<?xml version="1.0" encoding="utf-8"?>
<EditorCategories>
    <category name="ObjectType">
        <value>Unit</value>
        <value>Structure</value>
        <value>Resource</value>
        <value>Projectile</value>
        <value>Destructible</value>
        <value>Character</value>
        <value>Set</value>
        <value>Prop</value>
        <value>Item</value>
        <value>Hero</value>
        <value>Other</value>
        <value>Shape</value>
        <value>Equipment</value>
        <value>Spell</value>
        <value>Artifact</value>
        <value>Charged</value>
        <value>Miscellaneous</value>
        <value>Permanent</value>
        <value>PowerUp</value>
        <value>Purchasable</value>
        <value>Water</value>
        <value>Terrain</value>
        <value>Environment</value>
        <value>Cinematic</value>
        <value>Spray</value>
        <value>Decal</value>
    </category>
    <category name="FieldType">
        <value>Ability</value>
        <value>Accumulator</value>
        <value>Art</value>
        <value>Combat</value>
        <value>Data</value>
        <value>Editor</value>
        <value>Movement</value>
        <value>Pathing</value>
        <value>Sound</value>
        <value>Stats</value>
        <value>Techtree</value>
        <value>Effect</value>
        <value>CommandCard</value>
        <value>Cost</value>
        <value>AI</value>
        <value>Behavior</value>
        <value>Unit</value>
        <value>Weapon</value>
        <value>UI</value>
        <value>Search</value>
        <value>Target</value>
        <value>Hosting</value>
        <value>Animation</value>
        <value>Event</value>
        <value>Actor</value>
        <value>Attachment</value>
        <value>Properties</value>
        <value>Validator</value>
        <value>Upgrade</value>
        <value>Resource</value>
        <value>Camera</value>
        <value>Texture</value>
        <value>Basic</value>
        <value>Physics</value>
        <value>Dupe</value>
        <value>Placement</value>
        <value>Visual</value>
        <value>Campaign</value>
        <value>Hero</value>
    </category>
    <category name="Race">
        <value>Terran</value>
        <value>Zerg</value>
        <value>Protoss</value>
        <value>Neutral</value>
        <value>Human</value>
        <value>Undead</value>
        <value>Orc</value>
        <value>NightElf</value>
        <value>Naga</value>
        <value>Commoner</value>
        <value>Critter</value>
        <value>Creeps</value>
        <value>Demon</value>
        <value>Other</value>
        <value>InfestedTerran</value>
        <value>PrimalZerg</value>
    </category>
    <category name="UpgradeType">
        <value>AttackBonus</value>
        <value>ArmorBonus</value>
        <value>SpellResearch</value>
        <value>Talents</value>
    </category>
    <category name="TechType">
        <value>Unit</value>
        <value>Ability</value>
        <value>Upgrade</value>
    </category>
    <category name="AbilityorEffectType">
        <value>Units</value>
        <value>Structures</value>
        <value>MorphsandBurrows</value>
    </category>
    <category name="LightGroup">
        <value>Cinematics</value>
        <value>StoryMode</value>
        <value>Portraits</value>
        <value>Tilesets</value>
        <value>CinematicsProtoss</value>
        <value>CinematicsZerg</value>
        <value>CinematicsTerran</value>
        <value>PortraitsUnits</value>
        <value>PortraitsUnitsTerran</value>
        <value>PortraitsUnitsProtoss</value>
        <value>PortraitsUnitsZerg</value>
        <value>PortraitsUnitsVoid</value>
        <value>PortraitsBuildingsProtoss</value>
        <value>PortraitsBuildingsTerran</value>
        <value>PortraitsBuildingsZerg</value>
        <value>UI</value>
        <value>Miscellaneous</value>
        <value>StoryModeSets</value>
        <value>StoryModeCutScenes</value>
        <value>StoryModeSetsTerran</value>
        <value>StoryModeSetsProtoss</value>
        <value>StoryModeSetsZerg</value>
        <value>StoryModeCutScenesProtoss</value>
        <value>StoryModeCutScenesTerran</value>
        <value>StoryModeCutScenesZerg</value>
        <value>PortraitsUnitsXelnaga</value>
        <value>PortraitsBuildingsXelnaga</value>
        <value>PortraitsBuildingsOther</value>
        <value>PortraitsUnitsOther</value>
        <value>PortraitsBuildings</value>
        <value>Effects</value>
        <value>PortraitsUnitsCritter</value>
        <value>C3PortraitsUnitsProtoss</value>
        <value>C3PortraitsUnitsTerran</value>
        <value>C3PortraitsUnitsZerg</value>
        <value>C3UI</value>
        <value>C4PortraitsBuildingsProtoss</value>
        <value>C4PortraitsBuildingsTerran</value>
        <value>C4PortraitsBuildingsZerg</value>
        <value>C4UI</value>
        <value>C5PortraitsUnitsProtoss</value>
        <value>C5PortraitsUnitsTerran</value>
        <value>C5PortraitsUnitsZerg</value>
        <value>C5UI</value>
        <value>C6PortraitsBuildingsProtoss</value>
        <value>C6PortraitsBuildingsTerran</value>
        <value>C6PortraitsBuildingsZerg</value>
    </category>
    <category name="DoodadType">
        <value>Blocker</value>
        <value>CliffRamps</value>
        <value>Debris</value>
        <value>Environment</value>
        <value>NotDoodad</value>
        <value>Props</value>
        <value>Structures</value>
        <value>TerrainObject</value>
        <value>Track</value>
    </category>
    <category name="Climate">
        <value>Jungle</value>
        <value>SpacePlatform</value>
        <value>Volcanic</value>
        <value>Wasteland</value>
        <value>Urban</value>
        <value>Lunar</value>
        <value>Ice</value>
        <value>Desert</value>
        <value>InteriorCave</value>
        <value>InteriorInstallation</value>
        <value>Generic</value>
    </category>
    <category name="FootprintGroup">
        <value>Shapes</value>
        <value>ShapesContours</value>
        <value>ShapesTiles</value>
        <value>Generic</value>
        <value>Specific</value>
        <value>SpecificStructures</value>
        <value>SpecificDoodads</value>
        <value>SpecificOthers</value>
    </category>
    <category name="ConversationType">
        <value group="CutScene">CutScene</value>
        <value group="Mission">Mission</value>
        <value group="Conversation">Conversation</value>
        <value group="Fidget">Fidget</value>
        <value group="UnitVO">UnitVO</value>
        <value group="Generic">Generic</value>
        <value group="Briefing">Briefing</value>
        <value group="Prerendered">Prerendered</value>
        <value group="ScriptedScenes">ScriptedScenes</value>
        <value group="TVReports">TVReports</value>
        <value group="Gossip">Gossip</value>
        <value group="Installer">Installer</value>
        <value group="Installer">Ambient</value>
        <value group="Installer">Pitch</value>
        <value group="Installer">Debrief</value>
    </category>
    <category name="DataGroup">
        <value group="Unit">Unit</value>
        <value group="Item">Item</value>
        <value group="Destructible">Destructible</value>
        <value group="Doodad">Doodad</value>
        <value group="Ability">Ability</value>
        <value group="Research">Research</value>
        <value>Template</value>
        <value group="Arifact">Arifact</value>
        <value group="Buff">Buff</value>
        <value group="Weapon">Weapon</value>
        <value group="Tileset">Tileset</value>
        <value group="LoadOut">LoadOut</value>
    </category>
    <category name="DataFamily">
        <value>Melee</value>
        <value>Campaign</value>
        <value>Coop</value>
    </category>
    <category name="ObjectFamily">
        <value>Melee</value>
        <value>Campaign</value>
        <value>Storymode</value>
        <value>FactionKhalai</value>
        <value>FactionPurifier</value>
        <value>FactionTaldarim</value>
        <value>FactionNerazim</value>
        <value>FactionEvolved</value>
        <value>FactionInfested</value>
        <value>FactionPrimal</value>
        <value>FactionMarauder</value>
        <value>FactionCovertOps</value>
        <value>FactionRaider</value>
        <value>FactionOutlaw</value>
        <value>FactionXelNaga</value>
        <value>FactionMecha</value>
        <value>Coop</value>
    </category>
    <group name="CutScene"/>
    <group name="Conversation"/>
    <group name="Fidget"/>
    <group name="Mission"/>
    <group name="UnitVO"/>
    <group name="Generic"/>
    <group name="Briefing"/>
    <group name="Gossip"/>
    <group name="Prerendered"/>
    <group name="ScriptedScenes"/>
    <group name="TVReports"/>
    <group name="Installer"/>
    <group name="Ability"/>
    <group name="Arifact"/>
    <group name="Buff"/>
    <group name="Destructible"/>
    <group name="Doodad"/>
    <group name="Item"/>
    <group name="Research"/>
    <group name="Unit"/>
    <group name="Weapon"/>
    <group name="LoadOut"/>
    <group name="Tileset"/>
    <objectUsage type="Abil">
        <objects>
            <usage source="External">Race</usage>
            <usage source="EntryType"></usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Actor">
        <objects>
            <usage source="EntryType"></usage>
            <usage source="External">DoodadType</usage>
            <usage source="Parent"></usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Alert">
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="AttachMethod">
        <objects>
            <usage source="EntryType"></usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="BankCondition">
        <objects>
            <usage source="EntryType"></usage>
        </objects>
    </objectUsage>
    <objectUsage type="Beam">
        <objects>
            <usage source="EntryType"></usage>
        </objects>
    </objectUsage>
    <objectUsage type="Behavior">
        <objects>
            <usage source="External">Race</usage>
            <usage source="EntryType"></usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Button">
        <objects>
            <usage source="External">Race</usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Camera">
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Conversation">
        <objects>
            <usage source="External">ConversationType</usage>
            <usage source="Field">CConversation_ProductionLevel</usage>
        </objects>
    </objectUsage>
    <objectUsage type="DSP">
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Effect">
        <objects>
            <usage source="External">Race</usage>
            <usage source="EntryType"></usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Footprint">
        <objects>
            <usage source="External">FootprintGroup</usage>
        </objects>
    </objectUsage>
    <objectUsage type="Game">
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="GameUI">
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Hero">
        <objects>
            <usage source="Field">CHero_AttributeId</usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Item">
        <objects>
            <usage source="EntryType"></usage>
            <usage source="Field">CItem_Class</usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Light">
        <objects>
            <usage source="External">LightGroup</usage>
        </objects>
    </objectUsage>
    <objectUsage type="Loot">
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Model">
        <objects>
            <usage source="External">Race</usage>
            <usage source="Parent"></usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Mount">
        <objects>
            <usage source="Field">CMount_AttributeId</usage>
        </objects>
    </objectUsage>
    <objectUsage type="Mover">
        <objects>
            <usage source="EntryType"></usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Preload">
        <objects>
            <usage source="EntryType"></usage>
        </objects>
    </objectUsage>
    <objectUsage type="Requirement">
        <objects>
            <usage source="External">Race</usage>
            <usage source="External">TechType</usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="RequirementNode">
        <objects>
            <usage source="EntryType"></usage>
        </objects>
    </objectUsage>
    <objectUsage type="Reward">
        <objects>
            <usage source="EntryType"></usage>
        </objects>
    </objectUsage>
    <objectUsage type="Skin">
        <objects>
            <usage source="Field">CSkin_AttributeId</usage>
        </objects>
    </objectUsage>
    <objectUsage type="Sound">
        <objects>
            <usage source="External">Race</usage>
            <usage source="Parent"></usage>
            <usage source="Field">CSound_Mute</usage>
            <usage source="Field">CSound_Solo</usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="SoundExclusivity">
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="SoundMixSnapshot">
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Tactical">
        <objects>
            <usage source="EntryType"></usage>
        </objects>
    </objectUsage>
    <objectUsage type="Talent">
        <objects>
            <usage source="EntryType"></usage>
        </objects>
    </objectUsage>
    <objectUsage type="TargetFind">
        <objects>
            <usage source="EntryType"></usage>
        </objects>
    </objectUsage>
    <objectUsage type="TargetSort">
        <objects>
            <usage source="EntryType"></usage>
        </objects>
    </objectUsage>
    <objectUsage type="Terrain">
        <objects>
            <usage source="External">Climate</usage>
        </objects>
    </objectUsage>
    <objectUsage type="Turret">
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Unit">
        <objects>
            <usage source="External">ObjectFamily</usage>
            <usage source="Field">CUnit_Race</usage>
            <usage source="External">ObjectType</usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Upgrade">
        <objects>
            <usage source="External">Race</usage>
            <usage source="External">UpgradeType</usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Validator">
        <objects>
            <usage source="EntryType"></usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Water">
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Weapon">
        <objects>
            <usage source="External">Race</usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="Accumulator">
        <objects>
            <usage source="EntryType"></usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <objectUsage type="DataCollection">
        <objects>
            <usage source="External">DataGroup</usage>
            <usage source="External">DataFamily</usage>
            <usage source="External">Race</usage>
            <usage source="External">ObjectType</usage>
        </objects>
        <fields>
            <usage source="External">FieldType</usage>
        </fields>
    </objectUsage>
    <fieldVal path="CAbil_AbilSetId" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbil_Alignment" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbil_CmdButtonArray_DefaultButtonFace" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbil_CmdButtonArray_Flags" advanced="1">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbil_CmdButtonArray_Requirements" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbil_DebugTrace">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbil_EditorCategories" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAbil_EditorComment" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAbil_EditorDescription" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAbil_EditorPrefix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAbil_EditorSuffix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAbil_InfoTooltipPriority" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbil_Name">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbil_OrderArray" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbil_OrderArray_Color" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbil_OrderArray_FlagArray" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbil_OrderArray_LineTexture" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbil_OrderArray_Model" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbil_OrderArray_Scale" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbil_Race" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbil_SharedFlags" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbil_TargetMessage">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbil_TechAliasArray" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbil_TechPlayer" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_Alert" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_AmmoCapacity" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_CalldownEffect" advanced="1" explorefwd="1" explorerecurse="1" exploreback="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_CmdButtonArray_DefaultButtonFace" explorefwd="1" exploreback="1"/>
    <fieldVal path="CAbilArmMagazine_CmdButtonArray_Requirements" explorefwd="1" exploreback="1"/>
    <fieldVal path="CAbilArmMagazine_EffectArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_ExternalAngle" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Alert" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Button" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Button_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Button_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Button_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Button_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Button_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Category" advanced="1"/>
    <fieldVal path="CAbilArmMagazine_InfoArray_Charge" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Charge_CountMax" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Charge_CountStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Charge_CountUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Charge_Flags">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Charge_HideCount" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Charge_Link" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Charge_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Charge_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Charge_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Cooldown" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Cooldown_Link" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Cooldown_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Cooldown_Operation">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Cooldown_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Cooldown_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Count" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_CountStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Display" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Distance" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Manage" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Resource" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Time" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Unit" sort="1" explorepastroot="1" explorefwd="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_Vital" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_InfoArray_VitalFraction" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_Launch" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_Leash">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_MaxCount">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilArmMagazine_ReturnLifeFraction" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAttack_AcquireFilters">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAttack_AcquirePathLimit" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAttack_AcquirePriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAttack_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAttack_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAttack_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAttack_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAttack_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAttack_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAttack_Flags">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAttack_MaxAttackSpeedMultiplier" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAttack_MinAttackSpeedMultiplier" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAttack_SmartFilters">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAttack_SmartPriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAttack_SupportedFilters">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_AbilCmd" explorefwd="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_AutoCastFilters" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_AutoCastValidatorArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Charge">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Charge_CountMax">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Charge_CountStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Charge_CountUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Charge_Flags">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Charge_HideCount">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Charge_Link">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Charge_Location">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Charge_TimeStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Charge_TimeUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Cooldown">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Cooldown_Link">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Cooldown_Location">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Cooldown_Operation">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Cooldown_TimeStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Cooldown_TimeUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Display">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Resource">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_Vital">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Cost_VitalFraction">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Effect" explorefwd="1" exploreback="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_SmartPriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_SmartValidatorArray">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilAugment_TargetType">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBattery_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBattery_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBattery_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBattery_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBattery_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBattery_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBattery_Effect">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilBattery_EnumFilters">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBattery_EnumRange">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilBattery_Range">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilBattery_SmartPriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBattery_TargetFilters">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBattery_ValidatorArray" explorefwd="1" exploreback="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilBeacon_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBeacon_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBeacon_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBeacon_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBeacon_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBeacon_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBeacon_SmartPriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_AutoCastValidatorArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_BehaviorArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Charge">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Charge_CountMax">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Charge_CountStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Charge_CountUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Charge_Flags">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Charge_HideCount">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Charge_Link">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Charge_Location">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Charge_Time">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Charge_TimeStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Charge_TimeUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Charge_Type" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Cooldown">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Cooldown_Link">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Cooldown_Location">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Cooldown_Operation">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Cooldown_Time">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Cooldown_TimeStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Cooldown_TimeUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Cooldown_Type" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Display">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Gas" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Life" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Minerals" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Resource">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Scrap" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Shields" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_Vital">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Cost_VitalFraction">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_CycleMode">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_LearnButtonImage">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_LearnButtonName">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_LearnButtonTooltip">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_LearnButtonTooltipImage">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_LevelButtonOffImage" advanced="1">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_LevelButtonOffName" advanced="1">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_LevelButtonOffTooltip" advanced="1">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_LevelButtonOffTooltipImage">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_LevelButtonOnImage" advanced="1">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_LevelButtonOnName" advanced="1">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_LevelButtonOnTooltip" advanced="1">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_LevelButtonOnTooltipImage">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Charge">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Charge_CountMax">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Charge_CountStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Charge_CountUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Charge_Flags">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Charge_HideCount">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Charge_Link">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Charge_Location">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Charge_TimeStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Charge_TimeUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Cooldown">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Cooldown_Link">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Cooldown_Location">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Cooldown_Operation">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Cooldown_TimeStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Cooldown_TimeUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Display">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Resource">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_Vital">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_OffCost_VitalFraction">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBehavior_ValidatorArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_Alert" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_BuildMorphAbil" advanced="1" explorefwd="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_CmdButtonArray_DefaultButtonFace" explorefwd="1" exploreback="1"/>
    <fieldVal path="CAbilBuild_CmdButtonArray_Requirements" explorefwd="1" exploreback="1"/>
    <fieldVal path="CAbilBuild_ConstructionMover" advanced="1" explorefwd="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_EffectArray">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_ErrorAlert" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_FidgetDelayMax" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_FidgetDelayMin" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_FlagArray" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_HaltCmdButton">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_HaltCmdButton_DefaultButtonFace" explorefwd="1" exploreback="1">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_HaltCmdButton_Flags">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_HaltCmdButton_PreemptLevel">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_HaltCmdButton_Requirements">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_HaltCmdButton_State">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_AddOnParentCmdPriority" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Alert" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Button" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Button_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Button_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Button_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Button_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Button_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Category" advanced="1"/>
    <fieldVal path="CAbilBuild_InfoArray_Charge" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Charge_CountMax" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Charge_CountStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Charge_CountUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Charge_Flags">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Charge_HideCount" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Charge_Link" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Charge_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Charge_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Charge_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Cooldown" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Cooldown_Link" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Cooldown_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Cooldown_Operation">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Cooldown_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Cooldown_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Delay" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Display" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Resource" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Time" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Unit" sort="1" explorepastroot="1" explorefwd="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_ValidatorArray" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_Vital" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_InfoArray_VitalFraction" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_PlaceSound" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_Range">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_RefundFraction" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_RefundFraction_Charge" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_RefundFraction_Cooldown" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_RefundFraction_Resource" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_RefundFraction_Vital" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_RefundFraction_VitalFraction" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_SmartPriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_Type" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_UnlinkMorphAbil" advanced="1" explorefwd="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuild_WorkAnimProps" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CAbilBuildable_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuildable_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuildable_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuildable_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuildable_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuildable_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilBuildable_MaxBuilders">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilBuildable_PowerBuildBonusRate" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilBuildable_PowerBuildCostFactor" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Alert" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_AnimBlend" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_AnimProps" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Calldown" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Charge_CountMax" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Charge_CountStart" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Charge_CountUse" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Charge_Link" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Charge_Location" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Charge_Time" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Charge_Type" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Cooldown_Link" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Cooldown_Location" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Cooldown_Time" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Cooldown_Type" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Gas" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Life" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Minerals" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Scrap" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Shields" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilCalldown_Cost_Vital" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_AcquirePriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Activity" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_AINotifyEffect" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_AlertArray" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_AnimArray_Blend" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_AnimArray_Props" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_AnimArray_Scale" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Arc">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_ArcSlop" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_AutoCastAcquireLevel" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_AutoCastFilters" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_AutoCastRange" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_AutoCastValidatorArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CalldownEffect" advanced="1" explorefwd="1" explorerecurse="1" exploreback="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelableArray" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Charge">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Charge_CountMax">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Charge_CountStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Charge_CountUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Charge_Flags">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Charge_HideCount">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Charge_Link">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Charge_Location">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Charge_TimeStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Charge_TimeUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Cooldown">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Cooldown_Link">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Cooldown_Location">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Cooldown_Operation">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Cooldown_TimeStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Cooldown_TimeUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Display">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Resource">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_Vital">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CancelCost_VitalFraction">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CastIntroTime">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CastOutroTime">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CastOutroTimeEffect">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Charge">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Charge_CountMax">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Charge_CountStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Charge_CountUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Charge_Flags">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Charge_HideCount">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Charge_Link">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Charge_Location">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Charge_Time">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Charge_TimeStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Charge_TimeUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Charge_Type" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Cooldown">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Cooldown_Link">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Cooldown_Location">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Cooldown_Operation">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Cooldown_Time">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Cooldown_TimeStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Cooldown_TimeUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Cooldown_Type" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Display">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Gas" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Life" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Minerals" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Resource">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Scrap" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Shields" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_Vital">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Cost_VitalFraction">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CursorEffect" explorefwd="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_CursorRangeMode">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_DefaultError" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Effect" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_EffectRange">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_ErrorAlert" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_FinishTime">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_FireAtMaxRange">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_IgnoreFilters">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_InheritAttackPriorityArray" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_LearnButtonImage">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_LearnButtonName">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_LearnButtonTooltip">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_LearnButtonTooltipImage">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_LevelButtonImage">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_LevelButtonName">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_LevelButtonTooltip">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_LevelButtonTooltipImage">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Marker" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Marker_Count" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Marker_Link" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Marker_MatchFlags" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Marker_MismatchFlags" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_PauseableArray">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Placeholder">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Precast">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_PreemptableArray">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_PrepEffect" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_PrepTime">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_ProducedUnitArray" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_ProgressButtonArray" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_Range">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_RangeSlop" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_RefundArray">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_RefundFraction" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_RefundFraction_Charge" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_RefundFraction_Cooldown" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_RefundFraction_Resource" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_RefundFraction_Vital" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_RefundFraction_VitalFraction" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_SetLastTarget">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_ShowProgressArray">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_ShowProgressEffect">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_SmartPriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_SmartValidatorArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_TargetFilters">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_TargetSorts" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_TargetSorts_RequestCount" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_TargetSorts_RequestPercentage" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_TargetSorts_SortArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_TrackingArc">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_UninterruptibleArray">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_UseMarkerArray" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilEffect_ValidatedArray" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffectInstant_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffectInstant_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffectInstant_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffectInstant_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffectInstant_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffectInstant_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffectTarget_AcquireAttackers" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffectTarget_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffectTarget_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffectTarget_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffectTarget_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffectTarget_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffectTarget_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffectTarget_FinishCommand">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilEffectTarget_FollowRange" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilEffectTarget_PlaceUnit" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_AcquireRadius" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_CancelableArray" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_FlagArray" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_MiningAnimProps" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_Range">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_ReservedMarker" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_ReservedMarker_Count" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_ReservedMarker_Link" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_ReservedMarker_MatchFlags" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_ReservedMarker_MismatchFlags" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_ResourceAcquire">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_ResourceAllowed">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_ResourceAmountBonus" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_ResourceAmountMultiplier" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_ResourceAmountRequest">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_ResourceDestroy" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_ResourceTimeBonus" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_ResourceTimeMultiplier" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_SmartPriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilHarvest_UninterruptibleArray">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilHeal_AcquireAttackers">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CAbilHeal_ValidatorArray" explorefwd="1" exploreback="1"/>
