SubString
SubString
SubString
SubString
SubString
SubString
SubString
SubString
SubString
SubString
SubString
CreateGroup
GetPlayerId
local
then
SetPlayerState
then
call
then
SetPlayerState
then
SetPlayerState
then
SetPlayerState
then
CreateUnit
then
SubString
then
call
then
false
then
DisplayTextToPlayer
DisplayTextToPlayer
DisplayTextToPlayer
DisplayTextToPlayer
SubString
SetMapFlag
SubString
SetMapFlag
then
SetPlayerName
SubString
EnumItemsInRect
then
SubString
then
call
endif
GroupEnumUnitsSelected
loop
FirstOfGroup
exitwhen
then
then
SetHeroInt
then
SetHeroAgi
then
SetHeroStr
endif
endif
then
false
then
GetHeroLevel
then
UnitStripHeroLevel
then
SetHeroXP
then
UnitResetCooldown
then
GetUnitTypeId
then
SetUnitOwner
then
SetWidgetLife
then
SetUnitState
then
SetUnitInvulnerable
then
SetUnitInvulnerable
then
KillUnit
then
SetUnitUseFood
then
SetUnitUseFood
then
SetUnitAnimation
then
PauseUnit
then
PauseUnit
then
SetUnitMoveSpeed
then
GetUnitDefaultMoveSpeed
then
SetUnitPathing
then
SetUnitPathing
then
SetUnitScale
then
UnitAddAbility
UnitRemoveAbility
SetUnitFlyHeight
then
GetUnitDefaultFlyHeight
then
SetUnitVertexColor
then
UnitRemoveBuffs
then
DisplayTextToPlayer
then
DisplayTextToPlayer
then
SetItemCharges
endif
GroupRemoveUnit
endloop
DestroyGroup
null
