GetTriggerPlayer
set
set
loop
exitwhen
GetPlayerName
call
set
endloop
then
SetUnitPositionLoc
GetTriggerPlayer
endif
then
IssuePointOrderByIdLoc
GetTriggerUnit
TriggerSleepAction
call
TriggerSleepAction
call
endif
then
GetOrderPointLoc
GroupClear
GetOrderPointLoc
GetOrderPointLoc
IssuePointOrderByIdLoc
endif
then
SetUnitPositionLoc
IssuePointOrderByIdLoc
endif
then
GetOrderPointLoc
GetOrderPointLoc
GetOrderPointLoc
IssuePointOrderByIdLoc
TriggerSleepAction
DestroyEffect
endif
then
GetOrderTargetUnit
IssuePointOrderByIdLoc
endif
