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лог компиляции
19:30:33: [Interface:TryOpenConnection] Local connection established
19:30:33: [Job] Accepted Job CA223674-4B3EB4E2-C13409AC-15760CC8
19:30:39: [Job] Launched Job UnrealLightmass_2012-10-28_06-15-24_866696.exe
19:30:39: [Job] PID is 4620
19:30:39: [Job] GUID is "CA223674-4B3EB4E2-C13409AC-15760CC8"
19:30:40: Log file created: UnrealLightmass_??????-??_6A3CEEB243EDAEED05E430BF20C61105.log
19:30:40: Lightmass WIN32 started on: ??????-??. Command-line: "E:\UDK\Binaries\SwarmCache\Jobs\Job-CA223674-4B3EB4E2-C13409AC-15760CC8\UnrealLightmass.exe" CA2236744B3EB4E2C13409AC15760CC8 -trisperleaf 4
19:30:40: Processing scene GUID: CA2236744B3EB4E2C13409AC15760CC8 with 3 threads
19:30:40: Building static lighting...
19:30:40: [Job] Found a parent connection for PID 4620
19:30:40: [Job] 27281E66 -> 16D8065C
19:30:40: [Interface:TryOpenConnection] Local connection established
19:30:47: Measured CPU frequency: 2.10 GHz
19:30:47: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
19:30:47: Number of texture mappings: 2441
19:30:47: Number of vertex mappings: 102
19:30:47: Number of terrain mappings: 8
19:30:47: Number of fluid mappings: 2
19:30:47: Number of landscape mappings: 0
19:30:47: Number of SpeedTree mappings: 0
19:30:47: Number of BSP mappings: 303
19:30:47: Number of static mesh instance mappings: 2543
19:30:47: Number of SpeedTree mesh instance mappings: 0
19:30:47: Reserving memory for 2856 meshes, 3653621 vertices, 2479252 triangles
19:30:48: Scene surface area calculated at 4335.022 million units (31.596% of the estimated 13720.198 million units)
19:30:48: Importance volume surface area calculated at 4281.433 million units (33.937% of the estimated 12615.781 million units)
19:30:48: Clamped the number of indirect photon paths to 20000.
19:30:54: Building kDOP took 5.45 seconds.
19:30:54: Static lighting kDOP: 1649876 nodes, 824939 leaves, 3299756 triangles, 3653613 vertices
19:30:54: Static lighting kDOP: 24.902% wasted space in leaves
19:30:54: kDopTree.Nodes : 177.0Mb
19:30:54: kDopTree.SOATriangles : 226.9Mb
19:30:54: kDOPTriangles : 0.0Mb
19:30:54: TrianglePayloads : 56.7Mb
19:30:54: MeshInfos : 0.0Mb
19:30:54: Vertices : 55.7Mb
19:30:54: UVs : 27.9Mb
19:30:54: LightmapUVs : 27.9Mb
19:30:54: Static lighting kDOP: 1649876 nodes, 824939 leaves, 3299756 triangles, 3653613 vertices, 572.2 Mb
19:30:54: Processing...
19:30:56: EmitDirectPhotons complete, 1.304 million photons emitted in 2.3 seconds
19:31:17: EmitIndirectPhotons complete, 2.569 million photons emitted in 19.5 seconds
19:31:19: Marking Irradiance Photons complete, 0.505 million photons marked in 1.2 seconds
19:32:00: Caching Irradiance Photons complete, 5.149 million cache samples in 41.2 seconds
19:32:07: Calculate Irradiance Photons complete, 0.132 million irradiance calculations in 7.3 seconds
19:34:44: Lighting 10.1%
19:36:08: Lighting 20.1%
19:37:25: Lighting 30.1%
19:38:57: Lighting 40.1%
19:40:30: Lighting 50.1%
19:41:41: Lighting 60.1%
19:43:12: Lighting 70.1%
19:45:07: Lighting 80.0%
19:47:00: Lighting 90.0%
19:52:00: Lighting 100.0%
19:52:00: [Job] Job is a success!
