STRING 1 { Dacia Orpg v1.29 PROS } STRING 2 { 2-9 } STRING 3 { http://z6.invisionfree.com/Dacia_ORPG/ for more Info. } STRING 4 { AuThoRiZe(Life) } STRING 5 { Player 1 } STRING 6 { Player 2 } STRING 7 { Player 3 } STRING 8 { Player 4 } STRING 9 { Player 5 } STRING 10 { Player 6 } STRING 11 { Player 7 } STRING 12 { Player 8 } STRING 13 { Player 9 } STRING 17 { Force 1 } STRING 19 { Hero choser } STRING 24 { NO SINGLE PLAYER !! } STRING 25 { Novice (Male) } STRING 28 { Novice (Female) } STRING 31 { Dungeon Monsters } STRING 32 { Monsters } STRING 33 { Enemys } STRING 34 { Novice } STRING 36 { Summon Novice (Male) } STRING 37 { Novice } STRING 39 { Summon Novice (Female) } STRING 40 { Letter of recommendation } STRING 42 { Magic crystals: } STRING 43 { Magic crystals } STRING 44 { Magic crystals are gained from dungeon bosses. } STRING 49 { Wolf Killers } STRING 50 { The Blood mage has asked to you to remove some of the Wolfs threat. KILL 20 WOLFS. } STRING 51 { NEW QUEST!: Kill 20 Wolfs to complete this quest. } STRING 52 { Return to the Blood mage for your reward. } STRING 55 { Quest Completed } STRING 56 { Commands } STRING 57 { -save, -load [code], -roll, -suicide , -Repick ,-sv [player color],-nv [player color],-sv all,-nv all,-kick [player color] (host only),-start timer,-stop timer,-levels,-gold,-clear. } STRING 60 { Dungeons info } STRING 61 { There are 5 tupes of dungeon difficilitys: |c0000ff00Easy |c000000ffHard |c00800080Nightmare |cffFF0000Mad |cffFF0000Impossible } STRING 62 { Credits 2 } STRING 63 { 30. bloodyroadkill 31. Anachron 32. Mc ! 33. Dekku 34. Ghan_04 35. watermelon_1234 36. -BerZeKeR- 37. Komaqtion 38. azareus 39. Coinblin 40. Darkfang 41. FrIkY 42. VaLkYroN 43. Glenphir 44. OgeRfaCes 45. Moridin 46. polo2005 47. bLu3 eYeS 48. drak dragon 49. hopy } STRING 64 { Mini shop } STRING 65 { Personal Stash } STRING 67 { 1st Job change area } STRING 69 { Wolf } STRING 71 { |cffFF0000Wolf Boss|r } STRING 72 { Evasion for creeps } STRING 73 { Critical Strike (Neutral Hostile) } STRING 74 { Town of Dacia } STRING 75 { Website } STRING 76 { http://s6.zetaboards.com/Dacia_ORPG/index/ } STRING 77 { Wolf pelt } STRING 80 { Steel sword } STRING 83 { Purchase Steel sword } STRING 84 { Wooden Bow } STRING 85 { Purchase Wooden Bow } STRING 88 { Steel glaive } STRING 90 { Purchase Steel glaive } STRING 96 { Cloth robe } STRING 98 { Purchase Cloth robe } STRING 100 { Rusty Steel Breastplate } STRING 102 { Purchase Rusty Steel Breastplate } STRING 104 { Wolf Claw } STRING 106 { Purchase Claws of Attack +5 } STRING 108 { Troll Robe } STRING 111 { Yes } STRING 112 { No } STRING 119 { Defeat! } STRING 121 { Defeat! } STRING 122 { Defeat! } STRING 123 { Defeat! } STRING 124 { Defeat! } STRING 125 { Defeat! } STRING 126 { Defeat! } STRING 127 { Defeat! } STRING 128 { RED HAS START VOTE TO KICK BLUE } STRING 129 { RED HAS START VOTE TO KICK TEAL } STRING 130 { RED HAS START VOTE TO KICK PURPLE } STRING 131 { RED HAS START VOTE TO KICK YELLOW } STRING 132 { RED HAS START VOTE TO KICK ORANGE } STRING 133 { RED HAS START VOTE TO KICK GREEN } STRING 134 { RED HAS START VOTE TO KICK PINK } STRING 135 { RED HAS START VOTE TO KICK GRAY } STRING 136 { Ice spider } STRING 137 { Novice Attribute bonus } STRING 138 { Gives a permanent bonus to Agility, Intelligence, and Strength. |n|n|cffffcc00Level 1|r - Adds one points to all stats.|n|cffffcc00Level 2|r - Adds one additional points.|n|cffffcc00Level 3|r - Adds one additional points.|n|cffffcc00Level 4|r - Adds one additional points.|n|cffffcc00Level 5|r - Adds one additional points. } STRING 139 { Attribute Bonus - [|cffffcc00Level 5|r] } STRING 140 { Gives a total of 1 points to Agility, Intelligence, and Strength } STRING 141 { Gives a total of 2 points to Agility, Intelligence, and Strength } STRING 142 { Gives a total of 3 points to Agility, Intelligence, and Strength } STRING 143 { Gives a total of 4 points to Agility, Intelligence, and Strength } STRING 144 { Gives a total of 5 points to Agility, Intelligence, and Strength } STRING 145 { Archer } STRING 147 { Novice Bloodlust } STRING 153 { Increases a friendly unit's attack rate by 20% and movement speed by 20%. |nLasts 40 seconds. } STRING 154 { Increases a friendly unit's attack rate by 40% and movement speed by 40%. |nLasts 40 seconds. } STRING 155 { Increases a friendly unit's attack rate by 60% and movement speed by 60%. |nLasts 40 seconds. } STRING 156 { Increases a friendly unit's attack rate by 80% and movement speed by 80%. |nLasts 40 seconds. } STRING 157 { Increases a friendly unit's attack rate by 100% and movement speed by 100%. |nLasts 40 seconds. } STRING 158 { |cffc3dbffRight-click to activate auto-casting.|r } STRING 159 { |cffc3dbffRight-click to activate auto-casting.|r } STRING 160 { |cffc3dbffRight-click to activate auto-casting.|r } STRING 161 { |cffc3dbffRight-click to activate auto-casting.|r } STRING 162 { |cffc3dbffRight-click to deactivate auto-casting.|r } STRING 163 { |cffc3dbffRight-click to deactivate auto-casting.|r } STRING 164 { |cffc3dbffRight-click to deactivate auto-casting.|r } STRING 165 { |cffc3dbffRight-click to deactivate auto-casting.|r } STRING 166 { Archer } STRING 167 { Frost lord } STRING 168 { Frost Lord } STRING 170 { Critical Strike - [|cffffcc00Level 4|r] } STRING 171 { Critical Strike - [|cffffcc00Level 5|r] } STRING 172 { Critical Strike - [|cffffcc00Level 6|r] } STRING 173 { Critical Strike - [|cffffcc00Level 7|r] } STRING 174 { Critical Strike - [|cffffcc00Level 8|r] } STRING 175 { Critical Strike - [|cffffcc00Level 9|r] } STRING 176 { Critical Strike - [|cffffcc00Level 10|r] } STRING 177 { Gives a 1% chance to do 1.1 times normal damage on an attack. } STRING 178 { Gives a 2% chance to do 1.2 times normal damage on an attack. } STRING 179 { Gives a 3% chance to do 1.3 times normal damage on an attack. } STRING 180 { Gives a 4% chance to do 1.4 times normal damage on an attack. } STRING 181 { Gives a 5% chance to do 1.5 times normal damage on an attack. } STRING 182 { Gives a 6% chance to do 1.6 times normal damage on an attack. } STRING 183 { Gives a 7% chance to do 1.7 times normal damage on an attack. } STRING 184 { Gives a 8% chance to do 1.8 times normal damage on an attack. } STRING 185 { Gives a 9% chance to do 1.9 times normal damage on an attack. } STRING 186 { Gives a 10% chance to do 2 times normal damage on an attack. } STRING 188 { Learn |cffffcc00B|loodlust - [|cffffcc00Level %d|r] } STRING 189 { Gives 20% Attack and Move speed per level. } STRING 190 { Defender } STRING 191 { Defender } STRING 192 { Fighter } STRING 193 { Fighter } STRING 194 { |Cff00ff00Map by Lifee } STRING 195 { R } STRING 196 { R|cffffcc00e|rjuvenation - [|cffffcc00Level 2|r] } STRING 197 { R|cffffcc00e|rjuvenation - [|cffffcc00Level 1|r] } STRING 198 { R|cffffcc00e|rjuvenation - [|cffffcc00Level 3|r] } STRING 199 { R|cffffcc00e|rjuvenation - [|cffffcc00Level 4|r] } STRING 200 { R|cffffcc00e|rjuvenation - [|cffffcc00Level 5|r] } STRING 201 { R|cffffcc00e|rjuvenation - [|cffffcc00Level 6|r] } STRING 202 { R|cffffcc00e|rjuvenation - [|cffffcc00Level 7|r] } STRING 203 { R|cffffcc00e|rjuvenation - [|cffffcc00Level 8|r] } STRING 204 { R|cffffcc00e|rjuvenation - [|cffffcc00Level 9|r] } STRING 205 { R|cffffcc00e|rjuvenation - [|cffffcc00Level 10|r] } STRING 206 { Heals a target friendly unit for 50 hit points over 12 seconds. } STRING 207 { Heals a target friendly unit for 100 hit points over 12 seconds. } STRING 208 { Heals a target friendly unit for 150 hit points over 12 seconds. } STRING 209 { Heals a target friendly unit for 200 hit points over 12 seconds. } STRING 210 { Heals a target friendly unit for 250 hit points over 12 seconds. } STRING 211 { Heals a target friendly unit for 300 hit points over 12 seconds. } STRING 212 { Heals a target friendly unit for 350 hit points over 12 seconds. } STRING 213 { Heals a target friendly unit for 400 hit points over 12 seconds. } STRING 214 { Heals a target friendly unit for 450 hit points over 12 seconds. } STRING 215 { Heals a target friendly unit for 500 hit points over 12 seconds. } STRING 216 { R|cffffcc00e|rjuvenation - [|cffffcc00Level %d|r] } STRING 228 { Causes this unit to attack 5% faster, but take 5% more damage. } STRING 229 { Causes this unit to attack 10% faster, but take 10% more damage. } STRING 230 { Causes this unit to attack 15% faster, but take 15% more damage. } STRING 231 { Causes this unit to attack 20% faster, but take 20% more damage. } STRING 232 { Causes this unit to attack 25% faster, but take 25% more damage. } STRING 233 { Causes this unit to attack 30% faster, but take 30% more damage. } STRING 234 { Causes this unit to attack 35% faster, but take 35% more damage. } STRING 235 { Causes this unit to attack 40% faster, but take 40% more damage. } STRING 236 { Causes this unit to attack 45% faster, but take 45% more damage. } STRING 237 { Causes this unit to attack 50% faster, but take 50% more damage. } STRING 238 { Learn |cffffcc00B|rerserk - [|cffffcc00Level %d|r] } STRING 240 { Frost nova } STRING 241 { Frost |cffffcc00N|rova - [|cffffcc00Level 4|r] } STRING 242 { Frost |cffffcc00N|rova - [|cffffcc00Level 5|r] } STRING 243 { Frost |cffffcc00N|rova - [|cffffcc00Level 6|r] } STRING 244 { Frost |cffffcc00N|rova - [|cffffcc00Level 7|r] } STRING 245 { Frost |cffffcc00N|rova - [|cffffcc00Level 8|r] } STRING 246 { Frost |cffffcc00N|rova - [|cffffcc00Level 9|r] } STRING 247 { Frost |cffffcc00N|rova - [|cffffcc00Level 10|r] } STRING 248 { Blasts enemy units with a wave of frost that deals 50 damage to the target, and 100 nova damage. Cold damage slows units' movement and attack rate for 8 seconds. } STRING 249 { Blasts enemy units with a wave of frost that deals 100 damage to the target, and 200 nova damage. Cold damage slows units' movement and attack rate for 8 seconds. } STRING 250 { Blasts enemy units with a wave of frost that deals 150 damage to the target, and 200 nova damage. Cold damage slows units' movement and attack rate for 8 seconds. } STRING 251 { Blasts enemy units with a wave of frost that deals 200 damage to the target, and 200 nova damage. Cold damage slows units' movement and attack rate for 8 seconds. } STRING 252 { Blasts enemy units with a wave of frost that deals 250 damage to the target, and 200 nova damage. Cold damage slows units' movement and attack rate for 8 seconds. } STRING 253 { Blasts enemy units with a wave of frost that deals 300 damage to the target, and 200 nova damage. Cold damage slows units' movement and attack rate for 8 seconds. } STRING 254 { Blasts enemy units with a wave of frost that deals 350 damage to the target, and 200 nova damage. Cold damage slows units' movement and attack rate for 8 seconds. } STRING 255 { Blasts enemy units with a wave of frost that deals 400 damage to the target, and 200 nova damage. Cold damage slows units' movement and attack rate for 8 seconds. } STRING 256 { Blasts enemy units with a wave of frost that deals 450 damage to the target, and 200 nova damage. Cold damage slows units' movement and attack rate for 8 seconds. } STRING 257 { Blasts enemy units with a wave of frost that deals 500 damage to the target, and 200 nova damage. Cold damage slows units' movement and attack rate for 8 seconds. } STRING 258 { Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rate. |n|n|cffffcc00Level 1|r - 50 target damage, 100 nova damage. |n|cffffcc00Level 2|r - 100 target damage, 200 nova damage. |n|cffffcc00Level 3|r - 150 target damage, 200 nova damage.Every next level adds +50 target damage. } STRING 259 { |cffffcc00F|rrost Armor - [|cffffcc00Level 4|r] } STRING 260 { |cffffcc00F|rrost Armor - [|cffffcc00Level 5|r] } STRING 261 { |cffffcc00F|rrost Armor - [|cffffcc00Level 6|r] } STRING 262 { |cffffcc00F|rrost Armor - [|cffffcc00Level 7|r] } STRING 263 { |cffffcc00F|rrost Armor - [|cffffcc00Level 8|r] } STRING 264 { |cffffcc00F|rrost Armor - [|cffffcc00Level 9|r] } STRING 265 { |cffffcc00F|rrost Armor - [|cffffcc00Level 10|r] } STRING 266 { Creates a shield of frost around a target friendly unit. The shield adds 1 armor and slows melee units that attack it for seconds. |nLasts seconds. } STRING 267 { Creates a shield of frost around a target friendly unit. The shield adds 2 armor and slows melee units that attack it for seconds. |nLasts seconds. } STRING 268 { Creates a shield of frost around a target friendly unit. The shield adds 3 armor and slows melee units that attack it for seconds. |nLasts seconds. } STRING 269 { Creates a shield of frost around a target friendly unit. The shield adds 4 armor and slows melee units that attack it for seconds. |nLasts seconds. } STRING 270 { Creates a shield of frost around a target friendly unit. The shield adds 5 armor and slows melee units that attack it for seconds. |nLasts seconds. } STRING 271 { Creates a shield of frost around a target friendly unit. The shield adds 6 armor and slows melee units that attack it for seconds. |nLasts seconds. } STRING 272 { Creates a shield of frost around a target friendly unit. The shield adds 7 armor and slows melee units that attack it for seconds. |nLasts seconds. } STRING 273 { Creates a shield of frost around a target friendly unit. The shield adds 8 armor and slows melee units that attack it for seconds. |nLasts seconds. } STRING 274 { Creates a shield of frost around a target friendly unit. The shield adds 9 armor and slows melee units that attack it for seconds. |nLasts seconds. } STRING 275 { Creates a shield of frost around a target friendly unit. The shield adds 10 armor and slows melee units that attack it for seconds. |nLasts seconds. } STRING 276 { |cffc3dbffRight-click to activate auto-casting. } STRING 277 { |cffc3dbffRight-click to activate auto-casting. } STRING 278 { |cffc3dbffRight-click to activate auto-casting. } STRING 279 { |cffc3dbffRight-click to activate auto-casting. } STRING 280 { |cffc3dbffRight-click to activate auto-casting. } STRING 281 { |cffc3dbffRight-click to activate auto-casting. } STRING 282 { |cffc3dbffRight-click to activate auto-casting. } STRING 283 { |cffc3dbffRight-click to activate auto-casting. } STRING 284 { |cffc3dbffRight-click to activate auto-casting. } STRING 285 { |cffc3dbffRight-click to deactivate auto-casting. } STRING 286 { |cffc3dbffRight-click to deactivate auto-casting. } STRING 287 { |cffc3dbffRight-click to deactivate auto-casting. } STRING 288 { |cffc3dbffRight-click to deactivate auto-casting. } STRING 289 { |cffc3dbffRight-click to deactivate auto-casting. } STRING 290 { |cffc3dbffRight-click to deactivate auto-casting. } STRING 291 { |cffc3dbffRight-click to deactivate auto-casting. } STRING 292 { |cffc3dbffRight-click to deactivate auto-casting. } STRING 293 { |cffc3dbffRight-click to deactivate auto-casting. } STRING 294 { Creates a shield of frost around a target friendly unit. The shield adds armor and slows melee units that attack it. |n|n|cffffcc00Level 1|r - Adds 1 armor. |n|cffffcc00Level 2|r - Adds 2 armor. |n|cffffcc00Level 3|r - Adds 3 armor.Every next level adds +1 armor } STRING 295 { Trueshot Aura - [|cffffcc00Level 4|r] } STRING 296 { Trueshot Aura - [|cffffcc00Level 5|r] } STRING 297 { Trueshot Aura - [|cffffcc00Level 6|r] } STRING 298 { Trueshot Aura - [|cffffcc00Level 7|r] } STRING 299 { Trueshot Aura - [|cffffcc00Level 8|r] } STRING 300 { Trueshot Aura - [|cffffcc00Level 9|r] } STRING 301 { Trueshot Aura - [|cffffcc00Level 10|r] } STRING 302 { An aura that gives friendly nearby units a 5% bonus damage to their ranged attacks. } STRING 303 { An aura that gives friendly nearby units a 10% bonus damage to their ranged attacks. } STRING 304 { An aura that gives friendly nearby units a 15% bonus damage to their ranged attacks. } STRING 305 { An aura that gives friendly nearby units a 20% bonus damage to their ranged attacks. } STRING 306 { An aura that gives friendly nearby units a 25% bonus damage to their ranged attacks. } STRING 307 { An aura that gives friendly nearby units a 30% bonus damage to their ranged attacks. } STRING 308 { An aura that gives friendly nearby units a 35% bonus damage to their ranged attacks. } STRING 309 { An aura that gives friendly nearby units a 40% bonus damage to their ranged attacks. } STRING 310 { An aura that gives friendly nearby units a 45% bonus damage to their ranged attacks. } STRING 311 { An aura that gives friendly nearby units a 50% bonus damage to their ranged attacks. } STRING 312 { An aura that gives friendly nearby units bonus damage to their ranged attacks. |n|n|cffffcc00Level 1|r - Increases base ranged damage by 5%. |n|cffffcc00Level 2|r - Increases base ranged damage by 10%. |n|cffffcc00Level 3|r - Increases base ranged damage by 15%.Every next level increases damage by 5%. } STRING 313 { Evasion - [|cffffcc00Level 4|r] } STRING 314 { Evasion - [|cffffcc00Level 5|r] } STRING 315 { Evasion - [|cffffcc00Level 6|r] } STRING 316 { Evasion - [|cffffcc00Level 7|r] } STRING 317 { Evasion - [|cffffcc00Level 8|r] } STRING 318 { Evasion - [|cffffcc00Level 9|r] } STRING 319 { Evasion - [|cffffcc00Level 10|r] } STRING 320 { Gives a 1% chance to avoid an attack. } STRING 321 { Gives a 2% chance to avoid an attack. } STRING 322 { Gives a 3% chance to avoid an attack. } STRING 323 { Gives a 4% chance to avoid an attack. } STRING 324 { Gives a 5% chance to avoid an attack. } STRING 325 { Gives a 6% chance to avoid an attack. } STRING 326 { Gives a 7% chance to avoid an attack. } STRING 327 { Gives a 8% chance to avoid an attack. } STRING 328 { Gives a 9% chance to avoid an attack. } STRING 329 { Gives a 10% chance to avoid an attack. } STRING 330 { Gives a percent chance to avoid attacks. |n|n|cffffcc00Level 1|r - 1% chance that an opponent misses. |n|cffffcc00Level 2|r - 2% chance that an opponent misses. |n|cffffcc00Level 3|r - 3% chance that an opponent misses.Every next level adds +1% chance for avoid. } STRING 331 { Devotion Aura - [|cffffcc00Level 4|r] } STRING 332 { Devotion Aura - [|cffffcc00Level 5|r] } STRING 333 { Devotion Aura - [|cffffcc00Level 6|r] } STRING 334 { Devotion Aura - [|cffffcc00Level 7|r] } STRING 335 { Devotion Aura - [|cffffcc00Level 8|r] } STRING 336 { Devotion Aura - [|cffffcc00Level 9|r] } STRING 337 { Devotion Aura - [|cffffcc00Level 10|r] } STRING 338 { Gives 1 additional armor to nearby friendly units. } STRING 339 { Gives 2 additional armor to nearby friendly units. } STRING 340 { Gives 3 additional armor to nearby friendly units. } STRING 341 { Gives 4 additional armor to nearby friendly units. } STRING 342 { Gives 5 additional armor to nearby friendly units. } STRING 343 { Gives 6 additional armor to nearby friendly units. } STRING 344 { Gives 7 additional armor to nearby friendly units. } STRING 345 { Gives 8 additional armor to nearby friendly units. } STRING 346 { Gives 9 additional armor to nearby friendly units. } STRING 347 { Gives 10 additional armor to nearby friendly units. } STRING 348 { Gives additional armor to nearby friendly units. |n|n|cffffcc00Level 1|r - Increases base armor by 1. |n|cffffcc00Level 2|r - Increases base armor by 2. |n|cffffcc00Level 3|r - Increases base armor by 3.Every next level increases base armor by 1. } STRING 349 { Thunder |cffffcc00C|rlap - [|cffffcc00Level 4|r] } STRING 350 { Thunder |cffffcc00C|rlap - [|cffffcc00Level 5|r] } STRING 351 { Thunder |cffffcc00C|rlap - [|cffffcc00Level 6|r] } STRING 352 { Thunder |cffffcc00C|rlap - [|cffffcc00Level 7|r] } STRING 353 { Thunder |cffffcc00C|rlap - [|cffffcc00Level 8|r] } STRING 354 { Thunder |cffffcc00C|rlap - [|cffffcc00Level 9|r] } STRING 355 { Thunder |cffffcc00C|rlap - [|cffffcc00Level 10|r] } STRING 356 { Slams the ground, dealing 60 damage to nearby enemy land units and slowing their movement by 5% and attack rate by 5%. } STRING 357 { Slams the ground, dealing 100 damage to nearby enemy land units and slowing their movement by 10% and attack rate by 10%. } STRING 358 { Slams the ground, dealing 140 damage to nearby enemy land units and slowing their movement by 15% and attack rate by 15%. } STRING 359 { Slams the ground, dealing 180 damage to nearby enemy land units and slowing their movement by 20% and attack rate by 20%. } STRING 360 { Slams the ground, dealing 220 damage to nearby enemy land units and slowing their movement by 25% and attack rate by 25%. } STRING 361 { Slams the ground, dealing 260 damage to nearby enemy land units and slowing their movement by 30% and attack rate by 30%. } STRING 362 { Slams the ground, dealing 300 damage to nearby enemy land units and slowing their movement by 35% and attack rate by 35%. } STRING 363 { Slams the ground, dealing 340 damage to nearby enemy land units and slowing their movement by 40% and attack rate by 40%. } STRING 364 { Slams the ground, dealing 380 damage to nearby enemy land units and slowing their movement by 45% and attack rate by 45%. } STRING 365 { Slams the ground, dealing 420 damage to nearby enemy land units and slowing their movement by 50% and attack rate by 50%. } STRING 366 { Slams the ground, dealing damage to and slowing the movement speed and attack rate of nearby enemy land units. |n|n|cffffcc00Level 1|r - 60 damage, 5% move, 5% attack. |n|cffffcc00Level 2|r - 100 damage, 10% move, 10% attack. |n|cffffcc00Level 3|r - 140 damage, 15% move, 15% attack.Every next level Increases damage by 40 and 5% move and attack. } STRING 367 { |cffffcc00T|raunt - [|cffffcc00Level 1|r] } STRING 368 { |cffffcc00T|raunt - [|cffffcc00Level 2|r] } STRING 369 { |cffffcc00T|raunt - [|cffffcc00Level 3|r] } STRING 370 { |cffffcc00T|raunt - [|cffffcc00Level 4|r] } STRING 371 { |cffffcc00T|raunt - [|cffffcc00Level 5|r] } STRING 372 { |cffffcc00T|raunt - [|cffffcc00Level 6|r] } STRING 373 { |cffffcc00T|raunt - [|cffffcc00Level 7|r] } STRING 374 { |cffffcc00T|raunt - [|cffffcc00Level 8|r] } STRING 375 { |cffffcc00T|raunt - [|cffffcc00Level 9|r] } STRING 376 { |cffffcc00T|raunt - [|cffffcc00Level 10|r] } STRING 377 { The closest 1 enemies are forced to attack this unit. } STRING 378 { The closest 2 enemies are forced to attack this unit. } STRING 379 { The closest 3 enemies are forced to attack this unit. } STRING 380 { The closest 4 enemies are forced to attack this unit. } STRING 381 { The closest 5 enemies are forced to attack this unit. } STRING 382 { The closest 6 enemies are forced to attack this unit. } STRING 383 { The closest 7 enemies are forced to attack this unit. } STRING 384 { The closest 8 enemies are forced to attack this unit. } STRING 385 { The closest 9 enemies are forced to attack this unit. } STRING 386 { The closest 10 enemies are forced to attack this unit. } STRING 387 { |cffffcc00T|raunt - [|cffffcc00Level %d|r] } STRING 388 { The closest enemies are forced to attack this unit.Every level Adds +1 to max units, start from 1. } STRING 389 { Reincarnation } STRING 390 { Reincarnation } STRING 391 { Reincarnation } STRING 392 { Reincarnation } STRING 393 { Reincarnation } STRING 394 { Reincarnation } STRING 395 { Reincarnation } STRING 396 { Reincarnation } STRING 397 { Reincarnation } STRING 410 { |cffffcc00W|rind Walk - [|cffffcc00Level 4|r] } STRING 411 { |cffffcc00W|rind Walk - [|cffffcc00Level 5|r] } STRING 412 { |cffffcc00W|rind Walk - [|cffffcc00Level 6|r] } STRING 413 { |cffffcc00W|rind Walk - [|cffffcc00Level 7|r] } STRING 414 { |cffffcc00W|rind Walk - [|cffffcc00Level 8|r] } STRING 415 { |cffffcc00W|rind Walk - [|cffffcc00Level 9|r] } STRING 416 { |cffffcc00W|rind Walk - [|cffffcc00Level 10|r] } STRING 417 { Allows the Fighter to become invisible, and move 10% faster for 10 seconds. If the Fighter attacks a unit to break invisibility, the attack will do 40 bonus damage. } STRING 418 { Allows the Fighter to become invisible, and move 20% faster for 20 seconds. If the Fighter attacks a unit to break invisibility, the attack will do 70 bonus damage. } STRING 419 { Allows the Fighter to become invisible, and move 30% faster for 30 seconds. If the Fighter attacks a unit to break invisibility, the attack will do 100 bonus damage. } STRING 420 { Allows the Fighter to become invisible, and move 40% faster for 40 seconds. If the Fighter attacks a unit to break invisibility, the attack will do 130 bonus damage. } STRING 421 { Allows the Fighter to become invisible, and move 50% faster for 50 seconds. If the Fighter attacks a unit to break invisibility, the attack will do 160 bonus damage. } STRING 422 { Allows the Fighter to become invisible, and move 60% faster for 60 seconds. If the Fighter attacks a unit to break invisibility, the attack will do 190 bonus damage. } STRING 423 { Allows the Fighter to become invisible, and move 70% faster for 70 seconds. If the Fighter attacks a unit to break invisibility, the attack will do 220 bonus damage. } STRING 424 { Allows the Fighter to become invisible, and move 80% faster for 80 seconds. If the Fighter attacks a unit to break invisibility, the attack will do 250 bonus damage. } STRING 425 { Allows the Fighter to become invisible, and move 90% faster for 90 seconds. If the Fighter attacks a unit to break invisibility, the attack will do 280 bonus damage. } STRING 426 { Allows the Fighter to become invisible, and move 100% faster for 100 seconds. If the Fighter attacks a unit to break invisibility, the attack will do 310 bonus damage. } STRING 427 { Allows the Fighter to become invisible, and move faster for a set amount of time. When the Fighter attacks a unit to break invisibility, he will deal bonus damage. |n|n|cffffcc00Level 1|r - 10% move, 40 bonus damage, 10 seconds. |n|cffffcc00Level 2|r - 20% move, 70 bonus damage, 20 seconds. |n|cffffcc00Level 3|r - 30% move, 100 bonus damage, 30 seconds.Every next level adds 30 bonus damage, 10% movement and increases duration by 10 seconds. } STRING 429 { Activate A|cffffcc00v|ratar - [|cffffcc00Level 2|r] } STRING 430 { Activate A|cffffcc00v|ratar - [|cffffcc00Level 3|r] } STRING 431 { Activate A|cffffcc00v|ratar - [|cffffcc00Level 4|r] } STRING 432 { Activate A|cffffcc00v|ratar - [|cffffcc00Level 5|r] } STRING 433 { Activate A|cffffcc00v|ratar - [|cffffcc00Level 6|r] } STRING 434 { Activate A|cffffcc00v|ratar - [|cffffcc00Level 7|r] } STRING 435 { Activate A|cffffcc00v|ratar - [|cffffcc00Level 8|r] } STRING 436 { Activate A|cffffcc00v|ratar - [|cffffcc00Level 9|r] } STRING 437 { Activate A|cffffcc00v|ratar - [|cffffcc00Level 10|r] } STRING 438 { Activate A|cffffcc00v|ratar - [|cffffcc00Level 1|r] } STRING 441 { Mage } STRING 442 { Mage } STRING 443 { Gives a chance to do more damage on an attack. |n|n|cffffcc00Level 1|r - 1% chance, 1.1 times normal damage. |n|cffffcc00Level 2|r - 2% chance, 1.2 times normal damage. |n|cffffcc00Level 3|r - 3% chance, 1.3 times normal damage.Every next level increases chance for critical by 1% and damage multiplier by 0.10 times normal damage. } STRING 451 { Deactivate A|cffffcc00v|ratar } STRING 452 { Deactivate A|cffffcc00v|ratar } STRING 453 { Deactivate A|cffffcc00v|ratar } STRING 454 { Deactivate A|cffffcc00v|ratar } STRING 455 { Deactivate A|cffffcc00v|ratar } STRING 456 { Deactivate A|cffffcc00v|ratar } STRING 457 { Deactivate A|cffffcc00v|ratar } STRING 458 { Deactivate A|cffffcc00v|ratar } STRING 459 { Deactivate A|cffffcc00v|ratar } STRING 461 { |cff77bbffTown of Dacia|r } STRING 462 { |cff552200Undead city } STRING 463 { |cffFF0000Fire city } STRING 464 { Banshee } STRING 465 { Vampire lord } STRING 466 { Vampire Lord } STRING 470 { When killed, the hero will come back to life. Reincarnation has a 300 second cooldown. } STRING 471 { When killed, the hero will come back to life. Reincarnation has a 290 second cooldown. } STRING 472 { When killed, the hero will come back to life. Reincarnation has a 280 second cooldown. } STRING 473 { When killed, the hero will come back to life. Reincarnation has a 270 second cooldown. } STRING 474 { When killed, the hero will come back to life. Reincarnation has a 260 second cooldown. } STRING 475 { When killed, the hero will come back to life. Reincarnation has a 250 second cooldown. } STRING 476 { When killed, the hero will come back to life. Reincarnation has a 240 second cooldown. } STRING 477 { When killed, the hero will come back to life. Reincarnation has a 230 second cooldown. } STRING 478 { When killed, the hero will come back to life. Reincarnation has a 220 second cooldown. } STRING 479 { When killed, the hero will come back to life. Reincarnation has a 210 second cooldown. } STRING 480 { When killed, the hero will come back to life. Reincarnation has a 200 second cooldown. } STRING 481 { When killed, the hero will come back to life. Reincarnation has a 300 second cooldown.|n|n|cffffcc00Level 1|r - 300 seconds cooldown.|n|n|cffffcc00Level 2|r - 290 seconds cooldown.|n|n|cffffcc00Level 3|r - 280 seconds cooldown.Every next level decreases cooldown by 10 seconds. } STRING 492 { Hurls a fiery bolt that stuns a target enemy unit and dealing 100 damage. } STRING 493 { Hurls a fiery bolt that stuns a target enemy unit and dealing 150 damage. } STRING 494 { Hurls a fiery bolt that stuns a target enemy unit and dealing 200 damage. } STRING 495 { Hurls a fiery bolt that stuns a target enemy unit and dealing 250 damage. } STRING 496 { Hurls a fiery bolt that stuns a target enemy unit and dealing 300 damage. } STRING 497 { Hurls a fiery bolt that stuns a target enemy unit and dealing 350 damage. } STRING 498 { Hurls a fiery bolt that stuns a target enemy unit and dealing 400 damage. } STRING 499 { Hurls a fiery bolt that stuns a target enemy unit and dealing 450 damage. } STRING 500 { Hurls a fiery bolt that stuns a target enemy unit and dealing 500 damage. } STRING 501 { Hurls a fiery bolt that stuns a target enemy unit and dealing 550 damage. } STRING 502 { Hurls a fiery bolt that stuns a target enemy unit.|n|n|cffffcc00Level 1|r - 100 damage.|n|n|cffffcc00Level 2|r - 150 damage.|n|n|cffffcc00Level 3|r - 200 damage.Every next level increases damage by 50. } STRING 503 { |cffffcc00F|ringer of Death - [|cffffcc00Level 1|r] } STRING 504 { |cffffcc00F|ringer of Death - [|cffffcc00Level 2|r] } STRING 505 { |cffffcc00F|ringer of Death - [|cffffcc00Level 3|r] } STRING 506 { |cffffcc00F|ringer of Death - [|cffffcc00Level 4|r] } STRING 507 { |cffffcc00F|ringer of Death - [|cffffcc00Level 5|r] } STRING 508 { |cffffcc00F|ringer of Death - [|cffffcc00Level 6|r] } STRING 509 { |cffffcc00F|ringer of Death - [|cffffcc00Level 7|r] } STRING 510 { |cffffcc00F|ringer of Death - [|cffffcc00Level 8|r] } STRING 511 { |cffffcc00F|ringer of Death - [|cffffcc00Level 9|r] } STRING 512 { |cffffcc00F|ringer of Death - [|cffffcc00Level 10|r] } STRING 513 { Instantly turns a creature or building inside-out, destroying it utterly.Dealing 100 damage. } STRING 514 { Instantly turns a creature or building inside-out, destroying it utterly.Dealing 200 damage. } STRING 515 { Instantly turns a creature or building inside-out, destroying it utterly.Dealing 300 damage. } STRING 516 { Instantly turns a creature or building inside-out, destroying it utterly.Dealing 400 damage. } STRING 517 { Instantly turns a creature or building inside-out, destroying it utterly.Dealing 500 damage. } STRING 518 { Instantly turns a creature or building inside-out, destroying it utterly.Dealing 600 damage. } STRING 519 { Instantly turns a creature or building inside-out, destroying it utterly.Dealing 700 damage. } STRING 520 { Instantly turns a creature or building inside-out, destroying it utterly.Dealing 800 damage. } STRING 521 { Instantly turns a creature or building inside-out, destroying it utterly.Dealing 900 damage. } STRING 522 { Instantly turns a creature or building inside-out, destroying it utterly.Dealing 1000 damage. } STRING 523 { Instantly turns a creature or building inside-out, destroying it utterly.|n|n|cffffcc00Level 1|r - dealing 100 damage.|n|n|cffffcc00Level 2|r - dealing 200 damage.|n|n|cffffcc00Level 3|r - dealing 300 damage.Every next level increases damage dealt by 100. } STRING 524 { Brilliance Aura - [|cffffcc00Level 4|r] } STRING 525 { Brilliance Aura - [|cffffcc00Level 5|r] } STRING 526 { Brilliance Aura - [|cffffcc00Level 6|r] } STRING 527 { Brilliance Aura - [|cffffcc00Level 7|r] } STRING 528 { Brilliance Aura - [|cffffcc00Level 8|r] } STRING 529 { Brilliance Aura - [|cffffcc00Level 9|r] } STRING 530 { Brilliance Aura - [|cffffcc00Level 10|r] } STRING 531 { Gives additional 0.80 mana regeneration to nearby friendly units. } STRING 532 { Gives additional 1.00 mana regeneration to nearby friendly units. } STRING 533 { Gives additional 1.20 mana regeneration to nearby friendly units. } STRING 534 { Gives additional 1.40 mana regeneration to nearby friendly units. } STRING 535 { Gives additional 1.60 mana regeneration to nearby friendly units. } STRING 536 { Gives additional 1.80 mana regeneration to nearby friendly units. } STRING 537 { Gives additional 2.00 mana regeneration to nearby friendly units. } STRING 538 { Gives additional 0.20 mana regeneration to nearby friendly units. } STRING 539 { Gives additional 0.40 mana regeneration to nearby friendly units. } STRING 540 { Gives additional 0.60 mana regeneration to nearby friendly units. } STRING 541 { Gives additional mana regeneration to nearby friendly units. |n|n|cffffcc00Level 1|r - Grants 0.20 mana regeneration. |n|cffffcc00Level 2|r - Grants 0.40 mana regeneration. |n|cffffcc00Level 3|r - Grants 0.60 mana regeneration.Every next level increases mana regeneration by 0.20. } STRING 542 { |cffffcc00B|rlizzard - [|cffffcc00Level 4|r] } STRING 543 { |cffffcc00B|rlizzard - [|cffffcc00Level 5|r] } STRING 544 { |cffffcc00B|rlizzard - [|cffffcc00Level 6|r] } STRING 545 { |cffffcc00B|rlizzard - [|cffffcc00Level 7|r] } STRING 546 { |cffffcc00B|rlizzard - [|cffffcc00Level 8|r] } STRING 547 { |cffffcc00B|rlizzard - [|cffffcc00Level 9|r] } STRING 548 { |cffffcc00B|rlizzard - [|cffffcc00Level 10|r] } STRING 559 { Calls down waves of freezing ice shards that damage units in a target area. |n|n|cffffcc00Level 1|r - 6 waves at 30 damage each. |n|cffffcc00Level 2|r - 8 waves at 40 damage each. |n|cffffcc00Level 3|r - 10 waves at 50 damage each.Every next level increases damage of each wave by 10 and maximum damage by 50. } STRING 560 { Vampiric Aura - [|cffffcc00Level 4|r] } STRING 561 { Vampiric Aura - [|cffffcc00Level 5|r] } STRING 562 { Vampiric Aura - [|cffffcc00Level 6|r] } STRING 563 { Vampiric Aura - [|cffffcc00Level 7|r] } STRING 564 { Vampiric Aura - [|cffffcc00Level 8|r] } STRING 565 { Vampiric Aura - [|cffffcc00Level 9|r] } STRING 566 { Vampiric Aura - [|cffffcc00Level 10|r] } STRING 567 { Nearby friendly melee units gain 1% of their attack damage when they hit enemy units. } STRING 568 { Nearby friendly melee units gain 1% of their attack damage when they hit enemy units. } STRING 569 { Nearby friendly melee units gain 2% of their attack damage when they hit enemy units. } STRING 570 { Nearby friendly melee units gain 2% of their attack damage when they hit enemy units. } STRING 571 { Nearby friendly melee units gain 3% of their attack damage when they hit enemy units. } STRING 572 { Nearby friendly melee units gain 3% of their attack damage when they hit enemy units. } STRING 573 { Nearby friendly melee units gain 4% of their attack damage when they hit enemy units. } STRING 574 { Nearby friendly melee units gain 4% of their attack damage when they hit enemy units. } STRING 575 { Nearby friendly melee units gain 5% of their attack damage when they hit enemy units. } STRING 576 { Nearby friendly melee units gain 5% of their attack damage when they hit enemy units. } STRING 577 { Nearby friendly melee units gain hit points when they hit enemy units. |n|n|cffffcc00Level 1|r - Gains 1% of attack damage. |n|cffffcc00Level 2|r - Gains 1% of attack damage. |n|cffffcc00Level 3|r - Gains 2% of attack damage.Every 2 levels increases life steal by 1%. } STRING 578 { Acolyte } STRING 579 { Acolyte } STRING 581 { H|cffffcc00e|raling Wave - [|cffffcc00Level 4|r] } STRING 582 { H|cffffcc00e|raling Wave - [|cffffcc00Level 5|r] } STRING 583 { H|cffffcc00e|raling Wave - [|cffffcc00Level 6|r] } STRING 584 { H|cffffcc00e|raling Wave - [|cffffcc00Level 7|r] } STRING 585 { H|cffffcc00e|raling Wave - [|cffffcc00Level 8|r] } STRING 586 { H|cffffcc00e|raling Wave - [|cffffcc00Level 9|r] } STRING 587 { H|cffffcc00e|raling Wave - [|cffffcc00Level 10|r] } STRING 588 { Calls forth a wave of healing energy that bounces up to 3 times, healing 50 damage on the primary target. Each jump heals less damage. } STRING 589 { Calls forth a wave of healing energy that bounces up to 4 times, healing 100 damage on the primary target. Each jump heals less damage. } STRING 590 { Calls forth a wave of healing energy that bounces up to 5 times, healing 150 damage on the primary target. Each jump heals less damage. } STRING 591 { Calls forth a wave of healing energy that bounces up to 5 times, healing 200 damage on the primary target. Each jump heals less damage. } STRING 592 { Calls forth a wave of healing energy that bounces up to 5 times, healing 250 damage on the primary target. Each jump heals less damage. } STRING 593 { Calls forth a wave of healing energy that bounces up to 5 times, healing 300 damage on the primary target. Each jump heals less damage. } STRING 594 { Calls forth a wave of healing energy that bounces up to 5 times, healing 350 damage on the primary target. Each jump heals less damage. } STRING 595 { Calls forth a wave of healing energy that bounces up to 5 times, healing 400 damage on the primary target. Each jump heals less damage. } STRING 596 { Calls forth a wave of healing energy that bounces up to 5 times, healing 450 damage on the primary target. Each jump heals less damage. } STRING 597 { Calls forth a wave of healing energy that bounces up to 5 times, healing 500 damage on the primary target. Each jump heals less damage. } STRING 598 { Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage. |n|n|cffffcc00Level 1|r - Heals 50 damage, jumps 3 times. |n|cffffcc00Level 2|r - Heals 100 damage, jumps 4 times. |n|cffffcc00Level 3|r - Heals 150 damage, jumps 5 times.Every next level increases heal damage by 50 and increases mana cost by 30. } STRING 599 { Holy Ligh|cffffcc00t|r - [|cffffcc00Level 4|r] } STRING 600 { Holy Ligh|cffffcc00t|r - [|cffffcc00Level 5|r] } STRING 601 { Holy Ligh|cffffcc00t|r - [|cffffcc00Level 6|r] } STRING 602 { Holy Ligh|cffffcc00t|r - [|cffffcc00Level 7|r] } STRING 603 { Holy Ligh|cffffcc00t|r - [|cffffcc00Level 8|r] } STRING 604 { Holy Ligh|cffffcc00t|r - [|cffffcc00Level 9|r] } STRING 605 { Holy Ligh|cffffcc00t|r - [|cffffcc00Level 10|r] } STRING 606 { A holy light that can heal a friendly living unit or damage an enemy Undead unit. |n|n|cffffcc00Level 1|r - Heals for 50 hit points. |n|cffffcc00Level 2|r - Heals for 100 hit points. |n|cffffcc00Level 3|r - Heals for 150 hit points. Every next level increases heal by 50 hit points. } STRING 607 { Activate Ma|cffffcc00n|ra Shield - [|cffffcc00Level 4|r] } STRING 608 { Activate Ma|cffffcc00n|ra Shield - [|cffffcc00Level 5|r] } STRING 609 { Activate Ma|cffffcc00n|ra Shield - [|cffffcc00Level 6|r] } STRING 610 { Activate Ma|cffffcc00n|ra Shield - [|cffffcc00Level 7|r] } STRING 611 { Activate Ma|cffffcc00n|ra Shield - [|cffffcc00Level 8|r] } STRING 612 { Activate Ma|cffffcc00n|ra Shield - [|cffffcc00Level 9|r] } STRING 613 { Activate Ma|cffffcc00n|ra Shield - [|cffffcc00Level 10|r] } STRING 614 { Activates a shield that absorbs 2.5 damage per point of mana. } STRING 615 { Activates a shield that absorbs 3 damage per point of mana. } STRING 616 { Activates a shield that absorbs 3.5 damage per point of mana. } STRING 617 { Activates a shield that absorbs 4 damage per point of mana. } STRING 618 { Activates a shield that absorbs 4.5 damage per point of mana. } STRING 619 { Activates a shield that absorbs 5 damage per point of mana. } STRING 620 { Activates a shield that absorbs 5.5 damage per point of mana. } STRING 621 { Deactivate Ma|cffffcc00n|ra Shield } STRING 622 { Deactivate Ma|cffffcc00n|ra Shield } STRING 623 { Deactivate Ma|cffffcc00n|ra Shield } STRING 624 { Deactivate Ma|cffffcc00n|ra Shield } STRING 625 { Deactivate Ma|cffffcc00n|ra Shield } STRING 626 { Deactivate Ma|cffffcc00n|ra Shield } STRING 627 { Deactivate Ma|cffffcc00n|ra Shield } STRING 628 { Deactivate Ma|cffffcc00n|ra Shield } STRING 629 { Deactivate Ma|cffffcc00n|ra Shield } STRING 630 { Creates a shield that absorbs damage by using the Sea Witch's mana. |n|n|cffffcc00Level 1|r - 1 damage per point of mana. |n|cffffcc00Level 2|r - 1.5 damage per point of mana. |n|cffffcc00Level 3|r - 2 damage per point of mana.Every next level increases mana per hit points by 0.50. } STRING 643 { Wolf Boss killers } STRING 644 { The Sniper has asked to you to kill boss wolf. KILL BOSS WOLF. } STRING 645 { NEW QUEST!: Kill Boss Wolf to complete this quest. } STRING 646 { Return to the Sniper for your reward. } STRING 649 { Quest Completed } STRING 651 { Forest Troll Berseker } STRING 652 { |cffFF0000Troll Overlord|r } STRING 653 { Scorpion } STRING 654 { Dungeon Bandit } STRING 656 { Dungeon Goblin Sapper } STRING 657 { |cffFF0000Dungeon Boss } STRING 658 { Tormentor } STRING 659 { |cffFF0000Sand King|r } STRING 660 { Murloc Fighter } STRING 661 { |cffFF0000Dark Ranger|r } STRING 662 { |cffFF0000Murlock King|r } STRING 663 { Polar Bear } STRING 664 { Mammoth } STRING 665 { |cffFF0000Magnatur Destroyer|r } STRING 670 { Heals a target friendly unit hit points over 12 seconds.|n|n|cffffcc00Level 1|r - Heals a target friendly unit for 50 hit points over 12 seconds.|n|n|cffffcc00Level 2|r - Heals a target friendly unit for 100 hit points over 12 seconds.|n|n|cffffcc00Level 3|r - Heals a target friendly unit for 150 hit points over 12 seconds.Every next level increases healed hit points by 50. } STRING 671 { Causes this unit to attack faster, but take more damage.|n|n|cffffcc00Level 1|r - adds 5% attack speed,5% damage taken and 2% movemend speed.|n|n|cffffcc00Level 2|r - adds 10% attack speed,10% damage taken and 4% movemend speed.|n|n|cffffcc00Level 3|r - adds 15% attack speed,15% damage taken and 6% movemend speed.Every next level increases attack speed and damage taken by 5%, also movemend speed by 2%. } STRING 672 { A holy light that can heal a friendly living unit for 50 or deal half damage to an enemy Undead unit. } STRING 673 { A holy light that can heal a friendly living unit for 100 or deal half damage to an enemy Undead unit. } STRING 674 { A holy light that can heal a friendly living unit for 150 or deal half damage to an enemy Undead unit. } STRING 675 { A holy light that can heal a friendly living unit for 200 or deal half damage to an enemy Undead unit. } STRING 676 { A holy light that can heal a friendly living unit for 250 or deal half damage to an enemy Undead unit. } STRING 677 { A holy light that can heal a friendly living unit for 300 or deal half damage to an enemy Undead unit. } STRING 678 { A holy light that can heal a friendly living unit for 350 or deal half damage to an enemy Undead unit. } STRING 679 { A holy light that can heal a friendly living unit for 400 or deal half damage to an enemy Undead unit. } STRING 680 { A holy light that can heal a friendly living unit for 450 or deal half damage to an enemy Undead unit. } STRING 681 { A holy light that can heal a friendly living unit for 500 or deal half damage to an enemy Undead unit. } STRING 682 { Wolf's boots movements speed ability } STRING 685 { Boosts attack damage by 15 and agility by 4. |cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 686 { Increases the attack damage of the Hero by 15 and agility by 4 when worn.