[COMMANDS] trigger = id = setlevel = setstr = setagi = setint = setstats = sethp = setmp = sethpreg = setmpreg = setattack = setacquirerange = setrange = setarmour = setas = setacd = setowner = settoid = learn = unlearn = setscale = settimescale = panim = setms = setmovetype = setitemslots = cd = kill = remove = teleport = location = copy = invul = uninvul = heal = restore = ms = pause = unpause = dropitems = copyitems = setmodel = setportrait = settimedlifestate = setcharges = stringhash = setfood = share = unshare = create = res = rsgcamera = showmap = hidemap = nobounds = defbounds = checkaxis = nocd = version = gamebase = gametype = handlecounter = gethandles = printhandles = printterraindata = [LOCALISATION] id = Id: setlevel = Level set to: setstr = Strength set to: setagi = Agility set to: setint = Intelligence set to: setstats = All stats set to: sethp = Max Health set to: setmp = Max Mana set to: sethpreg = Health Regen set to: setmpreg = Mana Regen set to: setattack = Attack Damage set to: setacquirerange = Acquisition Range set to: setrange = Attack Range set to: setarmour = Armour set to: setas = Attack Speed set to: setacd = Attack Cooldown set to: setowner = Owner set to: settoid = Morphed to: learn = Learnt: unlearn = Unearnt: setscale = Scale set to: settimescale = Time Scale set to: panim = Animation set to: setms = Move Speed Set to: setmovetype = Move Type set to: setitemslots = Item Slots set to: cd = Cooldowns reset! kill = Objected killed! remove = Object removed! teleport = Teleported to: location = Axis: copy = Copied: invul = Invulnerability added! uninvul = Invulnerability removed! heal = Health Restored! restore = Mana Restored! ms = MoveSpeed: pause = Pause added! unpause = Pause removed! dropitems = All items dropped from selected unit! copyitems = All items copied from selected unit! setmodel = Model set to: setportrait = Portrait set to: settimedlifestate = Timed life: setcharges = Charges set to: stringhash = StringHash setfood = Max Food set to: share = received control of units of unshare = lost control of units of create = Created: res = Added max resources! rsgcamera = Camera was Reset to Game Control! showmap = Displaying GameMap! hidemap = Restoring GameMap! nobounds = Removing Camera Bounds! defbounds = Restoring Camera Bounds! checkaxis = Mouse axis: nocd = No Cooldown Mode: version = Version: gamebase = Game Base Addresses: gametype = Game Type: handlecounter = Handle Counter: gethandles = Handle Count: printhandles = Handle count data written to: printterraindata = Terrain memory usage written to: [DESCRIPTION] id = Prints to screen rawcode of object: button/buff/unit/item/destructable under mouse/selected setlevel = Sets level of selected hero to X, where X is any number. setstr = Sets strength of selected hero to X, where X is any number. setagi = Sets agility of selected hero to X, where X is any number. setint = Sets intelligence of selected hero to X, where X is any number. setstats = Sets all stats of selected hero to X, where X is any number. sethp = Sets health points of selected unit to X, where X is any number. setmp = Sets mana points of selected unit to X, where X is any number. sethpreg = Sets health regeneration of selected unit to X, where X is any number. setmpreg = Sets mana regeneration of selected unit to X, where X is any number. setattack = Sets attack of selected unit to X, where X is any number. setacquirerange = Sets acquire range of selected unit to X, where X is any number. setrange = Sets attack range of selected unit to X, where X is any number. setarmour = Sets armour of selected unit to X, where X is any number. setas = Sets attack speed of selected unit to X, where X is any number. setacd = Sets attack cooldown of selected unit to X, where X is any number, the lower the cooldown, the faster the attack! setowner = Sets owning player of selected unit to X, where X is any number from 0 to 15. settoid = Morphs selected unit to provided rawcode or id, example of id: 1752196449 = 'hpea'. learn = Adds ability with rawcode XXXX or id, to selected unit, example of id: 1093677104 = 'A000', this also allows duplicates. unlearn = Removes ability with rawcode XXXX or id, from selected unit, example of id: 1093677104 = 'A000' setscale = Sets scale of selected unit/item/desctructable to X, where X is any number. settimescale = Sets time scale of selected unit/item/desctructable to X, where X is any number. panim = Plays animation of selected unit with index X, where X is any number. setms = Sets movement speed of selected unit, where X is any number, note, the maximum movement speed is 522! setmovetype = Sets Move Type of selected unit by Index: 1 = Foot | 2 = Fly | 3 = Float | 4 = Amphibian. setitemslots = Sets Inventory Slots of selected unit. Minimum = 0 | Maximum = 6. cd = Resets cooldown of all abilities of selected unit. kill = Kills selected unit/item/destructable. remove = Removes selected unit/item/desctructable. teleport = Teleports selected unit/item/desctructable to mouse coordinates. location = Prints to screen selected unit/item/destructable coordinates. copy = Creates copy of the same id as selected unit/item/destructable, copied items have the same amount of charges as original. invul = Adds invulnerability to selected unit. uninvul = Removes invulnerability from selected unit. heal = Fully recovers health of selected unit. restore = Fully recovers mana of selected unit. ms = Prints to screen movement speed of selected unit. pause = Pauses selected unit. unpause = Unpauses selected unit. dropitems = Drops all items from selected unit. copyitems = Creates a copy of all items of selected unit around him. setmodel = Sets the model of selected unit/item/desctructable to X, example: @setmodel units\\human\\Footman\\Footman.mdl | \ and \\ are both accepted. setportrait = Sets the portrait of all units equal to selected unit to X, example: @setportrait units\\human\\Footman\\Footman.mdl | \ and \\ are both accepted. settimedlifestate = Stops/re-starts the timer for the unit`s timed life/summoned time. setcharges = Sets charges for hovered/selected item. example: @setcharges 10 stringhash = Returns StringHash value of a string. setfood = Sets food maximum value. share = Shares control of player with id X, where X is a number from 0 to 15. unshare = Unshares control of player with id X, where X is a number from 0 to 15. create = Creates unit/item/desctructable with rawcode XXXX or id on mouse coordinates, example of id: 1752196449 = 'hpea'. res = Gives 10000000 gold and lumber. rsgcamera = Resets camera controller back to game controller. showmap = Removes fog and fog mask from the map. hidemap = Applies fog and fog mask to the map. nobounds = Removes Camera Bounds. defbounds = Restores Default Camera Bounds. Not yet fully implemented. checkaxis = Prints to screen mouse coordinates: X/Y/Z. nocd = Automatically resets cooldowns for abilities and items. version = Prints Game Version. gamebase = Prints Game Base Address. gametype = Prints Game Type Data. handlecounter = Enables Handle Counter, which will count any and all handles that game currently uses: timers, doodads, destructables, units, etc. gethandles = Prints to chat total amount of any and all handles that game currently uses: timers, doodads, destructables, units, etc. printhandles = Prints extended data of total amount of any and all handles that game currently uses: timers, doodads, destructables, units, etc to HandleCount.txt. printterraindata = Prints Terrain memory usage data to TerrainMemory.txt.