Hero NERUBIAN ASSASSIN Hero Animated
Advanced statistics
Affiliation: Scourge
Attack Animation: 0.46 / 0.54
Damage: 49 - 53
Casting Animation: 0.4 / 1.1
Armor: 3.66
Base Attack Time: 1.7
Movespeed: 300
Affiliation: Instant
Attack Range: 128 (melee)
Sight Range: 1800 / 800
Impale
Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.
Notes • Damage type: magical• Hit units will fly for 0.52 seconds before the real stun is applied.• Distance traveled is 700.• The wave of tendrils moves at 1600 units per second.
Mana Burn
Sends a bolt of negative energy that burns a target enemy unit's mana based on its Intelligence. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.
Notes • Damage type: magical• Damage dealt is proportional to mana lost
Spiked Carapace
Temporarily enhances the Assassin's chitinous armor with organic barbs, causing him to prevent and reflect the next player based damage instance and stuns the target. Lasts 4.5 seconds.
Notes • Damage type: pure• The damage reflected is calculated after all reductions (magic resistance, armor...).• Will only trigger on damage caused by an enemy player.• The stunned unit will always be the enemy player's hero.

Vendetta
The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack.
Notes • Damage type: normal• If Nerubian Assassin's invisibility expires, the bonus damage will not be dealt to the next target.• Nerubian Assasin is revealed when he damages the target, not at the beginning of his attack.• Has a 0 second fadetime.
Hero Introduction
The Nerubian Assassin starts off by wearing his opponents down early on, Burning their Mana for damage, keeping them fairly useless and vulnerable. With a Vendetta against living things, he can become invisible, travel faster, and deal great damage to the next thing he hits. Following up with his powerful line stunning impale and then Mana Burn is a combo most will instantly fall victim to--hard to see it coming and difficult to escape. His Scarabs can spy the lay of the land to alert him to danger or his next victim.
Background story
Anub'arak was once the greatest champion of the Nerubians, but fell in the Second War of the Spider. He was resurrected by the Lich King Ner'zhul, who promised him eternal undeath in exchange for his unswerving loyalty. When threatened, he shoots these spikes through enemies, maiming and disorienting them. He channels his dark powers into a bolt of disarming negative energy, and those who witness him blending into the shadows of the frozen tundra have never lived to tell the tale.