    <fieldVal path="CAbilInteract_AutoCastFilters" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInteract_AutoCastRange" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInteract_AutoCastValidatorArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInteract_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInteract_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInteract_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInteract_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInteract_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInteract_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInteract_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilInteract_Range">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilInteract_SmartPriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInteract_SmartValidatorArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInteract_TargetFilters">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInteract_ValidatorArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_Capacity">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_InfoArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_InfoArray_Alignment" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_InfoArray_Classes" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_InfoArray_Container" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_InfoArray_EmptyFace" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_InfoArray_Item" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_InfoArray_Requirements" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_MaxDropRange">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_Range">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_SmartPriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_TargetFilters">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilInventory_ValidatorArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Abil" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Alert" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Button" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Button_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Button_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Button_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Button_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Button_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Charge" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Charge_CountMax" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Charge_CountStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Charge_CountUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Charge_Flags">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Charge_HideCount" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Charge_Link" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Charge_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Charge_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Charge_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Cooldown" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Cooldown_Link" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Cooldown_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Cooldown_Operation">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Cooldown_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Cooldown_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Display" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Resource" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Time" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_VeterancyLevelMin">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_VeterancyLevelSkip">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_Vital" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_InfoArray_VitalFraction" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_Points">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_PointsPerLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilLearn_VeterancyBehavior">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Alert" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Cost_Cooldown_Link" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Cost_Cooldown_Time" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Cost_Gas" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Cost_Life" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Cost_Minerals" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Cost_Scrap" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Cost_Shields" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Effect" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Category" advanced="1"/>
    <fieldVal path="CAbilMerge_Info_Charge" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Charge_CountMax" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Charge_CountStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Charge_CountUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Charge_Flags">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Charge_HideCount" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Charge_Link" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Charge_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Charge_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Charge_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Cooldown" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Cooldown_Link" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Cooldown_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Cooldown_Operation">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Cooldown_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Cooldown_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Display" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Resource" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Time" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Unit" sort="1" explorepastroot="1" explorefwd="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_Vital" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Info_VitalFraction" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMerge_Range">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilMergeable_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMergeable_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMergeable_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMergeable_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMergeable_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMergeable_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_AbilClassDisableArray" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_AbilClassEnableArray" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_AbilLinkDisableArray">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_AbilLinkEnableArray">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_AcquirePriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Activity" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_ActorKey" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Alert" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_AutoCastAcquireLevel" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_AutoCastCountMax" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_AutoCastCountMin" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_AutoCastFilters" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_AutoCastRange" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_AutoCastValidatorArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_CancelUnit" advanced="1" explorefwd="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Charge">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Charge_CountMax">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Charge_CountStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Charge_CountUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Charge_Flags">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Charge_HideCount">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Charge_Link">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Charge_Location">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Charge_Time">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Charge_TimeStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Charge_TimeUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Charge_Type" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Cooldown">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Cooldown_Link">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Cooldown_Location">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Cooldown_Operation">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Cooldown_Time">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Cooldown_TimeStart">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Cooldown_TimeUse">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Cooldown_Type" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Display">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Gas" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Life" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Minerals" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Resource">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Scrap" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Shields" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_Vital">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Cost_VitalFraction">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_ErrorAlert" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_FinishGlobalAlert" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_InfoArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_InfoArray_CollideRange" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_InfoArray_RallyResetPhase">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_InfoArray_RallyResetSection">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_InfoArray_RandomDelayMax" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_InfoArray_RandomDelayMin" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_InfoArray_Score" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_InfoArray_SectionArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_InfoArray_SectionArray_DurationArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_InfoArray_SectionArray_EffectArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_InfoArray_Unit" sort="1" explorepastroot="1" explorefwd="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_ProgressButton">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_RefundFraction" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_RefundFraction_Charge" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_RefundFraction_Cooldown" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_RefundFraction_Resource" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_RefundFraction_Vital" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_RefundFraction_VitalFraction" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_StartGlobalAlert" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilMorph_ValidatorArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMove_BoardBunkerSmartPriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMove_BoardTransportSmartPriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMove_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMove_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMove_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMove_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMove_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMove_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMove_Flags">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMove_FleeRange">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilMove_FleeTime">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilMove_FollowAcquireRange" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilMove_FollowFilters">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMove_FollowRangeSlop" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilMove_MinPatrolDistance" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilMove_MoveFilters">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMove_MoveSmartPriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMove_PowerupSmartPriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilMove_RechargeSmartPriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilOverload_Cost_Cooldown_Link" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilOverload_Cost_Cooldown_Time" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilOverload_Cost_Gas" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilOverload_Cost_Life" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilOverload_Cost_Minerals" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilOverload_Cost_Scrap" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilOverload_Cost_Shields" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Button" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Button_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Button_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Button_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Button_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Button_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Charge" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Charge_CountMax" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Charge_CountStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Charge_CountUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Charge_Flags">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Charge_HideCount" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Charge_Link" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Charge_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Charge_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Charge_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_ClassesExcluded">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_ClassRequired">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Cooldown" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Cooldown_Link" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Cooldown_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Cooldown_Operation">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Cooldown_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Cooldown_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Display" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_RefundFraction" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Resource" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_TargetFilters" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_ValidatorArray" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_Vital" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_InfoArray_VitalFraction" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilPawn_Range">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilProgress_Activity" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilProgress_Cancelable" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilProgress_VitalStartFactor" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilQueue_AbilClassDisableArray" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilQueue_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilQueue_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilQueue_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilQueue_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilQueue_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilQueue_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilQueue_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilQueue_QueueCount">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilQueue_QueueSize">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilQueue_WorkAnimProps" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CAbilQueueable_Activity" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilQueueable_ErrorAlert" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilQueueable_RefundFraction" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilQueueable_RefundFraction_Charge" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilQueueable_RefundFraction_Cooldown" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilQueueable_RefundFraction_Resource" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilQueueable_RefundFraction_Vital" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilQueueable_RefundFraction_VitalFraction" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilRally_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRally_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRally_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRally_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRally_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRally_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRally_Flags">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilRally_InfoArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRally_InfoArray_SetFilters" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRally_InfoArray_SetOnGround" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRally_InfoArray_SetValidators" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRally_InfoArray_UseFilters" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRally_InfoArray_UseValidators" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRally_SmartPriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRedirect_Abil" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRedirect_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilRedirect_Index" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRedirectInstant_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRedirectInstant_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRedirectInstant_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRedirectInstant_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRedirectInstant_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRedirectInstant_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRedirectTarget_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRedirectTarget_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRedirectTarget_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRedirectTarget_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRedirectTarget_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRedirectTarget_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_CmdButtonArray_DefaultButtonFace" explorefwd="1" exploreback="1"/>
    <fieldVal path="CAbilResearch_CmdButtonArray_Requirements" explorefwd="1" exploreback="1"/>
    <fieldVal path="CAbilResearch_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Alert" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Button" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Button_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Button_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Button_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Button_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Button_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Category" advanced="1"/>
    <fieldVal path="CAbilResearch_InfoArray_Charge" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Charge_CountMax" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Charge_CountStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Charge_CountUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Charge_Flags">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Charge_HideCount" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Charge_Link" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Charge_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Charge_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Charge_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Cooldown" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Cooldown_Link" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Cooldown_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Cooldown_Operation">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Cooldown_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Cooldown_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Display" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Resource" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Time" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Upgrade" sort="1" explorepastroot="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_Vital" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilResearch_InfoArray_VitalFraction" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_ActorKey" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_Alert" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Alert" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Charge" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Charge_CountMax" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Charge_CountStart" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Charge_CountUse" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Charge_Flags">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Charge_HideCount" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Charge_Link" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Charge_Location" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Charge_TimeStart" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Charge_TimeUse" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Cooldown" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Cooldown_Link" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Cooldown_Location" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Cooldown_Operation">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Cooldown_TimeStart" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Cooldown_TimeUse" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Display" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Resource" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Time" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_Vital" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseInfo_VitalFraction" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseUnitCostFactor" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseUnitCostFactor_Charge" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseUnitCostFactor_Cooldown" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseUnitCostFactor_Resource" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseUnitCostFactor_Vital" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_BaseUnitCostFactor_VitalFraction" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_CmdButtonArray_ReviverIndex">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_CmdButtonArray_ValidatorArray">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_Effect">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Alert" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Charge" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Charge_CountMax" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Charge_CountStart" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Charge_CountUse" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Charge_Flags">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Charge_HideCount" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Charge_Link" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Charge_Location" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Charge_TimeStart" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Charge_TimeUse" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Cooldown" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Cooldown_Link" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Cooldown_Location" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Cooldown_Operation" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Cooldown_TimeStart" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Cooldown_TimeUse" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Display" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Resource" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Time" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_Vital" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelInfo_VitalFraction" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelUnitCostFactor" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelUnitCostFactor_Charge" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelUnitCostFactor_Cooldown" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelUnitCostFactor_Resource" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelUnitCostFactor_Vital" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_LevelUnitCostFactor_VitalFraction" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_NameOverride" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_Offset">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_Range">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_ReplaceDeathType">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_ReplaceFilters">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_SelfReviveCmd">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_TargetType">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_ValidatorArray" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_VeterancyBehavior">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilRevive_VitalArray">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_Alert" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_CmdButtonArray_DefaultButtonFace" explorefwd="1" exploreback="1"/>
    <fieldVal path="CAbilSpecialize_CmdButtonArray_Requirements" explorefwd="1" exploreback="1"/>
    <fieldVal path="CAbilSpecialize_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Alert" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Behavior" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1"/>
    <fieldVal path="CAbilSpecialize_InfoArray_Button" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Button_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Button_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Button_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Button_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Category" advanced="1"/>
    <fieldVal path="CAbilSpecialize_InfoArray_Charge" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Charge_CountStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Charge_CountUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Charge_Flags">
        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Charge_Link" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Charge_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Charge_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Charge_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Cooldown_Link" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Cooldown_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Cooldown_Operation">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Cooldown_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Cooldown_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_Time" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilSpecialize_InfoArray_VitalFraction" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilStop_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilSummon_Cost_Charge_CountMax" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilSummon_Cost_Charge_CountStart" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
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        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilSummon_Cost_Charge_Link" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilSummon_Cost_Charge_Location" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilSummon_Cost_Charge_Time" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilSummon_Cost_Charge_Type" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilSummon_Cost_Cooldown_Link" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilSummon_Cost_Cooldown_Location" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilSummon_Cost_Cooldown_Time" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilSummon_Cost_Cooldown_Type" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilSummon_Cost_Gas" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilSummon_Cost_Minerals" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilSummon_Cost_Vital" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilSummon_SummonedUnit" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_ActorKey" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_Alert" advanced="1">
        <value category="FieldType">UI</value>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Stats</value>
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    <fieldVal path="CAbilTrain_InfoArray" sort="1">
        <value category="FieldType">Ability</value>
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    <fieldVal path="CAbilTrain_InfoArray_Alert" sort="1">
        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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    <fieldVal path="CAbilTrain_InfoArray_Button_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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    <fieldVal path="CAbilTrain_InfoArray_Cooldown_Link" sort="1">
        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
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    <fieldVal path="CAbilTrain_InfoArray_Cooldown_Operation">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_InfoArray_Cooldown_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_InfoArray_Cooldown_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_InfoArray_Display" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_InfoArray_Effect" sort="1" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_InfoArray_Flags">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_InfoArray_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_InfoArray_Resource" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_InfoArray_Rotation" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_InfoArray_Time" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_InfoArray_Unit" sort="1" explorepastroot="1" explorefwd="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_InfoArray_Vital" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_InfoArray_VitalFraction" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_MorphUnit" explorepastroot="1" explorefwd="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_Offset" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_ProxyOffset">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_ProxyUnit">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTrain_Range">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_Calldown" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_CalldownEffect" advanced="1" explorefwd="1" explorerecurse="1" exploreback="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_DeathUnloadEffect" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_ErrorAlert" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_InitialLoadDelay" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_InitialUnloadDelay" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_LoadCargoBehavior" advanced="1" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_LoadCargoEffect">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_LoadPeriod" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_LoadSmartPriority">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_LoadTransportBehavior" advanced="1" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_LoadTransportEffect">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_LoadValidatorArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_MaxCargoCount">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_MaxCargoSize">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_MaxUnloadRange">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_Range">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_SearchRadius">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_TargetFilters">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_TargetSorts" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_TargetSorts_RequestCount" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_TargetSorts_RequestPercentage" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_TargetSorts_SortArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_TotalCargoSpace">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_UnloadCargoBehavior" advanced="1" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_UnloadCargoEffect">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_UnloadPeriod">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_UnloadTransportBehavior" advanced="1" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_UnloadTransportEffect">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilTransport_UnloadValidatorArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpable_CmdButtonArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpable_CmdButtonArray_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpable_CmdButtonArray_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpable_CmdButtonArray_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpable_CmdButtonArray_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpable_CmdButtonArray_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpable_PowerUserBehavior" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_Alert" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_CmdButtonArray_DefaultButtonFace" explorefwd="1" exploreback="1"/>
    <fieldVal path="CAbilWarpTrain_CmdButtonArray_Requirements" explorefwd="1" exploreback="1"/>
    <fieldVal path="CAbilWarpTrain_Flags" sort="2">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Alert" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Button" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Button_DefaultButtonFace" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Button_Flags" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Button_PreemptLevel">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Button_Requirements" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Button_State" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Category" advanced="1"/>
    <fieldVal path="CAbilWarpTrain_InfoArray_Charge" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Charge_CountMax" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Charge_CountStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Charge_CountUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Charge_Flags">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Charge_HideCount" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Charge_Link" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Charge_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Charge_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Charge_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Cooldown" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Cooldown_Link" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Cooldown_Location" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Cooldown_Operation">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Cooldown_TimeStart" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Cooldown_TimeUse" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Display" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Resource" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Time" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Unit" sort="1" explorepastroot="1" explorefwd="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_Vital" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_InfoArray_VitalFraction" sort="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_RefundFraction" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_RefundFraction_Charge" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_RefundFraction_Cooldown" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_RefundFraction_Resource" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_RefundFraction_Vital" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTrain_RefundFraction_VitalFraction" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTransport_ManaCost" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAbilWarpTransport_ScrapCost" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CAccumulator_EditorComment" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAccumulator_EditorDescription" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAccumulator_EditorPrefix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAccumulator_EditorSuffix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAccumulator_Name" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAccumulatorVitals" advanced="1">
        <value category="FieldType">Accumulator</value>
    </fieldVal>
    <fieldVal path="CActor_AcceptedHostedPropTransfers" advanced="1">
        <value category="FieldType">Properties</value>
    </fieldVal>
    <fieldVal path="CActor_AcceptedTransfers" advanced="1">
        <value category="FieldType">Properties</value>
    </fieldVal>
    <fieldVal path="CActor_Aliases" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActor_CopySource" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActor_EditorCategories" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CActor_EditorComment" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CActor_EditorDescription" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CActor_EditorPrefix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CActor_EditorSuffix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CActor_Filter" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActor_FilterPlayers" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActor_Flags" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActor_FogVisibility" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActor_Inherits" advanced="1">
        <value category="FieldType">Properties</value>
    </fieldVal>
    <fieldVal path="CActor_InheritType" advanced="1">
        <value category="FieldType">Properties</value>
    </fieldVal>
    <fieldVal path="CActor_Macros" advanced="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActor_Name" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CActor_Sharing" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActor_Supporter" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActor_Supporter_Actor" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActor_Supporter_Effect" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActor_Supporter_FailOnNoHost" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActor_Supporter_ReachAcrossEffectTrees" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActor_Supporter_Scope" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActor_Supporter_Subject" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActor_Terms" advanced="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorAction_AccuracyHalfArc" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorAction_AcquisitionPitchHalfArc" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorAction_AcquisitionYawHalfArc" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorAction_ActionFlags" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorAction_AttackAnimName">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_AttackAnimSource">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_Beam" advanced="1" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorAction_BeamScope" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorAction_CombatRevealDurationType">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerAssets" advanced="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerAssets_AnimProps" advanced="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerAssets_Model" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerAssets_Scale" advanced="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerAssets_Sound" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerAttachQuery" advanced="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerAttachQuery_Fallback" advanced="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerAttachQuery_Methods" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerModel" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerSite" advanced="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerSiteOps" advanced="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerSiteOps_HoldPosition" advanced="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerSiteOps_HoldRotation" advanced="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerSiteOps_Ops" advanced="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerSound" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerTerrainSquibMap">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerTerrainSquibMap_AnimProps">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerTerrainSquibMap_DistanceMaxFromTerrainToCreate">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerTerrainSquibMap_Model">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerTerrainSquibMap_Scale">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerTerrainSquibMap_Sound">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerTerrainSquibMap_TerrainPhysicsMaterial">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerTerrainSquibModel">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ContainerTerrainSquibSound">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageAttachQuery" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageAttachQuery_Fallback" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageAttachQuery_Methods" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageDeathForces">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageDeathForces_AttackAnimProps">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageDeathForces_Flags">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageDeathForces_Force">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageDeathForces_MatchKeys">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageDeathForces_Name">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageMap" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageMap_AnimProps" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageMap_AnimPropsReaction" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageMap_Model" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageMap_ModelReaction" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageMap_Scale" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageMap_ScaleReaction" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageMap_Sound" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageModel" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageModelReaction" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamagePhysics">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamagePhysics_AttackAnimProps">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamagePhysics_AttackModelVariation">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamagePhysics_MatchKeys">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamagePhysics_Name">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamagePhysics_Physics">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageReattachQuery" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageReattachQuery_Fallback" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageReattachQuery_Methods" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageSite" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageSiteOps" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageSiteOps_HoldPosition" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageSiteOps_HoldRotation" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageSiteOps_Ops" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageSiteOpsReaction" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageSiteOpsReaction_HoldPosition" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageSiteOpsReaction_HoldRotation" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageSiteOpsReaction_Ops" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageSound" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageTerrainSquibMap">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageTerrainSquibMap_AnimProps">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageTerrainSquibMap_DistanceMaxFromTerrainToCreate">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageTerrainSquibMap_Model">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageTerrainSquibMap_Scale">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageTerrainSquibMap_Sound">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageTerrainSquibMap_TerrainPhysicsMaterial">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageTerrainSquibModel">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_DamageTerrainSquibSound">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ForceCommencementFrom">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorAction_HostImpactSource" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_HostImpactSource_Actor" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_HostImpactSource_Effect" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_HostImpactSource_FailOnNoHost" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_HostImpactSource_ReachAcrossEffectTrees" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_HostImpactSource_Scope" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_HostImpactSource_Subject" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactAttachQuery" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactAttachQuery_Fallback" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactAttachQuery_Methods" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactDeathForces">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactDeathForces_AttackAnimProps">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactDeathForces_Flags">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactDeathForces_Force">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactDeathForces_MatchKeys">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactDeathForces_Name">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactGuideAlias" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactMap" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactMap_AnimProps" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactMap_AnimPropsReaction" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactMap_Model" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactMap_ModelReaction" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactMap_Scale" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactMap_ScaleReaction" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactMap_Sound" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactModel" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactModelReaction" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactPhysics">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactPhysics_AttackAnimProps">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactPhysics_AttackModelVariation">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactPhysics_MatchKeys">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactPhysics_Name">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactPhysics_Physics">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactPointSite" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactPointSiteOps" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactPointSiteOps_HoldPosition" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactPointSiteOps_HoldRotation" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactPointSiteOps_Ops" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactReattachQuery" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactReattachQuery_Fallback" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactReattachQuery_Methods" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactSite" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactSiteFallback" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactSiteOps" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactSiteOps_HoldPosition" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactSiteOps_HoldRotation" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactSiteOps_Ops" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactSiteOpsReaction" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactSiteOpsReaction_HoldPosition" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactSiteOpsReaction_HoldRotation" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactSiteOpsReaction_Ops" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactSound" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactTerrainSquibMap">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactTerrainSquibMap_AnimProps">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactTerrainSquibMap_DistanceMaxFromTerrainToCreate">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactTerrainSquibMap_Model">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactTerrainSquibMap_Scale">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactTerrainSquibMap_Sound">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactTerrainSquibMap_TerrainPhysicsMaterial">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactTerrainSquibModel">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_ImpactTerrainSquibSound">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchAssets" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchAssets_AnimProps" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchAssets_Model" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchAssets_Scale" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchAssets_Sound" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchAttachQuery" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchAttachQuery_Fallback" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchAttachQuery_Methods" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchGuideAlias" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchModel" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchRequest" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchRequest_Actor" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchRequest_Effect" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchRequest_FailOnNoHost" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchRequest_ReachAcrossEffectTrees" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchRequest_Scope" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchRequest_Subject" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchSite" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchSiteFallback" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchSiteOps" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchSiteOps_HoldPosition" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchSiteOps_HoldRotation" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchSiteOps_Ops" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchSound" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchTerrainSquibMap">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchTerrainSquibMap_AnimProps">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchTerrainSquibMap_DistanceMaxFromTerrainToCreate">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchTerrainSquibMap_Model">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchTerrainSquibMap_Scale">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchTerrainSquibMap_Sound">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchTerrainSquibMap_TerrainPhysicsMaterial">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchTerrainSquibModel">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_LaunchTerrainSquibSound">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorAction_Lifetime" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorAction_Missile" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorAction_ShieldFlashType" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorAction_ShieldRippleScaleFactor" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorAction_WeaponFireTrackingTimeWindow" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorArc_Angle">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorArc_AngleAnimProps">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorArc_Radius">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorBase_On" sort="1" explorefwd="1" exploreback="1" explorereverse="1" explorebackpastroot="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorBase_On_Send" sort="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorBase_On_Target" sort="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorBase_On_Terms" sort="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorBase_Remove" advanced="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorBase_Remove_Send" advanced="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorBase_Remove_Target" advanced="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorBase_Remove_Terms" advanced="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorBatch_Count_AccumulatorArray" explorefwd="1">
