_can"
sequence "stand_turn_railswitch" - переключать стрелку ж/д
sequence "stand_down"
sequence "stand_put_small"
sequence "stand_take_small" - достать разное оружие
sequence "stand_take_gun_down"
sequence "stand_take_gun_up"
sequence "stand_take_mgun_up"
sequence "stand_take_mgun_down"
sequence "stand_take_pistol_up_begin"
sequence "stand_take_pistol_up_end"
sequence "stand_take_bazooka"
sequence "stand_reload_mgun" - перезарядить его
sequence "stand_reload_gun"
sequence "stand_reload_pistol"
sequence "stand_reload_bazooka"
sequence "stand_pick_2hand_begin"
sequence "stand_pick_2hand_end"
sequence "stand_throw-off_tarpaulin"
sequence "stand_pick_small_begin"
sequence "stand_pick_small_end"
sequence "stand_holdback_gun_up" - оружие прижав к себе, типа постойка смирно, соотвественно вверх или вниз
sequence "stand_holdback_mgun_up"
sequence "stand_holdback_pistol_up"
sequence "stand_holdback_gun_down"
sequence "stand_holdback_mgun_down"
sequence "stand_holdback_pistol_down"
sequence "stand_flag" - с флагом
sequence "stand_ring_gong_up" - ударить в гонг
sequence "stand_pourin_barrel" - возня с бочками
sequence "stand_pourin_can"
sequence "stand_pourout_barrel"
sequence "stand_pourout_can"
sequence "stand_turn_railswitch" - переключать стрелку ж/д
stand fire
sequence "stand_fire_mgun" - как ведется огонь с разным оружием
sequence "stand_fire_gun"
sequence "stand_fire_pistol"
sequence "stand_fire_bazooka"
sequence "stand_fire_gun"
sequence "stand_fire_pistol"
sequence "stand_fire_bazooka"
stand fire new
sequence "stand_assault-fire_gun_up" - то же самое с винтовкой, автоматом, пулеметом в разных положениях
sequence "stand_assault-fire_gun_down"
sequence "stand_assault-fire_gun_up_1"
sequence "stand_assault-fire_gun_down_1"
sequence "stand_assault-fire_rifle_up"
sequence "stand_assault-fire_rifle_down"
sequence "stand_assault-fire_gun_down"
sequence "stand_assault-fire_gun_up_1"
sequence "stand_assault-fire_gun_down_1"
sequence "stand_assault-fire_rifle_up"
sequence "stand_assault-fire_rifle_down"
sequence "stand_fire_gun_down_1"
sequence "stand_fire_gun_down"
sequence "stand_fire_gun_up"
sequence "stand_fire_gun_up_1"
sequence "stand_fire_gun_up_old"
sequence "stand_fire_mgun_up_old"
sequence "stand_fire_rifle_up"
sequence "stand_fire_rifle_down"
sequence "stand_fire_gun_down"
sequence "stand_fire_gun_up"
sequence "stand_fire_gun_up_1"
sequence "stand_fire_gun_up_old"
sequence "stand_fire_mgun_up_old"
sequence "stand_fire_rifle_up"
sequence "stand_fire_rifle_down"
sequence "stand_fire_mgun_down"
sequence "stand_fire_mgun_down_1"
sequence "stand_fire_mgun_up"
sequence "stand_fire_mgun_up_1"
sequence "stand_fire_mgun_down_1"
sequence "stand_fire_mgun_up"
sequence "stand_fire_mgun_up_1"
sequence "stand_fire_pistol_down"
sequence "stand_fire_pistol_up"
sequence "stand_fire_pistol_down_1"
sequence "stand_fire_pistol_down_2"
sequence "stand_fire_pistol_up_1"
sequence "stand_fire_pistol_up_2"
sequence "stand_fire_pistol_up"
sequence "stand_fire_pistol_down_1"
sequence "stand_fire_pistol_down_2"
sequence "stand_fire_pistol_up_1"
sequence "stand_fire_pistol_up_2"
step aside
blend "pose_step_aside_left" - шаг назад, поза наизготовку с оружием и без, влево и вправо
blend "pose_step_aside_right"
blend "pose_step_aside_left_gun"
blend "pose_step_aside_right_gun"
blend "pose_step_aside_right"
blend "pose_step_aside_left_gun"
blend "pose_step_aside_right_gun"
sequence "stand_step_aside_left"
sequence "stand_step_aside_right"
sequence "stand_step_aside_left_gun"
sequence "stand_step_aside_right_gun"
sequence "stand_step_aside_right"
sequence "stand_step_aside_left_gun"
sequence "stand_step_aside_right_gun"
WALK/RUN - для ходьбы и бега
walk
sequence "walk_gun_up" - ходьба с положением тела если это спуск, подъем.
