BASECLASS=EditorWindow
import UnityEngine
import UnityEditor
import System.Collections
import System.Collections.Generic

class $ClassName (EditorWindow):
	
	// Add menu item to the Window menu
	[MenuItem ("Window/$NicifiedClassName")]
	static def Init ():
		// Get existing open window or if none, make a new one:
		EditorWindow.GetWindow[of $ClassName] (false, "$NicifiedClassName");
	
	$Functions
