BASECLASS=EditorWindow
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;

public class $ClassName : EditorWindow {
	
	// Add menu item to the Window menu
	[MenuItem ("Window/$NicifiedClassName")]
	static void Init () {
		// Get existing open window or if none, make a new one:
		EditorWindow.GetWindow<$ClassName> (false, "$NicifiedClassName");
	}
	
	$Functions
}