Garrison

Submitted by Vinz

Uploaded: 04 Dec, 2023

Last edited: 16 Apr, 2024

Source:

https://www.hiveworkshop.com/threads/garrison.351797/

Tags: Building, Human

Filesize: 344.31 KB

Garrison

Filesize: 326.17 KB

Model file: SBGarrison.mdx

The following files need these exact import locations in the Import Manager:

Animations:

Garrison Icon Blue

Filesize: 9.08 KB

Import paths:

Garrison Icon Red

Filesize: 9.06 KB

Import paths:

Description



Shop for UI and more!




Commissioned for Spellbringers by Bawbz. Check out the project's YT channel.

Media

05.12.23
- Uploaded


21.12.23
- Texture pathing for Order Flag modified to be more in line with my current standards


29.12.23
- Fixed very rare animation issue caused by MdlxConv 1,04, and added icon




NO‎TESCREDIT
  • No need to change import paths for custom textures. You can import the entire folder (Ctrl + Shift + I) through the Import Manager.
Give credits if you use my resources in your map.

You may repost my models or incorporate them in your 3D creations, as long as you observe proper attribution by crediting me and linking to this bundle.
Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to MDL, edit the model as you wish, and then convert back to MDX before importing. If c.) the model/s refuse to open in MDL due to particle priority planes; remove those lines using a text editor (search for those keywords) and restore them after making your changes.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.


Don't forget to credit the author.