        <value category="FieldType">Accumulator</value>
    </fieldVal>
    <fieldVal path="CActorBatch_HarnessActor" explorefwd="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorBeam_Beam" explorefwd="1"/>
    <fieldVal path="CActorBeam_HostImpact" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostImpact_Actor" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostImpact_Effect" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostImpact_FailOnNoHost" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostImpact_ReachAcrossEffectTrees" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostImpact_Scope" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostImpact_Subject" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostImpactSiteOps" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostImpactSiteOps_HoldPosition" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostImpactSiteOps_HoldRotation" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostImpactSiteOps_Ops" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostLaunch" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostLaunch_Actor" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostLaunch_Effect" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostLaunch_FailOnNoHost" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostLaunch_ReachAcrossEffectTrees" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostLaunch_Scope" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostLaunch_Subject" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostLaunchSiteOps" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostLaunchSiteOps_HoldPosition" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostLaunchSiteOps_HoldRotation" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeam_HostLaunchSiteOps_Ops" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBeamStandard_Beam">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorBearings_AddToProximitySystem" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorBearings_Host" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorBearings_Host_Actor" advanced="1">
        <value category="FieldType">Hosting</value>
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        <value category="FieldType">Hosting</value>
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        <value category="FieldType">Hosting</value>
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        <value category="FieldType">Hosting</value>
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        <value category="FieldType">Hosting</value>
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        <value category="FieldType">Hosting</value>
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        <value category="FieldType">Hosting</value>
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        <value category="FieldType">Editor</value>
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        <value category="FieldType">Editor</value>
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    </fieldVal>
    <fieldVal path="CActorGlobalConfig_DeathCustoms_InheritsFrom">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorGlobalConfig_DeathCustoms_IsAbstract">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorGlobalConfig_DeathCustoms_ModelLink">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorGlobalConfig_DeathCustoms_Name">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorGlobalConfig_DeathCustoms_PhysicsMatchKeysOrdered">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorGlobalConfig_DeathCustoms_SoundLink">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorGlobalConfig_DeathCustoms_VoiceLink">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorGlobalConfig_MainActor" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorGlobalConfig_MaxSpeedForSound" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorGlobalConfig_MinimapRenderPriorityList" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorGlobalConfig_MissileActor" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorGlobalConfig_MissileBoundsOptSpeedThreshold" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorGlobalConfig_PopulationLimitModel" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorGlobalConfig_RagdollTimeoutDefault">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorGlobalConfig_RevealTint" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorGlobalConfig_SceneActor">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulse_Magnitude">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulse_Receiver">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulse_Receiver_Actor">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulse_Receiver_Effect">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulse_Receiver_FailOnNoHost">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulse_Receiver_Scope">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulse_Receiver_Subject">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulseCapsule_Radius">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulseConeRoundedEnd_Radius">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulseLineSegment_HostEnd">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulseLineSegment_HostEnd_Actor">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulseLineSegment_HostEnd_Effect">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulseLineSegment_HostEnd_FailOnNoHost">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulseLineSegment_HostEnd_Scope">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulseLineSegment_HostEnd_Subject">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulseLineSegment_HostEndSiteOps">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulseLineSegment_HostEndSiteOps_HoldPosition">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulseLineSegment_HostEndSiteOps_HoldRotation">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulseLineSegment_HostEndSiteOps_Ops">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulseShockwave_Height">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorImpulseShockwave_Radius">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulseSphere_Pattern">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorImpulseSphere_Radius">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorLightModel_Light">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorList_IsAutoDestroy" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorMissile_HostReturn" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorMissile_HostReturn_Actor" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorMissile_HostReturn_Effect" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorMissile_HostReturn_FailOnNoHost" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorMissile_HostReturn_ReachAcrossEffectTrees" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorMissile_HostReturn_Scope" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorMissile_HostReturn_Subject" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorMissile_HostReturnSiteOps" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorMissile_HostReturnSiteOps_HoldPosition" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorMissile_HostReturnSiteOps_HoldRotation" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorMissile_HostReturnSiteOps_Ops" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorMissile_IsTentacle" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorMissile_PreHost" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_AnimBlendTime" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorModel_AutoScaleFactor" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorModel_AutoScaleFromSelectionFactor" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorModel_CreepHeightClass">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorModel_CreepRateGrow">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorModel_CreepRateShrink">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorModel_EventDataFootprint" advanced="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorModel_EventDataFootprint_Actor" advanced="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorModel_EventDataFootprint_Model" advanced="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorModel_EventDataFootprint_Name" advanced="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorModel_EventDataFootprintActor">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorModel_EventDataSound" advanced="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorModel_EventDataSound_Actor" advanced="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorModel_EventDataSound_Name" advanced="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorModel_EventDataSound_Sound" advanced="1">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorModel_EventDataSoundActor">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorModel_HostedAttaches" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_HostedAttaches_AttachQuery" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_HostedAttaches_AttachQuery_Fallback" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_HostedAttaches_AttachQuery_Methods" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_HostedAttaches_Host" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_HostedAttaches_Host_Actor" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_HostedAttaches_Host_Effect" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_HostedAttaches_Host_FailOnNoHost" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_HostedAttaches_Host_ReachAcrossEffectTrees" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_HostedAttaches_Host_Scope" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_HostedAttaches_Host_Subject" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_HostedAttaches_HostSiteOps" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_HostedAttaches_HostSiteOps_HoldPosition" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_HostedAttaches_HostSiteOps_HoldRotation" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_HostedAttaches_HostSiteOps_Ops" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_HostedAttaches_Name" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorModel_LocalOffsetFor2ndVisibilityTest" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorModel_Model" sort="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorModel_ModelFlags" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault_ActorModel">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault_ActorSound">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault_AutoVolumeRange">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault_AutoVolumeRangeMax">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault_AutoVolumeRangeMin">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault_Group">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault_ModelLink">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault_Name">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault_OccuranceThrottlingDistance">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault_OccuranceThrottlingDistanceTimeout">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault_OccuranceThrottlingPeriod">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault_SiteOps">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault_SiteOps_HoldPosition">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault_SiteOps_HoldRotation">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault_SiteOps_Ops">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpactDefault_SoundLink">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts_ActorModel">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts_ActorSound">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts_AutoVolumeRange">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts_AutoVolumeRangeMax">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts_AutoVolumeRangeMin">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts_Group">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts_ModelLink">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts_Name">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts_OccuranceThrottlingDistance">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts_OccuranceThrottlingDistanceTimeout">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts_OccuranceThrottlingPeriod">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts_SiteOps">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts_SiteOps_HoldPosition">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts_SiteOps_HoldRotation">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts_SiteOps_Ops">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_PhysicsImpacts_SoundLink">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorModel_ProximityPosition">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorModel_Scale" sort="2">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorModel_SelectionFlags" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorPhysics_Driver" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorPhysics_DurationBirth" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorPhysics_DurationDeath" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorPhysics_DurationStand" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorPhysics_Harness" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorPhysics_Magnitude" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorPhysics_Scale" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorPortrait_AnimTargets">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorPortrait_FaceFXTarget">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorPower_PowerSource" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorPower_VisualArray">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorProgress_StageArray">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorProgress_StageArray_AnimProps">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorProgress_StageArray_BlendTime">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorProgress_StageArray_Sound">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQuad_CenterActor">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQuad_CenterHeight">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQuad_Decoration">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQuad_Decoration_Actor">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQuad_Decoration_SpawnInterval">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQuad_Decoration_TravelFunction">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQuad_Decoration_TravelFunctionParam">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQuad_Decoration_TravelSpeed">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQuad_Height">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQuad_ImpactActor">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQuad_ImpactHeight">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQuad_LaunchActor">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQuad_LaunchHeight">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQuad_Quad">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQuad_QuadFlags">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQuad_Width">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorQueryResponse_OnResponse">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorQueryResponse_OnResponse_Scope">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorQueryResponse_OnResponse_Send">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorQueryResponse_OnResponse_Target">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorQueryResponse_Subject">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorQueryResponse_Subject_Filters">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorQueryResponse_Subject_Terms">
        <value category="FieldType">Event</value>
    </fieldVal>
    <fieldVal path="CActorRange_Abil">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRange_Abil_Index">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRange_Abil_Link">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRange_Arc">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRange_Behavior">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRange_CliffLevelFlags">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRange_Icon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorRange_IconArcLength" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorRange_IconScale">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorRange_IconTint">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorRange_Range">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRange_RangeFlags" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRange_Sight">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRange_Weapon">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRegion_NotifyArcKey">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRegion_NotifyClosestScaleKey">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRegion_NotifyRadiusKey">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRegion_QueryAbilCmd">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRegion_QueryEffect">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRegion_QueryFilters">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRegion_QueryRange">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRegion_RegionFlags">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRegionArc_Angle">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRegionArc_Radius">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRegionCircle_Radius">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRegionCombine_ChildArray" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRegionPolygon_PointArray" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRegionQuad_Height">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRegionQuad_Quad" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorRegionQuad_Width">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSelection_Alpha" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorSelection_Attenuation" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorSelection_FallOff" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
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        <value category="FieldType">Art</value>
    </fieldVal>
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        <value category="FieldType">Hosting</value>
    </fieldVal>
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        <value category="FieldType">Art</value>
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        <value category="FieldType">Art</value>
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        <value category="FieldType">Art</value>
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        <value category="FieldType">Art</value>
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        <value category="FieldType">Art</value>
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        <value category="FieldType">Art</value>
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        <value category="FieldType">Art</value>
    </fieldVal>
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        <value category="FieldType">Art</value>
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        <value category="FieldType">Attachment</value>
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        <value category="FieldType">Attachment</value>
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        <value category="FieldType">Hosting</value>
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        <value category="FieldType">Hosting</value>
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        <value category="FieldType">Hosting</value>
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        <value category="FieldType">Hosting</value>
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        <value category="FieldType">Art</value>
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        <value category="FieldType">Hosting</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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    <fieldVal path="CActorShieldImpact_VisualDirectionalHeader">
        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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    <fieldVal path="CActorSiteBillboard_TowardsCameraDistance">
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        <value category="FieldType">Actor</value>
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    <fieldVal path="CActorSiteMover_Deceleration">
        <value category="FieldType">Movement</value>
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    <fieldVal path="CActorSiteMover_Speed">
        <value category="FieldType">Movement</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Attachment</value>
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        <value category="FieldType">Attachment</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Hosting</value>
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        <value category="FieldType">Hosting</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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        <value category="FieldType">Actor</value>
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    <fieldVal path="CActorSiteOpRandomPointInSphere_Distribution">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRandomPointInSphere_Mean">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRandomPointInSphere_Radius">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRandomPointInSphere_RestrictToSurface">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRandomPointInSphere_Variance">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotationExplicit_AboutAttachQuery" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotationExplicit_AboutAttachQuery_Fallback" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotationExplicit_AboutAttachQuery_Methods" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotationExplicit_Forward" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotationExplicit_IsLocal" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotationExplicit_Up" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotationRandom_PitchHalfAngle">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotationRandom_YawHalfAngle">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotationSmooth_Acceleration" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotationSmooth_Deceleration" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotationSmooth_MaxSpeed" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotationVariancer_ForwardAngle" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotationVariancer_IsUpDominantWhenOrthogonalized">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotationVariancer_UpAngle" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotator_InitialAngle">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotator_LocalAxis">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotator_Rate">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpRotator_Type">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Aggregate">
        <value category="FieldType">Actor</value>
    </fieldVal>
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        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Aggregate_Flags">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Aggregate_SegmentRotationRate">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Aggregate_SwimmingUndulationAmplitudePerUnit">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Aggregate_SwimmingUndulationElementLength">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Aggregate_SwimmingUndulationIdlePhaseVelocity">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Aggregate_SwimmingUndulationStartOffset">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Aggregate_SwimmingUndulationWavelength">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Aggregate_TurnSmoothingActivationAngleMax">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Aggregate_TurnSmoothingActivationAngleMin">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Aggregate_TurnSmoothingRadiusMax">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Aggregate_Type">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Aggregate_UncoilingWhileIdleRotationRateMax">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Aggregate_UncoilingWhileIdleRotationRateMin">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Aggregate_UncoilingWhileIdleStrength">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Segment">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead2_Segment_Radius">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_BaseElementLengthMax">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_Damping">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_Flags">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_SegmentRotationRate">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_SimIterations">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_StiffnessBending">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_StiffnessDistance">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_SwimmingUndulationAmplitudePerUnit">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_SwimmingUndulationElementLength">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_SwimmingUndulationIdlePhaseVelocity">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_SwimmingUndulationStartOffset">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_SwimmingUndulationWavelength">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_TurnSmoothingActivationAngleMax">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_TurnSmoothingActivationAngleMin">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_TurnSmoothingRadiusMax">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_Type">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_UncoilingWhileIdleRotationRateMax">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_UncoilingWhileIdleRotationRateMin">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_UndulationAmplitude">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_UndulationAmplitudeChangeRate">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Aggregate_UndulationFrequency">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Segment">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Segment_Damping">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Segment_Mass">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentHead_Segment_Radius">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentSegment2_Head">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentSegment2_Segment">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentSegment2_Segment_Radius">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentSegment_Head">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentSegment_Segment">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentSegment_Segment_Damping">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentSegment_Segment_Mass">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpSerpentSegment_Segment_Radius">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpShadow_CliffTests" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpShadow_HeightOffset" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpShadow_HeightOffsetOnCliff" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpShadow_HeightSourceType" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
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        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpShadow_HeightTestType" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpTipability_TipabilityFlags">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpUp_HostUp" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpUp_HostUp_Actor" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpUp_HostUp_Effect" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpUp_HostUp_FailOnNoHost" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpUp_HostUp_ReachAcrossEffectTrees" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpUp_HostUp_Scope" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpUp_HostUp_Subject" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpUp_HostUpSiteOps" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpUp_HostUpSiteOps_HoldPosition" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpUp_HostUpSiteOps_HoldRotation" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpUp_HostUpSiteOps_Ops" advanced="1">
        <value category="FieldType">Hosting</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpUp_Invert" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpUp_Up" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpZ_HostZ">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpZ_HostZ_Actor">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpZ_HostZ_Effect">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpZ_HostZ_FailOnNoHost">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpZ_HostZ_ReachAcrossEffectTrees">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpZ_HostZ_Scope">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteOpZ_HostZ_Subject">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteRocker_Elevation">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteRocker_ElevationPeriod">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteRocker_Pitch">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteRocker_PitchPeriod">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteRocker_Roll">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSiteRocker_RollPeriod">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSound_Layers" sort="3">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorSound_Layers_Chance" sort="15">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorSound_Layers_Pitch" sort="11">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorSound_Layers_PitchSource" sort="12">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorSound_Layers_PlayDelay" sort="13">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorSound_Layers_PlayDelaySource" sort="14">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorSound_Layers_Sound" sort="10">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorSound_Layers_Volume" sort="16">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorSound_Layers_VolumeSource" sort="17">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorSound_LoopCount">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorSound_PlayMode">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorSound_Sound" sort="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorSound_SoundFlags" sort="2">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorSplat_AutoScaleFactor" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorSplat_AutoScaleFromSelectionFactor" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorSplat_Color" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorSplat_FadeIn" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorSplat_FadeOut" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorSplat_Height" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSplat_HoldTime" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorSplat_Layer" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorSplat_Model" sort="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorSplat_Scale" sort="2" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorSquib_HarnessModel">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSquib_HarnessSound">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSquib_Map">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorSquib_Map_AnimProps">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorSquib_Map_Model" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorSquib_Map_Scale">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorSquib_Map_Sound" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorStateMonitor_StateArray">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorStateMonitor_StateArray_Name">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorStateMonitor_StateArray_Terms">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorStateMonitor_StateThinkInterval">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault_ActorModel">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault_ActorSound">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault_AutoVolumeRange">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault_AutoVolumeRangeMax">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault_AutoVolumeRangeMin">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault_Group">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault_ModelLink">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault_Name">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault_OccuranceThrottlingDistance">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault_OccuranceThrottlingDistanceTimeout">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault_OccuranceThrottlingPeriod">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault_SiteOps">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault_SiteOps_HoldPosition">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault_SiteOps_HoldRotation">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault_SiteOps_Ops">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpactDefault_SoundLink">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts_ActorModel">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts_ActorSound">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts_AutoVolumeRange">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts_AutoVolumeRangeMax">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts_AutoVolumeRangeMin">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts_Group">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts_ModelLink">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts_Name">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts_OccuranceThrottlingDistance">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts_OccuranceThrottlingDistanceTimeout">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts_OccuranceThrottlingPeriod">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts_SiteOps">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts_SiteOps_HoldPosition">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts_SiteOps_HoldRotation">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts_SiteOps_Ops">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrain_PhysicsImpacts_SoundLink">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorTerrainDeformer_BlendTime">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorTerrainDeformer_FoliageFXDeathSpawnTarget" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorTerrainDeformer_Footprint" explorefwd="1" exploreback="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorTerrainDeformer_HeightDelta">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorTerrainDeformer_InfluenceRange">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorTerrainDeformer_TerrainDeformerFlags">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorText_AlignH" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorText_AlignV" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorText_Color" sort="2">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorText_FixedSize" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorText_HeightOffset" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorText_MaxSize" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorText_Options" sort="3" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorText_Text" sort="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorText_TextScale">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorTurret_PitchQuery" advanced="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorTurret_PitchQuery_Fallback" advanced="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorTurret_PitchQuery_Methods" advanced="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorTurret_TurretBody">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorTurret_TurretBody_Actor">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorTurret_TurretBody_Effect">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorTurret_TurretBody_FailOnNoHost">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorTurret_TurretBody_ReachAcrossEffectTrees">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorTurret_TurretBody_Scope">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorTurret_TurretBody_Subject">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorTurret_YawQuery" advanced="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorTurret_YawQuery_Fallback" advanced="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorTurret_YawQuery_Methods" advanced="1">
        <value category="FieldType">Attachment</value>
    </fieldVal>
    <fieldVal path="CActorUnit_AbilSoundArray" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorUnit_AbilSoundArray_AbilCmd" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorUnit_AbilSoundArray_GroupSound" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorUnit_AbilSoundArray_Sound" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorUnit_AddonIndicator" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_BarDistance" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_BarHeight" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_BarOffset" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_BarWidth" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_Baselines" advanced="1">
        <value category="FieldType">Animation</value>
    </fieldVal>
    <fieldVal path="CActorUnit_Baselines_AnimProps" advanced="1">
        <value category="FieldType">Animation</value>
    </fieldVal>
    <fieldVal path="CActorUnit_Baselines_BlendIn" advanced="1">
        <value category="FieldType">Animation</value>
    </fieldVal>
    <fieldVal path="CActorUnit_Baselines_BlendOut" advanced="1">
        <value category="FieldType">Animation</value>
    </fieldVal>