|cffFF0000(Usuable only by : Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 687 { Gold is gained by killing monsters and finishing quests. } STRING 692 { Evocator } STRING 693 { Eldin Sunstrider,Tanin Hawkwing,Gilaras Drakeson,Kath'ranis Remar,Tyoril Sunchaser,Marakanis Starfury,Geldor Earthfire,Halendor Burnkin,Kelen the Destroyer } STRING 694 { Evocate } STRING 695 { Takes control of a target enemy unit. |nEvocate cannot be used on Heroes, or creeps above level 1. } STRING 696 { Takes control of a target enemy unit. |nEvocate cannot be used on Heroes, or creeps above level 4. } STRING 697 { Takes control of a target enemy unit. |nEvocate cannot be used on Heroes, or creeps above level 7. } STRING 698 { Takes control of a target enemy unit. |nEvocate cannot be used on Heroes, or creeps above level 10. } STRING 699 { Takes control of a target enemy unit. |nEvocate cannot be used on Heroes, or creeps above level 13. } STRING 700 { Takes control of a target enemy unit. |nEvocate cannot be used on Heroes, or creeps above level 16. } STRING 701 { Takes control of a target enemy unit. |nEvocate cannot be used on Heroes, or creeps above level 19. } STRING 702 { Takes control of a target enemy unit. |nEvocate cannot be used on Heroes, or creeps above level 22. } STRING 703 { Takes control of a target enemy unit. |nEvocate cannot be used on Heroes, or creeps above level 25. } STRING 704 { Takes control of a target enemy unit. |nEvocate cannot be used on Heroes, or creeps above level 34. } STRING 705 { |cffffcc00E|rvocate - [|cffffcc00Level 1|r] } STRING 706 { |cffffcc00E|rvocate - [|cffffcc00Level 2|r] } STRING 707 { |cffffcc00E|rvocate - [|cffffcc00Level 3|r] } STRING 708 { |cffffcc00E|rvocate - [|cffffcc00Level 4|r] } STRING 709 { |cffffcc00E|rvocate - [|cffffcc00Level 5|r] } STRING 710 { |cffffcc00E|rvocate - [|cffffcc00Level 6|r] } STRING 711 { |cffffcc00E|rvocate - [|cffffcc00Level 7|r] } STRING 712 { |cffffcc00E|rvocate - [|cffffcc00Level 8|r] } STRING 713 { |cffffcc00E|rvocate - [|cffffcc00Level 9|r] } STRING 714 { |cffffcc00E|rvocate - [|cffffcc00Level 10|r] } STRING 715 { Learn |cffffcc00E|rvocate,Level %d } STRING 716 { Takes control of a target enemy unit. |n|n|cffffcc00Level 1|r - Cannot be used on creeps above level 1.|n|n|cffffcc00Level 2|r - Cannot be used on creeps above level 4.|n|n|cffffcc00Level 3|r - Cannot be used on creeps above level 7.Every next level increases above level by 3.Last level increases above level by 9. } STRING 718 { Evocator attacks destroy 10 mana per hit. The mana combusts, dealing damage to the attacked unit. } STRING 720 { Evocator attacks destroy 20 mana per hit. The mana combusts, dealing damage to the attacked unit. } STRING 727 { Feedback - [|cffffcc00Level 1|r] } STRING 728 { Feedback - [|cffffcc00Level 2|r] } STRING 729 { Feedback - [|cffffcc00Level 3|r] } STRING 730 { Feedback - [|cffffcc00Level 4|r] } STRING 731 { Feedback - [|cffffcc00Level 5|r] } STRING 732 { Feedback - [|cffffcc00Level 6|r] } STRING 733 { Feedback - [|cffffcc00Level 7|r] } STRING 734 { Feedback - [|cffffcc00Level 8|r] } STRING 735 { Feedback - [|cffffcc00Level 9|r] } STRING 736 { Feedback - [|cffffcc00Level 10|r] } STRING 737 { Learn Feedback,Level %d } STRING 739 { Thorns Aura - [|cffffcc00Level 4|r] } STRING 740 { Thorns Aura - [|cffffcc00Level 5|r] } STRING 741 { Thorns Aura - [|cffffcc00Level 6|r] } STRING 742 { Thorns Aura - [|cffffcc00Level 7|r] } STRING 743 { Thorns Aura - [|cffffcc00Level 8|r] } STRING 744 { Thorns Aura - [|cffffcc00Level 9|r] } STRING 745 { Thorns Aura - [|cffffcc00Level 10|r] } STRING 746 { An aura that gives friendly nearby units a damage shield, which deals 2% of an enemy unit's melee attack damage back to it. } STRING 747 { An aura that gives friendly nearby units a damage shield, which deals 4% of an enemy unit's melee attack damage back to it. } STRING 748 { An aura that gives friendly nearby units a damage shield, which deals 6% of an enemy unit's melee attack damage back to it. } STRING 749 { An aura that gives friendly nearby units a damage shield, which deals 8% of an enemy unit's melee attack damage back to it. } STRING 750 { An aura that gives friendly nearby units a damage shield, which deals 10% of an enemy unit's melee attack damage back to it. } STRING 751 { An aura that gives friendly nearby units a damage shield, which deals 12% of an enemy unit's melee attack damage back to it. } STRING 752 { An aura that gives friendly nearby units a damage shield, which deals 14% of an enemy unit's melee attack damage back to it. } STRING 753 { An aura that gives friendly nearby units a damage shield, which deals 16% of an enemy unit's melee attack damage back to it. } STRING 754 { An aura that gives friendly nearby units a damage shield, which deals 18% of an enemy unit's melee attack damage back to it. } STRING 755 { An aura that gives friendly nearby units a damage shield, which deals 20% of an enemy unit's melee attack damage back to it. } STRING 756 { An aura that gives friendly nearby units a damage shield, which returns a percentage of a melee attacker's damage back to it. |n|n|cffffcc00Level 1|r - Returns 2% damage. |n|cffffcc00Level 2|r - Returns 4% damage. |n|cffffcc00Level 3|r - Returns 6% damage.Every next level increases damage return data by 2%. } STRING 757 { Sil|cffffcc00e|rnce - [|cffffcc00Level 4|r] } STRING 758 { Sil|cffffcc00e|rnce - [|cffffcc00Level 5|r] } STRING 759 { Sil|cffffcc00e|rnce - [|cffffcc00Level 6|r] } STRING 760 { Sil|cffffcc00e|rnce - [|cffffcc00Level 7|r] } STRING 761 { Sil|cffffcc00e|rnce - [|cffffcc00Level 8|r] } STRING 762 { Sil|cffffcc00e|rnce - [|cffffcc00Level 9|r] } STRING 763 { Sil|cffffcc00e|rnce - [|cffffcc00Level 10|r] } STRING 766 { Stops all enemies in a large target area from casting spells for 3 seconds. } STRING 767 { Stops all enemies in a large target area from casting spells for 4 seconds. } STRING 768 { Stops all enemies in a large target area from casting spells for 5 seconds. } STRING 775 { Evocator } STRING 776 { Naga Lord } STRING 777 { Naga Lord } STRING 778 { Bash - [|cffffcc00Level 4|r] } STRING 779 { Bash - [|cffffcc00Level 5|r] } STRING 780 { Bash - [|cffffcc00Level 6|r] } STRING 781 { Bash - [|cffffcc00Level 7|r] } STRING 782 { Bash - [|cffffcc00Level 8|r] } STRING 783 { Bash - [|cffffcc00Level 9|r] } STRING 784 { Bash - [|cffffcc00Level 10|r] } STRING 785 { Gives a 1% chance that an attack will do 10 bonus damage and stun an opponent for 2 seconds. } STRING 786 { Gives a 2% chance that an attack will do 20 bonus damage and stun an opponent for 2 seconds. } STRING 787 { Gives a 3% chance that an attack will do 30 bonus damage and stun an opponent for 2 seconds. } STRING 788 { Gives a 4% chance that an attack will do 40 bonus damage and stun an opponent for 2 seconds. } STRING 789 { Gives a 5% chance that an attack will do 50 bonus damage and stun an opponent for 2 seconds. } STRING 790 { Gives a 6% chance that an attack will do 60 bonus damage and stun an opponent for 2 seconds. } STRING 791 { Gives a 7% chance that an attack will do 70 bonus damage and stun an opponent for 2 seconds. } STRING 792 { Gives a 8% chance that an attack will do 80 bonus damage and stun an opponent for 2 seconds. } STRING 793 { Gives a 9% chance that an attack will do 90 bonus damage and stun an opponent for 2 seconds. } STRING 794 { Gives a 10% chance that an attack will do 100 bonus damage and stun an opponent for 2 seconds. } STRING 795 { Gives a chance that an attack will do bonus damage and stun an opponent for 2 seconds. |n|n|cffffcc00Level 1|r - 1% chance per attack. |n|cffffcc00Level 2|r - 2% chance per attack. |n|cffffcc00Level 3|r - 3% chance per attack.Every next level increases chance by 1%. } STRING 796 { Endurance Aura - [|cffffcc00Level 4|r] } STRING 797 { Endurance Aura - [|cffffcc00Level 5|r] } STRING 798 { Endurance Aura - [|cffffcc00Level 6|r] } STRING 799 { Endurance Aura - [|cffffcc00Level 7|r] } STRING 800 { Endurance Aura - [|cffffcc00Level 8|r] } STRING 801 { Endurance Aura - [|cffffcc00Level 9|r] } STRING 802 { Endurance Aura - [|cffffcc00Level 10|r] } STRING 803 { Increases nearby friendly units' movement speed by 2% and attack rate by 2%. } STRING 804 { Increases nearby friendly units' movement speed by 4% and attack rate by 4%. } STRING 805 { Increases nearby friendly units' movement speed by 6% and attack rate by 6%. } STRING 806 { Increases nearby friendly units' movement speed by 8% and attack rate by 8%. } STRING 807 { Increases nearby friendly units' movement speed by 10% and attack rate by 10%. } STRING 808 { Increases nearby friendly units' movement speed by 12% and attack rate by 12%. } STRING 809 { Increases nearby friendly units' movement speed by 14% and attack rate by 14%. } STRING 810 { Increases nearby friendly units' movement speed by 16% and attack rate by 16%. } STRING 811 { Increases nearby friendly units' movement speed by 18% and attack rate by 18%. } STRING 812 { Increases nearby friendly units' movement speed by 20% and attack rate by 20%. } STRING 813 { Increases the movement speed and attack rate of nearby friendly units. |n|n|cffffcc00Level 1|r - 2% movement, 2% attack. |n|cffffcc00Level 2|r - 4% movement, 4% attack. |n|cffffcc00Level 3|r - 6% movement, 6% attack.Every next level increases movement and attack speed by 2%. } STRING 814 { Boosts Agility by 5.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 815 { Increases the Agility of the Hero by 5 when worn.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 816 { Increases attack damage by 15 when worn. |cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 817 { Adds 15 bonus damage to the attack of a hero.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle weapon)|r } STRING 818 { Boosts attack damage by 20.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 819 { Increases the attack damage of the Hero by 20 when worn.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 822 { Boosts armor by 4.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 823 { Increases the armor of the Hero by 4 when worn.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 824 { Boosts attack damage by 5.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle weapon)|r } STRING 827 { |c0000ff00Wolf's boots|r } STRING 828 { Increases the movement speed of the Hero by 40 when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Boots)|r } STRING 829 { Increases movement rate by 40.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Boots)|r } STRING 830 { Wooden Staff } STRING 832 { Purchase Wooden Staff. } STRING 835 { Provides a +1 bonus to Strength, Agility and Intelligence.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 837 { |c0000ff00Agility:|r } STRING 838 { |c000000ffIntelligence:|r } STRING 839 { |cffFF0000Strength:|r } STRING 841 { Your very first character!Chose this to enter as a female.Your gender will decide many things,especially when selecting your class. |cffffcc00Classes :|r |cffffcc00Archer|r |cffffcc00Frost Lord|r |cffffcc00Mage|r |cffffcc00Acolyte|r } STRING 842 { |cffFF0000Exit|r } STRING 843 { Wolf Staff } STRING 846 { Wolf Gloves } STRING 847 { Increases attack speed by 5%.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 848 { Increases the attack speed of the Hero by 5% when worn.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 849 { Troll's helmet } STRING 850 { Provides a +2 damage and +1 bonus to armor.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 851 { Increases the attack damage by 2 and armor by 1 of the hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 852 { Wolf gloves attack speed ability } STRING 853 { Troll bow } STRING 854 { Boosts attack damage by 10.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 855 { Increases the attack damage of the Hero by 10 when worn.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 856 { Troll's mage gloves } STRING 859 { |cffFF0000Bandit Lord } STRING 860 { |c0000ff00Troll Overlord's Ring|r } STRING 861 { |c0000ff00Bandit Lord's Sword|r } STRING 862 { Increases attack damage by 20. |cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 863 { Increases attack damage by 20 of the hero when worn.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 864 { |c0000ff00Bandit Lord's Staff|r } STRING 867 { |c0000ff00Bandit Lord's arrow|r } STRING 868 { Boosts attack damage by 20 and agility by 4. |cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 869 { Boosts attack damage by 20 and agility by 4 of the hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 870 { |c0000ff00Bandit lord's helmet|r } STRING 871 { Boosts armor by 2 and health by 150.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 872 { Boosts armor by 2 and hit points by 150 of the hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 873 { |c0000ff00Bandit Lord's Armor|r } STRING 874 { Increases armor by 5 and strength by 10.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 875 { Increases the hero's armor by 5 and strength by 10.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 876 { |c0000ff00Bandit Lord's Medium armor|r } STRING 877 { Increases agility by 10 and armor by 5.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 878 { Increases agility by 10 and armor by 5 of the hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 879 { |c0000ff00Bandit Lord's Robe|r } STRING 882 { |c0000ff00Bandit Lord's Mage Gloves|r } STRING 885 { |c0000ff00Bandit Lord's Gloves|r } STRING 886 { Increases attack speed by 5% and damage by 5..|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 887 { Increases attack speed by 5% and damage by 5 of the hero when worn.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 888 { |c0000ff00Bandit Lord's Ring|r } STRING 889 { Provides a +3 bonus to Strength, Agility and Intelligence.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 890 { Provides a +3 bonus to Strength, Agility and Intelligence of the hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 891 { Health bonus 150 } STRING 892 { Activate Avatar to give 1 bonus armor, 50 bonus hit points, 10 bonus damage and spell immunity. |nLasts 60 seconds. } STRING 893 { Activate Avatar to give 2 bonus armor, 100 bonus hit points, 20 bonus damage and spell immunity. |nLasts 60 seconds. } STRING 894 { Activate Avatar to give 3 bonus armor, 150 bonus hit points, 30 bonus damage and spell immunity. |nLasts 60 seconds. } STRING 895 { Activate Avatar to give 4 bonus armor, 200 bonus hit points, 40 bonus damage and spell immunity. |nLasts 60 seconds. } STRING 896 { Activate Avatar to give 5 bonus armor, 250 bonus hit points, 50 bonus damage and spell immunity. |nLasts 60 seconds. } STRING 897 { Activate Avatar to give 6 bonus armor, 300 bonus hit points, 60 bonus damage and spell immunity. |nLasts 60 seconds. } STRING 898 { Activate Avatar to give 7 bonus armor, 350 bonus hit points, 70 bonus damage and spell immunity. |nLasts 60 seconds. } STRING 899 { Activate Avatar to give 8 bonus armor, 400 bonus hit points, 80 bonus damage and spell immunity. |nLasts 60 seconds. } STRING 900 { Activate Avatar to give 9 bonus armor, 450 bonus hit points, 90 bonus damage and spell immunity. |nLasts 60 seconds. } STRING 901 { Activate Avatar to give 10 bonus armor, 500 bonus hit points, 100 bonus damage and spell immunity. |nLasts 60 seconds. } STRING 902 { When Avatar is activated, it gives bonus armor, bonus hit points, bonus damage and spell immunity. |nLasts 60 seconds.|n|n|cffffcc00Level 1|r - Gives 1 bonus armor,50 bonus hit points and 10 bonus damage.|n|n|cffffcc00Level 2|r - Gives 2 bonus armor,100 bonus hit points and 20 bonus damage.|n|n|cffffcc00Level 3|r - Gives 3 bonus armor,150 bonus hit points and 30 bonus damage.Every next level increases armor by 1,hit points by 50 and damage by 10. } STRING 903 { Map made by AuThoRiZe(Life) } STRING 904 { Dacia Orpg v1.29 Last Edited on 04.09.2011 } STRING 905 { -Dungeons -Quests -Item Classification -Save/load system -Jobs -Random item drops -Custom spells & heros -Backpack system(12 slots inventory) Thanks to Moridin -Vote kick system -Experience System -Thanks to testers: SigneSlayer,Vladyyyyyy,[NiC]hoLAS. } STRING 906 { Increases the attack damage of the Hero by 5 when worn.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle weapon)|r } STRING 907 { Novice claw } STRING 910 { Purchase Novice Claw +9 } STRING 912 { Hint 1 - You need lvl 10 for first job. } STRING 913 { Hint 2 - You can use commands -save,-load [code],-roll,-Repick,-sv [player color],-nv [player color],-kick [player color] (only host),-start timer and -stop timer (only host),-levels,-gold,-clear. } STRING 914 { Hint 3 - Every neutral creep have chance to drop random items. } STRING 915 { Hint 4 - There are 6 tupes of dungeon difficilitys: |c0000ff00Easy |c000000ffHard |c00800080Nightmare |cffFF0000Mad |cffFF0000Impossible|r |cffFF0000Hell|r } STRING 916 { Hint 5 - There are 9 tupes of items: Common,Uncommon,Rare,Epic,Legendary,Godly,Forged,Material,Misc } STRING 917 { Hint 6 - There are 12 tupes of item slots: Melle weapon,Ranged weapon,Staff,Medium Armor,Light armor,Hard leather armor,Boots,Ring,Helmet,Gloves,Material and Misc. } STRING 918 { Hint 7 - If you find any bugs,hacked maps,have any questions,ideas or just wanna say hello,email me at authorize_life@abv.bg or visit websait: http://s6.zetaboards.com/Dacia_ORPG/index/.My Favorite languages are english and bulgarian. } STRING 919 { Hint 8 - Download last official version at http://s6.zetaboards.com/Dacia_ORPG/index/ } STRING 920 { Hint 9 - Second job at level 40. } STRING 921 { Hint 10 - recommend doing quests for fast leveling. } STRING 922 { Hint 11 - Max level is 100,3rd job at level 60. } STRING 923 { Hint 12 - If you dont know how to get your next job press F9 to find out how. } STRING 928 { Troll killers } STRING 929 { The Chaplain has asked to you to killl and bring to him some troll heads. KILL 30 Trolls and bring their heads. } STRING 930 { NEW QUEST!: Kill 30 Trolls and bring their heads to complete this quest. } STRING 931 { Return to the Chaplain for your reward. } STRING 934 { Quest Completed } STRING 936 { You can't dublicate items! } STRING 937 { Sorry,you already have this item! } STRING 938 { Sorry! } STRING 939 { Sorry you can use only 1 weapon. } STRING 940 { Novice shop } STRING 941 { Increases the attack damage of the Hero by 9 when worn.|cffFF0000(Usuable only by: Novice)|r.|c000000ff(Tupe: Weapon)|r } STRING 942 { Boosts attack damage by 9.|cffFF0000(Usuable only by: Novice)|r.|c000000ff(Tupe: Weapon)|r } STRING 943 { Novice Shield } STRING 944 { Boosts Armor by 2 and hit points by 50.|cffFF0000(Usuable only by: Novice)|r.|c000000ff(Tupe: Armor)|r } STRING 945 { Purchase Novice Shield } STRING 946 { Increases the armor by 2 and hit points by Hero by 50 when worn.|cffFF0000(Usuable only by: Novice)|r.|c000000ff(Tupe: Armor)|r } STRING 950 { You are not allowed to pick up items that doesnt belongs to you! } STRING 951 { A letter of recommendation.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 952 { |cffffcc00With this letter of recommendation,it should prove that I am worthy of advancing...|r.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Misc)|r } STRING 953 { Potion of minor healing } STRING 954 { Heals 250 hit points when used.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 955 { Purchase |cffffcc00P|rotion of minor healing } STRING 956 { Restores 250 lost hit points.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 957 { Potion of minor mana } STRING 958 { Purchase Potion of minor |cffffcc00M|rana } STRING 959 { Restores 150 lost mana.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 960 { Restores 150 mana when used.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 961 { Novice Ring } STRING 962 { Boosts armor by 2.|cffFF0000(Usuable only by: Novice)|r.|c000000ff(Tupe: Ring)|r } STRING 963 { Increases the armor of the Hero by 2 when worn.|cffFF0000(Usuable only by: Novice)|r.|c000000ff(Tupe: Ring)|r } STRING 964 { Purchase Novice ring. } STRING 967 { In every city there is a circle named ''teleport'', you need to buy a scroll and enter in this circle, then you will be teleported to area where you have to chose wich city you want to be teleported.Note: you need required level for city to be teleported. } STRING 969 { Hint 13 - When you die, you have to wait your real level x2.00 seconds for revive! } STRING 970 { Hint 14 - Potion charges can set up max to 15. } STRING 971 { Potion market } STRING 972 { Provides a +2 bonus to Strength, Agility and Intelligence.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 973 { Increases the Strength, Agility and Intelligence of the Hero by 2 when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 976 { Scroll of teleportation } STRING 977 { Scroll of teleportation|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 978 { Purchase Scroll of teleportation } STRING 979 { Scroll of teleportation,that scroll can be used ONLY to teleport 1 player from 1 city to other city.Tupe -learn tp to teach how you can use it.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 980 { Ring of a Scorpion } STRING 981 { Provides a +1 bonus to Strength, Agility and Intelligence of the hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 982 { |c0000ff00Sand King's skin|r } STRING 985 { Scorpion's helmet } STRING 986 { Boosts health by 150.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 988 { Slippers of Agility } STRING 989 { Boosts Agility by 10.