Player
then
CreateTrigger
TriggerRegisterPlayerUnitEvent
TriggerRegisterPlayerUnitEvent
TriggerRegisterPlayerUnitEvent
TriggerRegisterPlayerUnitEvent
TriggerRegisterPlayerUnitEvent
TriggerRegisterPlayerUnitEvent
TriggerRegisterPlayerUnitEvent
TriggerRegisterPlayerUnitEvent
then
call
else
call
endif
endif
call
ExecuteFunc