    <fieldVal path="CActorUnit_BuildModel" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorUnit_CantSelectUncontrollableTooltip">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_CooldownDisplay" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_CustomUnitStatusFrame">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathActorModel" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathActorModelLow" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathActorSound" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathActorVoice" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_ActorModel" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_ActorModelLow" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_AnimProps" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_Actor" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_ActorModel" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_ActorSound" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_AttachQuery" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_AttachQuery_Fallback" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_AttachQuery_Methods" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_Model" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_ModelAttachQuery" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_ModelAttachQuery_Fallback" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_ModelAttachQuery_Methods" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_ModelSiteOps" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_ModelSiteOps_HoldPosition" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_ModelSiteOps_HoldRotation" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_ModelSiteOps_Ops" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_Name" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_SiteOps" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_SiteOps_HoldPosition" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_SiteOps_HoldRotation" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_SiteOps_Ops" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_Sound" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_SoundAttachQuery" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_SoundAttachQuery_Fallback" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_SoundAttachQuery_Methods" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_SoundSiteOps" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_SoundSiteOps_HoldPosition" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_SoundSiteOps_HoldRotation" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_BodySquibs_SoundSiteOps_Ops" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_ModelLink" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_PhysicsDelay">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_SlaveVoiceLink">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_SoundLink" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathArray_VoiceLink" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustomData" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustomData_Members" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustomData_Name" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustomData_Supersedes" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustomData_SyncPassChance" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_ActorModel" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_ActorModelLow" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_AnimProps" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_Actor" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_ActorModel" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_ActorSound" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_AttachQuery" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_AttachQuery_Fallback" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_AttachQuery_Methods" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_Model" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_ModelAttachQuery" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_ModelAttachQuery_Fallback" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_ModelAttachQuery_Methods" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_ModelSiteOps" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_ModelSiteOps_HoldPosition" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_ModelSiteOps_HoldRotation" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_ModelSiteOps_Ops" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_Name" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_SiteOps" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_SiteOps_HoldPosition" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_SiteOps_HoldRotation" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_SiteOps_Ops" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_Sound" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_SoundAttachQuery" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_SoundAttachQuery_Fallback" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_SoundAttachQuery_Methods" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_SoundSiteOps" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_SoundSiteOps_HoldPosition" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_SoundSiteOps_HoldRotation" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_BodySquibs_SoundSiteOps_Ops" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_ClarityTestMaxNearbyUnitCount" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_ClarityTestRadius" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_Flags" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_ForceMatchKeysOrdered">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_InheritFrom">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_InheritsFrom" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_IsAbstract" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_ModelLink" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_Name" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_PhysicsDelay" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_PhysicsMatchKeysOrdered" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_SlaveVoiceLink">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_DeathCustoms_SoundLink" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_EditorAnim" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CActorUnit_EditorModel" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorUnit_ErrorArray" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_ErrorArray_Error" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_ErrorArray_GroupSound" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_ErrorArray_Sound" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_ErrorArray_Text" advanced="1">
        <value category="FieldType">UI</value>
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    <fieldVal path="CActorUnit_ErrorSoundArray_GroupSound" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1"/>
    <fieldVal path="CActorUnit_ErrorSoundArray_Sound" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1"/>
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        <value category="FieldType">Animation</value>
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    <fieldVal path="CActorUnit_GroupIcon" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_GroupIcon_Image" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_GroupIconVariations" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_GroupIconVariations_Image" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_GroupIconVariations_Number" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_GroupSoundArray" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorUnit_GroupSoundThreshold" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorUnit_HeroIcon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_HeroIconVariations" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_HeroIconVariations_Image" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_HeroIconVariations_Number" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_HighlightSubTooltip" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_HighlightTooltip">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_InfoText">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_LifeArmorIcon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_MinimapFlashWhenAttacked" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_MinimapIcon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_MinimapIconBackground">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorUnit_MinimapIconBackgroundIsTeamColored">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorUnit_MinimapIconBackgroundScale">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorUnit_MinimapIconIsTeamColored">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorUnit_MinimapIconScale">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorUnit_MinimapRenderPriority" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_MinimapTooltip">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorUnit_MinimapUseSelectionColor" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_MinimapUseSelfColor" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_MovementHerdNode" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_NameOffset" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_OverkillByDamageOverInterval" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_OverkillByDamageOverInterval_Interval" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_OverkillByDamageOverInterval_TestType">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_OverkillByDamageOverInterval_Value" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_OverkillByDamagePastRemainingHealth" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CActorUnit_OverkillByDamagePastRemainingHealth_TestType">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_OverkillByDamagePastRemainingHealth_Value">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_PhysicsMatchKeysOrdered">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_PlaceholderActorModel" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorUnit_PlacementActorModel">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorUnit_PlacementModel" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorUnit_PlacementSound" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorUnit_PortraitActor" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorUnit_PortraitCamera" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorUnit_PortraitModel" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorUnit_RandomScaleRange" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CActorUnit_SelectAbilCmd" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_ShieldArmorIcon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_SlaveSoundArray" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorUnit_SnapshotActor" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorUnit_SoundArray" explorepastroot="1" explorefwd="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StandAnimTurnTime" advanced="1">
        <value category="FieldType">Animation</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StandAnimTurnTimeScaleMin" advanced="1">
        <value category="FieldType">Animation</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusBarFlags" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusBarGroups" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusBarOn">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusChargeData">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusChargeData_AbilCmd">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusChargeData_Text">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusColors" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusColors_BackgroundColor" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusColors_ColorArray" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusColors_EmptyColor" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusHarvesterData" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusHarvesterData_SearchFilters" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusHarvesterData_SearchRadius" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusHarvesterData_Text" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusTextInfo">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusTextInfo_Attachment">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusTextInfo_BackgroundColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusTextInfo_BackgroundImage">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusTextInfo_BackgroundImageTiled">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusTextInfo_EdgeColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusTextInfo_FontSize">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusTextInfo_Offset">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusTextInfo_Text">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusTextInfo_TextColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_StatusTextInfo_TextShadow">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs" advanced="1">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs_AttachQuery" advanced="1">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs_AttachQuery_Fallback" advanced="1">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs_AttachQuery_Methods" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs_GroupName" advanced="1">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs_IdlePeriod" advanced="1">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs_MovementDistance" advanced="1">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs_RangeDown" advanced="1">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs_RangeDownFade" advanced="1">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs_RangeUp" advanced="1">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs_RangeUpFade" advanced="1">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs_Visuals" advanced="1">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs_Visuals_ActorModel" advanced="1">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs_Visuals_ActorModelLow" advanced="1">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs_Visuals_Flags" advanced="1">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs_Visuals_ModelLink" advanced="1">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_TerrainSquibs_Visuals_TerrainPhysicsMaterial">
        <value category="FieldType">Physics</value>
    </fieldVal>
    <fieldVal path="CActorUnit_UnitBorderNormalColor" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_UnitBorderSubgroupColor" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_UnitFlags" advanced="1">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorUnit_UnitIcon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_UnitIconVariations" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_UnitIconVariations_Image" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_UnitIconVariations_Number" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_UnitKillRank" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_UnitKillRank_MinKills" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_UnitKillRank_Text" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_UnitModelFrameActor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_VarianceWindowStand" advanced="1">
        <value category="FieldType">Animation</value>
    </fieldVal>
    <fieldVal path="CActorUnit_VarianceWindowStandIntro" advanced="1">
        <value category="FieldType">Animation</value>
    </fieldVal>
    <fieldVal path="CActorUnit_VarianceWindowWalk" advanced="1">
        <value category="FieldType">Animation</value>
    </fieldVal>
    <fieldVal path="CActorUnit_VarianceWindowWalkIntro" advanced="1">
        <value category="FieldType">Animation</value>
    </fieldVal>
    <fieldVal path="CActorUnit_VarianceWindowWalkOutro" advanced="1">
        <value category="FieldType">Animation</value>
    </fieldVal>
    <fieldVal path="CActorUnit_VisibleOpacity">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorUnit_VisibleOpacityBlendDuration">
        <value category="FieldType">Actor</value>
    </fieldVal>
    <fieldVal path="CActorUnit_VitalColors" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_VitalColors_ColorArray" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_VitalNames" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_WalkAnimMoveSpeed" advanced="1">
        <value category="FieldType">Animation</value>
    </fieldVal>
    <fieldVal path="CActorUnit_WalkAnimTimeScalingAsFlyer" advanced="1">
        <value category="FieldType">Animation</value>
    </fieldVal>
    <fieldVal path="CActorUnit_Wireframe">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_Wireframe_Image">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_WireframeShield" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_WireframeShield_Image" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_WireframeShieldColor" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_WireframeShieldVariations" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_WireframeShieldVariations_Image" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_WireframeShieldVariations_Number" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_WireframeVariations" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_WireframeVariations_Image" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CActorUnit_WireframeVariations_Number" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_Display">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_EditorComment">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAlert_EditorDescription">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAlert_EditorPrefix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAlert_EditorSuffix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAlert_Fade">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_Flags">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_Icon" sort="3">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_Life">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_Name">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAlert_OverlapDuration">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_OverlapGlobalCount">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_OverlapLocalCount">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_OverlapLocalRadius">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_Peripheral">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_PingColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_PingModel" sort="5">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_PingTime" sort="6">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_PrimaryActions">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_QueueTime">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_SecondaryActions">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_Sound" sort="4">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_SupersededVolume">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_Text" sort="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_Tooltip" sort="2">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAlert_Voice">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CAttachMethod_EditorComment">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAttachMethod_EditorDescription">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAttachMethod_EditorPrefix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAttachMethod_EditorSuffix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAttachMethod_Name">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CAttachMethodArcTest_Tests">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodArcTest_Type">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodAttachType_AttachType">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodFilter_AttachType">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodFilter_FilterType">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodFilter_Keys">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodFilter_Keys_Index">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodFilter_Keys_Keyword">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodFilter_Logic">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodNodeOccupancy2_Logic">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodNodeOccupancy2_Targets">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodNodeOccupancy_Logic">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodNodeOccupancy_Targets">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodNumericField_Field">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodNumericField_Operator">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodNumericField_Value">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodPattern_Base">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodPattern_Driver">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodPattern_Keyword">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodPattern_Multiplier">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodPattern_Offset">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodPattern_Type">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodPortAllocator_PortLimit">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodProximity_DistanceMax">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodProximity_Location">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodProximity_Location_Effect">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodProximity_Location_Value">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodProximity_RequestCount">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodProximity_SortResults">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodRandom_Distribution">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodRandom_ExponentialMean">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodRandom_RequestCount">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodReduction_PassChanceEach">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodReduction_PassChanceFull">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodReduction_ReductionType">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodReduction_RequestCount">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodReduction_RequestCountRange">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodReduction_RequestPercentage">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodVolumesWeightedPick_ProximityFactorFar">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodVolumesWeightedPick_ProximityFactorNear">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CAttachMethodVolumesWeightedPick_VolumeFactor">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CBehavior_Alignment">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehavior_BehaviorCategories">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehavior_BehaviorFlags">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Charge" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Charge_CountMax" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Charge_CountStart" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Charge_CountUse" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Charge_Flags" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Charge_HideCount" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Charge_Link" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Charge_Location" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Charge_TimeStart" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Charge_TimeUse" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Cooldown" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Cooldown_Link" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Cooldown_Location" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Cooldown_Operation" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Cooldown_TimeStart" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Cooldown_TimeUse" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Display" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Resource" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_Vital" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_Cost_VitalFraction" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CBehavior_DebugTrace" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CBehavior_EditorCategories" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CBehavior_EditorComment" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CBehavior_EditorDescription" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CBehavior_EditorPrefix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CBehavior_EditorSuffix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CBehavior_InfoFlags">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehavior_InfoIcon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CBehavior_InfoTooltipPriority">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CBehavior_Name">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehavior_Race">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehavior_Requirements" explorefwd="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
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        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehavior_Tooltip">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_MaxPoints">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_MinPoints">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification" sort="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Ability</value>
    </fieldVal>
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        <value category="FieldType">Ability</value>
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        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_AccelerationMultiplier">
        <value category="FieldType">Movement</value>
    </fieldVal>
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        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_AdditiveMoveSpeedFactor">
        <value category="FieldType">Movement</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_AttributeChangeArray">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_AttributeChangeArray_Attribute" explorefwd="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_CriticalAttackChanceScaledBonus">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_CriticalAttackChanceUnscaledBonus">
        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_DamageTotalMultiplier">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_DeathResponse" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_DeathResponse_Chance" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_DeathResponse_Cost_Charge" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Movement</value>
    </fieldVal>
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        <value category="FieldType">Movement</value>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_EnergyArmorBonus">
        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_Food">
        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_HealDealtMultiplier">
        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_HealTakenMultiplier">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_Height">
        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_MeleeWeaponRange">
        <value category="FieldType">Weapon</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
    </fieldVal>
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        <value category="FieldType">Movement</value>
    </fieldVal>
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        <value category="FieldType">Movement</value>
    </fieldVal>
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        <value category="FieldType">Movement</value>
    </fieldVal>
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        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_PlaneDelta">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_QueueCount">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_QueueSize">
        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
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    <fieldVal path="CBehaviorAttribute_Modification_RangedWeaponRange">
        <value category="FieldType">Weapon</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
    </fieldVal>
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        <value category="FieldType">Resource</value>
    </fieldVal>
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        <value category="FieldType">Resource</value>
    </fieldVal>
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        <value category="FieldType">Resource</value>
    </fieldVal>
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        <value category="FieldType">Resource</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_ScoreKillBonus">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_ScoreLostBonus">
        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Movement</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_StateFlags">
        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_TimeScale">
        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Weapon</value>
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        <value category="FieldType">Weapon</value>
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        <value category="FieldType">Movement</value>
    </fieldVal>
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        <value category="FieldType">Movement</value>
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    <fieldVal path="CBehaviorAttribute_Modification_UnitNameOverride">
        <value category="FieldType">Unit</value>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_Modification_WeaponArray">
        <value category="FieldType">Weapon</value>
    </fieldVal>
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        <value category="FieldType">Weapon</value>
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        <value category="FieldType">Weapon</value>
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        <value category="FieldType">Weapon</value>
    </fieldVal>
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        <value category="FieldType">Weapon</value>
    </fieldVal>
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        <value category="FieldType">Weapon</value>
    </fieldVal>
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        <value category="FieldType">Weapon</value>
    </fieldVal>
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        <value category="FieldType">Weapon</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_PointGainEffect">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorAttribute_PointLossEffect">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_AcquirePlayer" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_AcquirePlayer_Effect" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_AINotifyEffect" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_BuffFlags">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DamageResponse" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DamageResponse_Maximum" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DamageResponse_Minimum" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DamageResponse_ModifyAmount" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DamageResponse_ModifyFraction" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DamageResponse_ModifyLimit" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DamageResponse_ModifyMinimumDamage" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DamageResponse_RequireEffectArray" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DamageResponse_RequireEffectInChainArray">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DamageResponse_TargetFilters" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DamageResponse_ValidatorArray">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DisableValidatorArray" explorefwd="1" exploreback="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DisplayDuration" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DisplayShield" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Duration">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DurationBonusMax" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DurationBonusMin" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DurationOverride">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DurationOverride_Duration">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DurationOverride_ValidatorArray">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DurationRandomMax" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DurationRandomMin" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DurationShield" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DurationVitalArray" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_DurationVitalMaxArray" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_ExpireEffect" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_FinalEffect" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_HerdNode" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_InitialEffect" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_KillCredit" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_KillCredit_Effect" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_KillCredit_History">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_KillCredit_Value" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_MaxStackCount">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_MaxStackCountPerCaster">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification" sort="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_AbilClassDisableArray" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_AbilClassEnableArray" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_AbilLinkDisableArray" advanced="1" explorefwd="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_AbilLinkEnableArray" advanced="1" explorefwd="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_AccelerationBonus">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_AccelerationMultiplier">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_AdditiveAttackSpeedFactor">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_AdditiveMoveSpeedFactor">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_AttackSpeedMultiplier">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_AttributeChangeArray">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_AttributeChangeArray_Attribute" explorefwd="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_AttributeChangeArray_Points">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_BehaviorCategoriesDisable" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_BehaviorCategoriesEnable" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_BehaviorClassDisableArray" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_BehaviorClassEnableArray" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_BehaviorLinkDisableArray" advanced="1" explorefwd="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_BehaviorLinkEnableArray" advanced="1" explorefwd="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_CriticalAttackChanceMultiplier">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_CriticalAttackChanceScaledBonus">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_CriticalAttackChanceUnscaledBonus">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DamageDealtAttributeMultiplier" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DamageDealtAttributeScaled" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DamageDealtAttributeUnscaled" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DamageDealtFraction">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DamageDealtMaximum">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DamageDealtMinimum">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DamageDealtScaled">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DamageDealtUnscaled">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DamageTotalMultiplier">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Chance" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Charge" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Charge_CountMax" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Charge_CountStart" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Charge_CountUse" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Charge_Flags" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Charge_HideCount" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Charge_Link" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Charge_Location" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Charge_TimeStart" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Charge_TimeUse" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Cooldown" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Cooldown_Link" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Cooldown_Location" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Cooldown_Operation" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Cooldown_TimeStart" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Cooldown_TimeUse" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Display" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Resource" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_Vital" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Cost_VitalFraction" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Effect" advanced="1" explorepastroot="1" explorefwd="1" explorerecurse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Relationship" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DeathResponse_Type" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DecelerationBonus">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DecelerationMultiplier">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_Detect">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DetectArc">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DetectBonus">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_DetectFilters">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_EnergyArmorBonus">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_EnergyArmorMultiplier">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_EnergyDamageRatioBonus">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_EnergyDamageRatioMultiplier">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_Food">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_HealDealtAdditiveMultiplier">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_HealDealtMultiplier">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_HealTakenAdditiveMultiplier">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_HealTakenMultiplier">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_Height">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_HeightTime">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_LifeArmorBonus">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_LifeArmorMultiplier">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_MeleeWeaponRange">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_ModifyFlags">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_MoveSpeedBonus">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_MoveSpeedMaximum">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_MoveSpeedMinimum">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_MoveSpeedMultiplier">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_PlaneDelta">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_QueueCount">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_QueueSize">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_Radar">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_RadarArc">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_RadarFilters">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_RangedWeaponRange">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_RateMultiplierArray" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_ResourceHarvestAmountBonus">
        <value category="FieldType">Resource</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_ResourceHarvestAmountMultiplier">
        <value category="FieldType">Resource</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_ResourceHarvestTimeBonus">
        <value category="FieldType">Resource</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_ResourceHarvestTimeMultiplier">
        <value category="FieldType">Resource</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_ScoreKillBonus">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_ScoreLostBonus">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_ShieldArmorBonus">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_ShieldArmorMultiplier">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_ShieldDamageRatioBonus">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_ShieldDamageRatioMultiplier">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_SightBonus">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_SightMaximum">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_SightMinimum">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_SnareMultiplier">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_SoundArray" explorefwd="1">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_StateFlags">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_SubgroupPriority">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_TimeScale">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_TurretDisableArray" explorefwd="1">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_TurretEnableArray" explorefwd="1">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_UnifiedAttackSpeedFactor" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_UnifiedMoveSpeedFactor" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_UnitNameOverride">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_VitalDamageGainArray">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_VitalDamageGainArray_KindArray">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_VitalDamageLeechArray">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_VitalDamageLeechArray_KindArray">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_VitalMaxAdditiveMultiplierArray">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_VitalMaxArray">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_VitalMaxFractionArray">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_VitalRegenArray">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_VitalRegenMultiplier">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_WeaponArray">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_WeaponArray_Link">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_WeaponArray_Turret">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_WeaponDisableArray" advanced="1" explorefwd="1">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_WeaponEnableArray" advanced="1" explorefwd="1">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_WeaponMinRange">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_WeaponRange">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_WeaponScanBonus">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_XPMultiplier">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_XPScaledBonus">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Modification_XPUnscaledBonus">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Period">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_PeriodCount">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_PeriodCount_AccumulatorArray" explorefwd="1">
        <value category="FieldType">Accumulator</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_PeriodicEffect" explorepastroot="1" explorefwd="1" explorerecurse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Player" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Player_Effect" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Player_Value" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_RefreshEffect" explorepastroot="1" explorefwd="1" explorerecurse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_RemoveValidatorArray" explorefwd="1" exploreback="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_Replace" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_ReplaceLocation" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_ReplaceLocation_Effect" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_ReplaceLocation_History" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_ReplaceLocation_Value" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_TimeScaleSource" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_TimeScaleSource_Effect" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_TimeScaleSource_Value" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_VitalRegenVitalsRemain">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_VitalRegenVitalsRemain_AmountMissing">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_VitalRegenVitalsRemain_RegenModification">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_VitalRegenVitalsRemainPercent">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_VitalRegenVitalsRemainPercent_AmountMissing">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorBuff_VitalRegenVitalsRemainPercent_RegenModification">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorClickResponse_Chance">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorClickResponse_Count">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorClickResponse_CountDelay">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorClickResponse_CountEffect" explorepastroot="1" explorefwd="1" explorerecurse="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorClickResponse_Relationship">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorClickResponse_ResetDelay">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorClickResponse_ResetEffect" explorepastroot="1" explorefwd="1" explorerecurse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CBehaviorConjoined_ConjoinedFlags">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorConjoined_Radius">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorCreepSource_Birth">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorCreepSource_Build">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorCreepSource_Delay">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorCreepSource_DisableValidatorArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorCreepSource_Grown" explorefwd="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorCreepSource_Initial" explorefwd="1"/>