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 990 { Increases the Agility of the Hero by 10 when worn.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 991 { Mante of Intelligence } STRING 994 { Gauntlets of Strength } STRING 995 { Boosts Strength by 10.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 996 { Increases the Strength of the Hero by 10 when worn.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 997 { You need at least level 20 to be teleported in Undead City! } STRING 998 { Increases armor by 5,hit points by 200,also strength by 5.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 999 { Increases armor by 5,hit points by 200 and strength by 5 of the hero when worn.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 1000 { Medina } STRING 1005 { Item remove in : } STRING 1006 { All items on the ground have been removed! } STRING 1007 { Help section } STRING 1008 { You get your first job at level 10. 2 job at level 40 and 3 job at level 60. Level cap set to 80 } STRING 1021 { Item info } STRING 1022 { There are 9 tupes of item colors: Common=Purchasable and normal drops |c0000ff00Uncommon=Dungeon drops and Boss drops |c000000ffRare=Dungeon drops |c00800080Epic=Dungeon drops |cffFF0000Legendary=Dungeon drops |cffffcc00Godly=Dungeon drops |cff552200Forged=Forged |c0000ffffMaterial=You can get them for everywhere!|r Misc=Normal drops,shops } STRING 1024 { |cffFF0000Exit|r } STRING 1029 { Meat collectors } STRING 1030 { The Footman has asked to you to collect 5 scorpions meat. Collect 5 Scorpions meat. } STRING 1031 { NEW QUEST!: Collect 5 Scorpions meat and return to footman to complete this quest. } STRING 1034 { Quest Completed } STRING 1035 { Return to the Footman for your reward. } STRING 1037 { Scorpions Meat } STRING 1038 { Increases health by 150 of the hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 1039 { Scorpions Meat } STRING 1040 { Heroes take reduced damage from Creep attacks and take extra damage from Boss attacks. } STRING 1041 { Boss armor do reduce damage from hero attacks. } STRING 1042 { Heroes take reduced damage from Creep attacks and take extra damage from Boss attacks. } STRING 1043 { Boss armor do reduce damage from hero attacks. } STRING 1044 { Heroes take reduced damage from Creep attacks and take extra damage from Boss attacks. } STRING 1045 { Boss armor do reduce damage from hero attacks. } STRING 1046 { Hero attacks do reduced damage to Boss armor. } STRING 1048 { Hero attacks do reduced damage to Boss armor. } STRING 1049 { Hero attacks do reduced damage to Boss armor. } STRING 1050 { Creep armor takes extra damage from All attacks. } STRING 1051 { Creep attacks do reduce damage against Hero armor. } STRING 1052 { Creep attacks do reduce damage against Hero armor. } STRING 1053 { Chaos attacks do extra damage to hero armor tupe. } STRING 1054 { Creep attacks do reduce damage against Hero armor. } STRING 1055 { Creep attacks do reduce damage against Hero armor. } STRING 1056 { Creep attacks do reduce damage against Hero armor. } STRING 1057 { Creep attacks do reduce damage against Hero armor. } STRING 1058 { Type: |Cffffcc00Creep|R } STRING 1059 { Type: |Cffffcc00Boss|R } STRING 1060 { Type: |Cffffcc00Creep|R } STRING 1061 { Type: |Cffffcc00Creep|R } STRING 1062 { Type: |Cffffcc00Boss|r } STRING 1063 { Creep armor takes full damage from all attacks. } STRING 1064 { Creep armor takes full damage from all attacks. } STRING 1065 { Creep armor takes full damage from all attacks. } STRING 1067 { Pandaren's market } STRING 1068 { Purchase Letter of recommendation } STRING 1069 { Water Elemental (Level 4) } STRING 1070 { Water Elemental (Level 5) } STRING 1071 { Evocator attacks destroy 2 mana per hit. The mana combusts, dealing damage to the attacked unit. } STRING 1072 { Evocator attacks destroy 4 mana per hit. The mana combusts, dealing damage to the attacked unit. } STRING 1073 { Evocator attacks destroy 6 mana per hit. The mana combusts, dealing damage to the attacked unit. } STRING 1074 { Evocator attacks destroy 8 mana per hit. The mana combusts, dealing damage to the attacked unit. } STRING 1075 { Evocator attacks destroy 12 mana per hit. The mana combusts, dealing damage to the attacked unit. } STRING 1076 { Evocator attacks destroy 14 mana per hit. The mana combusts, dealing damage to the attacked unit. } STRING 1077 { Evocator attacks destroy 16 mana per hit. The mana combusts, dealing damage to the attacked unit. } STRING 1078 { Evocator attacks destroy 18 mana per hit. The mana combusts, dealing damage to the attacked unit. } STRING 1079 { Evocator attacks destroy mana per hit. The mana combusts, dealing damage to the attacked unit.|n|n|cffffcc00Level 1|r - Destroys 2 mana per hit.|n|n|cffffcc00Level 2|r - Destroys 4 mana per hit.|n|n|cffffcc00Level 3|r - Destroys 6 mana per hit.Every next level increases factor by 2. } STRING 1080 { Stops all enemies in a small target area from casting spells for 0.5 seconds. } STRING 1081 { Stops all enemies in a medium target area from casting spells for 1 seconds. } STRING 1082 { Stops all enemies in a large target area from casting spells for 1.5 seconds. } STRING 1083 { Stops all enemies in a large target area from casting spells for 2 seconds. } STRING 1084 { Stops all enemies in a large target area from casting spells for 2.5 seconds. } STRING 1085 { Stops all enemies in a large target area from casting spells for 3.5 seconds. } STRING 1086 { Stops all enemies in a large target area from casting spells for 4.5 seconds. } STRING 1087 { Stops all enemies in a target area from casting spells. The area of effect and duration increase with level. |n|n|cffffcc00Level 1|r - Small area, lasts 0.5 seconds. |n|cffffcc00Level 2|r - Medium area, lasts 1 seconds. |n|cffffcc00Level 3|r - Large area, lasts 1.5 seconds.Every next level increases duration by 0.5 second and mana cost by 20. } STRING 1088 { Summon |cffffcc00W|rater Elemental - [|cffffcc00Level 4|r] } STRING 1089 { Summon |cffffcc00W|rater Elemental - [|cffffcc00Level 5|r] } STRING 1090 { Summon |cffffcc00W|rater Elemental - [|cffffcc00Level 6|r] } STRING 1091 { Summon |cffffcc00W|rater Elemental - [|cffffcc00Level 7|r] } STRING 1092 { Summon |cffffcc00W|rater Elemental - [|cffffcc00Level 8|r] } STRING 1093 { Summon |cffffcc00W|rater Elemental - [|cffffcc00Level 9|r] } STRING 1094 { Summon |cffffcc00W|rater Elemental - [|cffffcc00Level 10|r] } STRING 1108 { |c0000ff00Dungeon|r } STRING 1109 { |cffFF0000Exit|r } STRING 1110 { |c0000ff00Dungeon|r } STRING 1111 { Evil blood mage's Sorceress } STRING 1115 { The Evil Blood Mage } STRING 1116 { Iron Rocks } STRING 1117 { You need At least Level 14 to enter in this dungeon! } STRING 1118 { You have entered Evil Blood Mage Dungeon. Difficulty of this dungeon is |c0000ff00Easy.|r } STRING 1119 { You have entered Bandit Lord Dungeon. Difficulty of this dungeon is |c0000ff00Easy.|r } STRING 1120 { |cffFF0000Exit|r } STRING 1121 { Sorry you can use only 1 armor. } STRING 1122 { Sorry you can use only 1 ring. } STRING 1123 { Sorry you can use only 1 Gloves. } STRING 1124 { Sorry you can use only 1 Helmet. } STRING 1125 { Sorry you can use only 1 Boots. } STRING 1126 { Your class cant use this item } STRING 1127 { Your class can't use this item! } STRING 1130 { |c0000ff00Only Novice Can Wear this item! } STRING 1131 { |c0000ff00Only Archer and Frost Lord can wear this item! } STRING 1132 { |c0000ff00Only Archer,Fighter and Frost Lord can wear this item! } STRING 1133 { |c0000ff00Only Acolyte,Evocator and Mage can wear this item! } STRING 1134 { |c0000ff00Only Vampire Lord,Naga Lord and Defender can wear this item! } STRING 1135 { Summons a water elemental to attack the Evocator's enemies. Has 150 hit points and deals 10 - 10 damage. |nLasts 60 seconds. |n|n|cffffcc00Attacks land and air units.|r } STRING 1136 { Summons a water elemental to attack the Evocator's enemies. Has 250 hit points and deals 15 - 15 damage. |nLasts 60 seconds. |n|n|cffffcc00Attacks land and air units.|r } STRING 1137 { Summons a water elemental to attack the Evocator's enemies. Has 500 hit points and deals 25 - 25 damage. |nLasts 60 seconds. |n|n|cffffcc00Attacks land and air units.|r } STRING 1138 { Summons a water elemental to attack the Evocator's enemies. Has 650 hit points and deals 35 - 35 damage. |nLasts 60 seconds. |n|n|cffffcc00Attacks land and air units.|r } STRING 1139 { Summons a water elemental to attack the Evocator's enemies. Has 900 hit points and deals 50 - 50 damage. |nLasts 60 seconds. |n|n|cffffcc00Attacks land and air units.|r } STRING 1140 { Summons 2 water elementals to attack the Evocator's enemies. Each has 150 hit points and deals 10 - 10 damage. |nLasts 60 seconds. |n|n|cffffcc00Attacks land and air units.|r } STRING 1141 { Summons 2 water elementals to attack the Evocator's enemies.Each has 250 hit points and deals 15 - 15 damage. |nLasts 60 seconds. |n|n|cffffcc00Attacks land and air units.|r } STRING 1142 { Summons 2 water elementals to attack the Evocator's enemies.Each has 500 hit points and deals 25 - 25 damage. |nLasts 60 seconds. |n|n|cffffcc00Attacks land and air units.|r } STRING 1143 { Summons 2 water elementals to attack the Evocator's enemies.Each has 650 hit points and deals 35 - 35 damage. |nLasts 60 seconds. |n|n|cffffcc00Attacks land and air units.|r } STRING 1144 { Summons 2 water elementals to attack the Evocator's enemies.Each has 900 hit points and deals 50 - 50 damage. |nLasts 60 seconds. |n|n|cffffcc00Attacks land and air units.|r } STRING 1145 { Summons a water elemental to attack the Evocator's enemies. |nLasts 60 seconds. |n|n|cffffcc00Attacks land and air units.|r |n|n|cffffcc00Level 1|r - 150 hit points, 10 - 10 damage. |n|cffffcc00Level 2|r - 250 hit points, 15 - 15 damage. |n|cffffcc00Level 3|r - 500 hit points, 25 - 25 damage.Each next level increases water elemental level by 1.After lvl 5 summons 2 elementals and starts from lvl 1. } STRING 1146 { |c0000ff00Only Vampire Lord,Naga Lord,Fighter,Archer,Frost Lord and Defender can wear this item! } STRING 1147 { FireSpawn } STRING 1154 { Purchase Stone } STRING 1158 { Purchase Fire Dust } STRING 1165 { Purchase Power Gem } STRING 1167 { |c0000ffffGold ore|r } STRING 1168 { Gold ore,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 1169 { Gold ore,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 1170 { Purchase |c0000ffffGold ore|r } STRING 1171 { |c0000ffffStone|r } STRING 1172 { Stone,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 1173 { Stone,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 1174 { |c0000ffffFire Dust|r } STRING 1175 { Fire Dust,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 1176 { Fire Dust, a Fire Dust from FireSpawn usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 1177 { |c0000ffffIron ore|r } STRING 1178 { Iron ore,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 1179 { Iron ore,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 1180 { |c0000ffffPower Gem|r } STRING 1181 { Power Gem,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 1182 { Power Gem,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 1183 { Improved Boots } STRING 1184 { Increases movement rate by 60 and attack speed by 5%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Boots)|r } STRING 1185 { Increases the movement speed of the Hero by 60 and attack speed by 5% when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Boots)|r } STRING 1186 { Murlock's ring } STRING 1187 { Reduces Magic damage to Hero by 10% and gives +1 to all stats.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 1188 { Reduces Magic damage dealt to the Hero by 10%. and gives +1 to all stats of the Hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 1189 { Potion of lesser healing } STRING 1190 { Restores 500 lost hit points.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 1191 { Heals 500 hit points when used.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 1192 { Purchase |cffffcc00P|rotion of lesser healing } STRING 1193 { Potion of lesser mana } STRING 1194 { Restores lost 300 mana.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 1195 { Restores 300 mana when used.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 1196 { Purchase Potion of lesser |cffffcc00M|rana } STRING 1197 { |c0000ff00Murlock King's Helmet } STRING 1198 { Boosts health by 150 and mana by 200.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 1199 { Increases health by 150 and mana by 200 of the hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 1200 { Murlock's Sword } STRING 1201 { Increases attack damage by 20 when worn. |cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 1202 { Adds 20 bonus damage to the attack of a hero.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle weapon)|r } STRING 1203 { |c0000ff00Blood Mage's Hard Leather Armor } STRING 1204 { Increases armor by 7,hit points by 300 and strength by 16.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 1205 { Increases armor by 7,hit points by 300 and strength by 16 of the Hero when worn.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 1206 { |c0000ff00Blood Mage's Medium Armor } STRING 1207 { Increases armor by 5,health by 300 and agility by 16.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 1208 { Increases armor by 5,health by 300 and agility by 16 of the hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 1209 { |c0000ff00Blood Mage's Light Armor } STRING 1212 { |c0000ff00Blood Mage's Improved Bow } STRING 1213 { Increases attack damage by 30 and agility by 10.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 1214 { Increases attack damage by 30 and agility by 10 of the Hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 1215 { |c0000ff00Blood Mage's Improved Axe } STRING 1216 { Increases attack damage by 30 and Strength by 10.|cffFF0000(Usuable only by:Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 1217 { Increases attack damage by 30 and Strength by 10 of the Hero when worn.|cffFF0000(Usuable only by:Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 1218 { |c0000ff00Blood Mage's Second Staff } STRING 1221 { |c0000ff00Blood Mage's Bloody Sword } STRING 1222 { Increases attack damage by 30 and agility by 10.|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 1223 { Increases attack damage by 30 and agility by 10 of the Hero when worn.|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 1224 { Magic reduction 10% } STRING 1225 { Item Hero stat 10 strength } STRING 1226 { Item Hero stats bonus 10 intelligence } STRING 1227 { Congratz ! You have Defeated The Evil Blood Mage, Now You will be teleported to loot room to chose items! } STRING 1228 { |c0000ff00Blood Mage's Powerfull Gloves } STRING 1231 { |c0000ff00Blood Mage's Magic Gloves } STRING 1234 { |c0000ff00Blood Mage's Second Ring } STRING 1237 { Merlin } STRING 1238 { Villager (Female) } STRING 1239 { Villager (Child) } STRING 1240 { Villager (Male) } STRING 1241 { |cffFF0000Centaur Khan's Sorcerer } STRING 1242 { |cffFF0000Centaur Khan's Cousin } STRING 1243 { Mana Regeneration For Fountain } STRING 1244 { Life Regeneration Aura For Fountain } STRING 1249 { Tormentor Killers } STRING 1250 { The Merlin has asked to you to revenge for his brother and kill 35 tormentor. Kill 35 Tormentors. } STRING 1251 { NEW QUEST!: Kill 35 Tormentors and return to Merlin to complete this quest. } STRING 1252 { Return to the Merlin for your reward. } STRING 1255 { Quest Completed } STRING 1256 { |cffFF0000Queen of Sorceress } STRING 1257 { |cffFF0000Evil Priest } STRING 1258 { |cffFF0000Evil blood mage's First soldier } STRING 1259 { |cffFF0000Centaur Khan's Guard } STRING 1260 { |cffFF0000Centaur Khan } STRING 1261 { Tormentor's Staff of Silence } STRING 1264 { Tormentor's Long bow } STRING 1265 { Increases attack damage by 30.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 1266 { Increases attack damage by 30 of the Hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 1267 { Tormentor's Ring } STRING 1268 { Provides a +2 Armor,25% mana regeneration,mana by 100 and hit points by 150.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 1269 { Provides a +2 Armor,25% mana regeneration,mana by 100 and hit points by 150 of the Hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 1270 { Tormentor's Battle Boots } STRING 1271 { Increases movement rate by 60,attack speed by 15% and damage by 10.|cffFF0000(Usuable only by: Defender,Fighter,Vampire Lord,Naga Lord,Frost Lord and Archer)|r.|c000000ff(Tupe: Boots)|r } STRING 1272 { Increases movement rate by 60,attack speed by 15% and damage by 10 of the Hero when worn.|cffFF0000(Usuable only by: Defender,Fighter,Vampire Lord,Naga Lord,Frost Lord and Archer)|r.|c000000ff(Tupe: Boots)|r } STRING 1273 { Tormentor's Boots of protection } STRING 1275 { Increases movement rate by 60,Magic Damage Reduction by 10% and mana by 200 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator)|r.|c000000ff(Tupe: Boots)|r } STRING 1276 { Restores 1200 lost hit points.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 1277 { Heals 1200 hit points when used.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 1278 { Potion of Mana } STRING 1279 { Restores 1000 lost mana.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 1280 { Restores 1000 mana when used.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 1281 { Item Mana Regain 1000 } STRING 1282 { Item Healing 1200 } STRING 1283 { |c000000ffCentaur Guard's Hard Leather Armor } STRING 1286 { |c000000ffCentaur Sorcerer's Staff of healing } STRING 1293 { |c0000ff00Dark Ranger's Medium Armor } STRING 1294 { Increases armor by 7,hit points by 500 and agility by 20.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 1295 { Increases armor by 7,hit points by 500 and agility by 20 of the Hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 1296 { Item Life Bonus 500 } STRING 1297 { Increases attack speed by 15% and damage by 10.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 1298 { Increases attack speed by 15% and damage by 10 of the Hero when worn.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 1301 { Increases armor by 10, hit points by 300,30% chance to block 30 damage and Strength by 20.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 1302 { Increases armor by 10, hit points by 300,30% chance to block 30 damage and Strength by 20 of the Hero when worn.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 1303 { Increases Damage by 20,Intelligence by 10,mana by 200 and can heal all allied heros in 600 AoE for 250 hit points.|cffFF0000(Usuable only by: Acolyte)|r.|c000000ff(Tupe: Staff)|r } STRING 1304 { Increases Damage by 20,Intelligence by 10,mana by 200 and can heal all allied heros in 600 AoE for 250 hit points.|cffFF0000(Usuable only by: Acolyte)|r.|c000000ff(Tupe: Staff)|r } STRING 1305 { |c0000ff00Doom Bringer's Hard Leather Armor } STRING 1306 { Increases armor by 4,strength by 10 and have 30% chance to block 30 damage.|cffFF0000(Usuable only by: Defender)|r.|c000000ff(Tupe: Armor)|r } STRING 1307 { Increases armor by 4,strength by 10 and have 30% chance to block 30 damage.|cffFF0000(Usuable only by: Defender)|r.|c000000ff(Tupe: Armor)|r } STRING 1308 { Wooden shield } STRING 1309 { Increases armor by 2 and 30% chance to block 15 damage.|cffFF0000(Usuable only by: Defender)|r.|c000000ff(Tupe: Armor)|r } STRING 1310 { Increases armor by 2 and 30% chance to block 15 damage of the Hero when worn.|cffFF0000(Usuable only by: Defender)|r.|c000000ff(Tupe: Armor)|r } STRING 1311 { Purchase Wooden Shield } STRING 1312 { |c000000ffCentaur Khan's Powefull Helmet } STRING 1313 { Provides a +10 bonus to Agility, Strength, and Intelligence and hp/mp by 500.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 1314 { Provides a +10 bonus to Agility, Strength, and Intelligence and hp/mp by 500 of the Hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 1315 { |c000000ffCentaur Khan's Ultra Boots } STRING 1316 { Increases Evasion by 10%,Magic Damage Reduction by 10%,Move speed by 70 and Damage by 10.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Boots)|r } STRING 1317 { Increases Evasion by 10%,Magic Damage Reduction by 10%,Move speed by 70 and Damage by 10 of the Hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Boots)|r } STRING 1318 { |c000000ffCentaur Khan's Gloves of Mind } STRING 1321 { |c000000ffCentaur Khan's Claws } STRING 1322 { Increases damage by 20,Lifesteal by 5% and attack speed by 15%.|cffFF0000(Usuable only by: Vampire Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 1323 { A very deadly claws that Increases damage by 20,Lifesteal by 5% and attack speed by 15% of the Hero when worn.|cffFF0000(Usuable only by: Vampire Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 1324 { |c000000ffCentaur Khan's Strengthfull Gloves } STRING 1325 { Increases hit points by 500 and Damage by 10.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 1326 { Increases hit points by 500 and Damage by 10.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 1327 { |c000000ffCentaur Khan's Gloves of Speed } STRING 1328 { Increases damage by 25 and attack speed by 20%.|cffFF0000(Usuable only by: Fighter,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 1329 { Increases damage by 25 and attack speed by 20% of the Hero when worn.|cffFF0000(Usuable only by: Fighter,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 1330 { |c000000ffCentaur Khan's Ring of Divine Power } STRING 1331 { Increases All stats by 8 and has ability Divine Shield.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 1332 { Increases Agility,Intelligence and Strength by 8 of the Hero when worn.Also can cast Divine Shield ability that is for 5 seconds and cooldown of 160.