sequence "walk_down"
sequence "walk_empty_up"
sequence "walk_strap_up"
sequence "walk_1hand"
sequence "walk_2hand"
sequence "walk_down"
sequence "walk_empty_up"
sequence "walk_strap_up"
sequence "walk_1hand"
sequence "walk_2hand"
spot
sequence "walk_spot_gun_down" - ходьба с оружием наизготовку из неудобного положения, смотря влево, вправо, назад
sequence "walk_spot_gun_up"
sequence "walk_spot_gun_up_1"
sequence "walk_spot_gun_down_1"
sequence "walk_spot_gun_up_2"
sequence "walk_spot_gun_down_2"
sequence "walk_spot_gun_belt_down"
sequence "walk_spot_gun_belt_up"
sequence "walk_spot_gun_half-mast_down"
sequence "walk_spot_gun_half-mast_up"
sequence "walk_spot_mgun_down"
sequence "walk_spot_mgun_up"
sequence "walk_spot_pistol_down"
sequence "walk_spot_pistol_up"
sequence "walk_giveup_1" - ходьба с поднятыми руками (освенцим можно изобразить массовый
sequence "walk_giveup_2"
sequence "walk_spot_gun_up"
sequence "walk_spot_gun_up_1"
sequence "walk_spot_gun_down_1"
sequence "walk_spot_gun_up_2"
sequence "walk_spot_gun_down_2"
sequence "walk_spot_gun_belt_down"
sequence "walk_spot_gun_belt_up"
sequence "walk_spot_gun_half-mast_down"
sequence "walk_spot_gun_half-mast_up"
sequence "walk_spot_mgun_down"
sequence "walk_spot_mgun_up"
sequence "walk_spot_pistol_down"
sequence "walk_spot_pistol_up"
sequence "walk_giveup_1" - ходьба с поднятыми руками (освенцим можно изобразить массовый
sequence "walk_giveup_2"
run slow
sequence "run_slow_down" - медленный бег
sequence "run_slow_down_1"
sequence "run_slow_empty_up"
sequence "run_slow_gun_up"
sequence "run_slow_strap_up"
sequence "run_slow_down_1"
sequence "run_slow_empty_up"
sequence "run_slow_gun_up"
sequence "run_slow_strap_up"
run normal
sequence "run_down" - обычный бег с оружием и флагом, вперед и назад
sequence "run_empty_up"
sequence "run_strap_up"
sequence "run_gun_up"
sequence "run_flag_up"
sequence "run_flag_down"
run backward - for manual control
sequence "run_back_down"
sequence "run_back_up"
sequence "run_strap_back_down"
sequence "run_strap_back_up"
sequence "run_empty_up"
sequence "run_strap_up"
sequence "run_gun_up"
sequence "run_flag_up"
sequence "run_flag_down"
run backward - for manual control
sequence "run_back_down"
sequence "run_back_up"
sequence "run_strap_back_down"
sequence "run_strap_back_up"
run fast
sequence "run_fast_down" - быстрый бег
sequence "run_fast_empty_up"
sequence "run_fast_gun_rhand_up"
sequence "run_fast_gun_up"
sequence "run_fast_strap_up"
sequence "run_fast_empty_up"
sequence "run_fast_gun_rhand_up"
sequence "run_fast_gun_up"
sequence "run_fast_strap_up"
bow
sequence "run_bow_gun_down" - наклоны тела, в укрытии, с оружием и с флагом
sequence "run_bow_gun_up"
sequence "run_bow_gun_tocover_down"
sequence "run_bow_gun_tocover_up"
sequence "run_bow_tocover_down"
sequence "run_bow_tocover_up"
sequence "run_bow_flag"
sequence "run_bow_gun_up"
sequence "run_bow_gun_tocover_down"
sequence "run_bow_gun_tocover_up"
sequence "run_bow_tocover_down"
sequence "run_bow_tocover_up"
sequence "run_bow_flag"
strafe
sequence "run_back_spot_gun_down" - не уверен что это работает
sequence "run_back_spot_gun_up"
sequence "run_spot_gun_down"
sequence "run_spot_gun_up"
sequence "run_spot_back-strafe_gun_down"
sequence "run_spot_back-strafe_gun_up"
sequence "run_spot_left-strafe_gun_down"
sequence "run_spot_left-strafe_gun_up"
sequence "run_back_spot_gun_up"
sequence "run_spot_gun_down"
sequence "run_spot_gun_up"
sequence "run_spot_back-strafe_gun_down"
sequence "run_spot_back-strafe_gun_up"
sequence "run_spot_left-strafe_gun_down"
sequence "run_spot_left-strafe_gun_up"
STAND THROW
sequence "stand_throw_1hand_begin" - вариации бросков гранат, ножей, разными руками из положения стоя
sequence "stand_throw_1hand_end"
sequence "stand_throw_small_begin"
sequence "stand_throw_small_end"
sequence "stand_front_throw_knife_1_begin"
sequence "stand_front_throw_knife_1_end"
sequence "stand_back_throw_knife_begin"
sequence "stand_back_throw_knife_end"
sequence "stand_throw_grenade_begin"
sequence "stand_throw_grenade_end"
