GetEventDamageSource
GetTriggerUnit
GetEventDamage
GetOwningPlayer
GetPlayerId
GetHandleId
GetTriggerEventId
ConvertUnitEvent
IsUnitInGroup
LoadReal
local
integer
then
then
GetRandomInt
LoadReal
then
LoadInteger
else
LoadInteger
endif
CreateTimer
GetHandleId
call
SaveUnitHandle
SaveUnitHandle
SaveReal
TimerStart
endif
else
CreateTimer
GetHandleId
LoadReal
SaveUnitHandle
SaveUnitHandle
SaveReal
TimerStart
endif
then
RemoveSavedReal
IsUnitInGroup
GetTriggeringTrigger
GroupRemoveUnit
endif