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 1333 { Hardened Skin item 30% to block 30 damage } STRING 1334 { Item Hero Stat Bonus 20 Strength } STRING 1335 { Hardened Skin 30% chance to block 15 damage } STRING 1336 { Evasion 10% } STRING 1337 { Item Move Speed Bonus 70 } STRING 1338 { Item Hero Stat Bonus 10 all stats } STRING 1339 { Item mana bonus 500 } STRING 1340 { Item LifeSteal 5% } STRING 1341 { You need at least level 40 to be teleported in Fire City! } STRING 1343 { |c000000ffCentaur Khan's Hard leather armor } STRING 1344 { Increases armor by 10, hit points by 500,30% chance to block 30 damage and Strength by 20.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 1345 { Increases armor by 10, hit points by 500,30% chance to block 30 damage and Strength by 20.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 1347 { Increases attack damage by 40 and agility by 26.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 1348 { Increases attack damage by 40 and agility by 26 of the Hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 1349 { |c000000ffCentaur Khan's Fire Staff } STRING 1352 { |c000000ffCentaur Khan's Greater Sword } STRING 1353 { Increases attack damage by 40 and agility by 26.|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 1354 { Increases attack damage by 40 and agility by 26 of the Hero when worn.|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 1355 { |c000000ffCentaur Khan's Powerfull Axe } STRING 1356 { Increases attack damage by 40 and Strength by 26.|cffFF0000(Usuable only by:Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 1357 { Increases attack damage by 40 and Strength by 26 of the Hero when worn.|cffFF0000(Usuable only by:Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 1358 { |c000000ffCentaur Khan's Robe of mind } STRING 1361 { |c000000ffCentaur Khan's Medium Armor } STRING 1362 { Increases armor by 7,hit points by 500 and agility by 20.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 1363 { Increases armor by 7,hit points by 500 and agility by 20 of the Hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 1364 { Item Hero Stat Bonus 20 agility } STRING 1365 { Item Hero Stat Bonus 20 Intellgence } STRING 1370 { Dark ranger killers } STRING 1371 { The Shaman has asked to you to kill Dark Ranger and bring back live his wife. Kill Dark Ranger. } STRING 1372 { NEW QUEST!: Kill Dark Ranger and return to Shaman for your reward. } STRING 1373 { Return to the Shaman for your reward. } STRING 1376 { Quest Completed } STRING 1377 { close backpack } STRING 1378 { close backpack } STRING 1379 { open backpack } STRING 1380 { open backpack } STRING 1381 { You need At least Level 25 to enter in this dungeon! } STRING 1382 { |cffFF0000Exit|r } STRING 1383 { |c000000ffDungeon|r } STRING 1384 { You have enter in Centaur Khan's camp.Difficility of this dungeon is |c000000ffHard|r } STRING 1385 { You have exited a dungeon! What a noob... } STRING 1386 { Great Job! You Killed Centaur Sorcerer,you can continue your job in dungeon now. } STRING 1387 { Great Job! You Killed Centaur's Cousin,Now you need to kill Centaur Guard. } STRING 1388 { Centaur Khan: Oh noooooooo!You killed my Sorcerer... Then my Cousin... And now my Guard... Come to me i will kill all of you fucking bastards! } STRING 1389 { Congratz ! You have Defeated The Strong Centaur Khan,Now you will be teleported in room where you will be rewarded with items. } STRING 1390 { |c000000ffCentaur Khan's Deadly Bow } STRING 1391 { |c0000ff00Staff of the Evil Priest } STRING 1394 { BloodLust (item) } STRING 1396 { |c0000ff00Only Defender can wear this item! } STRING 1397 { |c0000ff00Only Acolyte can wear this item! } STRING 1398 { |c0000ff00Only Vampire Lord can wear this item! } STRING 1399 { Your code: } STRING 1400 { There's some error in this code, sorry. } STRING 1401 { Congratz! You have defeated Bandit Lord,now you will be rewarded well with items.A new dungeon has opened! } STRING 1402 { A new player has entered in Bandit Lord Dungeon! Bandit Lord has been reset! } STRING 1404 { Congratz! You have defeated Bandit Lord,now you will be rewarded well with items.A new dungeon has opened! } STRING 1405 { Congratz! You have defeated Bandit Lord,now you will be rewarded well with items.A new dungeon has opened! } STRING 1409 { |cffFF0000You should'nt do this! } STRING 1410 { |cffFF0000You should'nt do this! } STRING 1411 { |cffFF0000You should'nt do this! } STRING 1412 { |cffFF0000You should'nt do this! } STRING 1413 { |cffFF0000You should'nt do this! } STRING 1414 { |cffFF0000You should'nt do this! } STRING 1415 { |cffFF0000You should'nt do this! } STRING 1416 { |cffFF0000You should'nt do this! } STRING 1417 { |cffFF0000You should'nt do this! } STRING 1419 { Hint 15 - You May use your ability called ''Open Backpack'' to store another 6 items. } STRING 1420 { Congratz! You have defeated Bandit Lord,now you will be rewarded well with items.A new dungeon has opened! } STRING 1421 { A new player has entered in Blood Mage's Dungeon! All Bosses has been reset! } STRING 1423 { Congratz! You have defeated Centaur Khan,now you will maybe rewarded with items. } STRING 1424 { A new player has entered in Centaur Khan's Camp.All Bosses have been reset ! } STRING 1425 { You need At least Level 10 to enter in this region ! } STRING 1426 { Beginner } STRING 1428 { Beginner } STRING 1429 { Beginner } STRING 1430 { Beginner } STRING 1431 { Naga Lord } STRING 1432 { Fire Mage } STRING 1433 { Archer } STRING 1434 { Evocator } STRING 1435 { Defender } STRING 1436 { Fighter } STRING 1437 { Frost Lord } STRING 1438 { Vampire Lord } STRING 1439 { Acolyte } STRING 1440 { Firehawk Strike } STRING 1442 { Fire Nova } STRING 1443 { Fire Mage's Spell Book } STRING 1444 { Firehawk Strike } STRING 1445 { Firehawk Strike } STRING 1446 { Firehawk Strike } STRING 1448 { Q } STRING 1451 { Learn Fire Nova - [|cffffcc00Level %d|r] } STRING 1452 { Sends a wave of 700 range around the caster that damages and after that burning caused units. } STRING 1461 { This unit is burning,he will take 50 damage/sec over 6 seconds. } STRING 1462 { Fire Nova } STRING 1463 { D } STRING 1465 { Fire Mage's Spell Book } STRING 1466 { Abilitys : Firehawk Strike } STRING 1469 { Heavy Flames } STRING 1470 { Learn Heavy Flames - [|cffffcc00Level %d|r] } STRING 1471 { Hurls a flask of unusually heavy fire at a target. The flask breaks upon impact, splashing on nearby hostile units. Reduces movement and attack speed, and deals damage over time. } STRING 1474 { The hero fires a ball of fire at the target dealing 2.5x the casters intelligence. } STRING 1476 { Restoring Fire } STRING 1477 { Learn Restoring Fire - [|cffffcc00Level %d|r] } STRING 1478 { Gives the hero a chance to restore his mana when attacked. } STRING 1481 { Heavy Flames } STRING 1482 { Heavy Flames } STRING 1483 { This unit has been coated in Heavy Flames. It has reduced movement and attack speed, and is being damaged over time. } STRING 1484 { Restoring Fire } STRING 1485 { Restoring Fire } STRING 1486 { This unit is under the effects of Restoring Fire; it has a chance to restore its mana. } STRING 1487 { Chaos Meteor Dummy } STRING 1488 { Mass Freeze Dummy } STRING 1489 { Learn Chaos Meteor [|cffffcc00Q|r] [|cffffcc00Level 1|r] } STRING 1490 { Summons meteor from the sky and that damages 3x int of the caster and stuns for 2 seconds,cooldown of 30 seconds. } STRING 1493 { Q } STRING 1494 { Q } STRING 1495 { Chaos Meteor } STRING 1496 { Mass Freeze } STRING 1497 { W } STRING 1498 { W } STRING 1499 { Learn Mass Freeze - [|cffffcc00W|r] [|cffffcc00Level 1|r] } STRING 1501 { Freezing everything in targeted area (350 Aoe) for 3 seconds and deals 200 damage per second, cooldown of 60. } STRING 1503 { Mass Freeze } STRING 1505 { Dummy(Fire Wall) } STRING 1506 { Fire Speed } STRING 1507 { Fire Wall } STRING 1510 { Learn Fire Wall [|cffffcc00R|r] - [|cffffcc00Level %d|r] } STRING 1511 { R } STRING 1512 { R } STRING 1513 { Creates a wall of fire that damages nearby enemy units. |n|n|cffffcc00Level 1|r - 70 damage per second, lasts 10 seconds. |n|cffffcc00Level 2|r - 100 damage per second, lasts 10 seconds. |n|cffffcc00Level 3|r - 130 damage per second, lasts 10 seconds. } STRING 1514 { Creates a wall of fire that damages nearby enemy units for 100 damage per second. Lasts 10 seconds. } STRING 1515 { Creates a wall of fire that damages nearby enemy units for 130 damage per second. Lasts 10 seconds. } STRING 1516 { Fire Wall [|cffffcc00R|r] - [|cffffcc00Level 2|r] } STRING 1517 { Fire Wall [|cffffcc00R|r] - [|cffffcc00Level 3|r] } STRING 1518 { FireWall(dummy) } STRING 1519 { Fire Wall } STRING 1520 { Fire Wall } STRING 1521 { This unit is burning; its taking damage over time. } STRING 1522 { Fire speed } STRING 1523 { This unit has Fire Speed; its movement speed are increased. } STRING 1526 { Fire Speed Fake } STRING 1528 { Fire Speed } STRING 1529 { Extended Flame Fake } STRING 1530 { Extended Flame } STRING 1531 { Extended Flame - [|cffffcc00Rank 1 out of 1|r] } STRING 1533 { Extended Flame } STRING 1534 { Extended Flame } STRING 1536 { This unit have Extended flame; It has increased mana. } STRING 1537 { Transforms an enemy unit into a random critter, disabling special abilities. } STRING 1538 { Acolyte's Spell Book } STRING 1539 { Fire Speed } STRING 1540 { Divine Pressence } STRING 1541 { Learn Divine Pressence - [|cffffcc00Level %d|r] } STRING 1543 { Divine Pressence - [|cffffcc00Level 3|r] } STRING 1544 { Divine Pressence - [|cffffcc00Level 2|r] } STRING 1545 { An aura that causes nearby friendly units when casting a spell, to regenerate hp equal to their "intelligence". |cffffcc00Cooldown|r - Permanent } STRING 1546 { An aura that gives nearby friendly units a 25% chance to regenerate 8% of maximum hp, when casting an ability. |cffffcc00Cooldown|r - Permanent Buff } STRING 1547 { An aura that gives nearby friendly units a 25% chance to regenerate 12% of maximum hp, when casting an ability. |cffffcc00Cooldown|r - Permanent Buff } STRING 1548 { An aura that causes nearby friendly units when casting a spell, to regenerate hp equal to their "intelligence". |cffffcc00Cooldown|r - Permanent } STRING 1549 { Pure Light } STRING 1551 { W } STRING 1552 { W } STRING 1555 { Pure Light |cffffcc00(W)|r - [|cffffcc00Level 2|r] } STRING 1556 { Pure Light |cffffcc00(W)|r - [|cffffcc00Level 3|r] } STRING 1558 { A holy light that heals a target friendly living unit for 16% of it's maximum hp. Can't be cast on self. |cffffcc00Cooldown|r - 14 } STRING 1559 { A holy light that heals a target friendly living unit for 24% of it's maximum hp. Can't be cast on self. |cffffcc00Cooldown|r - 14 } STRING 1560 { Divine Pressence } STRING 1561 { This unit is under the effects of Divine Pressence; it will regenerate hp equal to its intelligence when casting a spell. } STRING 1562 { House3 } STRING 1563 { Plant } STRING 1564 { City Building1 } STRING 1565 { City Building2 } STRING 1566 { Farm } STRING 1567 { WindMill } STRING 1568 { House4 } STRING 1573 { Restoring Fire - [|cffffcc00Rank 1 out of 1|r] } STRING 1577 { Fire Speed - [|cffffcc00Rank 1 out of 1|r] } STRING 1583 { Godly Heal } STRING 1584 { Divine Armor } STRING 1586 { Holy Nova } STRING 1587 { Healing Ward } STRING 1588 { Divine Armor } STRING 1589 { Divine Armor } STRING 1590 { This unit has divine armor;its armor has been increased } STRING 1601 { You need At least Level 15 to enter in this region ! } STRING 1602 { You need At least Level 20 to enter in this region ! } STRING 1603 { You need At least Level 30 to enter in this region ! } STRING 1604 { (Neutral Hostile) } STRING 1605 { (Neutral Hostile) } STRING 1606 { (Neutral Hostile) } STRING 1607 { (Neutral Hostile) } STRING 1608 { Novice Helmet } STRING 1609 { Boost Armor by 1 and attack damage by 5.|cffFF0000(Usuable only by: Novice)|r.|c000000ff(Tupe: Helmet)|r } STRING 1610 { Increases the armor by 1 and attack damage of the hero by 5 when worn..|cffFF0000(Usuable only by: Novice)|r.|c000000ff(Tupe: Helmet)|r } STRING 1611 { Purchase Novice Helmet } STRING 1612 { Chain Lightning } STRING 1615 { Item Divine Shield } STRING 1616 { Job change #2 } STRING 1617 { |c000000ffDungeon|r } STRING 1618 { Beginner } STRING 1623 { Class Advancing.. } STRING 1624 { Your class trainer has gived you a quest to kill 25 firespawns and find jason. } STRING 1625 { NEW QUEST!: Kill 25 Firespawns and talk to Jason. } STRING 1626 { Speak to Jason now } STRING 1629 { Quest Completed } STRING 1630 { Congratulations !You have been trained into Advanced class Acolyte ! } STRING 1631 { Jason } STRING 1633 { You need at least level 40 to enter here ! } STRING 1636 { Jaina } STRING 1656 { |cffffcc00Acolyte's Spell Book|r |cffffcc00(D)|r } STRING 1657 { D } STRING 1659 { Healing Wave |cffffcc00(R)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1660 { R } STRING 1661 { R } STRING 1662 { Divine Pressence - [|cffffcc00Rank 1 out of 1|r] } STRING 1663 { Q } STRING 1665 { A holy light that heals a target friendly living unit for 8% of it's maximum hp. |cffffcc00Cooldown|r - 10 } STRING 1666 { Godly Heal |cffffcc00(W)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1668 { Divine Armor |cffffcc00(E)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1669 { Increases armor by 9999999 of every allied unit in range of 900. |cffffcc00Cooldown|r - 120 } STRING 1670 { E } STRING 1671 { AwfAfHPSjgsdojOPJgsaFG } STRING 1672 { Size } STRING 1673 { Player Statistics } STRING 1674 { Player Names: } STRING 1675 { Hero Name: } STRING 1676 { Hero Level: } STRING 1677 { -Not here- } STRING 1678 { 1 } STRING 1679 { 1 } STRING 1680 { 1 } STRING 1682 { S } STRING 1683 { S } STRING 1685 { D } STRING 1686 { D } STRING 1689 { Speed of the Acolyte } STRING 1690 { Speed of the Acolyte } STRING 1691 { This unit is under the effects of Speed of the Acolyte; it has an increased movement speed. } STRING 1692 { Speed of the Acolyte } STRING 1694 { Holy Nova |cffffcc00(F)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1695 { F } STRING 1696 { F } STRING 1698 { Holy Bolt } STRING 1699 { God protection } STRING 1700 { God Protection } STRING 1701 { Cannibalize } STRING 1702 { Aura of darkness } STRING 1703 { Fear of the Dark } STRING 1705 { Ghoul Frenzy } STRING 1706 { Cannibalism } STRING 1707 { This unit is under the effects of Cannibalism; damage it deals to enemy units will restore hit points. } STRING 1708 { Cannibalism } STRING 1709 { Shadow Poison } STRING 1710 { Shadow Poison } STRING 1711 { Vampire Lord's Spell Book } STRING 1712 { Shadow Poison } STRING 1714 { Accuracy } STRING 1715 { Dummy } STRING 1716 { Multi Shot(dummy) } STRING 1717 { Multi Shot } STRING 1720 { Learn Multi Shot [|cffffcc00T|r] - [|cffffcc00Level %d|r] } STRING 1723 { Shoots multiple arrows towards targeted location.|n|n|cffffcc00Level 1|r - 10 arrows, arrow deals 25 damage. |n|cffffcc00Level 2|r - 20 arrows, arrow deals 35 damage. |n|cffffcc00Level 3|r - 30 arrows, arrow deals 45 damage. } STRING 1724 { Shoots 20 arrows towards targeted location, each arrow deals 35 damage. } STRING 1725 { Shoots 30 arrows towards targeted location, each arrow deals 45 damage. } STRING 1726 { Multi Shot [|cffffcc00T|r] - [|cffffcc00Level 2|r] } STRING 1727 { Multi Shot [|cffffcc00T|r] - [|cffffcc00Level 3|r] } STRING 1729 { Firehawk Strike |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 4|r] } STRING 1730 { Fire Nova |cffffcc00(W)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1733 { Firehawk Strike |cffffcc00(Q)|r - [|cffffcc00Rank 4 out of 4|r] } STRING 1735 { Firehawk Strike |cffffcc00(Q)|r - [|cffffcc00Rank 2 out of 4|r] } STRING 1736 { Q } STRING 1738 { Firehawk Strike |cffffcc00(Q)|r - [|cffffcc00Rank 3 out of 4|r] } STRING 1739 { Q } STRING 1740 { Q } STRING 1741 { Q } STRING 1743 { W } STRING 1745 { W } STRING 1746 { Archer's Spell Book } STRING 1747 { Vampire Swiftness } STRING 1748 { Vampire Frenzy } STRING 1749 { Vampire Claws } STRING 1750 { Vampire's Strength } STRING 1752 { Heavy Flames |cffffcc00(R)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1755 { Firebolt |cffffcc00(E)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1756 { E } STRING 1759 { Chaos Meteor |cffffcc00(Z)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1760 { Z } STRING 1761 { Z } STRING 1762 { Fire Wall |cffffcc00(S)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1763 { Creates a wall of fire that damages nearby enemy units for 70 damage per second. Lasts 10 seconds. |cffffcc00Cooldown|r - 40 } STRING 1764 { Increases the Fire Mage's movement speed by 40. |cffffcc00Cooldown|r - Permanent } STRING 1765 { Increases mana by 500 of the Fire Mage. |cffffcc00Cooldown|r - Permanent } STRING 1766 { Rain of Fire |cffffcc00(D)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1768 { Hex |cffffcc00(F)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1770 { S } STRING 1771 { S } STRING 1772 { E } STRING 1774 { |cffffcc00Fire Mage's Spell Book|r |cffffcc00(D)|r } STRING 1776 { Level 1 - Heal,Level 5 - Divine pressence,Level 10 - Godly Heal,Level 15 - Divine Armor,Level 20 - Healing Wave,Level 25 - Pure Light,Level 30 - Inner Fire,Level 35 - Holy Nova,Level 40 - Speed of the Acolyte,Level 50 - Holy Bolt,Level 60 - God Protection. } STRING 1777 { Inner Fire |cffffcc00(D)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1779 { Pure Light |cffffcc00(S)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1780 { Q } STRING 1781 { Heal |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 4|r] } STRING 1782 { Speed of the Acolyte - [|cffffcc00Rank 1 out of 1|r] } STRING 1783 { Increases movement speed of your hero by 10%. |cffffcc00Cooldown|r - Permanent } STRING 1784 { Holy Bolt |cffffcc00(Z)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1785 { Z } STRING 1786 { Z } STRING 1787 { Throws a magical hammer at a target enemy unit, dealing 750 damage and stunning the target for 5 seconds. |cffffcc00Cooldown|r - 90 } STRING 1788 { God Protection - [|cffffcc00Rank 1 out of 1|r] } STRING 1789 { Gives you 5% when you are attacked chance to restore your health. |cffffcc00Cooldown|r - Permanent } STRING 1790 { Heal |cffffcc00(Q)|r - [|cffffcc00Rank 2 out of 4|r] } STRING 1792 { Heal |cffffcc00(Q)|r - [|cffffcc00Rank 3 out of 4|r] } STRING 1794 { Heal |cffffcc00(Q)|r - [|cffffcc00Rank 4 out of 4|r] } STRING 1796 { Aura of Darkness - [|cffffcc00Rank 1 out of 1|r] } STRING 1798 { Q } STRING 1799 { Q } STRING 1800 { Q } STRING 1801 { Q } STRING 1802 { Q } STRING 1803 { Q } STRING 1804 { God Protection } STRING 1805 { This unit has a 5% chance to restore his health when attacked. } STRING 1806 { Aura of Darkness } STRING 1807 { Aura of Darkness } STRING 1808 { This unit is under the effects of Aura of Darkness; it has descreased armor. } STRING 1809 { Fear of the Dark } STRING 1810 { Fear of the Dark } STRING 1811 { This unit is under the effects of Fear of the Dark; it has descreased attack damage. } STRING 1812 { Ghoul Frenzy } STRING 1813 { Ghoul Frenzy } STRING 1814 { This unit is under the effects of Ghoul Frenzy; it has an increased movement speed and attack rate. } STRING 1816 { Cannibalism - [|cffffcc00Rank 1 out of 1|r] } STRING 1818 { Descreases enemy units's armor by 5. |cffffcc00Cooldown|r - Permanent } STRING 1819 { Fear of the Dark - [|cffffcc00Rank 1 out of 1|r] } STRING 1820 { An aura that descreases attack damage by 10% of every enemy unit. |cffffcc00Cooldown|r - Permanent } STRING 1821 { Carrion Swarm |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 2|r] } STRING 1822 { Sends a horde of bats to deal 400 damage to each enemy unit in a cone. |cffffcc00Cooldown|r - 20 Upgrades : |cff999999At level 40|r } STRING 1823 { Shadow Poison - [|cffffcc00Rank 1 out of 1|r] } STRING 1824 { Deals 20 poison damage per second.Lasts 10 seconds. |cffffcc00Cooldown|r - Permanent } STRING 1825 { Cripple |cffffcc00(W)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1826 { W } STRING 1827 { W } STRING 1828 { Reduces movement speed by 20%, attack rate by 30%, and damage by 35% of a target enemy unit. |nLasts 10 seconds. |cffffcc00Cooldown|r - 70 } STRING 1829 { Ghoul Frenzy - [|cffffcc00Rank 1 out of 2|r] } STRING 1830 { Increases movement speed by 5% and attack speed by 10%. |cffffcc00Cooldown|r - Permanent Upgrades : |cff999999At level 30|r } STRING 1831 { Vampire Swiftness - [|cffffcc00Rank 1 out of 1|r] } STRING 1832 { Gives 10% chance to avoid an attack. |cffffcc00Cooldown|r - Permanent } STRING 1833 { Vampire Frenzy |cffffcc00(E)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1834 { E } STRING 1835 { E } STRING 1837 { Vampire Claws - [|cffffcc00Rank 1 out of 1|r] } STRING 1838 { Gives a 15% chance to do 2 times normal damage on an attack. |cffffcc00Cooldown|r - Permanent } STRING 1840 { Increases your strength by 15. |cffffcc00Cooldown|r - Permanent } STRING 1841 { Heals a target friendly non-mechanical wounded unit for 100 hit points. |cffffcc00Cooldown|r - 1 Upgrades : |cff999999At level 20|r |cff999999At level 30|r } STRING 1842 { Heals a target friendly non-mechanical wounded unit for 150 hit points. |cffffcc00Cooldown|r - 1 Upgrades : |cff999999At level 30|r } STRING 1843 { Q } STRING 1844 { Q } STRING 1845 { Carrion Swarm |cffffcc00(Q)|r - [|cffffcc00Rank 2 out of 2|r] } STRING 1847 { Q } STRING 1848 { Q } STRING 1849 { Ghoul Frenzy - [|cffffcc00Rank 2 out of 2|r] } STRING 1850 { Increases movement speed by 10% and attack speed by 20%. |cffffcc00Cooldown|r - Permanent } STRING 1851 { Ghoul Frenzy } STRING 1852 { Vampire's Strength - [|cffffcc00Rank 1 out of 1|r] } STRING 1854 { Vamp strength } STRING 1855 { Rapid Speed } STRING 1856 { Speed of the Archer } STRING 1857 { Mark Target } STRING 1858 { Frost Lord's Spell Book } STRING 1861 { Caster Dummy } STRING 1862 { Elune's Arrow Dummy } STRING 1863 { Hidden Dummy } STRING 1864 { Preloader } STRING 1865 { Elune's Arrow } STRING 1866 { (Stun) } STRING 1867 { Elune's Arrow } STRING 1868 { R } STRING 1869 { R } STRING 1870 { Learn Elune's A|cffffcc00r|rrow - [|cffffcc00Level %d|r] } STRING 1871 { Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range.