BASECLASS=MenuItem
import UnityEditor
import UnityEngine
import System.Collections
import System.Collections.Generic

class $ClassName:
	
	// Add menu item to the menu.
	[MenuItem ("GameObject/$NicifiedClassName")]
	static def $ClassNameFunction ():
		pass
	
	// Validate the menu item.
	// The item will be disabled if this function returns false.
	[MenuItem ("GameObject/$NicifiedClassName", true)]
	static def Validate$ClassNameFunction () as bool:
		return true
	
	$Functions
