:

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ShowImage	(int i, int show) 	//    i
MoveImage	(int i, int x, int y) 	//  i
ChangeSizeImage	(int i, int w, int h) 	//  
LoadImage	(string text) 		// ,   
GetImageX	(int i) 		//   
GetImageY	(int i) 		//   
ChangeSizeImage	(int b, int w, int h) 	//  
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CreateTimer	(bool mode, int time, string funct) 	// ,     
PauseTimer	(int timer, bool pause) 		//   
DeleteTimer	(int i) 				// 
GetLastTimer	() 					//    
GetCurrentTimer	() 					//   (      )
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AddExectFuncKey	(bool mode, int key, string func) 		//      
GetCurrentKey	() 						//       
ChangeFuncKey	(int key, string lastFunc, string newFunc) 	//  
DeleteFuncKey	(int key, string func) 				//     
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GetMouseX		() 					//   X
GetMouseY		() 					//   Y
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CreateUnit			(int type, int x, int y)	//   type
MoveUnit			(int id, int x, int y)		//  
GetUnitX			(int id)					//  
GetUnitY			(int id)					//  
GetLastCreatedUnit	()							//   
SetUnitHP			(int id, int hp)			//  
SetUnitMP			(int id, int mp)			//  
SetUnitMaxHP		(int id, int hp)			//    
SetUnitMaxMP		(int id, int mp)			//    
AddUnitSkill		(int id, int idSkill)		//  
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ChangeAllFont		(string font, int size) 			//   ,  
ChangeAllColorFont	(int r, int g, int b) 				//    ,  
CreateText		(string text, int x, int y, int w, int h) 	//    
DeleteText		(int id) 					// 
HideText		(int id, bool hide) 				/// 
GetLastGameText		() 						//    
MoveGameText		(int id, int x, int y) 				//    
GetGameTextX		(int id) 					//   
GetGameTextY		(int id) 					//   
SetGameTextWH		(int id, int w, int h) 				//     
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ChangeWindowName	(string name) 		//  
FullScreen		(bool fulscr) 		// 
ExitGame		() 			//  
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