BASECLASS=ScriptableWizard
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;

class $ClassName : ScriptableWizard {
	
	// Add menu item to the menu.
	[MenuItem ("GameObject/$NicifiedClassName...")]
	static void CreateWizard () {
		ScriptableWizard.DisplayWizard<$ClassName> ("$NicifiedClassName", "Create", "Cancel");
	}
	
	$Functions
}