    <fieldVal path="CBehaviorCreepSource_Period">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorCreepSource_RemoveValidatorArray" explorefwd="1" exploreback="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorCreepSource_Start" explorefwd="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_DurationMoveOut">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_DurationPostLand">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_DurationPreLaunch">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_InitiateRangeDown">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_InitiateRangeUp">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_JumpEffectDown">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_JumpEffectUp">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_JumpRangeMax">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_LandAdjustmentDown" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_LandAdjustmentUp" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_LandArrivalRange" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_LandCheckRadius" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_LandEffectDown">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_LandEffectUp">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_Mover" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_MoverDown" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_MoverUp" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_Placeholder" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_TriggerHeightDeltaMax">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorJump_TriggerHeightDeltaMin">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerSource_CliffLevelFlags">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerSource_PowerLevel">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerSource_PowerLink">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerSource_Radius">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_Flags">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_Modification_MeleeWeaponRange">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_Modification_RangedWeaponRange">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PlacementMinPowerLevel">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PoweredWhileUnderConstruction">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerLink">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray" sort="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_LevelGainEffect">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_LevelLossEffect">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_MaxStackCount">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_MinPowerLevel">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_AbilClassDisableArray">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_AbilClassEnableArray">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_AbilLinkDisableArray" explorefwd="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_AbilLinkEnableArray" explorefwd="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_AccelerationBonus">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_AccelerationMultiplier">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_AdditiveAttackSpeedFactor">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_AdditiveMoveSpeedFactor">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_AttackSpeedMultiplier">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_AttributeChangeArray">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_AttributeChangeArray_Attribute" explorefwd="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_AttributeChangeArray_Points">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_BehaviorCategoriesDisable">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_BehaviorCategoriesEnable">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_BehaviorClassDisableArray">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_BehaviorClassEnableArray">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_BehaviorLinkDisableArray" explorefwd="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_BehaviorLinkEnableArray" explorefwd="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_CriticalAttackChanceMultiplier">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_CriticalAttackChanceScaledBonus">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_CriticalAttackChanceUnscaledBonus">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DamageDealtAttributeMultiplier" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DamageDealtAttributeScaled" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DamageDealtAttributeUnscaled" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DamageDealtFraction">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DamageDealtMaximum">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DamageDealtMinimum">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DamageDealtScaled">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DamageDealtUnscaled">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DamageTotalMultiplier">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Chance">
        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Category" advanced="1"/>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Charge_CountStart">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Charge_CountUse">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Charge_Flags">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Charge_HideCount">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Charge_Link">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Charge_Location">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Charge_TimeStart">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Charge_TimeUse">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Cooldown">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Cooldown_Link">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Cooldown_Location">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Cooldown_Operation">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Cooldown_TimeStart">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Cooldown_TimeUse">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Display">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Resource">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_Vital">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Cost_VitalFraction">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Effect" explorepastroot="1" explorefwd="1" explorerecurse="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Relationship">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DeathResponse_Type">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DecelerationBonus">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DecelerationMultiplier">
        <value category="FieldType">Movement</value>
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    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_Detect">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DetectArc">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DetectBonus">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_DetectFilters">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_EnergyArmorBonus">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_EnergyArmorMultiplier">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_EnergyDamageRatioBonus">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_EnergyDamageRatioMultiplier">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_Food">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_HealDealtAdditiveMultiplier">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_HealDealtMultiplier">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_HealTakenAdditiveMultiplier">
        <value category="FieldType">Combat</value>
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    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_HealTakenMultiplier">
        <value category="FieldType">Combat</value>
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    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_Height">
        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
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        <value category="FieldType">Unit</value>
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        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_ModifyFlags">
        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Movement</value>
    </fieldVal>
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        <value category="FieldType">Movement</value>
    </fieldVal>
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        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_MoveSpeedMultiplier">
        <value category="FieldType">Movement</value>
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    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_PlaneDelta">
        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
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        <value category="FieldType">Unit</value>
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    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_Radar">
        <value category="FieldType">Unit</value>
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    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_RadarArc">
        <value category="FieldType">Unit</value>
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        <value category="FieldType">Unit</value>
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        <value category="FieldType">Behavior</value>
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    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_ResourceHarvestAmountBonus">
        <value category="FieldType">Resource</value>
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        <value category="FieldType">Resource</value>
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    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_ResourceHarvestTimeBonus">
        <value category="FieldType">Resource</value>
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        <value category="FieldType">Resource</value>
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    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_ScoreKillBonus">
        <value category="FieldType">Unit</value>
    </fieldVal>
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        <value category="FieldType">Unit</value>
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        <value category="FieldType">Unit</value>
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        <value category="FieldType">Unit</value>
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        <value category="FieldType">Unit</value>
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        <value category="FieldType">Unit</value>
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        <value category="FieldType">Unit</value>
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        <value category="FieldType">Unit</value>
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        <value category="FieldType">Unit</value>
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        <value category="FieldType">Unit</value>
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        <value category="FieldType">Unit</value>
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    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_VitalMaxAdditiveMultiplierArray">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_VitalMaxArray">
        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Combat</value>
    </fieldVal>
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        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_WeaponArray_Link">
        <value category="FieldType">Weapon</value>
    </fieldVal>
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        <value category="FieldType">Weapon</value>
    </fieldVal>
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        <value category="FieldType">Weapon</value>
    </fieldVal>
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    </fieldVal>
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        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_WeaponRange">
        <value category="FieldType">Weapon</value>
    </fieldVal>
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        <value category="FieldType">Weapon</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_XPScaledBonus">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorPowerUser_PowerStageArray_Modification_XPUnscaledBonus">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorResource_Capacity">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorResource_CarryResourceBehavior" advanced="1" explorepastroot="1" explorefwd="1" explorerecurse="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorResource_Contents">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorResource_DepletionAlert">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CBehaviorResource_DepletionThreshold">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorResource_DepletionVariationCount">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorResource_EmptyDeathType">
        <value category="FieldType">Stats</value>
    </fieldVal>
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        <value category="FieldType">Stats</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorResource_EnabledSearchFilters">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorResource_EnabledSearchRadius">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorResource_ExhaustedAlert">
        <value category="FieldType">UI</value>
    </fieldVal>
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        <value category="FieldType">Stats</value>
    </fieldVal>
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        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorResource_HarvestTime">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorResource_IdealHarvesterCount">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorResource_RequiredAlliance">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorResource_ReturnDelay">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorReveal_Duration">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorReveal_SearchFilters">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorSpawn_Center" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorSpawn_ConjoinedLink" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorSpawn_DisplayDuration" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CBehaviorSpawn_Effect" explorepastroot="1" explorefwd="1" explorerecurse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorSpawn_InfoArray">
        <value category="FieldType">Behavior</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Behavior</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
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    <fieldVal path="CBehaviorSpawn_Limit">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorSpawn_LimitDeath">
        <value category="FieldType">Behavior</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorSpawn_Range">
        <value category="FieldType">Stats</value>
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    <fieldVal path="CBehaviorSpawn_Slop">
        <value category="FieldType">Stats</value>
    </fieldVal>
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        <value category="FieldType">Behavior</value>
    </fieldVal>
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        <value category="FieldType">Weapon</value>
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        <value category="FieldType">Weapon</value>
    </fieldVal>
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        <value category="FieldType">Stats</value>
    </fieldVal>
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        <value category="FieldType">Stats</value>
    </fieldVal>
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        <value category="FieldType">Stats</value>
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        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Behavior</value>
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        <value category="FieldType">Behavior</value>
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    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_SoundArray" explorefwd="1">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_StateFlags">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_SubgroupPriority">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_TimeScale">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_TurretDisableArray" explorefwd="1">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_TurretEnableArray" explorefwd="1">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_UnifiedAttackSpeedFactor" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_UnifiedMoveSpeedFactor" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_UnitNameOverride">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_VitalDamageGainArray">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_VitalDamageGainArray_KindArray">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_VitalDamageLeechArray">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_VitalDamageLeechArray_KindArray">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_VitalMaxAdditiveMultiplierArray">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_VitalMaxArray">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_VitalMaxFractionArray">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_VitalRegenArray">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_VitalRegenMultiplier">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_WeaponArray">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_WeaponArray_Link">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_WeaponArray_Turret">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_WeaponDisableArray" explorefwd="1">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_WeaponEnableArray" explorefwd="1">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_WeaponMinRange">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_WeaponRange">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_WeaponScanBonus">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_XPMultiplier">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_XPScaledBonus">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_VeterancyLevelArray_Modification_XPUnscaledBonus">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorVeterancy_XPFraction">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CBehaviorWander_Delay">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorWander_Leash">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorWander_MinimumRange">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorWander_Override">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorWander_Range">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CBehaviorWander_TimeLimitFactor">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CButton_AlertIcon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CButton_AlertName">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CButton_AlertTooltip">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CButton_DefaultButtonLayout">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CButton_EditorCategories">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CButton_EditorComment">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CButton_EditorDescription">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CButton_EditorPrefix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CButton_EditorSuffix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CButton_HidesForSimpleText">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CButton_Hotkey">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CButton_HotkeyAlias">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CButton_HotkeySet">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CButton_Icon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CButton_Name">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CButton_SimpleDisplayText">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CButton_TintRacially">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CButton_Tooltip">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CButton_TooltipFlags">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CButton_TooltipImage">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CButton_Universal">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_BorderSizeX">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_BorderSizeY">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_DistanceIncrement">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_DistanceMax">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_DistanceMin">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_EditorComment">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CCamera_EditorDescription">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CCamera_EditorPrefix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CCamera_EditorSuffix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CCamera_FieldOfViewIncrement">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_FieldOfViewMax">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_FieldOfViewMin">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_FollowScrollLimit">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_ForwardScale">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_HeightDisplacementFactor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_HeightDisplacementMax">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_HeightDisplacementPitchMax">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_HeightDisplacementPitchMin">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_HeightMap">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_MaxScrollDistance">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CCamera_MaxScrollRate">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CCamera_Name">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CCamera_ParamInitial">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_ParamSmooth">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_ParamSmooth_DisplacementMin">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_ParamSmooth_SmoothTimeMax">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_ParamSmooth_SmoothTimeMin">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_ParamSmooth_VelocityMax">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_PitchIncrement">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_PitchMax">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_PitchMin">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_RotateScale">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_ScrollAccelerationPeriod">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CCamera_ScrollDecelerationPeriod">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CCamera_SmartPanJumpDistance">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CCamera_SmartPanSkipDistance">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CCamera_StrafeScale">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CCamera_TargetSmooth">
        <value category="FieldType">UI</value>
    </fieldVal>
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        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_TargetSmooth_SmoothTimeMax">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_TargetSmooth_SmoothTimeMin">
        <value category="FieldType">UI</value>
    </fieldVal>
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        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_VerticalScrollRateMultiplier">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CCamera_YawIncrement">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_YawLeft">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_YawMax">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_YawMin">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_YawRight">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_ZoomDefault">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_ZoomTable">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_ZoomTable_Param">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_ZoomTable_Param_Modify">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CCamera_ZoomTable_Param_Value">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CConversation_Choices" sort="1"/>
    <fieldVal path="CConversation_Choices_Actions" sort="1"/>
    <fieldVal path="CConversation_Choices_Actions_FixedId" sort="1"/>
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    <fieldVal path="CConversation_Choices_Actions_Value" sort="1"/>
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    <fieldVal path="CConversation_Choices_Id" sort="1"/>
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    <fieldVal path="CConversation_Choices_RequiresPrevious" sort="1"/>
    <fieldVal path="CConversation_Choices_Text" sort="1"/>
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    <fieldVal path="CConversation_Comments_Id" sort="1"/>
    <fieldVal path="CConversation_Comments_Text" sort="1"/>
    <fieldVal path="CConversation_Groups" sort="1"/>
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    <fieldVal path="CConversation_Groups_ChoiceCamera" sort="1"/>
    <fieldVal path="CConversation_Groups_ChoiceSelection" sort="1"/>
    <fieldVal path="CConversation_Groups_Comment" sort="1"/>
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    <fieldVal path="CConversation_Groups_Id" sort="1"/>
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    <fieldVal path="CConversation_Groups_MaxLines" sort="1"/>
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    <fieldVal path="CConversation_Lines_AnimProps" sort="1"/>
    <fieldVal path="CConversation_Lines_Comment" sort="1"/>
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    <fieldVal path="CConversation_Lines_CustomSpeaker" sort="1"/>
    <fieldVal path="CConversation_Lines_FacialAnim" sort="1"/>
    <fieldVal path="CConversation_Lines_FacialAsVoiceDir" sort="1"/>
    <fieldVal path="CConversation_Lines_FacialBlend" sort="1"/>
    <fieldVal path="CConversation_Lines_FixedDuration" sort="1"/>
    <fieldVal path="CConversation_Lines_Id" sort="1"/>
    <fieldVal path="CConversation_Lines_NoWait" sort="1"/>
    <fieldVal path="CConversation_Lines_Objects" sort="1"/>
    <fieldVal path="CConversation_Lines_OverlapPrevious" sort="1"/>
    <fieldVal path="CConversation_Lines_Sound" sort="1" explorefwd="1"/>
    <fieldVal path="CConversation_Lines_SoundIndex" sort="1"/>
    <fieldVal path="CConversation_Lines_Text" sort="1"/>
    <fieldVal path="CConversation_Lines_Variations" sort="1"/>
    <fieldVal path="CConversation_RootItems" sort="1"/>
    <fieldVal path="CConversationState_Indices" sort="1"/>
    <fieldVal path="CConversationState_Indices_Color" sort="1"/>
    <fieldVal path="CConversationState_Indices_EditorPrefix" sort="1"/>
    <fieldVal path="CConversationState_Indices_EditorSuffix" sort="1"/>
    <fieldVal path="CConversationState_Indices_Id" sort="1"/>
    <fieldVal path="CConversationState_Indices_ImageAttach" sort="1"/>
    <fieldVal path="CConversationState_Indices_ImageEdge" sort="1"/>
    <fieldVal path="CConversationState_Indices_ImagePath" sort="1"/>
    <fieldVal path="CConversationState_Indices_InfoAbilCmd" sort="1"/>
    <fieldVal path="CConversationState_Indices_InfoAbilCmd_Abil" sort="1"/>
    <fieldVal path="CConversationState_Indices_InfoAbilCmd_Cmd" sort="1"/>
    <fieldVal path="CConversationState_Indices_InfoAbilCmd_Id" sort="1"/>
    <fieldVal path="CConversationState_Indices_InfoModel" sort="1"/>
    <fieldVal path="CConversationState_Indices_InfoModel_Id" sort="1"/>
    <fieldVal path="CConversationState_Indices_InfoModel_Model" sort="1"/>
    <fieldVal path="CConversationState_Indices_InfoText" sort="1"/>
    <fieldVal path="CConversationState_Indices_InfoText_Id" sort="1"/>
    <fieldVal path="CConversationState_Indices_InfoText_Text" sort="1"/>
    <fieldVal path="CConversationState_Indices_InfoUpgrade" sort="1"/>
    <fieldVal path="CConversationState_Indices_InfoUpgrade_Id" sort="1"/>
    <fieldVal path="CConversationState_Indices_InfoUpgrade_Upgrade" sort="1"/>
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    <fieldVal path="CConversationState_Indices_InfoValue_Id" sort="1"/>
    <fieldVal path="CConversationState_Indices_InfoValue_Value" sort="1"/>
    <fieldVal path="CConversationState_Indices_MoviePath" sort="1"/>
    <fieldVal path="CConversationState_Indices_Name" sort="1"/>
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    <fieldVal path="CConversationState_Indices_Variations_DefaultCategories" sort="1"/>
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    <fieldVal path="CConversationState_InfoIds" sort="2"/>
    <fieldVal path="CConversationState_InfoIds_Id" sort="2"/>
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    </fieldVal>
    <fieldVal path="CDataCollectionUnit_TechInfoUpgradeUsed">
        <value category="FieldType">Upgrade</value>
    </fieldVal>
    <fieldVal path="CDataCollectionUnit_UpgradeInfoUnitLifeArmorPerLevel">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CDataCollectionUnit_UpgradeInfoWeapon_DamagePerDice">
        <value category="FieldType">Combat</value>
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    <fieldVal path="CDSPCustomCompressor_ARCAttackMs" sort="8">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CDSPCustomCompressor_ARCMaxReleaseMs" sort="10">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CDSPCustomCompressor_ARCMinReleaseMs" sort="11">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CDSPCustomCompressor_ARCReleaseMs" sort="9">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CDSPCustomCompressor_ARCReleaseSweepMs" sort="12">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CDSPCustomCompressor_AttackMs" sort="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CDSPCustomCompressor_DelayMs" sort="6">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CDSPCustomCompressor_MakeUpGainDB" sort="5">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CDSPCustomCompressor_Ratio" sort="4">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CDSPCustomCompressor_ReleaseMs" sort="2">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CDSPCustomCompressor_SoftKneeWidthDB" sort="4">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CDSPCustomCompressor_ThresholdDB" sort="3">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CDSPCustomCompressor_UseARC" sort="7">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CEffect_AINotifyFlags" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffect_Alert" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffect_Chance">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffect_DamageModifierSource" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffect_DamageModifierSource_Effect" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffect_DamageModifierSource_Value" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffect_DefaultResult" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CEffect_EditorCategories" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CEffect_EditorComment" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CEffect_EditorDescription" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CEffect_EditorPrefix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CEffect_EditorSuffix" advanced="1">
        <value category="FieldType">Editor</value>
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    <fieldVal path="CEffect_Marker" advanced="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffect_Marker_Count" advanced="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffect_Marker_Link" advanced="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffect_Marker_MatchFlags" advanced="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffect_Marker_MismatchFlags" advanced="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffect_Name" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CEffect_Race">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffect_TechAliasArray" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffect_ValidatorArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectApplyBehavior_Behavior" sort="1" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectApplyBehavior_Count" sort="2">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectApplyBehavior_Duration" sort="3">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectApplyBehavior_Flags">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectApplyBehavior_KillHallucination">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectApplyBehavior_WhichUnit">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectApplyBehavior_WhichUnit_Effect">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectApplyBehavior_WhichUnit_Value">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectApplyForce_Amount">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectApplyForce_MassFraction">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectApplyForce_TimeScaleSource" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectApplyForce_TimeScaleSource_Effect" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectApplyForce_TimeScaleSource_Value" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectApplyForce_WhichLocation">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectApplyForce_WhichLocation_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectApplyForce_WhichLocation_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectApplyForce_WhichUnit">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectApplyForce_WhichUnit_Effect">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectApplyForce_WhichUnit_Value">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCancelOrder_AbilCmd">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCancelOrder_Count">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCancelOrder_Flags">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCancelOrder_WhichUnit">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCancelOrder_WhichUnit_Effect">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCancelOrder_WhichUnit_Value">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_DrainResourceCostFactor">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_DrainVital">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_DrainVitalCostFactor">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_ExpireEffect">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_FinalEffect">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_Flags">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_ImpactUnit">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_ImpactUnit_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_ImpactUnit_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_InitialEffect">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_LaunchUnit">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_LaunchUnit_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_LaunchUnit_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_PeriodCount">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_PeriodicEffect">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_PeriodicPeriod">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_PeriodicValidator" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_RechargeVital">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_RechargeVitalFraction">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_RechargeVitalMax">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_RechargeVitalRate">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateHealer_TimeFactor" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_AINotifyEffect" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_DetectFilters">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_Duration" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_EffectRandMode">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_EndSound" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_ExpireDelay" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_ExpireEffect" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_ExpireOffset" advanced="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_FinalEffect" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_FinalOffset" advanced="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_Flags" sort="5">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_HeightMap" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_ImpactLocation" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_InitialDelay" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_InitialEffect" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_InitialOffset" advanced="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_IsChanneled" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_LaunchLocation" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_Model" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_OffsetArray" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_OffsetFacingFallback" advanced="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_OffsetFacingFallback_Effect" advanced="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_OffsetFacingFallback_Value" advanced="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_OffsetLocation" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_OffsetRandMode">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_OffsetVectorEndLocation">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_OffsetVectorEndLocation_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_OffsetVectorEndLocation_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_OffsetVectorStartLocation">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_OffsetVectorStartLocation_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_OffsetVectorStartLocation_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_PeriodArray" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_PeriodCount" sort="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_PeriodicEffectArray" sort="3" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_PeriodicOffsetArray" sort="4" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_PeriodicPeriodArray" sort="2">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_PeriodicValidator" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_PeriodRandMode">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_RadarFilters" advanced="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_Random" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_RevealArc">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_RevealFacing">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_RevealFlags">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_RevealRadius">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_RevealRectangleHeight">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_RevealRectangleWidth">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_Sound" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_TimeScaleSource" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_TimeScaleSource_Effect" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_TimeScaleSource_Value" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_WhichLocation" sort="5">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_WhichLocation_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreatePersistent_WhichLocation_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_CreateFlags">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_LocalColor" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_Model" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_Origin">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_Origin_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_Origin_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_RallyUnit">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_RallyUnit_Effect">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_RallyUnit_Value">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_SelectUnit">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_SelectUnit_Effect">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_SelectUnit_Value">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_Sound" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_SpawnCount" sort="4">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_SpawnEffect" sort="1" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_SpawnOffset">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_SpawnOwner">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_SpawnOwner_Effect">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_SpawnOwner_Value">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_SpawnRange" sort="3">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_SpawnUnit" sort="2" explorepastroot="1" explorefwd="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_TypeFallbackUnit" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_TypeFallbackUnit_Effect" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_TypeFallbackUnit_Value" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_WhichLocation">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_WhichLocation_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_WhichLocation_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectCreateUnit_WhichUnit" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_Amount" sort="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_Amount_AccumulatorArray" explorefwd="1">
        <value category="FieldType">Accumulator</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_AreaArray">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_AreaArray_Arc">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_AreaArray_Bonus">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_AreaArray_FacingAdjustment">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_AreaArray_Fraction">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_AreaArray_MaxCount" advanced="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_AreaArray_Radius">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_AreaArray_RadiusBonus" advanced="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_AreaArray_RectangleHeight">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_AreaArray_RectangleWidth">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_AreaArray_Validator" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_AreaRelativeOffset">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_ArmorReduction">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_AttributeBonus">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_AttributeFactor">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_AttributeForced">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_Death">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_DisplayFlags" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_ExcludeArray" advanced="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_ExcludeArray_Effect" advanced="1" explorefwd="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_ExcludeArray_Value" advanced="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_Flags">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_ImpactLocation">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_ImpactLocation_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_ImpactLocation_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_ImpactUnitValidator" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_IncludeArray">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_IncludeArray_Effect">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_IncludeArray_Value">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_KillHallucination">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_Kind">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_KindSplash">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_LaunchLocation">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_LaunchLocation_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_LaunchLocation_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_LeechFraction">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_MaxCount" advanced="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_MinCount" advanced="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_MinCountError" advanced="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_Random" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_RecycleCount" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_RevealerParams">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_RevealerParams_DetectFilters">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_RevealerParams_Duration">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_RevealerParams_HeightMap">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_RevealerParams_RadarFilters">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_RevealerParams_RevealFlags">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_RevealerParams_ShapeExpansion">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_SearchFilters">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_SearchFlags" advanced="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_ShieldBonus">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_ShieldFactor">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_TargetSorts" advanced="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_TargetSorts_RequestCount" advanced="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_TargetSorts_RequestPercentage" advanced="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_TargetSorts_SortArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_Total" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_Visibility" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_VitalBonus">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_VitalBonusRandom">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_VitalFractionCurrent">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_VitalFractionCurrentRandom">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_VitalFractionMax">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDamage_VitalFractionMaxRandom">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDestroyHealer_Count">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDestroyHealer_Effect">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDestroyHealer_Radius">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDestroyHealer_WhichLocation">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectDestroyHealer_WhichLocation_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectDestroyHealer_WhichLocation_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDestroyPersistent_Effect" explorefwd="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectDestroyPersistent_Radius">
        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectDestroyPersistent_WhichLocation_Effect">
        <value category="FieldType">Target</value>
