0000000000000000000000000000000000000000 739802983a1d836964bea58f4c698b185cad2fd5 Vladyslav Bondarenko <vladyslavbond@protonmail.com> 1549094109 +0300	branch: Created from develop
739802983a1d836964bea58f4c698b185cad2fd5 d3e042e3770347899d5b8fa76083d27dc12f2463 Vladyslav Bondarenko <vladyslavbond@protonmail.com> 1549458781 +0300	commit: Added first chapter intro. Added starting location terrain, first focal point terrain and last focal point terrain to the first chapter.
d3e042e3770347899d5b8fa76083d27dc12f2463 fac2046cf5b62fd8339745773afbcf1e765a20f1 Vladyslav Bondarenko <vladyslavbond@protonmail.com> 1549480234 +0300	commit: Added minor updates to the first chapter.
fac2046cf5b62fd8339745773afbcf1e765a20f1 ee262b383cc9e7f8450711b36d4c01ef3bc2330d Vladyslav Bondarenko <vladyslavbond@protonmail.com> 1549534106 +0300	commit: Updated waves engine. For now waves are stopped by obstacles. However, I plan on making waves to be stopped only in predefined locations, and destroyed at the end of the route.
ee262b383cc9e7f8450711b36d4c01ef3bc2330d b08ed69cc68b6680f11170acf9bdc3d90b99228e Vladyslav Bondarenko <vladyslavbond@protonmail.com> 1549558513 +0300	commit: Completely rewrote waves system.
b08ed69cc68b6680f11170acf9bdc3d90b99228e a3752ceef5ee61ad5505bd88ee72b85d814a9cf5 Vladyslav Bondarenko <vladyslavbond@protonmail.com> 1549631849 +0300	commit: Practically finished level design of the first chapter. TODO: 1) AI for the naga pursuers; 2) balance the damage of the enemies, powerups, frequency of the waves; 3) add outro; 4) add persistance for hero progressions; 5) add embelishments, that is lightning strikes, wave fog; 5) polish custom spells.
