BASECLASS=MenuItem
using UnityEditor;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

class $ClassName {
	
	// Add menu item to the menu.
	[MenuItem ("GameObject/$NicifiedClassName")]
	static void $ClassNameFunction () {
		
	}
	
	// Validate the menu item.
	// The item will be disabled if this function returns false.
	[MenuItem ("GameObject/$NicifiedClassName", true)]
	static bool Validate$ClassNameFunction () {
		return true;
	}
		
	$Functions
}