sequence "stand_throw_grenade_1_begin"
sequence "stand_throw_grenade_1_end"
sequence "stand_throw_grenade_2_begin"
sequence "stand_throw_grenade_2_end"
sequence "stand_throw-side_grenade_begin"
sequence "stand_throw-side_grenade_end"
sequence "stand_throw_1hand_end"
sequence "stand_throw_small_begin"
sequence "stand_throw_small_end"
sequence "stand_front_throw_knife_1_begin"
sequence "stand_front_throw_knife_1_end"
sequence "stand_back_throw_knife_begin"
sequence "stand_back_throw_knife_end"
sequence "stand_throw_grenade_begin"
sequence "stand_throw_grenade_end"
sequence "stand_throw_grenade_1_begin"
sequence "stand_throw_grenade_1_end"
sequence "stand_throw_grenade_2_begin"
sequence "stand_throw_grenade_2_end"
sequence "stand_throw-side_grenade_begin"
sequence "stand_throw-side_grenade_end"
DYING
sequence "stand_die_back_1" - тут юнита настигает бабка с косой, из положения стоя, на колене, лежа, он умирает падая назад, вперед, или просто умирает , есть пар поз где он умирает весьма театрально, держась за живот и медленно оседая на землю
sequence "stand_die_back_2"
sequence "stand_die_back_3"
sequence "stand_die_back_4"
sequence "stand_die_back_5"
sequence "stand_die_front_1"
sequence "stand_die_front_2"
sequence "stand_die_front_3"
sequence "stand_die_front_4"
sequence "stand_die_back_2"
sequence "stand_die_back_3"
sequence "stand_die_back_4"
sequence "stand_die_back_5"
sequence "stand_die_front_1"
sequence "stand_die_front_2"
sequence "stand_die_front_3"
sequence "stand_die_front_4"
sequence "stand_die_back_4_blast"
sequence "stand_die_back_5_blast"
sequence "stand_die_front_1_blast"
sequence "stand_die_front_2_blast"
sequence "Stand_die-force_back_1"
sequence "Stand_die-force_back_2_far"
sequence "Stand_die-force_back_3_far"
sequence "Stand_die-force_front_1"
sequence "Stand_die-force_front_2"
sequence "Stand_die-force_front_3_far"
sequence "Stand_die-force_front_4_far"
sequence "stand_die_back_5_blast"
sequence "stand_die_front_1_blast"
sequence "stand_die_front_2_blast"
sequence "Stand_die-force_back_1"
sequence "Stand_die-force_back_2_far"
sequence "Stand_die-force_back_3_far"
sequence "Stand_die-force_front_1"
sequence "Stand_die-force_front_2"
sequence "Stand_die-force_front_3_far"
sequence "Stand_die-force_front_4_far"
sequence "stand_die_drowin"
sequence "stand_die_trench_1"
sequence "stand_die_trench_2"
sequence "stand_die_trench_3"
sequence "stand_scenic-die_front_1
sequence "stand_scenic-die_front_2
sequence "stand_scenic-die_back_1"
sequence "stand_scenic-die_back_2"
sequence "stand_die_spot"
sequence "stand_die_spot_1"
sequence "squat_die"
sequence "squat_die_front"
sequence "squat_die_back_1"
sequence "squat_die_back_2"
sequence "squat_die_force-back"
sequence "stand_die_trench_1"
sequence "stand_die_trench_2"
sequence "stand_die_trench_3"
sequence "stand_scenic-die_front_1
sequence "stand_scenic-die_front_2
sequence "stand_scenic-die_back_1"
sequence "stand_scenic-die_back_2"
sequence "stand_die_spot"
sequence "stand_die_spot_1"
sequence "squat_die"
sequence "squat_die_front"
sequence "squat_die_back_1"
sequence "squat_die_back_2"
sequence "squat_die_force-back"
sequence "lie_die_drowin"
sequence "lie_die"
sequence "lie_die"
sequence "stand_fly_forward" - падения от подскальзываний, насколько я понял эти анимашки
sequence "stand_fly_forward_end"
sequence "stand_fly_back"
sequence "stand_fly_back_end"
sequence "stand_fly_tumble_back"
sequence "stand_fly_tumble_back_end"
sequence "stand_fly_back_far"
sequence "stand_fly_back_far_end"
sequence "stand_fly_tumble_back_far"
sequence "stand_fly_tumble_back_far_end"
sequence "stand_fly_forward_far"
sequence "stand_fly_forward_far_end"
sequence "stand_fly_tumble_forward_far"
sequence "stand_fly_tumble_forward_far_end"
sequence "stand_fly_forward_end"
sequence "stand_fly_back"
sequence "stand_fly_back_end"
sequence "stand_fly_tumble_back"
sequence "stand_fly_tumble_back_end"
sequence "stand_fly_back_far"
sequence "stand_fly_back_far_end"
sequence "stand_fly_tumble_back_far"
