Releases: UnryzeC/WFE-Release
Releases · UnryzeC/WFE-Release
WFE v3.1.11.68
Release
- Fixed Mouse Lock not properly working with Top (in borderless mode) and Bottom (in both modes) parts of the window.
- Added PT (Portuguese) language, thanks nuzamacuxe.
WFE v3.1.11.67
Release
- Fixed Heroes binds not selecting paused heroes.
- Fixed incorrect Registry id for maxfps (it does not really affect anything, but still, thanks to DiX998 for finding this issue).
- Fixed WFE binds with/without autocast clicking "through" minimap and moving camera to that spot. (Note: this does not fix the basic normal clicks, since again, those are caused by Blizzard's problematic click handling).
- Fixed lockfb registry Id on 1.28f, its ID apparently was changed on 1.28a and above.
Note: this id change was hitting Lighting option instead. - Fixed Buff Duration text size not changing if "Draw Indicator" was disabled.
- WFEApp's size was adjusted to 600pixels.
- WFEApp's height can now be resized.
- Some buttons in main menu were slightly shrinked to fit the new size.
WFE v3.1.10.65
Release
WFE 3.1.10.65
- Major code refresh/remake for a minor performance uplift, this could create some new fatal errors (but highly unlikely).
- Fixed Fatal Error whenever decaying unit was selected via Unit Autoselection/Selection.
Note: this time for sure. :/ - Fixed "Enable" flag in Hero Binds always defaulting to true.
- "Profiles" folder will be automatically created, if it did not exist at all, or if for some reason it was not moved by user/updater.
WFE v3.1.9.62
Release
- Fixed Fatal Error whenever decaying unit was selected via Unit Autoselection/Selection.
- Added Enable setting in Heroes Section, by default this option is disabled.
Note 1: this was added to offset some weird Platforms that use 1.28f that for some reason cause the game to crash.
Note 2: this does NOT happen on pure 1.28f. - Fixed Default Profile not being selected on first launch, causing fake errors.
- Profiles can now be renamed, once you press Enter, its name will update, while retaining previous settings.
Note: WFEConfigDefault.ini CAN be removed/renamed too, but it's not advised to do so. - Fixed negative HP values, when unit would exceed int32 hp limit (aka. 2,147,483,647).
Note: yes, there are horrendous maps that use such values for no apparent reason. - Updated Chinese localisation (thanks EdgarL).
WFE v3.1.8.59
Release
- Added "Auto-Update" in Graphics Section.
- All Graphics related options now also use GRAPHICS section in config.
- Added Profile Combo Box in Main Section.
Note: Now you can switch between profiles. - Profiles can be added (created) via "+" and removed via "-" buttons near Profile label.
- Adding/Removing/Changing profiles will also update settings for all Warcraft 3 processes to the newly selected Profile.
- Added Heroes section in Key Binds.
Note: this option overrides default F1-F7 logic, allowing you to remap or disable them. - Added Camera Move Timeout option in Heroes Section. This controls how much time you have for tapping (double key pressing) to cause camera movementt towards hero.
- Added Camera Move Control option in Heroes Section. This allows you to select one of three modes: Tap (original and default), press and hold.
- Fixed Fatal Error if Unit Select/Autoselect was used on a removed unit.
WFE v3.1.7.56
Release
- Fixed FPS Limiter option base setting, it was not correctly reading/resetting, if previous option was not "Off".
- Fixed broken Map Size Limit Remover on 1.27a
WFE v3.1.7.55
Release
- Fixed not working map size limit remover for patches 1.27b and 1.28f.
- Fixed 16:10 resolution not being auto-detected.
Note: 16:10 will use 16:9 data. - Changed "Status" text to "FPS Unlocker".
- Removed "New" and "Legacy" options from FPS Unlocker, as Legacy no longer does anything.
Note: now it's back to On/Off option. To actually limit FPS to your screen refresh rate, please use V-Sync.
Note 2: V-Sync only works with DirextX9 and is automatically activated on patches 1.26a and lower as they use DirectX8 by default. - Fixed "broken" UI in Replay mode, now it's fully resizing/redrawing itself as in normal games.
WFE v3.1.6.54
Release
- Fixed Cooldown UI and Buff UI refresh time not setting to lower than 100.
- Moved Upgraded UI to its own section, due to a massive overhaul.
- Added Auto Detect Aspect Ratio flag option to Upgraded UI section.
- Added Aspect Ratio combobox option to Upgraded UI section.
- Default Aspect Ratio of Upgraded UI has been set to 16:9.
Note: 4:3 for now uses 16:9 values, as I cannot really test 4:3. - Fixed broken CCoccupUI with night elf gold mines.
- Fixed Buff UI not recreating after first map.
- Added Fast Menu setting to Settings Section.
Note: this simply makes page transitions nearly instant, no more .67 to 1. waits between pages!
Note: thanks fenathesnake for the idea. - Added Slim Cursor option to Upgraded UI section.
Note: this now will also work in main menu and can be adjusted with Aspect Ratio option. - Check Updates option in WFE now is "Off" by default.
Note: this was done for Windows 7 users, on which WebClient no longer works, as Microsoft has abandoned support for this OS.
WFE v3.1.5.49
Release:
- Added "Move Camera" flag to "Save Unit" section, which has 3 states:
- Off.
- Always. Meaning it will move the camera when autoselect is on or when hotkey was issued.
- On Key. Meaning it will move the camera when and only when the hotkey was issued.
- Fixed accidentally broken support for 1.27a.
- Updated Chinese localisation. (thanks EdgarL).
- BuffBar Section renamed into Buff UI.
- Buff UI Section reworked completely and now it's similar to Cooldown UI in terms of control.
- Added new options to Buff UI Section:
- Show Indicator - this will draw a duration indicator, like in Diablo 3. (This will currenly only work, if Upgraded Buff Bar is enabled).
- Enable Fade - this will enable/disable the blinking (fading) animation of buffs. (By default it's turned on).
- Refresh Time (ms) - this, like in Cooldown UI will control the frequency of Buff updates.
- Text Size - this, like in Cooldown UI, will control the text size of the duration time. (This will currenly only work, if Upgraded Buff Bar is enabled).
- Draw Aura Duration - when enabled, this will draw duration for buffs that were acquired through auras.
- Buff UI is now in a separate configuration section, namely BUFFUI akin to COOLDOWNUI.
- Buff UI will also accurately draw total DoT duration (since these buffs are also 2 second long, that get refreshed every 1 second until the original buff is over, which is not drawn).
- Reworked Cooldown UI Section and moved it to Interface Section.
- Fixed issue with Leaderboards being always drawn/hidden when Leaderboard option was enabled/disabled, which was bypassing whatever was set by the currently playing map.
WFE v3.1.4.47
Release
- Whole UI has been reworked and brought to nearly identical level with Reforged.
- Cursor size has been adjusted to the widescreen.
- Fixed cooldown not being drawn for enemy shops that can be accessed.
- Graphics settings are no longer automatically updated, a separate button has been added in WFEApp.exe, press "Refresh Graphics Settings" button each time you wish to enable/disable DirectX9 or V-Sync.
- Buff Duration text priority lowered from 10000 to 5000, now cursor will be drawn over it.
- Updated Buff Bar for Upgraded Interface, now it's more compact.
- Decreased default font size of Buff Duration Draw text frame from .013 to .0105.
Note: this change is "reverted" if Upgraded Buff Bar option is enabled, as it doesn't need font size limit. - Increased the size of the Buff Icons for when Upgraded Buff Bar is enabled.