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    <fieldVal path="CEffectDestroyPersistent_WhichLocation_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
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        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectEnumArea_AreaArray_Arc">
        <value category="FieldType">Search</value>
    </fieldVal>
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        <value category="FieldType">Search</value>
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        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectEnumArea_AreaArray_MaxCount" advanced="1">
        <value category="FieldType">Search</value>
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        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectEnumArea_AreaArray_RadiusBonus" advanced="1">
        <value category="FieldType">Search</value>
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        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectEnumArea_AreaArray_RectangleWidth">
        <value category="FieldType">Search</value>
    </fieldVal>
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        <value category="FieldType">Search</value>
    </fieldVal>
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        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectEnumArea_ExcludeArray_Effect" explorefwd="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectEnumArea_ExcludeArray_Value">
        <value category="FieldType">Search</value>
    </fieldVal>
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        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectEnumArea_ImpactLocation_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
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        <value category="FieldType">Target</value>
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        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectEnumArea_IncludeArray_Effect">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectEnumArea_IncludeArray_Value">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectEnumArea_LaunchLocation">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectEnumArea_LaunchLocation_Effect">
        <value category="FieldType">Target</value>
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    <fieldVal path="CEffectEnumArea_LaunchLocation_Value">
        <value category="FieldType">Target</value>
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        <value category="FieldType">Search</value>
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        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectEnumArea_MinCountError" advanced="1">
        <value category="FieldType">Search</value>
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        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CEffectEnumArea_Offset" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectEnumArea_RevealerParams">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CEffectEnumArea_RevealerParams_DetectFilters">
        <value category="FieldType">Search</value>
    </fieldVal>
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        <value category="FieldType">Search</value>
    </fieldVal>
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        <value category="FieldType">Search</value>
    </fieldVal>
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        <value category="FieldType">Search</value>
    </fieldVal>
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        <value category="FieldType">Search</value>
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        <value category="FieldType">Search</value>
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        <value category="FieldType">Search</value>
    </fieldVal>
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        <value category="FieldType">Search</value>
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        <value category="FieldType">Sound</value>
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    <fieldVal path="CEffectEnumArea_TargetSorts" advanced="1">
        <value category="FieldType">Target</value>
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    <fieldVal path="CEffectEnumArea_TargetSorts_RequestCount" advanced="1">
        <value category="FieldType">Target</value>
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        <value category="FieldType">Target</value>
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        <value category="FieldType">Target</value>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectEnumTransport_WhichUnit_Effect">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectEnumTransport_WhichUnit_Value">
        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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    <fieldVal path="CEffectIssueOrder_Player_Value">
        <value category="FieldType">Effect</value>
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        <value category="FieldType">Target</value>
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        <value category="FieldType">Target</value>
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    <fieldVal path="CEffectIssueOrder_Target_Value">
        <value category="FieldType">Target</value>
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        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectIssueOrder_WhichUnit_Effect">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectIssueOrder_WhichUnit_Value">
        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectLaunchMissile_AmmoUnit" sort="3" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Effect</value>
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        <value category="FieldType">Data</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
    </fieldVal>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Target</value>
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        <value category="FieldType">Target</value>
    </fieldVal>
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        <value category="FieldType">Target</value>
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        <value category="FieldType">Target</value>
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    <fieldVal path="CEffectLaunchMissile_ImpactRange">
        <value category="FieldType">Target</value>
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        <value category="FieldType">Art</value>
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        <value category="FieldType">Art</value>
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        <value category="FieldType">Art</value>
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        <value category="FieldType">Art</value>
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        <value category="FieldType">Data</value>
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        <value category="FieldType">Data</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Target</value>
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    <fieldVal path="CEffectLaunchMissile_LaunchLocation_Effect">
        <value category="FieldType">Target</value>
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    <fieldVal path="CEffectLaunchMissile_LaunchLocation_Value">
        <value category="FieldType">Target</value>
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        <value category="FieldType">Target</value>
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        <value category="FieldType">Art</value>
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        <value category="FieldType">Art</value>
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        <value category="FieldType">Art</value>
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        <value category="FieldType">Art</value>
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        <value category="FieldType">Movement</value>
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        <value category="FieldType">Movement</value>
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        <value category="FieldType">Movement</value>
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        <value category="FieldType">Movement</value>
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        <value category="FieldType">Movement</value>
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    <fieldVal path="CEffectLaunchMissile_Movers" advanced="1">
        <value category="FieldType">Movement</value>
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        <value category="FieldType">Movement</value>
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        <value category="FieldType">Movement</value>
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        <value category="FieldType">Effect</value>
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    <fieldVal path="CEffectLaunchMissile_PeriodicEffect">
        <value category="FieldType">Effect</value>
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    <fieldVal path="CEffectLaunchMissile_PeriodicPeriod">
        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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    <fieldVal path="CEffectLaunchMissile_Range" advanced="1">
        <value category="FieldType">Data</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Movement</value>
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        <value category="FieldType">Movement</value>
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        <value category="FieldType">Movement</value>
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        <value category="FieldType">Data</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Data</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
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        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectUseCalldown_CalldownCount">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectUseCalldown_CalldownEffect" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectUseCalldown_WhichLocation">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectUseCalldown_WhichLocation_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectUseCalldown_WhichLocation_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CEffectUseMagazine_AmmoEffect" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectUseMagazine_AmmoUnit" explorepastroot="1" explorefwd="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectUseMagazine_MagazineAbil">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectUseMagazine_WhichUnit">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectUseMagazine_WhichUnit_Effect">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CEffectUseMagazine_WhichUnit_Value">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CFootprint_Layers" sort="1"/>
    <fieldVal path="CGame_AcquireLeashRadius">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CGame_AcquireLeashResetRadius">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CGame_AcquireMovementLimit">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CGame_AI">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CGame_AI_File">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CGame_AI_Id">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CGame_AI_Name">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CGame_AI_Suffix">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CGame_AIBuildDefault">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CGame_AIBuilds">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CGame_AIBuilds_AttributeId">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CGame_AIBuilds_BuildScriptNum">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CGame_AIBuilds_Enabled">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CGame_AIBuilds_MaxDiff">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CGame_AIBuilds_MenuTooltip">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CGame_AIBuilds_MinDiff">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CGame_AIBuilds_Name">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CGame_AIBuilds_Race">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CGame_AIResourceRequest">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CGame_AirFormationDiameter">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_AttackRevealBehavior">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CGame_AttackRevealTime">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CGame_BeaconInfoArray">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_BeaconInfoArray_Alert">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_BeaconInfoArray_Clear">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_BeaconInfoArray_Tooltip">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_BeaconInfoArray_Unit">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_CallForHelpPeriod">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CGame_CallForHelpRadius">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CGame_CameraMargin">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_CameraMarginAspectAdjust">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_CameraMarginAspectAdjust_AspectHeight">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_CameraMarginAspectAdjust_AspectWidth">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_CameraMarginAspectAdjust_Margin">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_CreepBlendTime">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_CreepDecaySound">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_CreepDecayTime">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_CreepGrowSound">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_DamageHistoryIntervalMax">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CGame_DamageMinimum">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CGame_DensityDecayTime">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_DensityPersistent">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_DifficultyDefault">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_DifficultyLevels">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_DifficultyLevels_ActionsPerMinute">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_DifficultyLevels_AttributeId">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_DifficultyLevels_DefaultRebuildStructure">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_DifficultyLevels_DefaultRebuildUnit">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_DifficultyLevels_Enabled">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_DifficultyLevels_Flags">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_DifficultyLevels_MenuTooltip">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_DifficultyLevels_Name">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_DifficultyLevels_NameCampaign">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_DifficultyLevels_NameMelee">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_EditorComment">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CGame_EditorDescription">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CGame_EditorPrefix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CGame_EditorSuffix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CGame_FilterResults">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_FilterResults_Filter">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_FilterResults_Result">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_FoodCappedMax">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_HandicapValues">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_HandicapValues_MenuTooltip">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_HandicapValues_Percent">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_MapSizes">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_MapSizes_MaxCells">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_MapSizes_Name">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_MeleePointsGameDurationMin">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_MeleePointsThreshold">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_MeleePointsThreshold_Factor">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_MeleePointsThreshold_Value">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_MixedFormationDiameter">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_Name">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CGame_PenaltyRevealTime">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CGame_ResourceConvertArray">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_ResourceConvertArray_RatioArray">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_SplashDamageEffect">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CGame_StalemateTestTime">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_StalemateWarningTime">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_TauntAbil">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CGame_TeamColors">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_TeamColors_AttributeId">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_TeamColors_HDRMultiplier">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_TeamColors_MinPlayerCount">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_TeamColors_Name">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_TeamColors_UserChoice">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_TeamColors_Value">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_TriggerLibs">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_TriggerLibs_Id">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_TriggerLibs_IncludePath">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGame_UncontestedCombatPeriod">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_UnitSightRangeDead">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_UnitSightRangeUnderConstruction">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_UnpathableMargin">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_VeterancySearchFilters">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_VeterancySearchMaxCount">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGame_VeterancySearchRadius">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CGameUI_AchievementTags">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_AlertPanMaxDuration">
        <value category="FieldType">Camera</value>
    </fieldVal>
    <fieldVal path="CGameUI_AlertPanMaxVelocity">
        <value category="FieldType">Camera</value>
    </fieldVal>
    <fieldVal path="CGameUI_AlertPanMinDuration">
        <value category="FieldType">Camera</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariant">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariant_AchievementTags">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariant_AIDifficulty">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariant_CategoryId">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariant_Description">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariant_MaxPlayers">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariant_MinPlayers">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariant_ModeId">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariant_Name">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariant_Options">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariant_PlayersPerTeam">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariant_TeamCount">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantArcade">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantArcade_AchievementTags">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantArcade_AIDifficulty">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantArcade_CategoryId">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantArcade_MaxPlayers">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantArcade_MinPlayers">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantArcade_ModeId">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantArcade_Options">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantArcade_PlayersPerTeam">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantArcade_TeamCount">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantMelee">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantMelee_AchievementTags">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantMelee_AIDifficulty">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantMelee_CategoryId">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantMelee_MaxPlayers">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantMelee_MinPlayers">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantMelee_ModeId">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantMelee_Options">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantMelee_PlayersPerTeam">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_AutoVariantMelee_TeamCount">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_BeaconMinimapIcon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_BeaconMinimapRenderPriority">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_BehaviorBorderColors">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_BehaviorIconColors">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraEventThresholdDistance">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraEventThresholdPitch">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraEventThresholdTarget">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraEventThresholdYaw">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraShakeAmplitudes">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraShakeAmplitudes_Id">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraShakeAmplitudes_Name">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraShakeAmplitudes_Position">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraShakeAmplitudes_Rotation">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraShakeAmplitudes_Rotation_Pitch">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraShakeAmplitudes_Rotation_Roll">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraShakeAmplitudes_Rotation_Yaw">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraShakeFrequencies">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraShakeFrequencies_Id">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraShakeFrequencies_Name">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraShakeFrequencies_Position">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraShakeFrequencies_Rotation">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraShakeFrequencies_Rotation_Pitch">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraShakeFrequencies_Rotation_Roll">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CameraShakeFrequencies_Rotation_Yaw">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_ArchiveDisabledTooltip" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_CampaignBanks" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_CompletedSaveName" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_Description" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_Id" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_ImagePath" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_LaunchMap" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_Movie" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_Movie_Name" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_Movie_Path" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_Movie_Source" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_MovieIndex">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_Name" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_ProgressAchievement" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_ProgressLaunchMap" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_PublishArchiveName" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_SaveName" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_ShowArchivesButton" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_TransitionBanks" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_Campaign_TutorialMap" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_CampaignIntroMovie">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_CancelPlacementModeButtonFace">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CancelTargetModeButtonFace">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_ChallengeCategory">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_ChallengeCategory_Challenge">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_ChallengeCategory_Challenge_Achievement">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_ChallengeCategory_Challenge_Description">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_ChallengeCategory_Challenge_Id">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_ChallengeCategory_Challenge_IsAllowedInTrial" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_ChallengeCategory_Challenge_MapPath">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_ChallengeCategory_Challenge_Name">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_ChallengeCategory_Challenge_Score">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_ChallengeCategory_Challenge_ThumbnailImagePath">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_ChallengeCategory_Name">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_ChallengeMasterAchievement">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_CommandHotkeyRepeatIgnored">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CostDisplayColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CostDisplayFade">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CostDisplayHeight">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CostDisplayHeightOffset">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CostDisplaySpeed">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CostDisplayTime">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_CreditsMusic">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_CustomLayoutFileArray">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultInfoTooltipTypes">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultPathColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultPathLineWidth">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultPathTexture">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultPathTileLength">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultUIRace">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultVariants">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultVariants_AchievementTags">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultVariants_AIDifficulty">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultVariants_CategoryId">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultVariants_Description">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultVariants_MaxPlayers">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultVariants_MinPlayers">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultVariants_ModeId">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultVariants_Name">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultVariants_Options">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultVariants_PlayersPerTeam">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_DefaultVariants_TeamCount">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_DisplayScaledTime">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_DisplayTimeInSeconds">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_DSPArray">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_EditorComment">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CGameUI_EditorDescription">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CGameUI_EditorPrefix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CGameUI_EditorSuffix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CGameUI_FontStyleFileArray">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_GameCategories">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_GameCategories_Info">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_GameCategories_Info_CanOverrideText">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_GameCategories_Info_Description">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_GameCategories_Info_Id">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_GameCategories_Info_IsTutorial">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_GameCategories_Info_Name">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_GameCategories_Modes">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_GameCategories_Modes_CanOverrideText">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_GameCategories_Modes_Description">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_GameCategories_Modes_Id">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_GameCategories_Modes_IsTutorial">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_GameCategories_Modes_Name">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_GameCategories_Usage">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_GlobalSoundData">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_GlobalSoundData_HeadphoneModeFrequency">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_GlobalSoundData_HeadphoneModeMaxAngle">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_GlobalSoundData_HeadphoneModeMinAngle">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_GlobalSoundData_SoundDistanceFactor">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_GlobalSoundData_SoundDopplerFactor">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_GlobalSoundData_SoundRolloffFactor">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_GlowCycleLength">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_GlowPeakMultiplier">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_GlowStartMultiplier">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HelpControlCategories">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HelpControlCategories_Description">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HelpControlCategories_Name">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HelpControls">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HelpControls_Basic">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HelpControls_Category">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HelpControls_Description">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HelpControls_Name">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HelpGameMechanics">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HelpGameMechanics_Description">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HelpGameMechanics_Icon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HelpGameMechanics_IconBackground">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HelpGameMechanics_Name">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HelpHiddenInGlue" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HelpTechTitle">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HelpTechTreeSuffix" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HotkeyCategoryArray">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HotkeyInfoArray">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HotkeyInfoArray_Category">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HotkeyInfoArray_Name">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_HotkeyInfoArray_Tooltip">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_InfoColorBuffed">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_InfoColorDebuffed">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_InfoColorUpgraded">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_IntroMusic">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_ListenerAngleRolloff">
        <value category="FieldType">Camera</value>
    </fieldVal>
    <fieldVal path="CGameUI_ListenerAngleRolloff_CameraValue">
        <value category="FieldType">Camera</value>
    </fieldVal>
    <fieldVal path="CGameUI_ListenerAngleRolloff_ListenerFactor">
        <value category="FieldType">Camera</value>
    </fieldVal>
    <fieldVal path="CGameUI_ListenerDistanceRolloff">
        <value category="FieldType">Camera</value>
    </fieldVal>
    <fieldVal path="CGameUI_ListenerDistanceRolloff_CameraValue">
        <value category="FieldType">Camera</value>
    </fieldVal>
    <fieldVal path="CGameUI_ListenerDistanceRolloff_ListenerFactor">
        <value category="FieldType">Camera</value>
    </fieldVal>
    <fieldVal path="CGameUI_LoadingBars">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_LoadingBars_FrameSuffix">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_LoadingBars_Name">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_LoadingScreenHelp">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_LoadingScreenHelp_Race">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_LoadingScreenHelp_Text">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_LoadingScreenHelpIntro">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_LoadingScreenHelpIntro_Race">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_LoadingScreenHelpIntro_Text">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_LookAtTypes">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_LookAtTypes_Id">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_LookAtTypes_Name">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_LookAtTypes_Start">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_LookAtTypes_Start_Group">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_LookAtTypes_Start_Time">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_LookAtTypes_Start_Weight">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_LookAtTypes_Stop">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_LookAtTypes_Stop_Group">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_LookAtTypes_Stop_Time">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_LookAtTypes_Stop_Weight">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_LoopAmbience">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinCooldownDisplayDuration">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinimapData">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinimapData_BackGroundColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinimapData_BlipUnitColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinimapData_BorderSize">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinimapData_FrustumColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinimapData_InnerBorderColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinimapData_MinUnitDotSize">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinimapData_OuterBorderColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinimapData_RadarAlpha">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinimapData_ResourceUnitColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinimapData_SelectedBorderSize">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinimapData_SelectedUnitBorderColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinimapData_SelectedUnitColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinimapData_UnderAttackUnitColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinimapData_UnitBorderColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MinTimeDisplayDuration">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MixRouting">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_MixRouting_ParentCategory">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_MovementSpeedArray">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MovementSpeedArray_MinSpeed">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MovementSpeedArray_Text">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_MovieArray">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_MovieArray_Name">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_MovieArray_Path">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_MovieArray_Source">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_MusicArray">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_Name">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CGameUI_ObjectGroupData">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_ObjectGroupData_MinimapIcon">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_ObjectGroupData_MinLevel">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_ObserverSoundtrack">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_OverrideColors">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_OverrideColors_AttributeId">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_OverrideColors_HDRMultiplier">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_OverrideColors_MinPlayerCount">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_OverrideColors_Name">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_OverrideColors_UserChoice">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_OverrideColors_Value">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_PlacementDisplayBonusRadius">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_PlacementDisplayMinimumRadius">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_PlacementErrorColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_PlacementGridDimensions">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_PlanetPanelDefaultBackground">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_PointModels">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_PointModels_HeightOffset">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_PointModels_Model">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_PointModels_NameSize">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_PointModels_Scale">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_PointModels_SelectionOffset">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_PointModels_SelectionRadius">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_RadarAlpha">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_RandomRaceIcon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_RegionNameSize">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_RequirementsSatisfiedColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_RequirementsUnsatisfiedColor">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_ResourceArray">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_ResourceArray_Icon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_ResourceArray_IconBackground">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_ResourceArray_Tooltip">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_ScreenModeTransitionDuration">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionColors">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_PreselectionAlpha">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_PreselectionFallOff">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_PreselectionRotationSpeed">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_PreselectionSegmentCount">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_PreselectionSegmentPercentSolid">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_PreselectionTiming">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_PreselectionWidth">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_SelectionAlpha">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_SelectionFallOff">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_SelectionInnerBoundaryFallOffRatio">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_SelectionInnerBoundaryRatio">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_SelectionInnerOffsetRatio">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_SelectionRotationSpeed">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_SelectionSegmentCount">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_SelectionSegmentPercentSolid">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_SelectionTiming">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SelectionData_SelectionWidth">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_AlertFadeTimeIn">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_AlertFadeTimeOut">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_AlertFadeVolume">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_ApplyCategoryDucking">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_CategoryDucking" sort="4">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_CategoryDucking_FadeTimeIn">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_CategoryDucking_FadeTimeOut">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_CategoryDucking_Volume">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_CategoryDuckingFadeTimeIn" sort="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_CategoryDuckingFadeTimeOut" sort="2">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_CategoryDuckingNonLocal" sort="12">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_DSPArray">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_DupeFadeBlend">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_DupeFadeIn">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_DupeFadeIn_Time">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_DupeFadeIn_Volume">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_DupeFadeOut">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_DupeFadeOut_Time">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_DupeFadeOut_Volume">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_Flags" sort="3">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_FogFadeBlend">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_FogFadeIn">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_FogFadeIn_Time">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_FogFadeIn_Volume">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_FogFadeOut">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_FogFadeOut_Time">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_FogFadeOut_Volume">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_LocalVolumeAdjustment" sort="5">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MaxCountGlobal" sort="6">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MaxCountPerPlayer" sort="7">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MaxFadeBlend" sort="8">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MaxFadeOut" sort="9">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MaxFadeOut_Time" sort="10">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MaxFadeOut_Volume" sort="11">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MaxMethod">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MaxPrioritization">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MinimumDuckingLevel">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MixerPriority">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MixerPriorityNonLocal">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_Mute">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MuteControl">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MuteFadeBlend">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MuteFadeIn">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MuteFadeIn_Time">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MuteFadeIn_Volume">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MuteFadeOut">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MuteFadeOut_Time">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_MuteFadeOut_Volume">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_NonLocalVolumeAdjustment" sort="13">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_ReverbRolloffBlend">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_ReverbRolloffPoints">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_ReverbRolloffPoints_Direct">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_ReverbRolloffPoints_Distance">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_ReverbRolloffPoints_Room">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_Solo">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_StartupDSPArray">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_ThresholdFadeTime">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_ThresholdPoints">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_ThresholdPoints_Count">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_ThresholdPoints_Volume">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_Volume" sort="16">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_VolumeBaseline" sort="14">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_VolumeControl" sort="15">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_VolumeRolloffBlend">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_VolumeRolloffFadeBlend">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_VolumeRolloffFadeIn">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_VolumeRolloffFadeIn_Time">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_VolumeRolloffFadeIn_Volume">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_VolumeRolloffFadeOut">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_VolumeRolloffFadeOut_Time">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_VolumeRolloffFadeOut_Volume">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_VolumeRolloffPoints">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_VolumeRolloffPoints_Distance">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundData_VolumeRolloffPoints_Volume">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundQuality">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundQuality_AutoDetectCPUCoreMaximum">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundQuality_Channels">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundQuality_Flags">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundQuality_Format">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundQuality_Name">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundQuality_Resampler">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundQuality_SampleRate">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundQuality_SpeakerMode">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundQuality_StreamBufferKB">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_SoundQuality_VariationMaximum">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_StartupCampaign">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_StartupDSPArray">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_StartupMovie">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_StartupMovieArray">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_StartupMovieArray_Name">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_StartupMovieArray_Path">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_StartupMovieArray_Source">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_StartupMusic">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_StrobeCycleLength">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CGameUI_StrobeFalloff">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CGameUI_StrobeHaloEmission">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CGameUI_StrobeHeight">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CGameUI_StrobeHighlightColor">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CGameUI_TargetedFlashDuration">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_TargetedTintColorEnd">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_TargetedTintColorStart">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_TargetedUnitTintColorEnd">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_TargetedUnitTintColorStart">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_TransmissionSoundDepth">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_TransmissionSoundRect">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CGameUI_TrialAllowedSinglePlayerMaps" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_TutorialArray">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_TutorialArray_Description">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_TutorialArray_Icon">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_TutorialArray_Movie">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_TutorialArray_Title">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CGameUI_UnitDamageFlashDuration">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_UnitDamageNotificationCooldown">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_UnitDamageNotificationDelay">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_UnitKillRank">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_UnitKillRank_MinKills">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_UnitKillRank_Text">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_VitalColors">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_VitalColors_ColorArray">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_WayPointLineWidth">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_WayPointMultiUnitFadeAlpha">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_WayPointMultiUnitFadePoint">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_WayPointTileLength">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_WeaponSpeedArray">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_WeaponSpeedArray_MinSpeed">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_WeaponSpeedArray_Text">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_WireframeColorArray">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_WorldConsoleBottom">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CGameUI_WorldConsoleTop">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CHero_AbilArray">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_AbilCategoryArray">