sequence "stand_fly_tumble_back_far_end"
sequence "stand_fly_forward_far"
sequence "stand_fly_forward_far_end"
sequence "stand_fly_tumble_forward_far"
sequence "stand_fly_tumble_forward_far_end"
SQUAT
sequence "squat_from_stand_empty" - ранее упоминавшиеся анимации, стрельба, перезарядка, доставание оружия - только все из положения на колене
sequence "squat_from_stand_gun"
sequence "squat_from_stand_bazooka"
sequence "squat_hide"
sequence "squat_take_gun"
sequence "squat_take_pistol"
sequence "squat_take_small"
sequence "squat_put_small"
sequence "squat_reload_gun"
sequence "squat_reload_pistol"
sequence "squat_take_bazooka"
sequence "squat_reload_bazooka"
sequence "squat_throw_small_begin"
sequence "squat_throw_small_end"
sequence "squat_throw_grenade_begin"
sequence "squat_throw_grenade_end"
sequence "squat_throw_grenade_1_begin"
sequence "squat_throw_grenade_1_end"
sequence "squat_throw_knife_begin"
sequence "squat_throw_knife_end"
sequence "squat_repair_1"- анимация ремонта транспорта из положения на колене
sequence "squat_repair_2"
sequence "squat_holdback_gun"
sequence "squat_holdback_pistol"
sequence "Squat_self-treatment_hand" - самолечение, бинтовка головы, ног, рук
sequence "Squat_self-treatment_hand_begin"
sequence "Squat_self-treatment_hand_end"
sequence "Squat_self-treatment_head"
sequence "Squat_self-treatment_head_begin"
sequence "Squat_self-treatment_head_end"
sequence "Squat_self-treatment_leg"
sequence "Squat_self-treatment_leg_begin"
sequence "Squat_self-treatment_leg_end"
sequence "squat_from_stand_gun"
sequence "squat_from_stand_bazooka"
sequence "squat_hide"
sequence "squat_take_gun"
sequence "squat_take_pistol"
sequence "squat_take_small"
sequence "squat_put_small"
sequence "squat_reload_gun"
sequence "squat_reload_pistol"
sequence "squat_take_bazooka"
sequence "squat_reload_bazooka"
sequence "squat_throw_small_begin"
sequence "squat_throw_small_end"
sequence "squat_throw_grenade_begin"
sequence "squat_throw_grenade_end"
sequence "squat_throw_grenade_1_begin"
sequence "squat_throw_grenade_1_end"
sequence "squat_throw_knife_begin"
sequence "squat_throw_knife_end"
sequence "squat_repair_1"- анимация ремонта транспорта из положения на колене
sequence "squat_repair_2"
sequence "squat_holdback_gun"
sequence "squat_holdback_pistol"
sequence "Squat_self-treatment_hand" - самолечение, бинтовка головы, ног, рук
sequence "Squat_self-treatment_hand_begin"
sequence "Squat_self-treatment_hand_end"
sequence "Squat_self-treatment_head"
sequence "Squat_self-treatment_head_begin"
sequence "Squat_self-treatment_head_end"
sequence "Squat_self-treatment_leg"
sequence "Squat_self-treatment_leg_begin"
sequence "Squat_self-treatment_leg_end"
squat fire old - различное ведение огня из положения на колене
sequence "squat_fire_bazooka"
squat fire new
sequence "squat_assault-fire_gun"
sequence "squat_assault-fire_rifle"
sequence "squat_fire_gun"
sequence "squat_fire_rifle"
sequence "squat_fire_pistol"
sequence "squat_fire_pistol_1"
sequence "squat_assault-fire_rifle"
sequence "squat_fire_gun"
sequence "squat_fire_rifle"
sequence "squat_fire_pistol"
sequence "squat_fire_pistol_1"
LIE
sequence "crawl" - все то же для положения лежа, только здест может ложиться после того как был на колене, стоял или сидел, стрельба, перезарядка, взять что либо, бросать
sequence "crawl_gun"
sequence "lie_from_stand"
sequence "lie_from_stand_1"
sequence "lie_from_squat_empty"
sequence "lie_from_squat_gun"
sequence "lie_reload_gun"
sequence "lie_take_gun"
sequence "lie_fire_gun"
sequence "lie_holdback_gun"
sequence "lie_from_squat_mgun"
sequence "lie_reload_mgun"
sequence "lie_take_mgun"
sequence "lie_fire_mgun"
sequence "lie_from_squat_pistol"
sequence "lie_take_pistol"
sequence "lie_fire_pistol"
sequence "lie_reload_pistol"
sequence "lie_holdback_pistol"
sequence "lie_take_small"
sequence "lie_put_small"
sequence "lie_take_item_begin"
sequence "lie_take_item_end"
sequence "lie_throw_small_begin"
sequence "lie_throw_small_end"
sequence "lie_throw_grenade_begin"
sequence "lie_throw_grenade_end"
