GetTriggeringTrigger
GetTriggerUnit
GetEventDamage
GetEventDamageSource
GetOwningPlayer
GetOwningPlayer
GetHandleId
GetPlayerId
GetTriggerEventId
LoadReal
ConvertUnitEvent
IsUnitInGroup
boolean
then
DisableTrigger
then
GetRandomInt
LoadReal
then
LoadInteger
else
LoadInteger
endif
call
call
endif
else
LoadReal
call
endif
EnableTrigger
then
RemoveSavedReal
IsUnitInGroup
DestroyTrigger
GroupRemoveUnit
endif
