Hero LONE DRUID Hero Animated
Advanced statistics
Affiliation: Sentinel
Attack Animation: 0.33 / 0.53
Damage: 46 - 50
Casting Animation: 0.5 / 1.17
Armor: 3.36
Base Attack Time: 1.7
Movespeed: 315
Affiliation: 900
Attack Range: 550
Sight Range: 1800 / 800
Summon Spirit Bear
Summons a powerful Spirit Bear companion. It randomly Entangles enemies that it attacks.
Notes • Spells last as long on Spirit Bear as they do on heroes.• Can attack up to 1100 range away from Syllabear. If it attacks further away, its attack will stop.• If the Spirit Bear dies, Syllabear will take 100 mixed damage per level of Summon Spirit Bear, from the unit that killed the Spirit Bear.
Rabid
Syllabear can create an intense combative fury in himself and his Spirit Bear Companion.
Notes • Spirit Bear cannot use Return if it has taken damage from a player unit in the last 3 seconds
Synergy
Increases the Lone Druid's synergy with his Spirit Bear and himself with each level, upgrading spells.
Notes

True Form
Syllabear learns to morph himself into a brown bear. Morphing into Bear Form causes Syllabear to lose his ranged advantage, by making him melee. He can morph freely between druid and bear form.
Notes • Damage type: physical• This skill is an Orb Effect that's also a Buff Placer when it procs.• A unit can't Blink or Metamorphose when affected by this skill.• You can bash and crit at the same time Entangle is applied.• If the target is affected by this skill and activates an invisibility spell you'll be able to see him for Entangle's duration.
Hero Introduction
The Lone Druid must command his trusted Spirit Bear with pinpoint and tactical orders just as well if not more so than his own actions. While the druid is fragile, his companion is the furthest thing from, and can keep him safe by being on a constant counter offensive. Becoming Rabid, they can gain a boost in their movement and attack speed, both useful for retreat and reentering a fight--a pattern the Lone Druid must master. The bear itself can equip items, and passively Entangle foes it attacks at times. The Druid can eventually metamorphose from his ranged, less durable state, into a melee, sturdier bear form.
Background story
Syllabear was spared a time of great strife due to the deeds of his people. Sensing their settlement's impending destruction they turned their child into a bear and sent him into the wild. Syllabear grew up strong and savage, like the bears that inhabited the forests of his home. Using druidic powers, he can enter a state of almost rabid frenzy, and even call powerful bear companions to aid him. Awakened into his elven heritage by Furion the Prophet, Syllabear has regained his true elven form, and brings the bestial spirit of the bear to the battlefield.