sequence "lie_throw_grenade_1_begin"
sequence "lie_throw_grenade_1_end"
sequence "lie_rotate_l45"
sequence "lie_rotate_r45"
sequence "lie_rotate_l45_gun"
sequence "lie_rotate_r45_gun"
sequence "lie_grenade_alert"
sequence "crawl_gun"
sequence "lie_from_stand"
sequence "lie_from_stand_1"
sequence "lie_from_squat_empty"
sequence "lie_from_squat_gun"
sequence "lie_reload_gun"
sequence "lie_take_gun"
sequence "lie_fire_gun"
sequence "lie_holdback_gun"
sequence "lie_from_squat_mgun"
sequence "lie_reload_mgun"
sequence "lie_take_mgun"
sequence "lie_fire_mgun"
sequence "lie_from_squat_pistol"
sequence "lie_take_pistol"
sequence "lie_fire_pistol"
sequence "lie_reload_pistol"
sequence "lie_holdback_pistol"
sequence "lie_take_small"
sequence "lie_put_small"
sequence "lie_take_item_begin"
sequence "lie_take_item_end"
sequence "lie_throw_small_begin"
sequence "lie_throw_small_end"
sequence "lie_throw_grenade_begin"
sequence "lie_throw_grenade_end"
sequence "lie_throw_grenade_1_begin"
sequence "lie_throw_grenade_1_end"
sequence "lie_rotate_l45"
sequence "lie_rotate_r45"
sequence "lie_rotate_l45_gun"
sequence "lie_rotate_r45_gun"
sequence "lie_grenade_alert"
RLOOK / LLOOK
sequence "rlook_gun" - смотрит вправо/влево, сюда же входят анимации осмотреться, выглянуть из за укрытия, смотреть прицелившись в оружие, смотреть вылазя из техники
sequence "llook_gun"
sequence "rlook_pistol"
sequence "llook_pistol"
sequence "rlook_item"
sequence "rlook_throw_item_begin"
sequence "rlook_throw_item_end"
sequence "llook_item"
sequence "llook_throw_item_begin"
sequence "llook_throw_item_end"
sequence "llook_gun"
sequence "rlook_pistol"
sequence "llook_pistol"
sequence "rlook_item"
sequence "rlook_throw_item_begin"
sequence "rlook_throw_item_end"
sequence "llook_item"
sequence "llook_throw_item_begin"
sequence "llook_throw_item_end"
sequence "rlook_peep"
sequence "llook_peep_gun"
sequence "llook_stealth_gun"
sequence "rlook_stealth_gun"
sequence "llook_stealth_item"
sequence "llook_stealth_throw_item_begin"
sequence "llook_stealth_throw_item_end"
sequence "rlook_stealth_item"
sequence "rlook_stealth_throw_item_begin"
sequence "rlook_stealth_throw_item_end"
sequence "llook_peep_gun"
sequence "llook_stealth_gun"
sequence "rlook_stealth_gun"
sequence "llook_stealth_item"
sequence "llook_stealth_throw_item_begin"
sequence "llook_stealth_throw_item_end"
sequence "rlook_stealth_item"
sequence "rlook_stealth_throw_item_begin"
sequence "rlook_stealth_throw_item_end"
SNIPE/COVER
sequence "snipe_take_pistol" - поведение юнита в укрытии, прицеливаясь из разного оружия или готовясь бросить гранату
sequence "cover_from_stand_empty"
sequence "cover_from_snipe_gun"
sequence "cover_from_snipe_gun_for_wind"
sequence "snipe_from_cover_gun"
sequence "snipe_from_cover_gun_for_wind"
sequence "snipe_put_gun"
sequence "snipe_reload_gun"
sequence "cover_grenade_alert_left"
sequence "cover_grenade_alert_left_gun"
sequence "cover_grenade_alert_right_gun"
sequence "cover_from_stand_empty"
sequence "cover_from_snipe_gun"
sequence "cover_from_snipe_gun_for_wind"
sequence "snipe_from_cover_gun"
sequence "snipe_from_cover_gun_for_wind"
sequence "snipe_put_gun"
sequence "snipe_reload_gun"
sequence "cover_grenade_alert_left"
sequence "cover_grenade_alert_left_gun"
sequence "cover_grenade_alert_right_gun"
SWIM
sequence "swim_from_stand_gun" - плавание
sequence "swim_gun"
sequence "swim_spot_gun"
sequence "swim_from_stand_empty"
sequence "swim_on_the_spot_empty"
sequence "swim_empty"
sequence "swim_fast_empty"
sequence "swim_gun"
sequence "swim_spot_gun"
sequence "swim_from_stand_empty"
sequence "swim_on_the_spot_empty"
sequence "swim_empty"
sequence "swim_fast_empty"
GET OVER
sequence "getover_middle" - перепрыгивание через препятствие, забор
FIGHT
sequence "fight_front_knife" - бой, удары руками с оружием, прикладом, ножом и прочим
sequence "fight_front_club_begin"
sequence "fight_club_finish"
sequence "fight_kick_lying_begin"
sequence "fight_front_club_begin"
sequence "fight_club_finish"
sequence "fight_kick_lying_begin"