19:52:00:
19:52:00:
19:52:00: Total Static Lighting time: 1273.40 seconds, 3 threads
19:52:00: 0.6% 7.1s Scene setup
19:52:00: 0.2% 2.3s Emit Direct Photons
19:52:00: 0.2% 2.0s Cache Indirect Photon Paths
19:52:00: 1.5% 19.5s Emit Indirect Photons
19:52:00: 0.1% 1.2s Mark 0.505 million Irradiance Photons
19:52:00: 3.2% 41.2s Cache 5.149 million Irradiance Photon Samples on surfaces
19:52:00: 0.6% 7.3s Calculate 0.132 million Irradiance Photons
19:52:00: 93.6% 1191.6s Lighting
19:52:00: 0.1% 1.4s Unaccounted
19:52:00:
19:52:00:
19:52:00: Total Irradiance Photon Caching thread seconds: 120.8
19:52:00: 72.6% 87.7s Octree traversal
19:52:00: 10.3% 12.4s 6.185 million Visibility rays
19:52:00: 17.1% 20.7s Unaccounted
19:52:00:
19:52:00:
19:52:00: Total Lighting thread seconds: 3574.64
19:52:00: 11.9% 426.3s Texel and vertex setup
19:52:00: 41.4% 1481.3s Direct lighting
19:52:00: 41.1% 1468.0s Area shadows with 240.252 million rays
19:52:00: 0.4% 13.3s Unaccounted
19:52:00: 29.6% 1058.0s Indirect lighting
19:52:00: 6.0% 214.9s ImportancePhotonGatherTime
19:52:00: 0.7% 24.8s CalculateImportanceSampleTime
19:52:00: 14.9% 531.6s FirstBounceRayTraceTime for 78.271 million rays
19:52:00: 1.1% 38.1s CalculateExitantRadiance
19:52:00: 0.5% 18.0s CausticPhotonGatherTime
19:52:00: 6.5% 230.6s Unaccounted
19:52:00: 14.8% 527.7s Final IrradianceCache Interpolation
19:52:00: 1.7% 60.4s Volume Samples
19:52:00: 0.6% 21.0s Unaccounted
19:52:00:
19:52:00:
19:52:00: Lighting Threaded processing efficiency 100.0%, 3.0 speedup with 3 threads
19:52:00: Traced 318.523 million first hit visibility rays for a total of 1928.5 thread seconds (0.165 million per thread second)
19:52:00: Traced 6.676 million boolean visibility rays for a total of 13.5 thread seconds (0.494 million per thread second)
19:52:00: Scene radius 33042.7, Importance bounds radius 31684.9
19:52:00: 2856 Mappings, 44.979 million Texels, 24.317 million mapped texels, 0.185 million Vertices, 0.182 million Vertex samples processed
19:52:00:
19:52:00: 96.4% of Total Lighting thread seconds on Texture Mappings, 1.6% on Vertex Mappings, 2% on Volume Samples, 0% on Visibility, 0.3% Unaccounted
19:52:00: 69 Lights total, 9.8 Shadow rays per light sample on average
19:52:00: 105350 Volume lighting samples, 96.2% placed on surfaces, 3.8% placed in the volume
19:52:00:
19:52:00: 1.304 million first pass Photons Emitted (out of 1.304 million requested) to deposit 0.172 million Direct Photons and 20000 Indirect Photon Paths, efficiency of 13.17%
19:52:00: 2.569 million second pass Photons Emitted (out of 2.569 million requested) to deposit 0.668 million Indirect Photons and 0.000 million CausticPhotons, efficiency of 25.99%
19:52:00: 26.869 million Photon Gathers, 5.176 million Irradiance Photon Gathers
19:52:00: 10.846 million Importance Photons found, 64.031 million Importance Photon PDF calculations
19:52:00: 5.5% Bounce 1 Irradiance cache miss rate (24.499 million lookups, 1.338 million misses)
19:52:00: 1169.8 Mb Peak Working Set
19:52:00:
19:52:00:
19:52:00: Lightmass on ??????-??: 21:20 min total, 7.04 sec importing, 7.09 sec setup, 1:14 min photons, 19:51 min processing, 0 ms extra exporting [2856/2856 mappings]. Threads: 1:-3521:26 hours total, 58:25 min processing.
19:52:00: Lighting complete [Startup = 7.04 sec, Lighting = 21:13 min]
19:52:00: [CloseConnection] Closing connection 16D8065C using handle 16D8065C
19:52:00: [CloseConnection] Connection confirmed for disconnection 16D8065C
19:52:00: [CloseConnection] Connection disconnected 16D8065C
19:52:00: [GetMessage] Safely returning to 16D8065C with no message
19:52:00: [CloseConnection] Closing connection 27281E66 using handle 27281E66
19:52:00: [CloseConnection] Connection confirmed for disconnection 27281E66
19:52:00: [CloseConnection] Closing orphaned Job (CA223674-4B3EB4E2-C13409AC-15760CC8)
19:52:00: [CloseConnection] Connection disconnected 27281E66
19:52:00: [GetMessage] Safely returning to 27281E66 with no message
19:52:00: [MaintainConnections] Local connection has closed (16D8065C)
19:52:00: [MaintainConnections] Local connection has closed (27281E66)
19:52:00: [MaintainConnections] Removed connection 16D8065C
19:52:00: [MaintainConnections] Removed connection 27281E66
19:52:00: [MaintainConnections] All connections have closed
19:52:00: [Maintain Jobs] Killing rogue Job "CA223674-4B3EB4E2-C13409AC-15760CC8"
Вот код компиляции, почему у меня вылетает "Завершение программы", вроде не жалуется на недостаток памяти, ни каких ошибок я не вижу, помогите кто увидит ошибку. И файл подкачки увеличил до 15 гигов уже. И закрывает компиляцию, после просчёта Lightmass, в SwarmAgent когда до 100% доходит

Принятый ответ

Если ты решил проблему, закрой, пожалуйста, вопрос. А если не решил, все равно закрой, ибо тут никто не в состоянии тебе помочь.
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