Generals: Giant Robot Edition - это мод, который добавляет в игру огромное количество роботов для игры: Generals: Zero Hour
Главная особенность мода заключается в его нестандартный вид техники и зданий. Каждый генерал имеет свои крутые модели техники, которые имеют еще и супер способности (из-за чего трудно уничтожить технику).
Если вы хотите супер крутые юниты, с быстрым геймплеем и никакого баланса - это мод обязательно стоит установить!
Скриншоты
Установка мода
- Распакуйте файлы в папку игры Generals ZH
- Сделайте резервную копию оригинального Install_Final.bmp в другом месте и папки Data
- Запустите generals.exe и наслаждайтесь
Changelog Version 1.002
Known Issues:
-AIs with multiple Superweapons can possibly crash Skirmish games.
--Please take this into account when playing Skirmish with the AI
--You cannot allow them to stay too long.
--This unfortunately does not have a known fix.
--This crash mostly happens with Defense General (formerly Humvee General).
-AIs with multiple Superweapons can possibly crash Skirmish games.
--Please take this into account when playing Skirmish with the AI
--You cannot allow them to stay too long.
--This unfortunately does not have a known fix.
--This crash mostly happens with Defense General (formerly Humvee General).
Added:
-Artillery Platforms are randomized.
--There are 12 random different weapons it can choose from.
-Regular Units:
--Nuke General: Neutron Artillery
---This is actually just an inferno cannon armed with neutron shells
--Demolition General: Scalding Oil Tractor
---This a worse toxin tractor but its twist is that you can detonate
---The oil pools with explosive or flame damage to make firestorms.
-More Anti-Giant Robot Units:
--Defense General: Enforcer (found in War Factory)
--Dragon General: Steel Golem (found in War Factory)
--Gatling General: Archon (it's a secret.)
--Nuke General: Atomic Skipper (found in War Factory)
--Toxin General: Cloudkill (found in Airfield)
--Demolition General: Destroyer (found in Arms Dealer)
--Buggy General: Phantasm (found in Airfield)
-More GLA Airforce
--Truck General: Sledgehammer (Zepellin the Drops Bomb Trucks.)
--Toxin General: Crow (Flak plane), Sparrow (Double SCUD Missile Plane),
Crop Duster (spreads hyper-corrosive toxin)
--Demolition General: Falcon, Harpy, Pterasaur, Enlightened
--Buggy General: Eagle, Cockatrice
-More Generals Powers
--Defense General
---Lv1: Spy Drone
---Lv3: Leaflet Drop, Emergency Repair, Paradrop (Humvees and MDs),
--- EMP Cruise Missile Barrage, EMP Spectre Gunship
---Lv5+: EMP Clusterbomb Carpet
--Laser General
---Lv1: Spy Drone
---Lv3: Emergency Repair, UFO Carpet Bomb, Plasma A10 Strike
---Lv5+: Leaflet Drop, Plasma Spectre Gunship, Ion Cannon Strike
--Drone General
---Lv1: Emergency Repair Lv1, Spy Drone, Carpet Bomb
---Lv3: Emergency Repair Lv2~4, Clusterbomb Carpet,
--- Adv. Spectre Gunship Lv1~2, Cruise Missile Barrage
--- Adv. A10 Strike
---Lv5+: MOAB, Adv. Spectre Gunship Lv3
--Dragon General
---Lv1: Elite Battlemaster Training, Emergency Repair Lv1
---Lv3: Emergency Repair Lv2~4, Frenzy, Tank Paradrop
--- Napalm Artillery Barrage, Napalm Carpet Bomb
---Lv5+: Napalm Airstrike
--Gatling General
---Lv1: Elite Redgaurd Training, Frenzy Lv1, Artillery Training
---Lv3: Frenzy Lv2~4, Infantry Paradrop, Spore Strike, Seeder Carpet Bomb
---Lv5+: EMPulse, Doom Drop
--Nuke General
---Lv1: Artillery Training
---Lv3: Cash Hack, Frenzy, Nuke Artillery Barrage, Nuke Carpet Bomb
---Lv5: Scorched Earth
--Toxin General
---Lv1: Technical Training
---Lv3: Toxin SCUD Barrage, Crop Duster Carpet, Toxin Rebel Ambush
--- Cash Bounty, Veterancy Crate
---Lv5: Anthrax Carpet Bomb, Sneak Attack
--Demolition General
---Lv1: Technical Training
---Lv3: Demotrap Ambush, Explosive SCUD Barrage, Bomb Truck Ambush,
--- Rebel Ambush, Cash Bounty
---Lv5: Angry Mob Ambush, Sneak Attack
--Buggy General
---Lv1: Technical Training, GPS Scrambler
---Lv3: Sneak Attack, Ambush, Terror Ambush, Buggy Ambush, Cash Bounty
---Lv5: Stolen Lv3 Power
----- Choose 1 (out of 19 arbitrarily chosen) random Lv3 Power to attack.
