BASECLASS=ScriptableWizard
import UnityEngine
import UnityEditor
import System.Collections
import System.Collections.Generic

class $ClassName (ScriptableWizard):
	
	// Add menu item to the menu.
	[MenuItem ("GameObject/$NicifiedClassName...")]
	static def CreateWizard ():
		ScriptableWizard.DisplayWizard[of $ClassName] ("$NicifiedClassName", "Create", "Cancel")
	
	$Functions