sequence "Fight_hit_right_hand"
sequence "Fight_hit_left_hand"
sequence "fight_straight_hit_Rhand"
sequence "Fight_straight_hit_Lhand"
sequence "fight_upper-cut_Rhand"
sequence "fight_body-hit_Rhand"
sequence "stand_after_straight_hit" - шаги после взрывов, ну типа юнит отшатнется, отбежит, шагнет вперед или назад
sequence "stand_after_hit"
sequence "stand_after_hit_1"
sequence "stand_after_body-hit"
sequence "Step_back_after_hit"
sequence "Step_back_after_hit_1"
sequence "Step_back_after_body-hit"
sequence "Step_back_after_body-hit_1"
sequence "Fight_hit_left_hand"
sequence "fight_straight_hit_Rhand"
sequence "Fight_straight_hit_Lhand"
sequence "fight_upper-cut_Rhand"
sequence "fight_body-hit_Rhand"
sequence "stand_after_straight_hit" - шаги после взрывов, ну типа юнит отшатнется, отбежит, шагнет вперед или назад
sequence "stand_after_hit"
sequence "stand_after_hit_1"
sequence "stand_after_body-hit"
sequence "Step_back_after_hit"
sequence "Step_back_after_hit_1"
sequence "Step_back_after_body-hit"
sequence "Step_back_after_body-hit_1"
BOARD
sequence "board_bigcar" - залазить в технику (думаю понятно по списку для какой техники эта анимация)
sequence "board_tank"
sequence "board_plane_right"
sequence "board_plane_left"
sequence "board_rubber_boat"
sequence "board_torpedo_boat"
sequence "board_steam_locomotive"
sequence "board_ju-52"
sequence "board_big-midcar_driver"
sequence "board_big-midcar"
sequence "board_big-highcar_driver"
sequence "board_big-highcar"
sequence "board_willis"
sequence "board_willis_driver"
sequence "board_willysat_driver"
sequence "board_gaz-m"
sequence "board_gaz-m_driver"
sequence "board_pz4_driver"
sequence "board_jtiger_driver"
sequence "board_hummel_driver"
sequence "board_hummel"
sequence "board_t34_driver"
sequence "board_pz-6"
sequence "board_T-34"
sequence "board_Sherman_left"
sequence "board_Sherman_right"
sequence "board_cromwell"
sequence "board_Kv"
sequence "board_SdKfz7"
sequence "board_SdKfz251-1"
sequence "board_body"
sequence "board_Kv-85
sequence "board_Is-2"
sequence "board_su76"
sequence "board_tank_right"
sequence "board_tank_left"
sequence "board_Horch_passanger_left"
sequence "board_Ba-20m_driver"
sequence "board_Ba-20m"
sequence "board_Sd222_driver"
sequence "board_Sd222_gunner_1"
sequence "board_Sd222_gunner_2"
sequence "board_SdKfz-232_left"
sequence "board_SdKfz-232_right"
sequence "board_Kubel_driver"
sequence "board_Kubel_commander"
sequence "board_Kubel_leftpassenger"
sequence "board_Kubel_rightpassenger"
sequence "board_LowTank_left"
sequence "board_LowArmor"
sequence "board_LowTank_stand"
sequence "board_LowTank_stand_1"
sequence "board_HighArmor"
sequence "board_Dodge"
sequence "board_Dodge_body"
sequence "board_Dodge_bodyBack"
sequence "board_MiddleArmor"
sequence "board_tank"
sequence "board_plane_right"
sequence "board_plane_left"
sequence "board_rubber_boat"
sequence "board_torpedo_boat"
sequence "board_steam_locomotive"
sequence "board_ju-52"
sequence "board_big-midcar_driver"
sequence "board_big-midcar"
sequence "board_big-highcar_driver"
sequence "board_big-highcar"
sequence "board_willis"
sequence "board_willis_driver"
sequence "board_willysat_driver"
sequence "board_gaz-m"
sequence "board_gaz-m_driver"
sequence "board_pz4_driver"
sequence "board_jtiger_driver"
sequence "board_hummel_driver"
sequence "board_hummel"
sequence "board_t34_driver"
sequence "board_pz-6"
sequence "board_T-34"
sequence "board_Sherman_left"
sequence "board_Sherman_right"
sequence "board_cromwell"
sequence "board_Kv"
sequence "board_SdKfz7"
sequence "board_SdKfz251-1"
sequence "board_body"
sequence "board_Kv-85
sequence "board_Is-2"
sequence "board_su76"
sequence "board_tank_right"
sequence "board_tank_left"
sequence "board_Horch_passanger_left"
sequence "board_Ba-20m_driver"
sequence "board_Ba-20m"
sequence "board_Sd222_driver"
sequence "board_Sd222_gunner_1"
sequence "board_Sd222_gunner_2"
sequence "board_SdKfz-232_left"
sequence "board_SdKfz-232_right"
sequence "board_Kubel_driver"
sequence "board_Kubel_commander"