----- All of 19 chosen powers are paradrops, ambushes or strikes.
-Artillery Platforms are randomized.
--There are 12 random different weapons it can choose from.
-Regular Units:
--Nuke General: Neutron Artillery
---This is actually just an inferno cannon armed with neutron shells
--Demolition General: Scalding Oil Tractor
---This a worse toxin tractor but its twist is that you can detonate
---The oil pools with explosive or flame damage to make firestorms.
-More Anti-Giant Robot Units:
--Defense General: Enforcer (found in War Factory)
--Dragon General: Steel Golem (found in War Factory)
--Gatling General: Archon (it's a secret.)
--Nuke General: Atomic Skipper (found in War Factory)
--Toxin General: Cloudkill (found in Airfield)
--Demolition General: Destroyer (found in Arms Dealer)
--Buggy General: Phantasm (found in Airfield)
-More GLA Airforce
--Truck General: Sledgehammer (Zepellin the Drops Bomb Trucks.)
--Toxin General: Crow (Flak plane), Sparrow (Double SCUD Missile Plane),
Crop Duster (spreads hyper-corrosive toxin)
--Demolition General: Falcon, Harpy, Pterasaur, Enlightened
--Buggy General: Eagle, Cockatrice
-More Generals Powers
--Defense General
---Lv1: Spy Drone
---Lv3: Leaflet Drop, Emergency Repair, Paradrop (Humvees and MDs),
--- EMP Cruise Missile Barrage, EMP Spectre Gunship
---Lv5+: EMP Clusterbomb Carpet
--Laser General
---Lv1: Spy Drone
---Lv3: Emergency Repair, UFO Carpet Bomb, Plasma A10 Strike
---Lv5+: Leaflet Drop, Plasma Spectre Gunship, Ion Cannon Strike
--Drone General
---Lv1: Emergency Repair Lv1, Spy Drone, Carpet Bomb
---Lv3: Emergency Repair Lv2~4, Clusterbomb Carpet,
--- Adv. Spectre Gunship Lv1~2, Cruise Missile Barrage
--- Adv. A10 Strike
---Lv5+: MOAB, Adv. Spectre Gunship Lv3
--Dragon General
---Lv1: Elite Battlemaster Training, Emergency Repair Lv1
---Lv3: Emergency Repair Lv2~4, Frenzy, Tank Paradrop
--- Napalm Artillery Barrage, Napalm Carpet Bomb
---Lv5+: Napalm Airstrike
--Gatling General
---Lv1: Elite Redgaurd Training, Frenzy Lv1, Artillery Training
---Lv3: Frenzy Lv2~4, Infantry Paradrop, Spore Strike, Seeder Carpet Bomb
---Lv5+: EMPulse, Doom Drop
--Nuke General
---Lv1: Artillery Training
---Lv3: Cash Hack, Frenzy, Nuke Artillery Barrage, Nuke Carpet Bomb
---Lv5: Scorched Earth
--Toxin General
---Lv1: Technical Training
---Lv3: Toxin SCUD Barrage, Crop Duster Carpet, Toxin Rebel Ambush
--- Cash Bounty, Veterancy Crate
---Lv5: Anthrax Carpet Bomb, Sneak Attack
--Demolition General
---Lv1: Technical Training
---Lv3: Demotrap Ambush, Explosive SCUD Barrage, Bomb Truck Ambush,
--- Rebel Ambush, Cash Bounty
---Lv5: Angry Mob Ambush, Sneak Attack
--Buggy General
---Lv1: Technical Training, GPS Scrambler
---Lv3: Sneak Attack, Ambush, Terror Ambush, Buggy Ambush, Cash Bounty
---Lv5: Stolen Lv3 Power
----- Choose 1 (out of 19 arbitrarily chosen) random Lv3 Power to attack.
----- All of 19 chosen powers are paradrops, ambushes or strikes.
-All Factions: Additional Infantry Equipment
--Armor General: Rangers get a stun grenade.
