Readme for FXEditor setup.

FX Editor is a modding tool for the game Men of War, made by Dietger van Antwerpen.

Setup steps:
1. Install the PhysX using PhysX_9.09.1112_SystemSoftware.exe .Beware, if PhysX is already installed, the installer will uninstall the software.
2. Install directx 9.0c using dxwebsetup.exe
3. Install FXEditor using FXEditorSetup.exe

First run:
You will be asked to select a workspace. You need to select the Men of War installation folder (like c:/program files/Men of War/) for the editor to work properly.
Read the tip of the day for some advanced tips and tricks.

Known bugs:
- When using particlesinblock > 1 and timetolive >> particleinit.lifetime, the spawn rate is incorrect. Men of War behavior is not jet fully understood.
- Some effects without any view containing {notifyowner} are still visible in Men of War, this behaviour is not jet fully understood, a warning is generated and the effect is visible anyways.
- When high performance systems, Men of War may generate particles more than 60 times a second. The FXEditor has a minimal physical timestep of 1/60'th of a second.	
	This is actually good, as effects should also look good on low-performance systems.
- Entities generated by an entitygenerater have a different angular momentum than in Men of War, required angular momentum is unknown.
- When a particle hits the ground under almost right angle and with very low velocity, it should be stopped. The exact behavior is not jet fully understood.
- Texture atlas for particles are enabled, some textures might differ from the game due to an explicit specified texture extension in the .etf file. (for example the dust in ex_bomb_big)
- When emissionarea.theta is !exactly! 90 degrees, the men of war inverts the spawn orientation with respect to for example 89 and 91 degrees. This does not happen at 270 degrees.