|n|n|cffffcc00Level 1|r - Deals 90 damage.|n|cffffcc00Level 2|r - Deals 180 damage.|n|cffffcc00Level 3|r - Deals 270 damage.|n|cffffcc00Level 4|r - Deals 360 damage.|n|n|cff4169e1Cooldown|r: 25 seconds } STRING 1873 { Elune's A|cffffcc00r|rrow - [|cffffcc00Level 2|r] } STRING 1874 { Elune's A|cffffcc00r|rrow - [|cffffcc00Level 3|r] } STRING 1876 { Fires an arrow to a location with deadly precision, dealing 180 damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range.|n|n|cff4169e1Cooldown|r: 25 seconds } STRING 1877 { Fires an arrow to a location with deadly precision, dealing 270 damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range.|n|n|cff4169e1Cooldown|r: 25 seconds } STRING 1878 { Elune's A|cffffcc00r|rrow - [|cffffcc00Level 4|r] } STRING 1879 { Fires an arrow to a location with deadly precision, dealing 360 damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range.|n|n|cff4169e1Cooldown|r: 25 seconds } STRING 1880 { Stunned } STRING 1881 { (Custom) } STRING 1882 { This unit cannot move, attack or cast spells. } STRING 1883 { |cffffcc00Vampire Lord's Spell Book|r |cffffcc00(D)|r } STRING 1884 { Level 1 - Cannibalize,Level 5 - Ghoul Frenzy,Level 10 - Fear of the Dark,Level 15 - Shadow Poison,Level 20 - Vampire Claws,Level 25 - Carrion Swarm,Level 30 - Vampire Swiftness,Level 35 - Vampire Strength,Level 40 - Cripple,Level 50 - Aura of darkness,Level 60 - Vampire Frenzy } STRING 1885 { |cffffcc00Archer's Spell Book|r |cffffcc00(D)|r } STRING 1887 { Summons a powerful 600 hit point bear to attack your enemies. |nLasts 70 seconds. |cffffcc00Cooldown|r - 100 Upgrades : |cff999999At level 10|r |cff999999At level 25|r } STRING 1888 { Summon Bear |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 3|r] } STRING 1889 { Summon Bear |cffffcc00(Q)|r - [|cffffcc00Rank 2 out of 3|r] } STRING 1890 { Q } STRING 1891 { Q } STRING 1892 { F } STRING 1893 { F } STRING 1894 { Q } STRING 1895 { Q } STRING 1896 { Summons a powerful 2000 hit point bear to attack your enemies. |nLasts 70 seconds. |cffffcc00Cooldown|r - 100 Upgrades : |cff999999At level 25|r } STRING 1898 { Summon Bear |cffffcc00(Q)|r - [|cffffcc00Rank 3 out of 3|r] } STRING 1900 { Searing Arrows |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 3|r] } STRING 1901 { Q } STRING 1902 { Q } STRING 1903 { Adds 30 bonus fire damage to an attack against enemies, but drains mana with each shot fired. |cffffcc00Cooldown|r - 0 Upgrades : |cff999999At level 40|r } STRING 1907 { Adds 50 bonus fire damage to an attack against enemies, but drains mana with each shot fired. |cffffcc00Cooldown|r - 0 } STRING 1917 { Heals a target friendly non-mechanical wounded unit for 50 hit points. |cffffcc00Cooldown|r - 1 Upgrades : At level 10 At level 20 At level 30 } STRING 1918 { Accuracy Description } STRING 1919 { Accuracy } STRING 1920 { Accuracy } STRING 1921 { The archer has +15 agility. } STRING 1922 { Accuracy - [|cffffcc00Rank 1 out of 1|r] } STRING 1923 { Increases your agility by 15 permanent. |cffffcc00Cooldown|r - Permanent } STRING 1924 { Multi Shot |cffffcc00(S)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1925 { Shoots 30 arrows towards targeted location,each arrow deals 45 damage. |cffffcc00Cooldown|r - 10 } STRING 1926 { S } STRING 1927 { S } STRING 1928 { Vampire Strength - [|cffffcc00Rank 1 out of 1|r] } STRING 1929 { Vampire Lord strikes with such force that 30% of his damage strike through to enemies near the primary attacked unit. |cffffcc00Cooldown|r - Permanent } STRING 1930 { Rapid Speed |cffffcc00(E)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1931 { E } STRING 1932 { When activated increases movements speed by 20% and attack speed by 50%,but also take 50% more damage. |cffffcc00Cooldown|r - 10 } STRING 1933 { Trueshot Aura - [|cffffcc00Rank 1 out of 1|r] } STRING 1935 { Evasion - [|cffffcc00Rank 1 out of 1|r] } STRING 1936 { Gives a 10% chance to avoid an attack. |cffffcc00Cooldown|r - Permanent } STRING 1937 { Starfall |cffffcc00(R)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1939 { Speed of the Archer - [|cffffcc00Rank 1 out of 1|r] } STRING 1940 { Increases your movement speed by 20%. |cffffcc00Cooldown|r - Permanent } STRING 1941 { Mark Target |cffffcc00(A)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1942 { A } STRING 1943 { A } STRING 1944 { Reduces a target enemy unit's armor by 10 and gives vision of that unit.|nLasts 30 seconds. |cffffcc00Cooldown|r - 5 } STRING 1945 { W } STRING 1946 { W } STRING 1947 { Searing Arrows |cffffcc00(W)|r - [|cffffcc00Rank 2 out of 3|r] } STRING 1948 { W } STRING 1949 { W } STRING 1950 { W } STRING 1951 { Searing Arrows |cffffcc00(W)|r - [|cffffcc00Rank 3 out of 3|r] } STRING 1952 { D } STRING 1953 { D } STRING 1954 { Elune's Arrow |cffffcc00(D)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 1955 { Fires an arrow to a location with deadly precision, dealing 90 damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range. |cffffcc00Cooldown|r - 25 } STRING 1956 { Increases the attack rate of you by 50%, but drains 50 hit points per second,also increases armor by 10 and strength by 20. |nLasts 30 seconds. |cffffcc00Cooldown|r - 90 } STRING 1957 { Vampire Frenzy Ability } STRING 1958 { Vampire Frenzy Ability } STRING 1959 { This unit has activated Vampire Frenzy.It has +10 armor,+20 strength and 50% increased attack speed,but also take 50 damage per second. } STRING 1960 { D } STRING 1961 { D } STRING 1962 { D } STRING 1963 { D } STRING 1964 { |cffffcc00Frost Lord's Spell Book|r |cffffcc00(D)|r } STRING 1966 { Frosty Protection } STRING 1971 { A wolf leather. } STRING 1972 { Bundle of Lumber } STRING 1973 { A bundle of Lumber. } STRING 1974 { A bundle of Lumber.Could be useful for many things. } STRING 1975 { Shimmerweed } STRING 1976 { This is an not studyed plant. } STRING 1977 { A plant with full of life. } STRING 1979 { This is an good Scorpion Tail. } STRING 1982 { This Fin is very strong. } STRING 1985 { This is an hair from a mamooth. } STRING 1988 { This is Very Strong Hardened Skin from a mamooth. } STRING 1991 { This is an magical stone. } STRING 1994 { This is an Fire orb. } STRING 1997 { This is an Thick fur. } STRING 1999 { Battle Horn } STRING 2000 { This is an enchanted Battle horn. } STRING 2001 { A battle horn from Magnatur. } STRING 2006 { This is an Troll Blood. } STRING 2009 { This is an Bear paw. } STRING 2011 { Frost Nova |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 3|r] } STRING 2012 { Blasts enemy units with a wave of frost that deals 200 damage to the target, and 50 nova damage. Cold damage slows units' movement and attack rate for 2 seconds. |cffffcc00Cooldown|r - 8 Upgrades : |cff999999At level 10|r |cff999999At level 25|r } STRING 2013 { Q } STRING 2014 { Q } STRING 2015 { Frost Nova |cffffcc00(Q)|r - [|cffffcc00Rank 2 out of 3|r] } STRING 2016 { Q } STRING 2017 { Q } STRING 2018 { Blasts enemy units with a wave of frost that deals 300 damage to the target, and 150 nova damage. Cold damage slows units' movement and attack rate for 2 seconds. |cffffcc00Cooldown|r - 8 Upgrades : |cff999999At level 25|r } STRING 2019 { Frost Nova |cffffcc00(Q)|r - [|cffffcc00Rank 3 out of 3|r] } STRING 2020 { Blasts enemy units with a wave of frost that deals 400 damage to the target, and 300 nova damage. Cold damage slows units' movement and attack rate for 2 seconds. |cffffcc00Cooldown|r - 8 } STRING 2021 { Q } STRING 2022 { Q } STRING 2025 { Frost Bolt |cffffcc00(W)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2026 { Throws a magical shard of ice at a target enemy unit, dealing 3x agility damage and stunning the target for 3 seconds. |cffffcc00Cooldown|r - 25 } STRING 2027 { Frosty Protection - [|cffffcc00Rank 1 out of 1|r] } STRING 2028 { Has a 15% chance of dealing 1 x Agililty damage to attackers. |cffffcc00Cooldown|r - Permanent } STRING 2029 { Frost Armor |cffffcc00(E)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2030 { Creates a shield of frost around a target friendly unit. The shield adds 20 armor and slows melee units that attack it for 1 seconds. |nLasts 60 seconds. |cffffcc00Cooldown|r - 2 } STRING 2031 { E } STRING 2032 { E } STRING 2033 { Frost Slow } STRING 2034 { Frost Slow |cffffcc00(R)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2036 { R } STRING 2037 { R } STRING 2038 { Frost Slow } STRING 2039 { Frost Slow } STRING 2040 { Breath Of Frost } STRING 2043 { A } STRING 2044 { A } STRING 2045 { Cold Hands } STRING 2046 { Cold Hands - [|cffffcc00Rank 1 out of 1|r] } STRING 2047 { Gives a 15% chance to do 2 times normal damage on an attack. |cffffcc00Cooldown|r - Permanent } STRING 2048 { This unit is under the effects of Speed of the Archer; it has an increased movement speed. } STRING 2049 { Speed of the Archer } STRING 2050 { Frost Feet } STRING 2051 { Frost Feet - [|cffffcc00Rank 1 out of 1|r] } STRING 2052 { Increases your movement speed by 15%. |cffffcc00Cooldown|r - Permanent } STRING 2053 { Freezing Aura } STRING 2054 { Frost Feet } STRING 2055 { Frost Feet } STRING 2056 { This unit has Frost Feet; it has an increased movement speed. } STRING 2057 { Level 1 - Frost Nova,Level 5 - Frost Bolt,Level 10 - Frosty Protection,Level 15 - Frost Armor,Level 20 - Frost Slow,Level 25 - Breath Of Frost,Level 30 - Cold Hands,Level 35 - Cold Feet,Level 40 - Freezing Aura,Level 50 - Chilling Nova,Level 60 - Mass Freeze } STRING 2058 { Freezing Aura - [|cffffcc00Rank 1 out of 1|r] } STRING 2059 { Descreases nearby enemy units' movement speed by 10% and attack rate by 10%. |cffffcc00Cooldown|r - Permanent } STRING 2060 { Freezing Aura } STRING 2061 { Freezing Aura } STRING 2062 { This unit is under the effects of Freezing Aura; it has an descreased movement speed and attack rate. } STRING 2063 { Chilling Nova } STRING 2064 { Chilling Nova |cffffcc00(S)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2065 { S } STRING 2066 { S } STRING 2068 { Mass Freeze |cffffcc00(D)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2070 { D } STRING 2071 { D } STRING 2072 { D } STRING 2073 { D } STRING 2074 { Defender's Spell Book } STRING 2075 { |cffffcc00Defender's Spell Book|r |cffffcc00(D)|r } STRING 2077 { D } STRING 2078 { D } STRING 2079 { Taunt |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2080 { The closest 10 enemies from 450 AoE are forced to attack this unit. |cffffcc00Cooldown|r - 15 } STRING 2081 { Q } STRING 2082 { Q } STRING 2083 { Great Fortitude } STRING 2084 { Great Fortitude Icon } STRING 2085 { Great Fortitude - [|cffffcc00Rank 1 out of 2|r] } STRING 2086 { Increases hit points of the Defender by 1000. |cffffcc00Cooldown|r - Permanent Upgrades : |cff999999At level 20|r } STRING 2087 { Great Fortitude 2 } STRING 2088 { Great Fortitude Icon 2 } STRING 2089 { Great Fortitude - [|cffffcc00Rank 2 out of 2|r] } STRING 2090 { Increases Defender's hit points by 2000. |cffffcc00Cooldown|r - Permanent } STRING 2091 { Great Fortitude } STRING 2092 { Great Fortitude } STRING 2093 { This unit has Great Fortitude;it has increased bonus hit points. } STRING 2094 { Great Fortitude 2 } STRING 2095 { Great Fortitude } STRING 2096 { This unit has Great Fortitude;it has increase bonus hit points. } STRING 2097 { Devotion Aura - [|cffffcc00Rank 1 out of 3|r] } STRING 2098 { Gives 5 additional armor to nearby friendly units. |cffffcc00Cooldown|r - Permanent Upgrades : |cff999999At level 30|r |cff999999At level 50|r } STRING 2099 { Devotion Aura - [|cffffcc00Rank 2 out of 3|r] } STRING 2100 { Gives 10 additional armor to nearby friendly units. |cffffcc00Cooldown|r - Permanent Upgrades : |cff999999At level 50|r } STRING 2101 { Devotion Aura - [|cffffcc00Rank 3 out of 3|r] } STRING 2102 { Gives 15 additional armor to nearby friendly units. |cffffcc00Cooldown|r - Permanent } STRING 2103 { Rend } STRING 2104 { Rend } STRING 2105 { Rend } STRING 2107 { Rend |cffffcc00(W)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2109 { W } STRING 2110 { W } STRING 2111 { Defender Bash } STRING 2112 { Defender Bash |cffffcc00(E)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2113 { Bashing single target,stunning it for 3 seconds and deals 200+x2 str of the Defender damage to the target. |cffffcc00Cooldown|r - 30 } STRING 2114 { E } STRING 2115 { E } STRING 2116 { This unit has Rended; it has reduced armor and can be seen by the enemy. } STRING 2117 { SlashStrike } STRING 2118 { R } STRING 2119 { R } STRING 2120 { SlashStrike |cffffcc00(R)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2121 { Slashing a target.Descreasing armor of the slashed target by 1,slowing its movement and attack speed by 5% for 15 seconds and deals x2 strength of the defender. |cffffcc00Cooldown|r - 40 } STRING 2122 { Defender Reflection } STRING 2123 { Defender Reflection - [|cffffcc00Rank 1 out of 1|r] } STRING 2124 { The defender has fighted many battles.He has earned some experience and honor.Gives a 10% to dodge an attack. |cffffcc00Cooldown|r - Permanent } STRING 2125 { Revenge } STRING 2126 { A } STRING 2127 { A } STRING 2128 { Revenge |cffffcc00(A)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2129 { Defender Revenge for himself,dealing x3.5 of the Defender's Strength to a single target. |cffffcc00Cooldown|r - 28 } STRING 2130 { SlashStrike } STRING 2131 { SlashStrike } STRING 2132 { This unit has been SlashStriked. It has reduced armor, and is being slowed over time. } STRING 2133 { Sprint } STRING 2134 { Sprint |cffffcc00(S)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2135 { Causes this unit to move 50% faster, but take 25% more damage. |cffffcc00Cooldown|r - 10 } STRING 2136 { S } STRING 2137 { Sprint } STRING 2138 { Sprint } STRING 2139 { This unit is Sprint; it will move faster, but also take more damage from attacks. } STRING 2140 { War Stomp |cffffcc00(D)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2141 { D } STRING 2142 { D } STRING 2144 { Platinum Shield } STRING 2145 { Level 1 - Taunt,Level 5 - Great Fortitude,Level 10 - Devotion Aura,Level 15 - Rend,Level 20 - Defender Bash,Level 25 - SlashStrike,Level 30 - Defender Reflection,Level 35 - Revenge,Level 40 - Sprint,Level 50 - War Stomp,Level 60 - Platinium Shield. } STRING 2146 { F } STRING 2147 { F } STRING 2148 { Platinium Shield |cffffcc00(F)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2150 { Platinium Shield } STRING 2151 { Platinium Shield } STRING 2152 { This unit has Platinium Shield;attacks will heal this unit. } STRING 2154 { Reduces a target enemy unit's armor by 8 and gives vision of that unit. } STRING 2155 { Fighter's Spell Book } STRING 2156 { |cffffcc00Fighter's Spell Book|r |cffffcc00(D)|r } STRING 2158 { D } STRING 2159 { Wind Walk |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2160 { Q } STRING 2161 { Q } STRING 2162 { Allows the Fighter to become invisible, and move 10% faster for 30 seconds. If the Fighter attacks a unit to break invisibility, the attack will do 40 bonus damage. |cffffcc00Cooldown|r - 5 } STRING 2163 { Welcome to Dacia Orpg created by AuThoRiZe(Life).Anti-Cheats thanks to Owner123 ! } STRING 2164 { Chose new hero from the tavern or load your own.You have 120 seconds till Loading will be disabled. } STRING 2165 { Grace of the Wind } STRING 2166 { Grace of the Wind - [|cffffcc00Rank 1 out of 1|r] } STRING 2168 { Knife } STRING 2169 { Knife |cffffcc00(W)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2170 { Throws a knife to single target,dealing x3 agility of the Fighter as damage. |cffffcc00Cooldown|r - 9 } STRING 2171 { W } STRING 2172 { W } STRING 2173 { Dexterity } STRING 2174 { Dexterity - [|cffffcc00Rank 1 out of 1|r] } STRING 2175 { Increases movement speed of your hero by 10%. |cffffcc00Cooldown|r - Permanent } STRING 2176 { Grace of the Wind } STRING 2177 { Grace of the Wind } STRING 2178 { This unit is under the effects of Grace of the Wind; it has an increased attack rate. } STRING 2179 { Dexterity } STRING 2180 { Dexterity } STRING 2181 { This unit is under the effects of Dexterity; it has an increased movement speed. } STRING 2182 { Natural Regeneration } STRING 2183 { Natural Regeneration Icon } STRING 2184 { Natural Regeneration } STRING 2185 { Natural Regeneration - [|cffffcc00Rank 1 out of 1|r] } STRING 2186 { Gives the Fighter additional 3 health regeneration per second. |cffffcc00Cooldown|r - Permanent } STRING 2187 { Critical Strike - [|cffffcc00Rank 1 out of 1|r] } STRING 2188 { Gives 8% chance to do 3.0 times normal damage on an attack. |cffffcc00Cooldown|r - Permanent } STRING 2192 { BackStab } STRING 2193 { BackStab - [|cffffcc00Rank 1 out of 1|r] } STRING 2194 { The Fighter has a 25% chance to deal his agility in bonus damage. |cffffcc00Cooldown|r - Permanent } STRING 2195 { Shield of the Fighter } STRING 2196 { Natural Regeneration } STRING 2197 { This unit is under the effects of Natural Regeneration; it has an increased health regeneration. } STRING 2198 { BackStab } STRING 2199 { BackStab } STRING 2200 { This unit is under the effects of BackStab; it has 25% chance to deal its agility in bonus damage. } STRING 2201 { Shield of the Fighter - [|cffffcc00Rank 1 out of 1|r] } STRING 2202 { Enhances the Fighter's chitinous armor with organic barbs, giving the Fighter 10 bonus armor and returning 15% of melee attack damage to enemies. |cffffcc00Cooldown|r - Permanent } STRING 2203 { R } STRING 2204 { R } STRING 2205 { Shadow Strike |cffffcc00(R)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2207 { Killing Technique } STRING 2208 { Killing Technique - [|cffffcc00Rank 1 out of 1|r] } STRING 2209 { The Fighter has survived many battles and has earned some experience.Increases hes damage by 15%. |cffffcc00Cooldown|r - Permanent } STRING 2210 { Shield of the Fighter } STRING 2211 { Killing Technique } STRING 2212 { Killing Technique } STRING 2213 { This unit is under the effects of Killing Technique; it has increased attack damage. } STRING 2214 { Blink Strike } STRING 2216 { Blink Strike |cffffcc00(E)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2218 { Backpack } STRING 2219 { (Dummy) } STRING 2220 { B } STRING 2221 { Open Backpack } STRING 2222 { Open |cffffcc00B|rackpack } STRING 2223 { Opens your backpack, allowing you to store more items. } STRING 2224 { B } STRING 2225 { Close Backpack } STRING 2226 { Close |cffffcc00B|rackpack } STRING 2227 { Closes your backpack } STRING 2237 { Level 1 - Wind Walk,Level 5 - Grace of the Wind,Level 10 - Knife,Level 15 - Dexterity,Level 20 - Natural Regeneration,Level 25 - Critical Strike,Level 30 - Blink Strike,Level 35 - BackStab,Level 40 - Shield of the Fighter,Level 50 - Shadow Strike,Level 60 - Killing Technique } STRING 2238 { Naga Lord's Spell Book } STRING 2239 { |cffffcc00Naga Lord's Spell Book|r |cffffcc00(D)|r } STRING 2241 { D } STRING 2243 { Knockback } STRING 2245 { Force Push } STRING 2250 { Gives a 20% chance to deal 50 bonus damage and knock an opponent back 300 range on attacks. |cffffcc00Cooldown|r - Permanent } STRING 2251 { Knockback - [|cffffcc00Rank 1 out of 1|r] } STRING 2252 { W } STRING 2253 { Force Push |cffffcc00(W)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2254 { Knocks enemies within 300 range back, slightly damaging them. |cffffcc00Cooldown|r - 10 } STRING 2255 { Fortitude of the Naga } STRING 2256 { Fortitude of the Naga level 2 } STRING 2257 { Fortitude of the Naga Icon 1 } STRING 2258 { Fortitude of the Naga - [|cffffcc00Rank 1 out of 2|r] } STRING 2259 { Increases hit points of the Naga Lord by 800. |cffffcc00Cooldown|r - Permanent Upgrades : |cff999999At level 25|r } STRING 2260 { Fortitude of the Naga icon 2 } STRING 2261 { Fortitude of the Naga - [|cffffcc00Rank 2 out of 2|r] } STRING 2262 { Increases hit points of the Naga Lord by 1500 permanent. |cffffcc00Cooldown|r - Permanent } STRING 2263 { Berseker } STRING 2264 { Berseker |cffffcc00(E)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2265 { E } STRING 2266 { Causes this unit to attack 50% faster, but take 50% more damage.Also increases movement speed by 20%. |cffffcc00Cooldown|r - 30 } STRING 2267 { Heroic Strike } STRING 2268 { R } STRING 2269 { R } STRING 2271 { Strikes an enemy unit,dealing x3 strength of the Naga Lord. |cffffcc00Cooldown|r - 25 } STRING 2272 { War Stomp |cffffcc00(A)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2274 { S } STRING 2276 { Crushing Wave |cffffcc00(S)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2277 { Fortitude of the Naga } STRING 2278 { Fortitude of the Naga } STRING 2279 { This unit is under the effects of Fortitude of the Naga; it has an increased bonus hit points. } STRING 2280 { Fortitude of the Naga 2 } STRING 2281 { Fortitude of the Naga } STRING 2282 { This unit is under the effects of Fortitude of the Naga; it has an increased bonus hit points. } STRING 2283 { Fit of the Naga } STRING 2284 { Fit of the Naga - [|cffffcc00Rank 1 out of 1|r] } STRING 2285 { Increases movement speed of your hero by 12%. |cffffcc00Cooldown|r - Permanent } STRING 2286 { Fit of the Naga } STRING 2287 { This unit is under the effects of Fit of the Naga; it has an increased movement speed. } STRING 2288 { Fit of the Naga } STRING 2289 { Dummy(Earth Fury) } STRING 2290 { Hardened Skin - [|cffffcc00Rank 1 out of 1|r] } STRING 2291 { Reducec all attacks on the unit by 30 damage.Attacks cannot be reduced below 3 damage. |cffffcc00Cooldown|r - Permanent } STRING 2292 { Earth Fury } STRING 2293 { Caster slams the ground, dealing damage in area, slowing attack and movement speed of enemy units for a few seconds. There is a chance that caster slams the ground with more power, ripping out waves pure force dealing damage in outer area, making caster to gain attack speed.