--Defense General: Rangers get an EMP grenade.
--Laser General: Rangers get a Microwave Laser and an Anti-Armor burst laser.
--Drone General: Rangers get a MIRV Grenade that explodes into machinegun fire.
--Artillery General: Redguard get a Shockwave Gun.
--Dragon General: Redguard get an miniaturized inferno cannon.
--Gatling General: Minigunner bullets can clear garrisons now.
--Nuke General: Redguard get a Neutron Mine Launcher
--All GLA Factions: Arms the Mob.
--Truck General: Rebels get an HE Grenade.
--Toxin General: Rebels get a Toxin Grenade.
--Demolition General: Rebels get a Mine Launcher.
--- Some angry mob members get a Clusterbomb launcher.
--Stealth General: Rebels get a Knife. (They remain stealthed if they attack with it.)
--Armor General: Rangers get a stun grenade.
--Defense General: Rangers get an EMP grenade.
--Laser General: Rangers get a Microwave Laser and an Anti-Armor burst laser.
--Drone General: Rangers get a MIRV Grenade that explodes into machinegun fire.
--Artillery General: Redguard get a Shockwave Gun.
--Dragon General: Redguard get an miniaturized inferno cannon.
--Gatling General: Minigunner bullets can clear garrisons now.
--Nuke General: Redguard get a Neutron Mine Launcher
--All GLA Factions: Arms the Mob.
--Truck General: Rebels get an HE Grenade.
--Toxin General: Rebels get a Toxin Grenade.
--Demolition General: Rebels get a Mine Launcher.
--- Some angry mob members get a Clusterbomb launcher.
--Stealth General: Rebels get a Knife. (They remain stealthed if they attack with it.)
Changes:
-Shellmap Modified.
-Humvee General changed to Defense General
-Justice Drones will now be able to consistently attack targets
with their lasers. (They're weren't able to attack when the target
was too steep of an angle from them.)
-All Pathfinders now require a T3 building(Strategy Center, Propaganda
Center or, Palace)
-Most cameos now have a new fancy monochrome render;
I will slowly convert every cameo at some point...
-All Ground-based Anti-Giant Robot units are now virtually uncrushable (Crusher Lv5).
-Rebalanced Flak weapons (Flak Cannon, Flak Truck, Flak Buggy)
Their ground weapons had too much range for it's intended purpose
so it was reduced from 250 to 150.
The range for their anti-air weapon has been increased from 250 to 350.
-Truck General's supply gatherers are now Trucks.
Workers can still gather supplies, but the supply stash will
spawn Trucks. These trucks can be converted into Bomb Trucks
for a price. While upgraded, into bomb trucks, they can still perform
gathering duties. These converted bomb trucks don't explode violently
when killed however, and will only explode if they are ordered to.
-Other GLA Generals: Will now spawn 3 workers upon creating a
Supply Stash.
-All workers will now have a marker for easier sightings.
-Demolition General Terrorists are not affected by Demolitions upgrade
anymore, instead they will now launch themselves into enemies with the rocket
strapped to their back. This will also allow them to engage Air units.
-All basic infantry can now capture structures straight out of the gate.
-All basic infantry now have more than 1 weapon.
---Exceptions: LMG Ranger, Minigunner (they have their respective Anti-Air weapons as a "secondary")
-All Internet Centers: Satallite Hack 2 has been buffed.
---It will stay on for 30 seconds (before it was 20 seconds),
---Then it will have a cooldown of 60 seconds (before it was 4 minutes!).
-Gatling Seedlings (The ones spawned by Spore Missile, Spore Barrage and Spore Carpet)
---explosive weapon has been weakened severely by ~90%
-Shellmap Modified.
-Humvee General changed to Defense General
-Justice Drones will now be able to consistently attack targets
with their lasers. (They're weren't able to attack when the target
was too steep of an angle from them.)
-All Pathfinders now require a T3 building(Strategy Center, Propaganda
Center or, Palace)
-Most cameos now have a new fancy monochrome render;
I will slowly convert every cameo at some point...
-All Ground-based Anti-Giant Robot units are now virtually uncrushable (Crusher Lv5).
-Rebalanced Flak weapons (Flak Cannon, Flak Truck, Flak Buggy)
Their ground weapons had too much range for it's intended purpose
so it was reduced from 250 to 150.
The range for their anti-air weapon has been increased from 250 to 350.
-Truck General's supply gatherers are now Trucks.
