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Я делаю мапу,компилю(мапа для хл2дм)создаю сервер,зову френдов на свой серв,начинаеца игра,и тут мне все хором говорят что у всех пропов текстуры белые.Притом если я создаю сервер с другой любой мапой(биохазард,лоствилладж,локдаун,овер и т.д.)то всё окей.
** Command: "d:\games\steamapps\evolution512\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\games\steamapps\evolution512\half-life 2 deathmatch\hl2mp" "D:\Games\SteamApps\evolution512\sourcesdk_content\hl2mp\mapsrc\dm_cargotown"
2 threads
materialPath: d:\games\steamapps\evolution512\half-life 2 deathmatch\hl2mp\materials
Loading D:\Games\SteamApps\evolution512\sourcesdk_content\hl2mp\mapsrc\dm_cargotown.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_physics (-1025.00 -232.92 180.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 72 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (176422 bytes)
Error! prop_static using model "models/props_c17/oildrum001_explosive.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/oildrum001_explosive.mdl"!
Static prop models/props_c17/handrail04_long.mdl outside the map (317.00, -354.00, 156.00)
Static prop models/props_c17/handrail04_corner.mdl outside the map (302.00, -276.00, 136.00)
Static prop models/props_c17/handrail04_short.mdl outside the map (269.00, -258.00, 156.00)
Static prop models/props_c17/handrail04_short.mdl outside the map (237.00, -258.00, 156.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1001 texinfos to 564
Reduced 96 texdatas to 74 (3090 bytes to 2491)
Writing D:\Games\SteamApps\evolution512\sourcesdk_content\hl2mp\mapsrc\dm_cargotown.bsp
4 seconds elapsed
** Command: "d:\games\steamapps\evolution512\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\games\steamapps\evolution512\half-life 2 deathmatch\hl2mp" "D:\Games\SteamApps\evolution512\sourcesdk_content\hl2mp\mapsrc\dm_cargotown"
2 threads
reading d:\games\steamapps\evolution512\sourcesdk_content\hl2mp\mapsrc\dm_cargotown.bsp
reading d:\games\steamapps\evolution512\sourcesdk_content\hl2mp\mapsrc\dm_cargotown.prt
LoadPortals: couldn't read d:\games\steamapps\evolution512\sourcesdk_content\hl2mp\mapsrc\dm_cargotown.prt
** Command: "d:\games\steamapps\evolution512\sourcesdk\bin\vrad.exe"
** Parameters: -both -game "d:\games\steamapps\evolution512\half-life 2 deathmatch\hl2mp" -noextra "D:\Games\SteamApps\evolution512\sourcesdk_content\hl2mp\mapsrc\dm_cargotown"
----- Radiosity Simulator ----
2 threads
No vis information, direct lighting only.
2368 faces
515799 square feet [74275184.00 square inches]
0 displacements
0 square feet [0.00 square inches]
61 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (28)
Build Patch/Sample Hash Table(s).....Done<0.0132 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 440/8192 5280/98304 ( 5.4%)
brushsides 2938/65536 23504/524288 ( 4.5%)
planes 2062/65536 41240/1310720 ( 3.1%)
vertexes 3742/65536 44904/786432 ( 5.7%)
nodes 1231/65536 39392/2097152 ( 1.9%)
texinfos 564/12288 40608/884736 ( 4.6%)
texdata 74/2048 2368/65536 ( 3.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2368/65536 132608/3670016 ( 3.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1651/65536 92456/3670016 ( 2.5%)
leaves 1263/65536 40416/2097152 ( 1.9%)
leaffaces 2815/65536 5630/131072 ( 4.3%)
leafbrushes 676/65536 1352/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18316/512000 73264/2048000 ( 3.6%)
edges 11130/256000 44520/1024000 ( 4.3%)
LDR worldlights 61/8192 5368/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 265/32768 2650/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5616/65536 11232/131072 ( 8.6%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1909720/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 101927/393216 (25.9%)
LDR leaf ambient 1263/65536 30312/1572864 ( 1.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/18668 ( 0.0%)
pakfile [variable] 40567/0 ( 0.0%)
physics [variable] 176422/4194304 ( 4.2%)
==== Total Win32 BSP file data space used: 2867278 bytes ====
Writing d:\games\steamapps\evolution512\sourcesdk_content\hl2mp\mapsrc\dm_cargotown.bsp
29 seconds elapsed
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
No vis information, direct lighting only.
2368 faces
515799 square feet [74275184.00 square inches]
0 displacements
0 square feet [0.00 square inches]
61 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (27)
Build Patch/Sample Hash Table(s).....Done<0.0131 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 440/8192 5280/98304 ( 5.4%)
brushsides 2938/65536 23504/524288 ( 4.5%)
planes 2062/65536 41240/1310720 ( 3.1%)
vertexes 3742/65536 44904/786432 ( 5.7%)
nodes 1231/65536 39392/2097152 ( 1.9%)
texinfos 564/12288 40608/884736 ( 4.6%)
texdata 74/2048 2368/65536 ( 3.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2368/65536 132608/3670016 ( 3.6%)
hdr faces 2368/65536 132608/3670016 ( 3.6%)
origfaces 1651/65536 92456/3670016 ( 2.5%)
leaves 1263/65536 40416/2097152 ( 1.9%)
leaffaces 2815/65536 5630/131072 ( 4.3%)
leafbrushes 676/65536 1352/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18316/512000 73264/2048000 ( 3.6%)
edges 11130/256000 44520/1024000 ( 4.3%)
LDR worldlights 61/8192 5368/720896 ( 0.7%)
HDR worldlights 61/8192 5368/720896 ( 0.7%)
waterstrips 265/32768 2650/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5616/65536 11232/131072 ( 8.6%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1909720/0 ( 0.0%)
HDR lightdata [variable] 1909720/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 101927/393216 (25.9%)
LDR leaf ambient 1263/65536 30312/1572864 ( 1.9%)
HDR leaf ambient 1263/65536 30312/1572864 ( 1.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/18668 ( 0.0%)
pakfile [variable] 40567/0 ( 0.0%)
physics [variable] 176422/4194304 ( 4.2%)
==== Total Win32 BSP file data space used: 4945286 bytes ====
Writing d:\games\steamapps\evolution512\sourcesdk_content\hl2mp\mapsrc\dm_cargotown.bsp
28 seconds elapsed
** Command: Copy File
** Parameters: "D:\Games\SteamApps\evolution512\sourcesdk_content\hl2mp\mapsrc\dm_cargotown.bsp" "d:\games\steamapps\evolution512\half-life 2 deathmatch\hl2mp\maps\dm_cargotown.bsp"
А дыра как я понимаю это когда дырынька через которую мона увидеть чёрную бесконечность.
(космос,хы)?
И из-за этого с текстурами нелады?
ЗЫ
А насчёт дырок,я поставил просто тупой пустой скайбокс(просто коробкой)так чтоб он начинку всю обхватывал.И всё-равно такая лжа.Хз,чё такое?