sequence "board_Kubel_leftpassenger"
sequence "board_Kubel_rightpassenger"
sequence "board_LowTank_left"
sequence "board_LowArmor"
sequence "board_LowTank_stand"
sequence "board_LowTank_stand_1"
sequence "board_HighArmor"
sequence "board_Dodge"
sequence "board_Dodge_body"
sequence "board_Dodge_bodyBack"
sequence "board_MiddleArmor"
sequence "emit_tank_1" - вылезти из техники (выпрыгивание из борта, слазить с башни танка и прочее)
sequence "emit_tank_1_hold"
sequence "emit_tank_2_hold"
sequence "emit_tank_2"
sequence "emit_torpedo_boat"
sequence "emit_body"
sequence "emit_cg-4a"
sequence "emit_Bk1124"
sequence "emit_lcvp"
sequence "emit_sd222_driver"
sequence "emit_t34_hold"
sequence "emit_tank_1_hold"
sequence "emit_tank_2_hold"
sequence "emit_tank_2"
sequence "emit_torpedo_boat"
sequence "emit_body"
sequence "emit_cg-4a"
sequence "emit_Bk1124"
sequence "emit_lcvp"
sequence "emit_sd222_driver"
sequence "emit_t34_hold"
sequence "seat_armor" - анимация садящегося юнита, на место пассажира, стрелка, пилота, заряжающегося, стрелка
sequence "seat_armor1"
sequence "seat_crew_cannon"
sequence "seat_crew_cannon1"
sequence "seat_driver_car"
sequence "seat_driver_moto"
sequence "seat_gunner_moto"
sequence "seat_gunner_stand"
sequence "seat_passenger"
sequence "seat_willis_driver"
sequence "seat_willis_passenger"
sequence "seat_willysat_driver
sequence "pose_mgun_tank_pz6_sherman"
sequence "seat_sd222_gunner_1"
sequence "seat_sd222_gunner_2"
sequence "seat_sd223_gunner"
sequence "seat_tankturret_gunner_1"
sequence "seat_tankturret_gunner_2"
sequence "seat_m7_mgunner"
sequence "seat_m7_gunner"
sequence "seat_m7_com"
sequence "seat_sd251_mgunner"
sequence "seat_willysat_basooker"
blend "seat_torpedo"
sequence "seat_armor1"
sequence "seat_crew_cannon"
sequence "seat_crew_cannon1"
sequence "seat_driver_car"
sequence "seat_driver_moto"
sequence "seat_gunner_moto"
sequence "seat_gunner_stand"
sequence "seat_passenger"
sequence "seat_willis_driver"
sequence "seat_willis_passenger"
sequence "seat_willysat_driver
sequence "pose_mgun_tank_pz6_sherman"
sequence "seat_sd222_gunner_1"
sequence "seat_sd222_gunner_2"
sequence "seat_sd223_gunner"
sequence "seat_tankturret_gunner_1"
sequence "seat_tankturret_gunner_2"
sequence "seat_m7_mgunner"
sequence "seat_m7_gunner"
sequence "seat_m7_com"
sequence "seat_sd251_mgunner"
sequence "seat_willysat_basooker"
blend "seat_torpedo"
sequence "Cannon_pak40_charger" - анимация для заряжающих, стрелков пушек, минометов, реактивных минометов и прочее
sequence "Cannon_pak40_gunlayer"
sequence "Cannon_pak40_pusher_right"
sequence "Cannon_pak40_pusher_left"
sequence "Squat_load_mortar"
sequence "Squat_load_mortar_begin"
sequence "Squat_load_mortar_end"
sequence "Cannon_pak40_gunlayer"
sequence "Cannon_pak40_pusher_right"
sequence "Cannon_pak40_pusher_left"
sequence "Squat_load_mortar"
sequence "Squat_load_mortar_begin"
sequence "Squat_load_mortar_end"
sequence "mgun_stan_charger"
sequence "mgun_stan_charger1"
sequence "Cannon_zis3_charger_test"
sequence "Cannon_pdr25_gunlayer_fire-alert"
sequence "Cannon_zis3_gunlayer"
sequence "Cannon_zis3_charger_fire"
sequence "Cannon_zis3_charger"
sequence "Cannon_gunlayer_fire-alert"
sequence "Cannon_pdr25_gunlayer"
sequence "Cannon_pdr25_charger"
sequence "Cannon_pdr25_charger_fire"
sequence "Cannon_m5_gunlayer"
sequence "Cannon_m5_charger"
sequence "Cannon_155gpf_gunlayer"
sequence "Cannon_155gpf_charger"
sequence "Cannon_flak41_gunlayer"
sequence "Cannon_flak41_gunlayer_fire-alert"
sequence "Cannon_flak41_gunlayer_fire-alert_1"
sequence "Cannon_kpvt_charger"
sequence "Cannon_kpvt_charger_fire"
sequence "Cannon_m8_gunlayer"
sequence "Cannon_m8_charger"
sequence "Cannon_m8_charger_fire"
sequence "Cannon_flak38_gunlayer"
sequence "Cannon_flak38_charger_right"
sequence "Cannon_flak38_charger_left"
sequence "Cannon_flak38_gunlayer_fire"
sequence "Cannon_flak38_Rcharger_fire-alert"
sequence "Cannon_flak38-1_charger"
sequence "Cannon_flak38_Lcharger_fire-alert"
sequence "Cannon_flak38-1_gunlayer"
sequence "Cannon_flak38-1_gunlayer_fire"