        <value category="FieldType">Campaign</value>
    </fieldVal>
    <fieldVal path="CHero_AbilCategoryArray_AbilArray" explorefwd="1">
        <value category="FieldType">Campaign</value>
    </fieldVal>
    <fieldVal path="CHero_AbilCategoryArray_Image">
        <value category="FieldType">Campaign</value>
    </fieldVal>
    <fieldVal path="CHero_AbilCategoryArray_Name" sort="1">
        <value category="FieldType">Campaign</value>
    </fieldVal>
    <fieldVal path="CHero_AbilCategoryArray_RequiredLevel">
        <value category="FieldType">Campaign</value>
    </fieldVal>
    <fieldVal path="CHero_AbilCategoryArray_State">
        <value category="FieldType">Campaign</value>
    </fieldVal>
    <fieldVal path="CHero_AbilCategoryArray_Tooltip">
        <value category="FieldType">Campaign</value>
    </fieldVal>
    <fieldVal path="CHero_AbilCategoryArray_UserReference">
        <value category="FieldType">Campaign</value>
    </fieldVal>
    <fieldVal path="CHero_Description">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_EditorComment">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CHero_EditorDescription">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CHero_EditorPrefix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CHero_EditorSuffix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CHero_Flags">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_IntroCutsceneSize">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_Level">
        <value category="FieldType">Campaign</value>
    </fieldVal>
    <fieldVal path="CHero_Melee">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_Model" explorefwd="1">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_MountArray">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_MountArray_HeroPoseAnimGroup">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_MountArray_ModelScale">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_MountArray_Mount">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_MountArray_WalkAnimMoveSpeed">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_Name">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_PassiveButton">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_Portrait">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_Role">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_SelectScreenButtonImage">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_SkinArray">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_StatArray">
        <value category="FieldType">Campaign</value>
    </fieldVal>
    <fieldVal path="CHero_State">
        <value category="FieldType">Campaign</value>
    </fieldVal>
    <fieldVal path="CHero_Unit">
        <value category="FieldType">Hero</value>
    </fieldVal>
    <fieldVal path="CHero_UserReference">
        <value category="FieldType">Campaign</value>
    </fieldVal>
    <fieldVal path="CItem_CarryBehaviorArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItem_CarryWeaponArray">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItem_CarryWeaponArray_Link" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItem_CarryWeaponArray_Turret" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItem_Class">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItem_CmdButton_Face" explorepastroot="1" explorefwd="1" exploreback="1"/>
    <fieldVal path="CItem_Container">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItem_EditorComment">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CItem_EditorDescription">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CItem_EditorPrefix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CItem_EditorSuffix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CItem_EquipBehaviorArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItem_EquipWeaponArray">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItem_EquipWeaponArray_Link" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItem_EquipWeaponArray_Turret" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItem_Face" explorefwd="1" exploreback="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItem_Flags">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItem_Level">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItem_Name">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CItem_Requirements">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemAbil_Abil">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemAbil_ToggledFace">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_Effect" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Charge">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Charge_CountMax">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Charge_CountStart">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Charge_CountUse">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Charge_HideCount">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Charge_Link">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Charge_Location">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Charge_TimeStart">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Charge_TimeUse">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Cooldown">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Cooldown_Link">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Cooldown_Location">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Cooldown_TimeStart">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Cooldown_TimeUse">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Display">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Resource">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_Vital">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectCost_VitalFraction">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_EffectFlags">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_Range">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_RefundFraction">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CItemEffect_RefundFraction_Charge">
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        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CRequirement_EditorComment">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CRequirement_EditorDescription">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CRequirement_EditorPrefix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CRequirement_EditorSuffix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CRequirement_Name">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CRequirement_NodeArray" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CRequirement_NodeArray_Link" explorefwd="1" explorerecurse="1" exploreback="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CRequirementAllowAbil_Link" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementAllowBehavior_Link" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementAllowUnit_Link" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementAllowUpgrade_Link" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementAnd_OperandArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementCountAbil_Count_Link" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementCountBehavior_Count_Link" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementCountEffect_Count_Link" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementCountUnit_Count_Link" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementCountUpgrade_Count_Link" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementDiv_OperandArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementEq_OperandArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementGT_OperandArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementGTE_OperandArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementLT_OperandArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementLTE_OperandArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementMod_OperandArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementMul_OperandArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
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    <fieldVal path="CRequirementOdd_OperandArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementOr_OperandArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementSum_OperandArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CRequirementXor_OperandArray" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1"/>
    <fieldVal path="CSound_AssetArray" sort="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_FacialAnim" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_FacialFile">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_FacialGroup" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_File" sort="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_LoopCount">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_LoopTime">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_Offset">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_Pitch">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_PortraitActor">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_PortraitAnim" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_PortraitModel" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_Speaker" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_Subtitle" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_SyncPoints">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_TemplateParam">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_Volume">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArray_Weight">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArrayTemplate">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArrayTemplate_FacialAnim">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArrayTemplate_FacialFile">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArrayTemplate_FacialGroup">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArrayTemplate_File">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_AssetArrayTemplate_PortraitAnim">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_Category" sort="24">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_CategoryDucking">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_CategoryDuckingLocal" sort="26">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_CategoryDuckingNonLocal" sort="27">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_CategoryLocal" sort="24">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_Chance" sort="5">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_ConeAngle" sort="16" advanced="1"/>
    <fieldVal path="CSound_ConeOrientation" sort="17" advanced="1"/>
    <fieldVal path="CSound_ConeVolume" sort="18" advanced="1"/>
    <fieldVal path="CSound_DopplerLevel" sort="19" advanced="1"/>
    <fieldVal path="CSound_DupeDestroyCount" sort="18" advanced="1">
        <value category="FieldType">Dupe</value>
    </fieldVal>
    <fieldVal path="CSound_DupeDestroyCountPerPlayer" sort="19">
        <value category="FieldType">Dupe</value>
    </fieldVal>
    <fieldVal path="CSound_DupeFadeBlend" sort="29">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_DupeFadeIn">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_DupeFadeIn_Time">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_DupeFadeIn_Volume">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_DupeFadeOut">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_DupeFadeOut_Time">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_DupeFadeOut_Volume">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_DupeHistoryCount">
        <value category="FieldType">Dupe</value>
    </fieldVal>
    <fieldVal path="CSound_DupeMaximumMethod" sort="21">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_DupeMuteCount" sort="17" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_DupeMuteCountPerPlayer" sort="20">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_DupePrioritization" sort="22">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_DupeRepeatCount" advanced="1">
        <value category="FieldType">Dupe</value>
    </fieldVal>
    <fieldVal path="CSound_DupeThresholdFadeTime">
        <value category="FieldType">Dupe</value>
    </fieldVal>
    <fieldVal path="CSound_DupeThresholdPoints">
        <value category="FieldType">Dupe</value>
    </fieldVal>
    <fieldVal path="CSound_DupeThresholdPoints_Count">
        <value category="FieldType">Dupe</value>
    </fieldVal>
    <fieldVal path="CSound_DupeThresholdPoints_Volume">
        <value category="FieldType">Dupe</value>
    </fieldVal>
    <fieldVal path="CSound_DupeWait" sort="23" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_EditorCategories">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSound_EditorComment">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSound_EditorDescription">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSound_EditorPrefix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSound_EditorSuffix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSound_Exclusivity" sort="28">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_Flags" advanced="1"/>
    <fieldVal path="CSound_FogFadeBlend">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_FogFadeIn">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_FogFadeIn_Time">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_FogFadeIn_Volume">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_FogFadeOut">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_FogFadeOut_Time">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_FogFadeOut_Volume">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_HerdNode" sort="20" advanced="1"/>
    <fieldVal path="CSound_LocaleFlags" advanced="1"/>
    <fieldVal path="CSound_LocaleFlags_Flags" advanced="1"/>
    <fieldVal path="CSound_LocaleFlags_Locale" advanced="1"/>
    <fieldVal path="CSound_LocalVolumeAdjustment" sort="26" advanced="1"/>
    <fieldVal path="CSound_LoopCount" sort="4">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_LoopDelay" sort="27" advanced="1"/>
    <fieldVal path="CSound_LowPassGain" sort="28" advanced="1"/>
    <fieldVal path="CSound_Mode">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_Mute">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_MuteFadeBlend">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_MuteFadeIn">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_MuteFadeIn_Time">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_MuteFadeIn_Volume">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_MuteFadeOut">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_MuteFadeOut_Time">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_MuteFadeOut_Volume">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_Name" sort="13">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSound_NonLocalVolumeAdjustment" sort="31"/>
    <fieldVal path="CSound_OcclusionDirect" sort="24" advanced="1"/>
    <fieldVal path="CSound_OcclusionReverb" sort="25" advanced="1"/>
    <fieldVal path="CSound_OffsetFadeBlend">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_OffsetFadeIn">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_OffsetFadeIn_Time" sort="10" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_OffsetFadeIn_Volume">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_OffsetFadeOut">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_OffsetFadeOut_Time">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_OffsetFadeOut_Volume">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_OffsetShiftBlend">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_OffsetShiftIn">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_OffsetShiftIn_Pitch">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_OffsetShiftIn_Time">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_OffsetShiftOut">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_OffsetShiftOut_Pitch">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_OffsetShiftOut_Time">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_OverlapPitchDelta" advanced="1">
        <value category="FieldType">Dupe</value>
    </fieldVal>
    <fieldVal path="CSound_OverlapTimeDelta" advanced="1">
        <value category="FieldType">Dupe</value>
    </fieldVal>
    <fieldVal path="CSound_Pan" sort="15" advanced="1"/>
    <fieldVal path="CSound_PanLevel" sort="8">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_PanLevelNonLocal" sort="9">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_Pitch" sort="3">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_PlayDelay" sort="6">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_PositionRandomOffset" sort="29" advanced="1"/>
    <fieldVal path="CSound_PositionRandomOffsetPower" sort="27" advanced="1"/>
    <fieldVal path="CSound_Race">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSound_ResourcePriority" sort="30" advanced="1"/>
    <fieldVal path="CSound_ReverbBalance">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_ReverbBalance_Direct" sort="22" advanced="1"/>
    <fieldVal path="CSound_ReverbBalance_Room" sort="23" advanced="1"/>
    <fieldVal path="CSound_ReverbRolloffBlend">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_ReverbRolloffPoints">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_ReverbRolloffPoints_Direct">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_ReverbRolloffPoints_Distance">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_ReverbRolloffPoints_Room">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_RolloffPoints_Distance" sort="9" advanced="1"/>
    <fieldVal path="CSound_Select">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_Solo">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_SpeakerMix" sort="30">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_SpeakerMixNonLocal" sort="31">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_Spread" sort="7" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_SustainFade">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_SustainFade_Time">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_SustainFade_Volume">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_SustainFadeBlend">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_Timeout" advanced="1"/>
    <fieldVal path="CSound_VariationMinimum" advanced="1"/>
    <fieldVal path="CSound_Volume" sort="2">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSound_VolumeRolloffBlend">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_VolumeRolloffFadeBlend">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_VolumeRolloffFadeIn">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_VolumeRolloffFadeIn_Time">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_VolumeRolloffFadeIn_Volume">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_VolumeRolloffFadeOut">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_VolumeRolloffFadeOut_Time">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_VolumeRolloffFadeOut_Volume">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_VolumeRolloffPoints">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_VolumeRolloffPoints_Distance">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSound_VolumeRolloffPoints_Volume">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_CollideWithEqual" sort="6">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_CollideWithHigher" sort="5">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_CollideWithLower" sort="7">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_EditorComment">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_EditorDescription">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_EditorPrefix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_EditorSuffix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_Flags">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_Group" sort="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_InterruptDelay">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_InterruptFade">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_InterruptFade_Time">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_InterruptFade_Volume">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_InterruptFadeBlend">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_Name">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_Priority" sort="2">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_QCollideWithEqual" sort="9">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_QCollideWithHigher" sort="8">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_QCollideWithLower" sort="10">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_QDelay" sort="3">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_QTimeout" sort="4">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundExclusivity_SuppressGroups">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundMixSnapshot_Attack" sort="2">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundMixSnapshot_Delay" sort="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundMixSnapshot_EditorComment">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSoundMixSnapshot_EditorDescription">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSoundMixSnapshot_EditorPrefix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSoundMixSnapshot_EditorSuffix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSoundMixSnapshot_Flags" sort="5">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundMixSnapshot_Hold" sort="3">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundMixSnapshot_MixGlobal" sort="6">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundMixSnapshot_MixLocal" sort="6">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundMixSnapshot_MixNonLocal" sort="7">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CSoundMixSnapshot_Name">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CSoundMixSnapshot_Release" sort="4">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CTalent_AbilityModificationArray_ModifiedAbilButton" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTalent_AbilityModificationArray_ModifyAbil" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTalent_AbilityModificationArray_OriginalAbilButton" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTalent_Face" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTalent_MasteryAbility" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTalent_RankArray_BehaviorArray" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTalent_RankArray_Face" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTalent_RankArray_Item" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTalent_RankArray_Upgrade" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetFind_CasterValidator" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetFind_TargetValidator" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetFindBestPoint_Effect" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetFindEffect_Effect" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetFindEffect_TargetSorts_SortArray" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetFindEnumArea_Abil" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetFindEnumArea_AreaArray_Validator" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetFindEnumArea_TargetSorts_SortArray" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetFindOrder_Abil" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetFindSet_Array" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetSortBehaviorCount_Behavior" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetSortBehaviorDuration_Behavior" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetSortChargeCount_Ability" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetSortChargeRegen_Ability" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetSortCooldown_Ability" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetSortPowerSourceLevel_Behavior" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetSortPowerUserLevel_Behavior" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTargetSortVeterancy_Behavior" explorefwd="1" exploreback="1"/>
    <fieldVal path="CTurret_EditorComment" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CTurret_EditorDescription" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CTurret_EditorPrefix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CTurret_EditorSuffix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CTurret_Fidget" advanced="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CTurret_Fidget_ChanceArray" advanced="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CTurret_Fidget_DelayMax" advanced="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CTurret_Fidget_DelayMin" advanced="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CTurret_Fidget_DistanceMax">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CTurret_Fidget_DistanceMin">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CTurret_Fidget_TurnAngle" advanced="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CTurret_Fidget_TurningRate" advanced="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CTurret_Idle" advanced="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CTurret_Name" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CTurret_YawArc" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CTurret_YawIdleRate">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CTurret_YawRate" sort="2">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CTurret_YawStart" sort="3">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CUnit_AbilArray">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_AbilArray_Link" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_Acceleration">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_AccelerationCliff" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_AcquireLeashRadius" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_AcquireLeashResetRadius" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_AcquireMovementLimit" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_AddedOn" advanced="1">
        <value category="FieldType">Techtree</value>
    </fieldVal>
    <fieldVal path="CUnit_AddedOnArray" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CUnit_AddedOnArray_BehaviorLink" advanced="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CUnit_AddedOnArray_UnitLink" advanced="1" explorefwd="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CUnit_AddOnOffsetX" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CUnit_AddOnOffsetY" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CUnit_AIEvalConstant" advanced="1">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CUnit_AIEvalFactor" advanced="1">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CUnit_AIEvaluateAlias" advanced="1">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CUnit_AINotifyEffect" advanced="1">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CUnit_AIOverideTargetPriority" advanced="1">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CUnit_AlliedPushPriority" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_ArmorArray" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ArmorType">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_AttackSpeedMultiplierCreep" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_AttackTargetPriority" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_Attributes">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CUnit_Backswing" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_BarHeight">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_BarOffset">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_BarWidth">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_BehaviorArray">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CUnit_BehaviorArray_Link" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CUnit_BirthAnimProps" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_BoostedCliffLevel" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_BoostedHeight" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_BuildCatAI" advanced="1">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CUnit_BuildOnAs">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_BuildTime">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_BuiltOn" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ButtonArray_Abil" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CUnit_ButtonArray_ButtonFaceArray" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CUnit_ButtonArray_ButtonIndex" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CUnit_ButtonArray_CmdCardId" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CUnit_ButtonArray_PosX" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CUnit_ButtonArray_PosY" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_CardId">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_AbilCmd" explorefwd="1" explorerecurse="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_Behavior" explorefwd="1" explorerecurse="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_CardButton_Abil" advanced="1">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_CardButton_AbilCmdIndex" advanced="1">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_CardButton_Face" explorefwd="1" exploreback="1">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_CardButton_SubmenuCardId" advanced="1">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_CardButton_SubmenuIsSticky" advanced="1">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_CardButton_Type" advanced="1">
        <value category="FieldType">CommandCard</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_Column">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_Face" explorefwd="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_Requirements" explorefwd="1" explorerecurse="1" exploreback="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_Row">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_ShowInGlossary">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_SubmenuAbilState">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_SubmenuCardId">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_SubmenuFullSubCmdValidation">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_SubmenuIsSticky">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_LayoutButtons_Type">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_CardLayouts_RowText">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_CargoIcon">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_CargoOverlapFilters" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_CargoSize">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ClickAnimProps" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_ClickSound" advanced="1">
        <value category="FieldType">Sound</value>
    </fieldVal>
    <fieldVal path="CUnit_Collide">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_Color" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_CostCategory">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_CostResource">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_DamageDealtXP" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CUnit_DamagePoint" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_DamageTakenXP" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CUnit_DeadFootprint" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_DeadInnerRadius" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_DeadRadius">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathArray_AnimProps" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathArray_ModelLink" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathArray_PhysicsDelayMax" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathArray_PhysicsDelayMin" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathArray_PhysicsSpec_AttachParams_Direction" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathArray_PhysicsSpec_AttachParams_Model" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathArray_PhysicsSpec_AttachParams_Motion" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathArray_PhysicsSpec_AttachParams_Radius" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathArray_PhysicsSpec_AttachParams_Scale" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathArray_PhysicsSpec_Fallback" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathArray_PhysicsSpec_Methods" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathArray_SoundLink" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathArray_Time" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathArray_VariationCount" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathRevealDuration" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathRevealFilters" advanced="1">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathRevealRadius" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathRevealType" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_DeathTime" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_Deceleration">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_DecelerationCliff" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_DecelerationRadius" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_DecelerationRadiusCliff" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_DefaultAcquireLevel" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_Description" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_EditorCategories" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CUnit_EditorComment" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CUnit_EditorDescription" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CUnit_EditorFacingAlignment" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CUnit_EditorFlags" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CUnit_EditorModel" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_EditorPrefix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CUnit_EditorSuffix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CUnit_EffectArray">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CUnit_EnergyArmor">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_EnergyDamageAbsorb" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_EnergyDamageGain" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_EnergyDamageLeech" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_EnergyDamageRatio">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_EnergyMax">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_EnergyRegenDelay" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_EnergyRegenRate">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_EnergyRegenRateCreep">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_EnergyStart">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_EquipmentArray">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_EquipmentArray_Effect">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_EquipmentArray_Icon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_EquipmentArray_Name">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_EquipmentArray_Tooltip">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_EquipmentArray_Weapon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_Facing">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_FacingSlack" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_Fidget">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_Fidget_ChanceArray">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_Fidget_DelayMax">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_Fidget_DelayMin">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_Fidget_DistanceMax">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_Fidget_DistanceMin">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_Fidget_TurnAngle">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_Fidget_TurningRate">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_FidgetChanceArray">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_FidgetDelayMax">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_FidgetDelayMin">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_FlagArray">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CUnit_FlyHeight" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_FogVisibility">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_Food">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_FoodMade" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_FoodUsed" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_Footprint" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_FormationRank">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_GlossaryAlias" advanced="1">
        <value category="FieldType">Techtree</value>
    </fieldVal>
    <fieldVal path="CUnit_GlossaryCategory" advanced="1">
        <value category="FieldType">Techtree</value>
    </fieldVal>
    <fieldVal path="CUnit_GlossaryImage" advanced="1"/>
    <fieldVal path="CUnit_GlossaryPriority" advanced="1">
        <value category="FieldType">Techtree</value>
    </fieldVal>
    <fieldVal path="CUnit_GlossaryStrongArray" advanced="1">
        <value category="FieldType">Techtree</value>
    </fieldVal>
    <fieldVal path="CUnit_GlossaryWeakArray" advanced="1">
        <value category="FieldType">Techtree</value>
    </fieldVal>
    <fieldVal path="CUnit_GroupIcon" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_GroupIconLayer">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_GroupSoundArray" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_GroupSoundThreshold" advanced="1"/>
    <fieldVal path="CUnit_Height">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_HighlightAnimProps" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_HighlightSound" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_HighlightTooltip">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_HotkeyAlias">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_HotkeyCategory">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_IdleCommand" advanced="1">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CUnit_IdleTurnAngle" advanced="1"/>
    <fieldVal path="CUnit_InfoTooltipPriority">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_InnerRadius">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_Item" advanced="1" explorefwd="1" explorerecurse="1" exploreback="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_KillDisplay">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_KillResource" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_KillXP" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_LateralAcceleration" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_LateralAccelerationCliff" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_LeaderAlias" advanced="1">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CUnit_Level">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_LifeArmor">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_LifeArmorDisplayFlags" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_LifeArmorIcon">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_LifeArmorLevel">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_LifeArmorName">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_LifeArmorTip">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_LifeArmorType" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_LifeDamageAbsorb" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_LifeDamageGain" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_LifeDamageLeech" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_LifeMax">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_LifeRegenDelay" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_LifeRegenRate">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_LifeRegenRateCreep">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_LifeStart">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_LootArray" advanced="1">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CUnit_ManaMade" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ManaMax" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ManaRegenRate" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ManaStart" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_Mass" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_MinimapRadius">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_Mob" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ModelArray" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_MorphArray" advanced="1">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnit_Mover" advanced="1" explorepastroot="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_Name">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CUnit_OccludeHeight" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_OrderDisplayMinimum" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_OverlapIndex" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_PawnItemReduction" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_PlacementFootprint" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_PlaneArray">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Charge" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Charge_CountMax" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Charge_CountStart" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Charge_CountUse" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Charge_HideCount" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Charge_Link" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Charge_Location" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Charge_TimeStart" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Charge_TimeUse" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Cooldown" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Cooldown_Link" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Cooldown_Location" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Cooldown_TimeStart" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Cooldown_TimeUse" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Display" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Resource" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_Vital" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupCost_VitalFraction" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupEffect" advanced="1" explorefwd="1" explorerecurse="1" exploreback="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupFilters" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_PowerupRange" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CUnit_Priority" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CUnit_PushPriority" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_QueueIcon" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_Race">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_Radius">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_RandomNameArray">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_RankDisplay">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_RepairGas" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_RepairMinerals" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_RepairTime" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_Resource" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ResourceDropOff" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CUnit_ResourceState" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CUnit_ResourceType" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CUnit_Response" advanced="1">