|n|n|cffffcc00Level 1|r - Deals 125 damage, AoE 200, 25% slow for 2.5 seconds, 45% chance to deal 65 damage in AoE 400, 30% increased attack speed for 7 seconds.|n|n|cffffcc00Level 2|r - Deals 200 damage, AoE 275, 25% slow for 3 seconds, 45% chance to deal 130 damage in AoE 550, 50% increased attack speed for 7 seconds.|n|n|cffffcc00Level 3|r - Deals 275 damage, AoE 350, 25% slow for 3.5 seconds, 45% chance to deal 195 damage in AoE 700, 70% increased attack speed for 7 seconds. } STRING 2294 { E } STRING 2295 { E } STRING 2296 { Learn Earth Fury [|cffffcc00E|r] - [|cffffcc00Level %d|r] } STRING 2298 { Earth Fury [|cffffcc00E|r] - [|cffffcc00Level 2|r] } STRING 2299 { Earth Fury [|cffffcc00E|r] - [|cffffcc00Level 3|r] } STRING 2301 { Caster slams the ground, dealing 200 damage in AoE 275, slowing attack and movement speed of enemy units by 25% for 3 seconds. There is a 45% chance that caster slams the ground with more power, ripping out waves pure force dealing 130 damage in AoE 550, making caster to gain 50% attack speed for 7 second. } STRING 2302 { Caster slams the ground, dealing 275 damage in AoE 350, slowing attack and movement speed of enemy units by 25% for 3.5 seconds. There is a 45% chance that caster slams the ground with more power, ripping out waves pure force dealing 195 damage in AoE 700, making caster to gain 70% attack speed for 7 second. } STRING 2303 { Earth Fury(dummy) } STRING 2304 { Earth Fury(dummy frenzy) } STRING 2305 { Slowed (Earth Fury) } STRING 2306 { Slowed } STRING 2307 { This unit has been hit by Earth Fury; its movement speed and attack rate are reduced. } STRING 2308 { Earth Fury (Frenzy) } STRING 2309 { Stunned (Earth Fury) } STRING 2310 { Haunted Grave } STRING 2311 { Great Demon } STRING 2312 { Haunted Grave } STRING 2313 { Shadow Bolt } STRING 2314 { Summon Great Demon } STRING 2315 { Curse of the Lidless } STRING 2317 { Great Demon } STRING 2318 { Great Demon } STRING 2319 { A Strong Demon. } STRING 2320 { Haunted Zombie } STRING 2321 { Haunted Grave |cffffcc00(F)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2329 { Level 1 - Taunt,Level 5 - Knockback,Level 10 - Fortitude of the Naga,Level 15 - Force Push,Level 20 - Berseker,Level 25 - Heroic Strike,Level 30 - War Stomp,Level 35 - Crushing Wave,Level 40 - Fit of the Naga,Level 50 - Hardened Skin,Level 60 - Earth Fury } STRING 2330 { Necromancer Spell Book } STRING 2331 { D } STRING 2334 { Teleporter } STRING 2335 { Town of Dacia } STRING 2336 { Forgotten city of death } STRING 2337 { Teleport me to Town of Dacia } STRING 2339 { You need at least level 25 to go there. } STRING 2340 { Teleports you to Town of Dacia. |cffffcc00Requires level 1. } STRING 2341 { Teleport me to Forgotten city of death } STRING 2342 { Teleports you to Forgotten city of death. |cffffcc00Requires level 25. } STRING 2343 { You need at least level 40 to go there. } STRING 2344 { Kingdom of the Seven Saintly Lives } STRING 2345 { Teleport me to Kingdom of the Seven Saintly Lives } STRING 2346 { Teleports you to Kingdom of the Seven Saintly Lives. |cffffcc00Requires level 40. } STRING 2347 { Skeleton Warrior(Level 1) } STRING 2348 { Skeleton Warrior(Level 2) } STRING 2349 { Curse of Lidless |cffffcc00(W)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2350 { W } STRING 2351 { |cffffcc00Evocator's Spell Book|r |cffffcc00(D)|r } STRING 2352 { Summon Skeletons } STRING 2353 { Summon Skeletons |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 2|r] } STRING 2354 { Summons 2 Skeleton warriors companions. Each skeleton warrior has 300 hit points and deals 12 - 13 damage. |nLasts 60 seconds. Upgrades : |cff999999At level 15|r |cffffcc00Cooldown|r - 60 } STRING 2355 { Q } STRING 2356 { Q } STRING 2357 { Summon Skeletons } STRING 2358 { Q } STRING 2359 { Q } STRING 2360 { Summon Skeletons |cffffcc00(Q)|r - [|cffffcc00Rank 2 out of 2|r] } STRING 2362 { Life Drain |cffffcc00(E)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2366 { Dark Nova } STRING 2367 { Skeleton Mage } STRING 2368 { R } STRING 2369 { R } STRING 2370 { Dark Nova |cffffcc00(R)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2372 { Anti-Magic Shield } STRING 2373 { Anti-Magic Shield |cffffcc00(A)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2375 { Evasion of Darkness } STRING 2376 { Evasion of Darkness - [|cffffcc00Rank 1 out of 1|r] } STRING 2377 { Gives you 10% to avoid an attack with the power of darkness. |cffffcc00Cooldown|r - Permanent } STRING 2378 { Summon Skeleton Mage } STRING 2379 { S } STRING 2380 { S } STRING 2381 { Summon Skeleton Mage|cffffcc00(S)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2382 { Summon a Skeleton Mage,has 700 hit points and 1000 mana.|nLasts 60 seconds. |cffffcc00Cooldown|r - 60 } STRING 2383 { Silence(Skeleton Mage) } STRING 2384 { Stops all enemies in a small target area from casting spells for 4 seconds. |cffffcc00Cooldown|r - 20 } STRING 2385 { Silence |cffffcc00(E)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2386 { Mana Burn (Skeleton Mage) } STRING 2387 { Mana Burn |cffffcc00(N)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2388 { Sends a bolt of negative energy that burns 200 points of a target enemy unit's mana. The mana combusts, dealing damage equal to the amount of mana burned. |cffffcc00Cooldown|r - 15 } STRING 2389 { Finger of Death(Skeleton Mage) } STRING 2390 { Finger of Death |cffffcc00(F)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2391 { Instantly deals 1x current hit points of the skeleton mage as damage.Also Killing him. |cffffcc00Cooldown|r - 15 } STRING 2393 { F } STRING 2394 { D } STRING 2395 { Summon Great Demon |cffffcc00(D)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 2396 { D } STRING 2397 { Level 1 - Summon Skeletons,Level 5 - Curse of Lidless,Level 10 - Life Drain,Level 15 - Dark Nova,Level 20 - Anti-Magic Shield,Level 25 - Evasion of Darkness,Level 30 - Summon Skeleton Mage,Level 35 - Uhnoly Aura,Level 40 - Summon Great Demon,Level 50 - Haunted Grave,Level 60 - Shadow Bolt } STRING 2398 { Uhnoly Aura } STRING 2399 { Uhnoly Aura - [|cffffcc00Rank 1 out of 1|r] } STRING 2400 { Increases nearby friendly units' movement speed by 8% and life regeneration rate. } STRING 2401 { Uhnoly Aura } STRING 2402 { Fire Bolt(Ogre Magi) } STRING 2403 { Ice Brood Mother } STRING 2404 { Frozen Brood Mother } STRING 2405 { |c000000ffFrost Queen's Frozen Armor } STRING 2406 { |c000000ffFrost Queen's Frozen Shield } STRING 2407 { |c000000ffFrost Queen's Frozen Robe } STRING 2408 { Increases armor by 10,hit points by 700 and agility by 25.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 2409 { Increases armor by 10,hit points by 700 and agility by 25 of the Hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 2410 { Increases armor by 10, hit points by 500,30% chance to block 50 damage and Strength by 25.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 2411 { Increases armor by 10, hit points by 500,30% chance to block 50 damage and Strength by 25.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 2414 { Item Hero stat Bonus(+25 intelligence) } STRING 2415 { Item Health bonus (200) } STRING 2416 { Item agility bonus (+25 agility ) } STRING 2417 { Item Damage block 30% to block 50 damage } STRING 2418 { Item hero stats bonus ( +25 strength) } STRING 2419 { |c000000ffFrost Queen's Spell Gloves } STRING 2420 { |c000000ffFrost Queen's Plated Gloves } STRING 2423 { Increases hit points by 700 and Damage by 20.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 2424 { Increases hit points by 700 and Damage by 20.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 2425 { |c000000ffFrost Queen's Frozen Ring } STRING 2426 { |c000000ffFrost Queen's Ring of Frozen Strength } STRING 2427 { Increases All stats by 10 and reduce damage taken from spells by 10%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 2428 { Increases Agility,Intelligence and Strength by 10 of the Hero when worn.Also reduce damage taken from spells by 10%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 2429 { Provides a +10 bonus to Strength, Agility and Intelligence of the hero when worn and increases your armor by 4.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 2430 { Provides a +10 bonus to Strength, Agility and Intelligence and increases your armor by 4.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 2431 { |c000000ffFrost Queen's Frozen Axe } STRING 2432 { |c000000ffFrost Queen's Frozen Spell Wand } STRING 2433 { |c000000ffFrost Queen's Frozen Blue Bow of Dexterity } STRING 2434 { |c000000ffFrost Queen's Winter Enchanced Blade } STRING 2435 { Increases attack damage by 50 and Strength by 30.|cffFF0000(Usuable only by:Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 2436 { Increases attack damage by 50 and Strength by 30 of the Hero when worn.|cffFF0000(Usuable only by:Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 2439 { Increases attack damage by 50 and agility by 30.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 2440 { Increases attack damage by 50 and agility by 30 of the Hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 2441 { Increases attack damage by 50 and agility by 30.|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 2442 { Increases attack damage by 50 and agility by 30 of the Hero when worn.|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 2443 { |c000000ffFrost Queen's Frozen Helmet of Excellence Negation } STRING 2446 { Item Damage Bonus (+50) } STRING 2447 { Item Hero stat Bonus (+30 strength) } STRING 2448 { Item Hero Stat Bonus (+30 Agility) } STRING 2449 { Item Hero Stat Bonus (+30 intelligence) } STRING 2450 { Item Damage Bonus (+30 damage) } STRING 2451 { |c0000ff00Only Fighter can wear this item! } STRING 2452 { Great Job! You Killed Nerubian Spider Lord. } STRING 2453 { Great Job! You Killed Ice Brood Mother. } STRING 2454 { Frost Queen of Spiders } STRING 2455 { Vampiric Aura(Frost Queen) } STRING 2456 { Web (Frost Queen) } STRING 2457 { You have Entered Frost Queen's Dungeon.Difficility of this dungeon is : |c000000ffHard } STRING 2458 { |cffFF0000Exit|r } STRING 2459 { |c000000ffDungeon|r } STRING 2460 { A new player has entered in Frost Queen Dungeon, all bosses are reset ! } STRING 2461 { |cffFF0000Warlock } STRING 2462 { |cffFF0000Fel Orc Raider } STRING 2463 { |cffFF0000Blademaster of Blackrock Clan } STRING 2464 { Critical Strike ( BladeMaster) } STRING 2465 { |cffFF0000Fire Lord } STRING 2466 { Flame Strike ( Fire Lord ) } STRING 2467 { Test Unit } STRING 2468 { |c00800080Fire Lord's Boots of Fire } STRING 2469 { Increases Evasion by 10%,Move speed by 100 and Damage by 20.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Boots)|r } STRING 2470 { Increases Evasion by 10%,Move speed by 100 and Damage by 20 of the Hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Boots)|r } STRING 2471 { |c00800080Fire Lord's Gloves of Evil Fire } STRING 2472 { Move speed bonus 100 } STRING 2473 { Increases damage by 40 and attack speed by 25%.|cffFF0000(Usuable only by: Fighter,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 2474 { Increases damage by 40 and attack speed by 25% of the Hero when worn.|cffFF0000(Usuable only by: Fighter,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 2475 { |c00800080Fire Lord's Claws of Burning Lifesteal } STRING 2476 { Attack speed bonus 25% } STRING 2477 { Increases damage by 20,Lifesteal by 10% and attack speed by 20%.|cffFF0000(Usuable only by: Vampire Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 2478 { A very deadly claws that Increases damage by 20,Lifesteal by 10% and attack speed by 20% of the Hero when worn.|cffFF0000(Usuable only by: Vampire Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 2479 { |c00800080Fire Lord's Burning Amulet } STRING 2480 { Increases All stats by 15 and reduce damage taken from spells by 15%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 2481 { Increases Agility,Intelligence and Strength by 15 of the Hero when worn.Also reduce damage taken from spells by 15%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 2482 { |c00800080Fire Lord's Endless Burning Ring } STRING 2483 { Provides a +15 bonus to Strength, Agility and Intelligence and increases your armor by 10.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 2484 { Provides a +15 bonus to Strength, Agility and Intelligence of the hero when worn and increases your armor by 10.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 2485 { Lifesteal 10% } STRING 2486 { Spell Damage Reduction 15% } STRING 2487 { Item bonus stats (+ 15 all stats ) } STRING 2488 { |c00800080Fire Lord's Still Burning Shield } STRING 2489 { |c00800080Fire Lord's Medium Armor of Fire } STRING 2490 { |c00800080Fire Lord's Chest Plate of Fire } STRING 2491 { |c00800080Fire Lord's Endless Burning Robe of Fire } STRING 2492 { Increases armor by 20,health by 1000,strength by 30 and 50% chance to block 200 damage.|cffFF0000(Usuable only by: Defender)|r.|c000000ff(Tupe: Armor)|r } STRING 2493 { Increases armor by 20,health by 1000,strength by 30 and 50% chance to block 200 damage of the Hero when worn.|cffFF0000(Usuable only by: Defender)|r.|c000000ff(Tupe: Armor)|r } STRING 2494 { Increases armor by 20,hit points by 1500 and agility by 30.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 2495 { Increases armor by 20,hit points by 1500 and agility by 30 of the Hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 2496 { Increases armor by 20, hit points by 1000,30% chance to block 50 damage and Strength by 30.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 2497 { Increases armor by 20, hit points by 1000,30% chance to block 50 damage and Strength by 30.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 2500 { |c00800080Fire Lord's Fire Helmet of Execution } STRING 2501 { Provides a +20 bonus to Agility, Strength, and Intelligence and hp/mp by 500.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 2502 { Provides a +20 bonus to Agility, Strength, and Intelligence and hp/mp by 500 of the Hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 2503 { Item Armor bonus (+20) } STRING 2504 { Item Health Bonus 1000 } STRING 2505 { Item Stat bonus (+30 strength) } STRING 2506 { Item 50% chance to block 200 damage } STRING 2507 { Item Armor bonus +15 } STRING 2508 { Item hero stat bonus +20 all stats } STRING 2509 { A gate has been opened ! } STRING 2510 { A gate has been opened ! } STRING 2511 { A gate has been opened ! } STRING 2512 { You have enter into Fire Lord Dungeon.Difficility of this dungeon is : |c00800080Nightmare } STRING 2513 { |cffFF0000Exit|r } STRING 2514 { |c00800080Dungeon|r } STRING 2515 { Mini Blademaster } STRING 2516 { The sniper has asked you to kill Boss Wolf. Rewards : 200 exp to all players and 50 gold. } STRING 2517 { You have actually killed some of the Wolfs!?! Oh thank you, our Village is safe once more. And as I promised your reward.... QUEST COMPLETE: 100 Gold and 300 exp Recieved. } STRING 2518 { Blood Mage : Hello there. As you may have noticed Wolfs have started to thrive just outside Town. This is becoming an increasing threat to our village. I know all of us would bevery grateful is you could remove some of them for us. You will be well rewarded. } STRING 2519 { You have killed 30 trolls and collected their heads?!Oh,Thank you. And as I promised your reward.... QUEST COMPLETE: 150 Gold and 800 exp gained } STRING 2520 { Chaplain : Hello there. I need 30 troll heads for my experiment,if you bring me them i will reward all of you with 150 gold, 800 exp } STRING 2521 { You have collected 5 Scorpions meat?!Oh,Thank you. And as I promised your reward.... QUEST COMPLETE: 300 gold and 1000 exp rewarded. } STRING 2522 { Hi there, we have run out of food,can you collect 5 scorpions meat for us please? You will be well rewarded! } STRING 2523 { You have killed 35 Tormentors?!Oh,Thank you. And as I promised your reward.... QUEST COMPLETE: 400 gold and 1400 exp rewarded. } STRING 2524 { Hello stranger,Tormentors have attacked our town and killed my brother.If you revenge for me and kill 35 of them i will reward all of you with 400 gold and 1400 exp! } STRING 2525 { You have killed Dark Ranger and safe my wife?!Oh,Thank you. And as I promised your reward.... QUEST COMPLETE: 400 gold and 1500 exp rewarded. } STRING 2526 { Hi there,Dark Ranger kidnap my wife named Medina,If you kill her and bring back live my wife i will reward all of you with 400 gold and 1500 exp! } STRING 2527 { You have killed 25 FireSpawns,i think you are ready for advance now,go back to your class trainer. QUEST COMPLETE } STRING 2528 { Hello there,so you want to get advanced to your next job ? Hmmm alright,but you have to do first something for me.Go kill 25 firespawns,then talk to Jason and come back to me. } STRING 2529 { Hello there,so you want to get advanced to your next job ? Hmmm alright,but you have to do first something for me.Go kill 25 Mamooths,then come back to me. } STRING 2530 { Class Advancing.. } STRING 2531 { Your class trainer has gived you a quest to kill 25 Mamooths and go back. } STRING 2532 { NEW QUEST!: Kill 25 Mamooths. } STRING 2533 { Go back to your class trainer now. } STRING 2534 { Congratulations !You have been trained into Advanced class Archer ! } STRING 2535 { Hello there,so you want to get advanced to your next job ? Hmmm alright,but you have to do first something for me.Go kill 25 Polar Bears,then come back to me. } STRING 2536 { Class Advancing.. } STRING 2537 { Your class trainer has gived you a quest to kill 25 Polar Bears and go back to him. } STRING 2538 { NEW QUEST!: Kill 25 Polar Bears. } STRING 2539 { Go back to your class trainer now. } STRING 2540 { Congratulations !You have been trained into Advanced class Frost Lord ! } STRING 2541 { Hello there,so you want to get advanced to your next job ? Hmmm alright,but you have to do first something for me.Go kill Magnatur boss,then come back to me. } STRING 2542 { Class Advancing.. } STRING 2543 { Your class trainer has gived you a quest to kill Magnatur boss and go back to him. } STRING 2544 { NEW QUEST!: Kill Magnatur Boss. } STRING 2545 { Go back to your class trainer now. } STRING 2546 { Congratulations !You have been trained into Advanced class Defender ! } STRING 2547 { Hello there,so you want to get advanced to your next job ? Hmmm alright,but you have to do first something for me.Go kill Centaur Khan,then come back to me. } STRING 2548 { Class Advancing.. } STRING 2549 { Your class trainer has gived you a quest to kill Centaur Khan and go back to him. } STRING 2550 { NEW QUEST!: Kill Centaur Khan. } STRING 2551 { Go back to your class trainer now. } STRING 2552 { Congratulations !You have been trained into Advanced class Fighter ! } STRING 2553 { Hello there,so you want to get advanced to your next job ? Hmmm alright,but you have to do first something for me.Go kill 35 Tormentors,then come back to me. } STRING 2554 { Class Advancing.. } STRING 2555 { Your class trainer has gived you a quest to kill 35 Tormentors and go back to him. } STRING 2556 { NEW QUEST!: Kill 35 Tormentors. } STRING 2557 { Go back to your class trainer now. } STRING 2558 { Congratulations !You have been trained into Advanced class Fire Mage ! } STRING 2559 { Hello there,so you want to get advanced to your next job ? Hmmm alright,but you have to do first something for me.Go kill Fire Elemental Lord,then come back to me. } STRING 2560 { Class Advancing.. } STRING 2561 { Your class trainer has gived you a quest to kill Fire Elemental Lord and go back to him. } STRING 2562 { NEW QUEST!: Kill Fire Elemental Lord } STRING 2563 { Go back to your class trainer now. } STRING 2564 { Congratulations !You have been trained into Advanced class Vampire Lord ! } STRING 2565 { |cffFF0000Fire Elemental Lord } STRING 2566 { Hello there,so you want to get advanced to your next job ? Hmmm alright,but you have to do first something for me.Go kill 40 Murlocks,then come back to me. } STRING 2567 { Class Advancing.. } STRING 2568 { Your class trainer has gived you a quest to kill 40 Murlocks and go back to him. } STRING 2569 { NEW QUEST!: Kill 40 Murlocks } STRING 2570 { Go back to your class trainer now. } STRING 2571 { Congratulations !You have been trained into Advanced class Evocator ! } STRING 2572 { Hello there,so you want to get advanced to your next job ? Hmmm alright,but you have to do first something for me.Go kill 40 Scorpions,then come back to me. } STRING 2573 { Class Advancing.. } STRING 2574 { Your class trainer has gived you a quest to kill 40 Scorpions and go back to him. } STRING 2575 { NEW QUEST!: Kill 40 Scorpions } STRING 2576 { Go back to your class trainer now. } STRING 2577 { Congratulations !You have been trained into Advanced class Naga Lord ! } STRING 2578 { Human } STRING 2579 { Human } STRING 2580 { Hi there stranger,we are going to the Kingdom of Seven Saintly Lives,but on the way are a lot of bears and we can't pass.If u want to clear the way and kill some bears we will give you rewards. } STRING 2581 { Polar Bear Killers } STRING 2582 { A human camp has asked you to kill 30 polar bears and clear their way to the Kingdom of Seven Saintly Lives.You will be also well rewarded. } STRING 2583 { NEW QUEST!: Kill 30 Polar Bears } STRING 2584 { Go back to the human camp and tell the campers you have cleared the way and now they can go to the Kingdom of Seven Saintly Lives. } STRING 2585 { You have killed 30 Polar Bears and cleared our way to the Kingdom of Seven Saintly Lives,Thank you and as i promised take this reward... QUEST COMPLETE: 400 gold and 1500 exp rewarded. } STRING 2586 { Quest Completed } STRING 2587 { Hello Stranger,can you help us please?We have hear a strange voice from powerfull monster,i think he will attack and kill us this night.If u find and kill him before he kill us,we will reward you. } STRING 2588 { Magnatur Killers } STRING 2589 { A knight and his friends has asked you to help them by killing a powerfull monsters - Magnatur Destroyer. } STRING 2590 { NEW QUEST!: Kill Magnatur Destroyer } STRING 2591 { Go back to the knight and his friends and tell them they can sleep without any worries,because you have killed the monster. } STRING 2592 { You have killed the monster and now we can sleep without any worries.Thank you here is your reward : QUEST COMPLETE: 400 gold and 1500 exp rewarded. } STRING 2593 { Quest Completed } STRING 2594 { |cffFF0000Exit|r } STRING 2595 { Archer } STRING 2596 { Frost lord } STRING 2597 { Defender } STRING 2598 { Fighter } STRING 2599 { Fire Mage } STRING 2600 { Vampire lord } STRING 2601 { Acolyte } STRING 2602 { Evocator } STRING 2603 { Naga Lord } STRING 2604 { Forge } STRING 2605 { Forge (Level 1) } STRING 2606 { Item Recipe : Wolf Skin } STRING 2607 { Purshase Item Recipe : Wolf Skin } STRING 2609 { Item Health bonus 100 } STRING 2610 { Item Recipe. } STRING 2611 { Item Recipe : Wolf Boots } STRING 2612 { Item recipe. } STRING 2614 { Purshase Item Recipe : Wolf Boots } STRING 2615 { Item Recipe : Wolf Robe } STRING 2617 { Item Recipe } STRING 2618 { |cff552200Wolf Boots } STRING 2619 { Increases movement rate by 40.