Workers can still gather supplies, but the supply stash will
spawn Trucks. These trucks can be converted into Bomb Trucks
for a price. While upgraded, into bomb trucks, they can still perform
gathering duties. These converted bomb trucks don't explode violently
when killed however, and will only explode if they are ordered to.
-Other GLA Generals: Will now spawn 3 workers upon creating a
Supply Stash.
-All workers will now have a marker for easier sightings.
-Demolition General Terrorists are not affected by Demolitions upgrade
anymore, instead they will now launch themselves into enemies with the rocket
strapped to their back. This will also allow them to engage Air units.
-All basic infantry can now capture structures straight out of the gate.
-All basic infantry now have more than 1 weapon.
---Exceptions: LMG Ranger, Minigunner (they have their respective Anti-Air weapons as a "secondary")
-All Internet Centers: Satallite Hack 2 has been buffed.
---It will stay on for 30 seconds (before it was 20 seconds),
---Then it will have a cooldown of 60 seconds (before it was 4 minutes!).
-Gatling Seedlings (The ones spawned by Spore Missile, Spore Barrage and Spore Carpet)
---explosive weapon has been weakened severely by ~90%
Changelog 02092022 - Version 1.001
Added:
-New UI Bits and Custom Controlbar
-GLA Airfield and Airforce(For Truck General-only for now.)
--Vulture
--Buzzard
--Kingfisher
-Anti-Giant Robot Units (only for these factions for now)
--Armor General: Arch Angel (found in Airfield)
--Artillery General: Shin-Ymir (found in War Factory)
--Truck General: Heavy Assault Truck (found in Arms Dealer)
--Laser General: Subdeus Machina (found in War Factory)
--Drone General(ish): Queen (found in Airfield)
---Queen drone can be upgraded into an Anti-Giant Robot Unit.
Gunship (found in Airfield)
-Mammoth Truck (found in Arms Dealer)
--Replacement for the old Heavy Assault Truck.
--An entirely new model is used for the new Heavy Assault Truck.
-Custom Generals Powers (only for these factions for now)
--Armor General
---Lv1: Emergency Repair Lv1, Spy Drone
---Lv3: Emergency Repair Lv2~4, Tank Paradrop, A10 Strike
--- Cruise Missile Barrage, Clusterbomb Carpet
---Lv5+: MOAB(currently uses Fuel-Air Bomb cameo),
--- Tank Drop Pod, Leaflet Drop
--Artillery General
---Lv1: Artillery Training(doesn't work for all units right now.)
---Lv3: Artillery Barrage Lv1~3, Napalm Artillery Barrage,
--- Nuclear Artillery Barrage, Cash Hack, Frenzy
---Lv5+: Artillery Barrage Lv4, EMP Artillery Barrage(uses EMPulse cameo)
--Truck General
---Lv1: Emergency Repair Lv1, Technical Training(doesn't work for all units right now.)
---Lv3: Emergency Repair Lv2~4, (Truck) Ambush, Bomb Truck Ambush,
--- Cash Bounty, Veterancy Crate
---Lv5+: Black Market Nuke (spawn nuke truck), Sneak Attack
--- GPS Scrambler
-New UI Bits and Custom Controlbar
-GLA Airfield and Airforce(For Truck General-only for now.)
--Vulture
--Buzzard
--Kingfisher
-Anti-Giant Robot Units (only for these factions for now)
--Armor General: Arch Angel (found in Airfield)
--Artillery General: Shin-Ymir (found in War Factory)
--Truck General: Heavy Assault Truck (found in Arms Dealer)
--Laser General: Subdeus Machina (found in War Factory)
--Drone General(ish): Queen (found in Airfield)
---Queen drone can be upgraded into an Anti-Giant Robot Unit.
Gunship (found in Airfield)
-Mammoth Truck (found in Arms Dealer)
--Replacement for the old Heavy Assault Truck.
--An entirely new model is used for the new Heavy Assault Truck.
-Custom Generals Powers (only for these factions for now)
--Armor General
---Lv1: Emergency Repair Lv1, Spy Drone
---Lv3: Emergency Repair Lv2~4, Tank Paradrop, A10 Strike
--- Cruise Missile Barrage, Clusterbomb Carpet
---Lv5+: MOAB(currently uses Fuel-Air Bomb cameo),
--- Tank Drop Pod, Leaflet Drop
--Artillery General
---Lv1: Artillery Training(doesn't work for all units right now.)