        <value category="FieldType">Behavior</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveDelay" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Charge" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Charge_CountMax" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Charge_CountStart" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Charge_CountUse" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Charge_HideCount" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Charge_Link" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Charge_Location" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Charge_TimeStart" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Charge_TimeUse" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Cooldown" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Cooldown_Link" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Cooldown_Location" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Cooldown_TimeStart" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Cooldown_TimeUse" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Display" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Resource" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Time" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_Vital" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoBase_VitalFraction" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Charge" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Charge_CountMax" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Charge_CountStart" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Charge_CountUse" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Charge_HideCount" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Charge_Link" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Charge_Location" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Charge_TimeStart" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Charge_TimeUse" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Cooldown" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Cooldown_Link" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Cooldown_Location" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Cooldown_TimeStart" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Cooldown_TimeUse" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Display" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Resource" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Time" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_Vital" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveInfoLevel_VitalFraction" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveTime" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ReviveType" advanced="1">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CUnit_Scale" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_ScoreKill">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ScoreKillCostFactor" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ScoreLost">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ScoreLostCostFactor" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ScoreMake">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ScoreMakeCostFactor" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ScoreResult" advanced="1">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CUnit_ScrapMax" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ScrapRegenRate" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ScrapStart" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_SelectAlias" advanced="1">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CUnit_SelectionLayer" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CUnit_SelectionOffset" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_SelectionRadius" advanced="1">
        <value category="FieldType">Data</value>
    </fieldVal>
    <fieldVal path="CUnit_SeparationRadius" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldArmor">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldArmorDisplayFlags" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldArmorIcon">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldArmorLevel">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldArmorName">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldArmorTip">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldArmorType" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldDamageAbsorb" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldDamageGain" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldDamageLeech" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldDamageRatio">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldLayer">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldRegenDelay" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldRegenRate">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldRegenRateCreep">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldsMax">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ShieldsStart">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ShowFlyerBlob" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ShowStatusBar" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_ShowUnitInfoBar" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_Sight">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_SightBonus" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_SoundArray">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_Speed">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_SpeedBonusCreep" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_SpeedCliff" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_SpeedDisplayFlags" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_SpeedMultiplierCreep" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_Squibs" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_SquibType" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_StationaryTurningRate" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_StockCharge">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_StrafeRadius" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_SubgroupAlias" advanced="1">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CUnit_SubgroupPriority" advanced="1">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CUnit_Subtitle">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_SyncModelData" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUnit_TacticalAI" advanced="1">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CUnit_TacticalAIChannel" advanced="1">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CUnit_TacticalAIFilters" advanced="1">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CUnit_TacticalAIRange" advanced="1">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CUnit_TacticalAIThink" advanced="1">
        <value category="FieldType">AI</value>
    </fieldVal>
    <fieldVal path="CUnit_TauntDuration" advanced="1">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CUnit_TauntRewardRequired" advanced="1">
        <value category="FieldType">Unit</value>
    </fieldVal>
    <fieldVal path="CUnit_TechAliasArray" advanced="1">
        <value category="FieldType">Techtree</value>
    </fieldVal>
    <fieldVal path="CUnit_TechTreeProducedUnitArray" advanced="1">
        <value category="FieldType">Techtree</value>
    </fieldVal>
    <fieldVal path="CUnit_TechTreeUnlockedUnitArray" advanced="1">
        <value category="FieldType">Techtree</value>
    </fieldVal>
    <fieldVal path="CUnit_Tipability" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_TurningRate">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_TurretArray" advanced="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_UnitIcon">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_VariationCount" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_VisionHeight">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_VitalBonusDensity">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_VitalMultiplierDensity">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_WalkAnimMoveSpeed" advanced="1">
        <value category="FieldType">Movement</value>
    </fieldVal>
    <fieldVal path="CUnit_WalkAnimMoveSpeedCliff" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnit_WarpEnergy" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnit_WeaponArray">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_WeaponArray_Link" explorefwd="1" explorerecurse="1" exploreback="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_WeaponArray_Turret" explorefwd="1" exploreback="1">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CUnit_WireframeLayer">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUnitHero_AttributePointsInfoArray">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUnitHero_LearnInfoArray_Abil">
        <value category="FieldType">Ability</value>
    </fieldVal>
    <fieldVal path="CUnitHero_MainAttribute">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CUpgrade_AffectedUnitArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Upgrade</value>
    </fieldVal>
    <fieldVal path="CUpgrade_Alert">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUpgrade_EditorCategories" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CUpgrade_EditorComment" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CUpgrade_EditorDescription" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CUpgrade_EditorPrefix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CUpgrade_EditorSuffix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CUpgrade_EffectArray" sort="1">
        <value category="FieldType">Upgrade</value>
    </fieldVal>
    <fieldVal path="CUpgrade_EffectArray_Operation">
        <value category="FieldType">Upgrade</value>
    </fieldVal>
    <fieldVal path="CUpgrade_EffectArray_Reference" explorefwd="1" exploreback="1">
        <value category="FieldType">Upgrade</value>
    </fieldVal>
    <fieldVal path="CUpgrade_EffectArray_Value">
        <value category="FieldType">Upgrade</value>
    </fieldVal>
    <fieldVal path="CUpgrade_Flags" advanced="1">
        <value category="FieldType">Upgrade</value>
    </fieldVal>
    <fieldVal path="CUpgrade_Icon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUpgrade_InfoTooltipPriority" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CUpgrade_LeaderAlias" advanced="1">
        <value category="FieldType">Upgrade</value>
    </fieldVal>
    <fieldVal path="CUpgrade_LeaderPriority" advanced="1">
        <value category="FieldType">Upgrade</value>
    </fieldVal>
    <fieldVal path="CUpgrade_MaxLevel">
        <value category="FieldType">Upgrade</value>
    </fieldVal>
    <fieldVal path="CUpgrade_Name">
        <value category="FieldType">Upgrade</value>
    </fieldVal>
    <fieldVal path="CUpgrade_QueueIcon" advanced="1">
        <value category="FieldType">Art</value>
    </fieldVal>
    <fieldVal path="CUpgrade_Race">
        <value category="FieldType">Upgrade</value>
    </fieldVal>
    <fieldVal path="CUpgrade_ScoreAmount" advanced="1">
        <value category="FieldType">Upgrade</value>
    </fieldVal>
    <fieldVal path="CUpgrade_ScoreCount" advanced="1">
        <value category="FieldType">Upgrade</value>
    </fieldVal>
    <fieldVal path="CUpgrade_ScoreResult" advanced="1">
        <value category="FieldType">Upgrade</value>
    </fieldVal>
    <fieldVal path="CUpgrade_ScoreValue" advanced="1">
        <value category="FieldType">Upgrade</value>
    </fieldVal>
    <fieldVal path="CUpgrade_TechAliasArray" advanced="1">
        <value category="FieldType">Techtree</value>
    </fieldVal>
    <fieldVal path="CUpgrade_WebPriority" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CUser_EditorComment" sort="7"/>
    <fieldVal path="CUser_EditorDescription" sort="6"/>
    <fieldVal path="CUser_EditorPrefix" sort="4"/>
    <fieldVal path="CUser_EditorSuffix" sort="5"/>
    <fieldVal path="CUser_Fields" sort="1"/>
    <fieldVal path="CUser_Fields_Count" sort="1"/>
    <fieldVal path="CUser_Fields_Flags" sort="1"/>
    <fieldVal path="CUser_Fields_Id" sort="1"/>
    <fieldVal path="CUser_Fields_Type" sort="1"/>
    <fieldVal path="CUser_Instances" sort="2"/>
    <fieldVal path="CUser_Instances_AbilCmd" sort="2"/>
    <fieldVal path="CUser_Instances_AbilCmd_Abil" sort="2"/>
    <fieldVal path="CUser_Instances_AbilCmd_Cmd" sort="2"/>
    <fieldVal path="CUser_Instances_AbilCmd_Field" sort="2"/>
    <fieldVal path="CUser_Instances_AbilCmd_Field_Id" sort="2"/>
    <fieldVal path="CUser_Instances_AbilCmd_Field_Index" sort="2"/>
    <fieldVal path="CUser_Instances_Actor" sort="2"/>
    <fieldVal path="CUser_Instances_Actor_Actor" sort="2"/>
    <fieldVal path="CUser_Instances_Actor_Field" sort="2"/>
    <fieldVal path="CUser_Instances_Actor_Field_Id" sort="2"/>
    <fieldVal path="CUser_Instances_Actor_Field_Index" sort="2"/>
    <fieldVal path="CUser_Instances_Color" sort="2"/>
    <fieldVal path="CUser_Instances_Color_Color" sort="2"/>
    <fieldVal path="CUser_Instances_Color_Field" sort="2"/>
    <fieldVal path="CUser_Instances_Color_Field_Id" sort="2"/>
    <fieldVal path="CUser_Instances_Color_Field_Index" sort="2"/>
    <fieldVal path="CUser_Instances_Fixed" sort="2"/>
    <fieldVal path="CUser_Instances_Fixed_Field" sort="2"/>
    <fieldVal path="CUser_Instances_Fixed_Field_Id" sort="2"/>
    <fieldVal path="CUser_Instances_Fixed_Field_Index" sort="2"/>
    <fieldVal path="CUser_Instances_Fixed_Fixed" sort="2"/>
    <fieldVal path="CUser_Instances_Id" sort="2"/>
    <fieldVal path="CUser_Instances_Image" sort="2"/>
    <fieldVal path="CUser_Instances_Image_Attach" sort="2"/>
    <fieldVal path="CUser_Instances_Image_Edge" sort="2"/>
    <fieldVal path="CUser_Instances_Image_Field" sort="2"/>
    <fieldVal path="CUser_Instances_Image_Field_Id" sort="2"/>
    <fieldVal path="CUser_Instances_Image_Field_Index" sort="2"/>
    <fieldVal path="CUser_Instances_Image_Image" sort="2"/>
    <fieldVal path="CUser_Instances_Int" sort="2"/>
    <fieldVal path="CUser_Instances_Int_Field" sort="2"/>
    <fieldVal path="CUser_Instances_Int_Field_Id" sort="2"/>
    <fieldVal path="CUser_Instances_Int_Field_Index" sort="2"/>
    <fieldVal path="CUser_Instances_Int_Int" sort="2"/>
    <fieldVal path="CUser_Instances_Model" sort="2"/>
    <fieldVal path="CUser_Instances_Model_Field" sort="2"/>
    <fieldVal path="CUser_Instances_Model_Field_Id" sort="2"/>
    <fieldVal path="CUser_Instances_Model_Field_Index" sort="2"/>
    <fieldVal path="CUser_Instances_Model_Model" sort="2"/>
    <fieldVal path="CUser_Instances_Movie" sort="2"/>
    <fieldVal path="CUser_Instances_Movie_Field" sort="2"/>
    <fieldVal path="CUser_Instances_Movie_Field_Id" sort="2"/>
    <fieldVal path="CUser_Instances_Movie_Field_Index" sort="2"/>
    <fieldVal path="CUser_Instances_Movie_Movie" sort="2"/>
    <fieldVal path="CUser_Instances_Sound" sort="2"/>
    <fieldVal path="CUser_Instances_Sound_Field" sort="2"/>
    <fieldVal path="CUser_Instances_Sound_Field_Id" sort="2"/>
    <fieldVal path="CUser_Instances_Sound_Field_Index" sort="2"/>
    <fieldVal path="CUser_Instances_Sound_Sound" sort="2"/>
    <fieldVal path="CUser_Instances_String" sort="2"/>
    <fieldVal path="CUser_Instances_String_Field" sort="2"/>
    <fieldVal path="CUser_Instances_String_Field_Id" sort="2"/>
    <fieldVal path="CUser_Instances_String_Field_Index" sort="2"/>
    <fieldVal path="CUser_Instances_String_String" sort="2"/>
    <fieldVal path="CUser_Instances_Text" sort="2"/>
    <fieldVal path="CUser_Instances_Text_Field" sort="2"/>
    <fieldVal path="CUser_Instances_Text_Field_Id" sort="2"/>
    <fieldVal path="CUser_Instances_Text_Field_Index" sort="2"/>
    <fieldVal path="CUser_Instances_Text_Text" sort="2"/>
    <fieldVal path="CUser_Instances_Unit" sort="2"/>
    <fieldVal path="CUser_Instances_Unit_Field" sort="2"/>
    <fieldVal path="CUser_Instances_Unit_Field_Id" sort="2"/>
    <fieldVal path="CUser_Instances_Unit_Field_Index" sort="2"/>
    <fieldVal path="CUser_Instances_Unit_Unit" sort="2"/>
    <fieldVal path="CUser_Instances_Upgrade" sort="2"/>
    <fieldVal path="CUser_Instances_Upgrade_Field" sort="2"/>
    <fieldVal path="CUser_Instances_Upgrade_Field_Id" sort="2"/>
    <fieldVal path="CUser_Instances_Upgrade_Field_Index" sort="2"/>
    <fieldVal path="CUser_Instances_Upgrade_Upgrade" sort="2"/>
    <fieldVal path="CUser_Instances_User" sort="2"/>
    <fieldVal path="CUser_Instances_User_Field" sort="2"/>
    <fieldVal path="CUser_Instances_User_Field_Id" sort="2"/>
    <fieldVal path="CUser_Instances_User_Field_Index" sort="2"/>
    <fieldVal path="CUser_Instances_User_Instance" sort="2"/>
    <fieldVal path="CUser_Instances_User_Type" sort="2"/>
    <fieldVal path="CUser_Name" sort="3"/>
    <fieldVal path="CValidator_EditorComment" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CValidator_EditorDescription" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CValidator_EditorPrefix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CValidator_EditorSuffix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CValidator_IgnoreWhileChanneling" advanced="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidator_Name" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CValidator_ResultFailed">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorCombine_CombineArray" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorCombine_Negate">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorCombine_Type">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorCondition_Else" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorCondition_IfArray">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorCondition_IfArray_Return" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorCondition_IfArray_Test" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorFunction_Line" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorFunction_Line_Break">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorFunction_Line_Failure" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorFunction_Line_Ignored" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorFunction_Line_Return" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorFunction_Line_Success" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorFunction_Line_Test" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorFunction_ResultFallback" advanced="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorGameCompareTerrain_Compare">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorGameCompareTerrain_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorGameCompareTimeOfDay_Compare">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorGameCompareTimeOfDay_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocation_WhichLocation">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorLocation_WhichLocation_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorLocation_WhichLocation_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationArc_Arc">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationArc_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationArc_OtherLocation">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationArc_OtherLocation_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationArc_OtherLocation_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationArc_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationArc_Value_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationArc_Value_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCompareCliffLevel_Compare">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCompareCliffLevel_OtherLocation">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCompareCliffLevel_OtherLocation_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCompareCliffLevel_OtherLocation_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCompareCliffLevel_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationComparePower_Compare">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationComparePower_PowerLink">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationComparePower_PowerSource" explorefwd="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationComparePower_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationComparePower_WhichPlayer">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationComparePower_WhichPlayer_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationComparePower_WhichPlayer_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCompareRange_Compare">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCompareRange_Pathing">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCompareRange_Range">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCompareRange_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCompareRange_Value_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCompareRange_Value_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCreep_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCreep_RadiusBonus">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCreep_WhichPlayer" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCreep_WhichPlayer_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCreep_WhichPlayer_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCrossChasm_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCrossChasm_OtherLocation">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCrossChasm_OtherLocation_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCrossChasm_OtherLocation_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCrossCliff_CrossRamp">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCrossCliff_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCrossCliff_OtherLocation">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCrossCliff_OtherLocation_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationCrossCliff_OtherLocation_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_AreaArray">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_AreaArray_Arc">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_AreaArray_Compare">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_AreaArray_Count">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_AreaArray_Radius">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_AreaArray_RadiusBonus" advanced="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_AreaArray_Validator" explorefwd="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_CachedSearch" advanced="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_CombinedVital" advanced="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_CombinedVitalCompare" advanced="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_CombinedVitalUnit" advanced="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_CombinedVitalUnit_Effect" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_CombinedVitalUnit_Value" advanced="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_CombinedVitalValue" advanced="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_Compare">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_Count">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_ExcludeArray" advanced="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_ExcludeArray_Effect" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_ExcludeArray_Value" advanced="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_IncludeArray" advanced="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_IncludeArray_Effect" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_IncludeArray_Value" advanced="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_LaunchLocation">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_LaunchLocation_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_LaunchLocation_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_SearchFilters">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationEnumArea_SearchFlags" advanced="1">
        <value category="FieldType">Search</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationInPlayableMapArea_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationPathable_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationPathable_Types">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationPlacement_FromUnit">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationPlacement_FromUnit_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationPlacement_FromUnit_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationPlacement_OtherUnit">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationPlacement_OtherUnit_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationPlacement_OtherUnit_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationPlacement_Range">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationPlacement_Unit" explorefwd="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationType_None" explorefwd="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationType_Point" explorefwd="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationType_Unit" explorefwd="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationVision_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationVision_WhichPlayer">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationVision_WhichPlayer_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorLocationVision_WhichPlayer_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayer_OtherPlayer" sort="3">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayer_OtherPlayer_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayer_OtherPlayer_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayer_ResultNoPlayer">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayer_WhichPlayer" sort="2">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayer_WhichPlayer_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayer_WhichPlayer_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerAlliance_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerAlliance_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerAlliance_WithPlayer">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerAlliance_WithPlayer_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerAlliance_WithPlayer_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerCompare_Compare">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerCompareDifficulty_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerCompareFoodAvailable_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerCompareFoodMade_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerCompareFoodUsed_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerCompareRace_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerCompareResource_Resource">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerCompareResource_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerCompareResult_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerCompareType_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerRequirement_Find" sort="2">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerRequirement_Value" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerRequirement_WhichUnit">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerRequirement_WhichUnit_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorPlayerRequirement_WhichUnit_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnit_OtherUnit" sort="3">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnit_OtherUnit_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnit_OtherUnit_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnit_ResultNoUnit" advanced="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnit_WhichUnit" sort="2">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnit_WhichUnit_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnit_WhichUnit_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitAbil_AbilClass" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitAbil_AbilLink" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitAbil_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitAI_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitAI_Flag" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitBehaviorState_BehaviorState" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitBehaviorState_Enabled">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCombatAI_Find" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompare_Compare">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareAbilLevel_AbilLink">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareAbilLevel_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareAIAreaEvalRatio_Radius">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareAIAreaEvalRatio_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareAttackPriority_Attacker">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareAttackPriority_Attacker_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareAttackPriority_Attacker_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareAttackPriority_AttackerAlternateType" explorefwd="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareAttackPriority_Flags">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareAttackPriority_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareBehaviorCount_Behavior" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareBehaviorCount_Compare">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareBehaviorCount_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareCargo_Type">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareCargo_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareChargeUsed_Ability">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareChargeUsed_Behavior">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareChargeUsed_ChargeLink">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareChargeUsed_Location">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareChargeUsed_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareCooldown_Ability">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareCooldown_Behavior">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareCooldown_CooldownLink">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareCooldown_Location">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareCooldown_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareDamageTakenTime_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareDeath_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareDetectRange_Radar">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareDetectRange_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareField_Field">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareField_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareMarkerCount_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareMoverPhase_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareOrderCount_AbilCmdIndex">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareOrderCount_AbilLink" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareOrderCount_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareOrderTargetRange_AbilCmdIndex">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareOrderTargetRange_AbilLink" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareOrderTargetRange_Pathing">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareOrderTargetRange_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitComparePowerSourceLevel_Behavior" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitComparePowerSourceLevel_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitComparePowerUserLevel_Behavior" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitComparePowerUserLevel_PowerSource" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitComparePowerUserLevel_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareRallyPointCount_AbilLink" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareRallyPointCount_Point">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareRallyPointCount_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareResourceContents_Behavior" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareResourceContents_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareResourceHarvesters_Active">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareResourceHarvesters_Behavior" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareResourceHarvesters_Queued">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareResourceHarvesters_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareSpeed_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareVeterancyLevel_Behavior" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareVeterancyLevel_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareVital_Type">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareVital_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareVital_Vital">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareVitality_Type">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitCompareVitality_Value" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitDetected_Detected">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitDetected_Flags">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitDetected_WhichPlayer">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitDetected_WhichPlayer_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitDetected_WhichPlayer_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitFilters_Filters" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitFlying_Find" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitInventory_ResultNoInventory">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitInventoryContainsItem_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitInventoryContainsItem_Item" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitInventoryIsFull_Find" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitLastDamagePlayer_Relationship">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitMissileNullified_Find" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitMover_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitMover_Value" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrder_AbilCmdIndex">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrder_AbilLink" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrder_Target">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrder_Target_Effect">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrder_Target_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrderQueue_AbilCmdIndex">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrderQueue_AbilLink" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrderQueue_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrderQueue_Queued">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrderQueue_Target">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrderQueue_Target_Effect" explorefwd="1" exploreback="1">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrderQueue_Target_Value">
        <value category="FieldType">Target</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrderTargetPathable_AbilCmdIndex">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrderTargetPathable_AbilLink" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrderTargetPathable_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrderTargetPathable_MaxDistance">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrderTargetType_AbilCmdIndex">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrderTargetType_AbilLink" sort="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrderTargetType_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitOrderTargetType_Type">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitPathable_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitPathable_MaxDistance">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitPathable_Range">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitPathable_WhichLocation" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitPathable_WhichLocation_Effect">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitPathable_WhichLocation_Value">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitPathing_Find" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitScanning_Find" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitType_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitType_Type">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitType_Value" sort="1" explorefwd="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitWeaponAnimating_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitWeaponAnimating_Weapon" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitWeaponFiring_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitWeaponFiring_Weapon" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitWeaponPlane_Find">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CValidatorUnitWeaponPlane_Plane" sort="1">
        <value category="FieldType">Validator</value>
    </fieldVal>
    <fieldVal path="CWater_AngularDamping">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_BeachShoreline">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWater_CausticsFPS">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWater_CausticsTilingFreq">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWater_CliffShoreline">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWater_Density">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_Doodads">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWater_Doodads_Density">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWater_Doodads_Lifetime">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWater_Doodads_MaxSize">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWater_Doodads_MinSize">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWater_Doodads_Model">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWater_Drag">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_EditorComment">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CWater_EditorDescription">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CWater_EditorPrefix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CWater_EditorSuffix">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CWater_FramesPerSec">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWater_IsLava">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWater_LavaModel">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWater_MaxLinearVelocity">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_Name">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CWater_ReceiveShadows">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWater_ReflectionCubeMap">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_ScrollVectors">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWater_Sound">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State_CausticsFallOff" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State_Color" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State_ColorFallOff" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State_Height" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State_MeshRoughness" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State_MinReflection" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State_Name" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State_ReflectionDistortion" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State_ReflectivityPower" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State_RefractionDistortion" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State_ShadowDistortion" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State_Specularity" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State_SpecularScaler" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State_TextureRoughness" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State_UvRate" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_State_UvRotate" sort="1">
        <value category="FieldType">Basic</value>
    </fieldVal>
    <fieldVal path="CWater_TextureKey">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWater_TilingFreq">
        <value category="FieldType">Visual</value>
    </fieldVal>
    <fieldVal path="CWeapon_AcquireCallForHelpFilters">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CWeapon_AcquireCliffLevelRange">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CWeapon_AcquireFilters" advanced="1">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CWeapon_AcquirePrioritization" advanced="1">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CWeapon_AcquireProvokeFilters">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CWeapon_AcquireScanFilters">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CWeapon_AcquireTargetSorts" advanced="1">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CWeapon_AcquireTargetSorts_RequestCount" advanced="1">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CWeapon_AcquireTargetSorts_RequestPercentage" advanced="1">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CWeapon_AcquireTargetSorts_SortArray" advanced="1" explorefwd="1" exploreback="1">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CWeapon_Arc">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CWeapon_ArcSlop" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CWeapon_AttackType">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CWeapon_Backswing">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CWeapon_ChaseFilters" advanced="1">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Charge" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Charge_CountMax" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Charge_CountStart" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Charge_CountUse" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Charge_HideCount" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Charge_Link" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Charge_Location" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Charge_TimeStart" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Charge_TimeUse" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Cooldown" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Cooldown_Link" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Cooldown_Location" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Cooldown_TimeStart" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Cooldown_TimeUse" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Display" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Resource" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_Vital" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_Cost_VitalFraction" advanced="1">
        <value category="FieldType">Cost</value>
    </fieldVal>
    <fieldVal path="CWeapon_DamagePoint">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CWeapon_DisplayAttackCount">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CWeapon_DisplayEffect" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CWeapon_EditorCategories" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CWeapon_EditorComment" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CWeapon_EditorDescription" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CWeapon_EditorPrefix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CWeapon_EditorSuffix" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CWeapon_Effect" explorepastroot="1" explorefwd="1" explorerecurse="1" exploreback="1" explorereverse="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CWeapon_Icon">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CWeapon_InfoTooltipPriority" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CWeapon_Level" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CWeapon_Marker" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CWeapon_Marker_Count" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CWeapon_Marker_Link" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CWeapon_Marker_MatchFlags" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CWeapon_Marker_MismatchFlags" advanced="1">
        <value category="FieldType">Effect</value>
    </fieldVal>
    <fieldVal path="CWeapon_MinimumRange">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CWeapon_MinScanRange">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CWeapon_Name">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CWeapon_Options">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CWeapon_Period">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CWeapon_PeriodDisplayFlags">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CWeapon_Race" advanced="1">
        <value category="FieldType">Editor</value>
    </fieldVal>
    <fieldVal path="CWeapon_Range">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CWeapon_RangeDisplayFlags" advanced="1">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CWeapon_RangeSlop" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CWeapon_TargetFilters">
        <value category="FieldType">Combat</value>
    </fieldVal>
    <fieldVal path="CWeapon_Tip">
        <value category="FieldType">UI</value>
    </fieldVal>
    <fieldVal path="CWeaponLegacy_AllowedMovement">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CWeaponLegacy_LegacyOptions">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CWeaponLegacy_PathingAmmoUnit" advanced="1" explorefwd="1">
        <value category="FieldType">Weapon</value>
    </fieldVal>
    <fieldVal path="CWeaponLegacy_RandomDelayMax" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CWeaponLegacy_RandomDelayMin" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CWeaponLegacy_ReloadDuration" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CWeaponStrafe_LoiterInnerRadius">
        <value category="FieldType">Stats</value>
    </fieldVal>
    <fieldVal path="CWeaponStrafe_LoiterRadius" advanced="1">
        <value category="FieldType">Stats</value>
    </fieldVal>
</EditorCategories>