sequence "Cannon_maxson_charger"
sequence "Cannon_nebel42_gunlayer"
sequence "Cannon_k18_gunlayer_l1"
sequence "Cannon_k18_gunlayer_l2"
sequence "Cannon_k18_gunlayer_r1
sequence "Cannon_k18_gunlayer_r2"
sequence "Cannon_vickers_gunlaeyr-L"
sequence "Cannon_vickers_gunlaeyr-L_fire-alert"
sequence "Cannon_vickers_gunlaeyr-R"
sequence "Cannon_vickers_gunlaeyr-R_fire-alert"
sequence "Cannon_oerlikon_charger"
sequence "turret_charger"
sequence "Cannon_vickers_gunlayer"
sequence "mgun_stan_down"
sequence "mgun_browning_driver_l" - перетаскивают тяжелый пулемет справа / слева
sequence "mgun_browning_driver_r"
sequence "mortar_driver_r" - перетаскивают миномет справа / слева
sequence "mortar_driver_l"
sequence "Steam_locomotive_driver" - залазит на место машиниста
sequence "mgun_stan_charger1"
sequence "Cannon_zis3_charger_test"
sequence "Cannon_pdr25_gunlayer_fire-alert"
sequence "Cannon_zis3_gunlayer"
sequence "Cannon_zis3_charger_fire"
sequence "Cannon_zis3_charger"
sequence "Cannon_gunlayer_fire-alert"
sequence "Cannon_pdr25_gunlayer"
sequence "Cannon_pdr25_charger"
sequence "Cannon_pdr25_charger_fire"
sequence "Cannon_m5_gunlayer"
sequence "Cannon_m5_charger"
sequence "Cannon_155gpf_gunlayer"
sequence "Cannon_155gpf_charger"
sequence "Cannon_flak41_gunlayer"
sequence "Cannon_flak41_gunlayer_fire-alert"
sequence "Cannon_flak41_gunlayer_fire-alert_1"
sequence "Cannon_kpvt_charger"
sequence "Cannon_kpvt_charger_fire"
sequence "Cannon_m8_gunlayer"
sequence "Cannon_m8_charger"
sequence "Cannon_m8_charger_fire"
sequence "Cannon_flak38_gunlayer"
sequence "Cannon_flak38_charger_right"
sequence "Cannon_flak38_charger_left"
sequence "Cannon_flak38_gunlayer_fire"
sequence "Cannon_flak38_Rcharger_fire-alert"
sequence "Cannon_flak38-1_charger"
sequence "Cannon_flak38_Lcharger_fire-alert"
sequence "Cannon_flak38-1_gunlayer"
sequence "Cannon_flak38-1_gunlayer_fire"
sequence "Cannon_maxson_charger"
sequence "Cannon_nebel42_gunlayer"
sequence "Cannon_k18_gunlayer_l1"
sequence "Cannon_k18_gunlayer_l2"
sequence "Cannon_k18_gunlayer_r1
sequence "Cannon_k18_gunlayer_r2"
sequence "Cannon_vickers_gunlaeyr-L"
sequence "Cannon_vickers_gunlaeyr-L_fire-alert"
sequence "Cannon_vickers_gunlaeyr-R"
sequence "Cannon_vickers_gunlaeyr-R_fire-alert"
sequence "Cannon_oerlikon_charger"
sequence "turret_charger"
sequence "Cannon_vickers_gunlayer"
sequence "mgun_stan_down"
sequence "mgun_browning_driver_l" - перетаскивают тяжелый пулемет справа / слева
sequence "mgun_browning_driver_r"
sequence "mortar_driver_r" - перетаскивают миномет справа / слева
sequence "mortar_driver_l"
sequence "Steam_locomotive_driver" - залазит на место машиниста
Горячие клавиши редактора
Горячие клавиши необходимо знать для комфортной работы в редакторе. Здесь написал самые основные.
Клавиши Описание
- Alt+Z - Откат назад по Истории изменений ;
- Alt+W Полигональная сетка ;
- Alt+H Отображение Карты высот ;
- Alt+G Вылет редактора;
- Alt+X Безусловный выход из редактора;
- Ctrl+S Быстрое сохранение карты ;
- Ctrl+C Копировать объект или группу обектов ;
- Ctrl+V Вставить скопированное ;
При зажатой клавише движение мышью:
Клавиши Описание
Клавиши Описание
- A - Подъём (опускание) объекта на нужную высоту ;
- S - Масштабирование объекта ;
- Z - Поворот объекта по своей оси ;
- X - Поворот объекта по всем осям ;
- С - Поворот объекта (группы по общей) по своей оси ;
- Space + ЛКМ, зажатое колесико - Перемещение камеры в горизонтальной плоскости
Типы территорий
- ground (земля) – основная скорость перемещения по ней;
- no_pass (запрет на прохождение) - совершенно невозможно пройти по местности;
- swamp (болото) – топкая местность, люди и машины тонут;
- road (дорога) – скорость движения равносильна скорости на асфальтированной дороге (максимальная - скорость передвижения);
- water (вода) – юнит либо плывет, либо тонет;
- deep_water (глубоководье) – возможен проход больших кораблей;
- shallow_water (мелководье) - замедление движения, солдат не может находиться в положении лежа, техника движется медленней.**