---Lv3: Artillery Barrage Lv1~3, Napalm Artillery Barrage,
--- Nuclear Artillery Barrage, Cash Hack, Frenzy
---Lv5+: Artillery Barrage Lv4, EMP Artillery Barrage(uses EMPulse cameo)
--Truck General
---Lv1: Emergency Repair Lv1, Technical Training(doesn't work for all units right now.)
---Lv3: Emergency Repair Lv2~4, (Truck) Ambush, Bomb Truck Ambush,
--- Cash Bounty, Veterancy Crate
---Lv5+: Black Market Nuke (spawn nuke truck), Sneak Attack
--- GPS Scrambler
Changes:
-Veterancy is much more harder to get now beyond Crates.
--Experience requirements have been raised:
---Veteran = Base Price of Unit
---Elite = Double Base Price of Unit
---Heroic = Quadruple Base Price of Unit
--Units now give experience according to base price:
---Normal = 10% of Base Price
---Veteran = 20% of Base Price
---Elite = 40% of Base Price
---Heroic = 80% of Base Price
-Veterancy is much more harder to get now beyond Crates.
--Experience requirements have been raised:
---Veteran = Base Price of Unit
---Elite = Double Base Price of Unit
---Heroic = Quadruple Base Price of Unit
--Units now give experience according to base price:
---Normal = 10% of Base Price
---Veteran = 20% of Base Price
---Elite = 40% of Base Price
---Heroic = 80% of Base Price
Fixes:
-Devastator Turrets and Explodium Towers prereqs have been fixed.
-RAD Turrets do not crash the game anymore.
-Devastator Turrets and Explodium Towers prereqs have been fixed.
-RAD Turrets do not crash the game anymore.
Changelog 09092020 - Version 0.999
Added:
-All 12 Superweapons(they don't have new button images yet)
--Armor General: Multiwarhead Missile
--Drone General: Tomahawk Storm
--Laser General: Plasma Cannon
--Humvee General: EMP Missile
--Artillery General: Shellshocker Storm
--Dragon General: Firestorm Missile
--Gatling General: Gatling Spore Missile
--Nuke General: Nuke Storm
--Truck General: Truck Fall
--Demolition General: Demotrap Barrage
--Toxin General: Airburst SCUD Storm
--Stealth General: Perforator Storm
-All 12 Superweapons(they don't have new button images yet)
--Armor General: Multiwarhead Missile
--Drone General: Tomahawk Storm
--Laser General: Plasma Cannon
--Humvee General: EMP Missile
--Artillery General: Shellshocker Storm
--Dragon General: Firestorm Missile
--Gatling General: Gatling Spore Missile
--Nuke General: Nuke Storm
--Truck General: Truck Fall
--Demolition General: Demotrap Barrage
--Toxin General: Airburst SCUD Storm
--Stealth General: Perforator Storm
-"Official" Map Versus the Odds
-Cirno Day Update, Cirno, available to all airfields! (sorry, GLA)
-AI Update
--Replace your SkirmishScripts.scb with the one from his zip file.
--MAKE SURE TO BACKUP YOUR ORIGINAL
--Your SkirmishScripts.scb should be located in Data/Scripts from your Zero Hour Directory
--Replace your SkirmishScripts.scb with the one from his zip file.
--MAKE SURE TO BACKUP YOUR ORIGINAL
--Your SkirmishScripts.scb should be located in Data/Scripts from your Zero Hour Directory
Fixes:
-Fixed Some Mislabeled prerequesites
--Buggy General and Chem General Technicals
--Gatling Fortification
--Giant Robot Prerequisites (AI-only)
-Fixed Some Mislabeled prerequesites
--Buggy General and Chem General Technicals
--Gatling Fortification
--Giant Robot Prerequisites (AI-only)
Known Issues:
-Playing with certain AI may crash the game
--I've not been able to pinpoint this but this has something
to do with the new superweapons iirc.
-Playing with certain AI may crash the game
--I've not been able to pinpoint this but this has something
to do with the new superweapons iirc.
-Some Generals will not use their superweapons
--Related to the issue above, the ones that don't use them(but build them)
--have their superweapon scripts disabled, because they
--crashed the game consistently, report if more generals do this.
--Related to the issue above, the ones that don't use them(but build them)
--have their superweapon scripts disabled, because they
--crashed the game consistently, report if more generals do this.
--The other reason is because the AI right out doesn't know how to
use them properly and will need extra steps which I dread.
Ред. Anime Chan