then
GetEventPlayerChatString
else
then
GetEventPlayerChatString
else
then
GetEventPlayerChatString
else
then
GetTriggerPlayer
else
then
then
GetTriggerPlayer
set
GetEventPlayerChatString
loop
exitwhen
GetTriggerPlayer
set
endloop
RemoveLocation
else
endif
else
then
GetTriggerPlayer
else
then
GetTriggerPlayer
else
then
then
GetEventPlayerChatString
else
endif
else
then
then
GetEventPlayerChatString
else
endif
else
then
GetTriggerPlayer
else
then
GetTriggerPlayer
UnitResetCooldown
GetTriggerPlayer
GetTriggerPlayer
else
then
GetEventPlayerChatString
else
then
GetEventPlayerChatString
else
then
GetEventPlayerChatString
else
then
SetUnitInvulnerable
else
then
SetUnitInvulnerable
else
then
GetEventPlayerChatString
else
then
GetEventPlayerChatString
else
then
GetEventPlayerChatString
else
then
then
GetEventPlayerChatString
else
endif
else
then
GetEventPlayerChatString
else
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