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Boots)|r } STRING 2620 { Increases the movement speed of the Hero by 40 when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Boots)|r } STRING 2622 { |cff552200Wolf Skin } STRING 2623 { Boosts Armor by 5 and hit points by 100.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Armor)|r } STRING 2624 { Increases the Armor of the Hero by 5 when worn and hit points by 100.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Armor)|r } STRING 2625 { |cff552200Wolf Robe } STRING 2629 { |cffffcc00Requires : -Troll Blood -Wolf Leather -Item Recipe |cffffcc00Stats :|r Increases movement speed by 40.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Boots)|r. |cffffcc00Required level : 1 |cffFF0000Chance of Forge Failure : 1%. } STRING 2631 { |cffffcc00Requires : -Potion of Minor Healing -Wolf Leather -Item Recipe |cffffcc00Stats :|r Increases Armor by 5 and hit points by 100.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Armor)|r. |cffffcc00Required level : 1 |cffFF0000Chance of Forge Failure : 1%. } STRING 2633 { Purshase Item Recipe : Wolf Robe } STRING 2634 { Polar Bear Helm } STRING 2635 { Boosts health and mana by 300.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 2636 { Increases health and mana by 300 of the hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 2637 { Mamooth Gloves } STRING 2638 { Increases attack speed by 20%.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 2639 { Increases the attack speed of the Hero by 20% when worn.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 2640 { Fire Elemental Sword } STRING 2641 { Increases attack damage by 40 when worn. |cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 2642 { Adds 40 bonus damage to the attack of a hero.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle weapon)|r } STRING 2643 { Item Recipe : Improved Troll Bow } STRING 2644 { Item Recipe. } STRING 2645 { Purchase Item Recipe : Improved Troll Bow } STRING 2646 { |cffffcc00Requires : -Troll Bow -Wolf Leather -Item Recipe |cffffcc00Stats :|r Increases damage by 20.|cffFF0000(Usuable only by: Archer,Frost Lord)|r.|c000000ff(Tupe: Ranged Weapon)|r. |cffffcc00Required level : 5 |cffFF0000Chance of Forge Failure : 1%. } STRING 2647 { |cff552200Improved Troll Bow } STRING 2648 { Boosts attack damage by 20.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 2649 { Increases the attack damage of the Hero by 20 when worn.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 2650 { Item Recipe : Double Wolf Claw } STRING 2651 { Item Recipe. } STRING 2652 { Purshase Item Recipe : Double Wolf Claw } STRING 2654 { |cff552200Double Wolf Claw } STRING 2655 { Boosts attack damage by 15.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle weapon)|r } STRING 2656 { Increases the attack damage of the Hero by 15 when worn.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle weapon)|r } STRING 2657 { |cffffcc00Requires : -Wolf Claw -Item Recipe -Wolf Leather |cffffcc00Stats :|r Increases damage by 15.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r. |cffffcc00Required level : 1 |cffFF0000Chance of Forge Failure : 1%. } STRING 2658 { Item Recipe : Staff of Intelligence } STRING 2659 { Item Recipe. } STRING 2660 { Purshase Item Recipe : Staff of Intelligence } STRING 2662 { |cff552200Staff of Intelligence } STRING 2665 { Item Recipe : Gloves of Dexterity } STRING 2666 { Item Recipe. } STRING 2667 { Purshace Item Recipe : Gloves of Dexterity } STRING 2668 { |cffffcc00Requires : -Wolf Gloves -Wolf Leather -Item Recipe -Scorpion Tail |cffffcc00Stats :|r Increases attack speed by 10%.|cffFF0000(Usuable only by: Archer,Frost Lord,Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Gloves)|r. |cffffcc00Required level : 10 |cffFF0000Chance of Forge Failure : 1%. } STRING 2669 { |cff552200Gloves of Dexterity } STRING 2670 { Increases attack speed by 10%.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 2671 { Increases the attack speed of the Hero by 10% when worn.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 2672 { Item Attack speed bonus 10% } STRING 2673 { Advanced Merchant } STRING 2674 { Hard Leather Chest Plate } STRING 2676 { Light Robe } STRING 2677 { Increases armor by 7,hit points by 500 and strength by 16.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 2678 { Increases armor by 7,hit points by 500 and strength by 16 of the Hero when worn.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 2679 { Medium Chest Plate } STRING 2680 { Increases armor by 5,health by 500 and agility by 16.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 2681 { Increases armor by 5,health by 500 and agility by 16 of the hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 2684 { Magic Wand } STRING 2685 { Poison Bow } STRING 2690 { Boosts attack damage by 40.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 2691 { Increases the attack damage of the Hero by 40 when worn.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 2692 { Purshase Poison Bow } STRING 2693 { Bastard Sword of Slime Chain } STRING 2694 { Increases attack damage by 40 when worn. |cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 2695 { Adds 40 bonus damage to the attack of a hero.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle weapon)|r } STRING 2696 { Item Recipe : Scorpion Hard Leather Skin } STRING 2697 { Purshase Item Recipe : Scorpion Hard Leather Skin } STRING 2698 { Item Recipe. } STRING 2699 { |cffffcc00Requires : -Scorpion Tail -Wolf Leather -Item Recipe -Troll Blood |cffffcc00Stats :|r Increases Armor by 5 and hit points by 300 .|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Armor)|r. |cffffcc00Required level : 10 |cffFF0000Chance of Forge Failure : 1%. } STRING 2700 { |cff552200Scorpion Hard Leather Skin } STRING 2701 { Boosts Armor by 5 and hit points by 300.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Armor)|r } STRING 2702 { Increases the armor by 5 and hit points by Hero by 300 when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Armor)|r } STRING 2703 { Item Recipe : Hard Leather Helm of Bear } STRING 2704 { Item Recipe. } STRING 2705 { |cffffcc00Requires : -Scorpion Tail -Wolf Leather -Item Recipe -Thick Fur |cffffcc00Stats :|r Increases Armor by 3 and hit points by 300 .|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r. |cffffcc00Required level : 10 |cffFF0000Chance of Forge Failure : 1%. } STRING 2706 { |cff552200Hard Leather Helm of Bear } STRING 2707 { Boost Armor by 3 and health by 300.|cffFF0000(Usuable only by: Novice)|r.|c000000ff(Tupe: Helmet)|r } STRING 2708 { Increases health by 300 of the hero when worn and Armor by 3.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 2709 { Forge (Level 2 ) } STRING 2710 { Item Recipe : Sobi Mask } STRING 2711 { Item Recipe. } STRING 2712 { Purshase Item Recipe : Sobi Mask } STRING 2714 { |cff552200Sobi Mask } STRING 2717 { Item Mana regeneration 75%. } STRING 2718 { Purshase Item Recipe : Hard Leather Helm of Bear } STRING 2719 { Item Recipe : Improved Murlock Sword } STRING 2720 { Item Recipe. } STRING 2721 { Purshase Item Recipe : Improved Murlock Sword } STRING 2722 { |cffffcc00Requires : -Murlock Sword -Item Recipe -Murlock Fin |cffffcc00Stats :|r Increases damage by 25 and attack speed by 5%.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r. |cffffcc00Required level : 15 |cffFF0000Chance of Forge Failure : 1%. } STRING 2723 { |cff552200Murlock Improved Sword } STRING 2724 { Increases attack damage by 25 and attack speed by 5% when worn. |cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 2725 { Adds 25 bonus damage to the attack of a hero and attack speed by 5%.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle weapon)|r } STRING 2726 { Item Attack speed 5% } STRING 2727 { Item Recipe : Robe of Rekamies } STRING 2728 { Item Recipe. } STRING 2729 { Purshase Item Recipe : Robe of Rekamies } STRING 2731 { |cff552200Robe of Rekamies } STRING 2734 { |c0000ffffGreen Gem of Power } STRING 2735 { Purshase Green Gem of Power } STRING 2736 { Green Gem of Power } STRING 2737 { Green Gem of Power,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 2738 { Gem Merchant } STRING 2739 { Item Recipe : Veteran Greaves } STRING 2740 { Item Recipe. } STRING 2741 { Purshase Item Recipe : Veteran Greaves } STRING 2742 { |cffffcc00Requires : -Stone of Infusion -Red Gem of Power -Item Recipe |cffffcc00Stats :|r Increases Armor by 7,strength by 16 and hit points by 500.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r. |cffffcc00Required level : 25 |cffFF0000Chance of Forge Failure : 1%. } STRING 2743 { |c0000ffffRed Gem of Power } STRING 2744 { Red Gem of Power } STRING 2745 { Red Gem of Power,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 2746 { Purchase Red Gem of Power } STRING 2747 { Item Recipe : Green Gem of Power } STRING 2748 { Item Recipe. } STRING 2749 { Purchase Item Recipe : Green Gem of Power } STRING 2750 { |cffffcc00Requires : -Stone of Infusion -Item Recipe |cffffcc00Stats :|r This Gem has sacred power inside it.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Material)|r. |cffffcc00Required level : 1 |cffFF0000Chance of Forge Failure : 1%. } STRING 2751 { Item Recipe : Red Gem of Power } STRING 2752 { Item Recipe. } STRING 2753 { Purchase Item Recipe : Red Gem of Power } STRING 2754 { |cffffcc00Requires : -Stone of Infusion -Item Recipe |cffffcc00Stats :|r This Gem has sacred power inside it.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Material)|r. |cffffcc00Required level : 1 |cffFF0000Chance of Forge Failure : 1%. } STRING 2755 { |cff552200Veteran Greaves } STRING 2756 { Increases armor by 7,hit points by 500 and strength by 16.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 2757 { Increases armor by 7,hit points by 500 and strength by 16 of the Hero when worn.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 2758 { Item Recipe : Agitator's Chest Plate of Agility } STRING 2759 { Item Recipe. } STRING 2760 { Purchase Item Recipe : Agitator's Chest Plate of Agility } STRING 2761 { |cffffcc00Requires : -Stone of Infusion -Blue Gem of Power -Item Recipe |cffffcc00Stats :|r Increases Armor by 5,hit points by 500,and agility by 16.|cffFF0000(Usuable only by: Fighter,Archer,Frost Lord)|r.|c000000ff(Tupe: Armor)|r. |cffffcc00Required level : 25 |cffFF0000Chance of Forge Failure : 1%. } STRING 2762 { |c0000ffffBlue Gem of Power } STRING 2763 { Blue Gem of Power } STRING 2764 { Purchase Blue Gem of Power } STRING 2765 { Blue Gem of Power,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 2766 { Item Recipe : Blue Gem of Power } STRING 2767 { Item Recipe. } STRING 2768 { Purchase Item Recipe : Blue Gem of Power } STRING 2769 { |cffffcc00Requires : -Stone of Infusion -Item Recipe |cffffcc00Stats :|r This Gem has sacred power inside it.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Material)|r. |cffffcc00Required level : 1 |cffFF0000Chance of Forge Failure : 1%. } STRING 2770 { |cff552200Agitator's Chest Plate of Agility } STRING 2771 { Increases armor by 5,health by 500 and agility by 16.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 2772 { Increases armor by 5,health by 500 and agility by 16 of the hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 2773 { |cffFF0000Exit|r } STRING 2774 { You need at least level 40 to enter in this region ! } STRING 2775 { You need at least level 50 to enter in this region ! } STRING 2776 { You have Entered into The Forge of The Forgotten City } STRING 2780 { Forge } STRING 2781 { Forge } STRING 2782 { |cffFF0000Exit|r } STRING 2783 { |cffFF0000Exit|r } STRING 2785 { |cffFF0000PLEASE DO NOT PICK UP MORE THAN 1 CLASS ITEM,EVEN 1 IN OPEN BACKPACK AND 1 IN CLOSE BACKPACK ,IF YOU DO NOT WANT TO LOSE THEM. } STRING 2786 { |cffFF0000ALWAYS VISIBLE OPTION NOT ALLOWED! } STRING 2787 { |cffFF0000ALWAYS VISIBLE OPTION NOT ALLOWED! } STRING 2788 { |cffFF0000ALWAYS VISIBLE OPTION NOT ALLOWED! } STRING 2789 { |cffFF0000ALWAYS VISIBLE OPTION NOT ALLOWED! } STRING 2790 { |cffFF0000ALWAYS VISIBLE OPTION NOT ALLOWED! } STRING 2791 { |cffFF0000ALWAYS VISIBLE OPTION NOT ALLOWED! } STRING 2792 { |cffFF0000ALWAYS VISIBLE OPTION NOT ALLOWED! } STRING 2793 { |cffFF0000ALWAYS VISIBLE OPTION NOT ALLOWED! } STRING 2794 { |cffFF0000ALWAYS VISIBLE OPTION NOT ALLOWED! } STRING 2795 { |cffFF0000MapHack Not Allowed ! } STRING 2796 { Item Recipe : Sword of Hope } STRING 2797 { Item Recipe. } STRING 2798 { Purshace Item Recipe : Sword of Hope } STRING 2799 { |cffffcc00Requires : -Stone of Infusion -Item Recipe -Bear Paw -Green Gem of Power |cffffcc00Stats :|r Increases damage by 40.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r. |cffffcc00Required level : 30 |cffFF0000Chance of Forge Failure : 1%. } STRING 2800 { |cff552200Sword of Hope } STRING 2801 { Increases attack damage by 40 when worn. |cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 2802 { Adds 40 bonus damage to the attack of a hero.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle weapon)|r } STRING 2803 { Item Recipe : Cursed Bow } STRING 2804 { Item Recipe. } STRING 2805 { Purchase Item Recipe : Cursed Bow } STRING 2807 { |cff552200Cursed Bow } STRING 2808 { Boosts attack damage by 40.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 2809 { Increases the attack damage of the Hero by 40 when worn.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 2810 { |cffffcc00Requires : -Stone of Infusion -Red Gem of Power -Item Recipe -Thick Mamooth Hair |cffffcc00Stats :|r Increases damage by 40.|cffFF0000(Usuable only by: Archer,Frost Lord)|r.|c000000ff(Tupe: Ranged Weapon)|r. |cffffcc00Required level : 30 |cffFF0000Chance of Forge Failure : 1%. } STRING 2811 { Item Recipe : Staff of Rekamies } STRING 2812 { Item Recipe. } STRING 2813 { Purchase Item Recipe : Staff of Rekamies } STRING 2815 { |cff552200Staff of Rekamies } STRING 2818 { Item Recipe : Hardened Mamooth Gloves } STRING 2819 { Item Recipe. } STRING 2820 { Purchase Item Recipe : Hardened Mamooth Gloves } STRING 2821 { |cffffcc00Requires : -Hardened Mamooth Skin -Mamooth Gloves -Item Recipe |cffffcc00Stats :|r Increases attack speed by 20% and damage by 10.|cffFF0000(Usuable only by: Archer,Frost Lord,Fighter,Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Gloves)|r. |cffffcc00Required level : 30 |cffFF0000Chance of Forge Failure : 1%. } STRING 2822 { |cff552200Hardened Mamooth Gloves } STRING 2823 { Increases attack speed by 20% and damage by 10.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 2824 { Increases the attack speed of the Hero by 20% when worn and damage by 10.|cffFF0000(Usuable only by: Fighter,Defender,Vampire Lord,Naga Lord,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 2825 { |c0000ffffWolf Leather } STRING 2826 { Leather from a wolf,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 2827 { |c0000ffffScorpion Tail } STRING 2828 { A Scorpion tail from a poisonous scorpion,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 2829 { |c0000ffffMurlock Fin } STRING 2830 { A special fin,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 2831 { |c0000ffffThick Mamooth Hair } STRING 2832 { An hair from a Mamooth,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 2833 { |c0000ffffHardened Mamooth Skin } STRING 2834 { A Hardened skin from a Mamooth,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 2835 { |c0000ffffStone of Infusion } STRING 2836 { Magic Shadow Stone,full of dark power,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 2837 { |c0000ffffThick Fur } STRING 2838 { A very strong thick fur that can be useful for many things.Usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 2839 { |c0000ffffTroll Blood } STRING 2840 { A Perfect Troll Blood,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 2841 { |c0000ffffBear Paw } STRING 2842 { A Bear Paw from Polar Bear,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 2843 { 1 } STRING 2844 { 1 } STRING 2845 { 1 } STRING 2846 { 1 } STRING 2847 { 1 } STRING 2848 { 1 } STRING 2849 { 1 } STRING 2850 { 1 } STRING 2851 { 1 } STRING 2861 { Hello Young warrior,what are you doing in Kingdom of Seven Saintly Lives ? Ah i see, you are searching for a job,well if you kill 50 FireSpawns i will reward you. } STRING 2864 { FireSpawns Killers } STRING 2865 { Priestess of Kingdom of Seven Saintly Lives has gived u a quest to kill 50 FireSpawns for her. } STRING 2866 { NEW QUEST!: Kill 50 FireSpawns } STRING 2867 { Return back to the Priestess of Kingdom of Seven Saintly Lives and get your reward! } STRING 2868 { You have killed 50 FireSpawns and completed the quest. QUEST COMPLETE: 500 gold and 2000 exp rewarded. } STRING 2869 { Quest Completed } STRING 2870 { Hello Stranger,do you know about the FireElemental Boss ? No ? Then go Find and kill him and i will reward you with gold and experience. } STRING 2871 { FireBoss Killers } STRING 2872 { King of Kingdom of Seven Saintly Lives has gived you a quest to kill FireElemental Boss if you want to be rewarded. } STRING 2873 { NEW QUEST!: Kill Fire Elemental Boss } STRING 2874 { Return back to the King of Kingdom of Seven Saintly Lives to get your reward. } STRING 2875 { You have killed 1 Fire Elemental Lord and completed the quest. QUEST COMPLETE: 500 gold and 2000 exp rewarded. } STRING 2876 { Quest Completed } STRING 2877 { Priestess of Kingdom of Seven Saintly Lives } STRING 2878 { King of Kingdom of Seven Saintly Lives } STRING 2879 { Purchase Hard Leather Chest Plate } STRING 2880 { Purchase Medium Chest Plate } STRING 2881 { Purchase Light Robe } STRING 2882 { Purchase Magic Wand } STRING 2883 { Purchase Bastard Sword of Slime Chain } STRING 2884 { Potion of Super Healing } STRING 2886 { Purchase Potion of Super Healing. } STRING 2888 { Potion of Super Mana } STRING 2890 { Purchase Potion of Super Mana } STRING 2892 { Item Healing 2000 hit points } STRING 2893 { Item Mana Healing 2000 } STRING 2894 { Hello there,I am the Captain of the Guard,The king has gived me a quest to find some1 who will forge 10 Great Blazing Orbs.The Reward is a lot of gold and experience. } STRING 2895 { Great Blazing Orbs } STRING 2896 { The Captain of Guard has gived you a quest to forge 10 Great Blazing Orbs. } STRING 2897 { NEW QUEST!: Forge 10 Great Blazing Orbs. } STRING 2898 { Return to the Captain of Guards and get your reward ! } STRING 2899 { You have Forged 10 Great Blazing Orbs QUEST COMPLETE: 1000 gold and 5000 exp rewarded for heros level 40+ } STRING 2900 { Quest Completed } STRING 2901 { Guard Captain } STRING 2902 { |c0000ffffBlazing Orb } STRING 2903 { A Strong burning blazing orb from fire elemental,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 2904 { Restores 2000 lost hit points.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 2905 { Heals 2000 hit points when used.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 2906 { Restores 2000 lost mana.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 2907 { Restores 2000 mana when used.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 2908 { Ogre Ring } STRING 2909 { Provides a +10 bonus to Strength, Agility and Intelligence.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 2910 { Provides a +10 bonus to Strength, Agility and Intelligence of the hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 2911 { |cff552200Great Blazing Orb } STRING 2912 { Great Blazing Orb. } STRING 2913 { Great Blazing Orb,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 2914 { Item Recipe : Great Blazing Orb } STRING 2915 { Item Recipe. } STRING 2916 { Purchase Item Recipe : Great Blazing Orb } STRING 2917 { |cffffcc00Requires : -Blazing Orb of Life -Blazing Orb of Death -Item Recipe |cffffcc00Stats :|r Two blazing orbs in 1,A great blazing orb.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Material)|r. |cffffcc00Required level : 40 |cffFF0000Chance of Forge Failure : 10%. } STRING 2918 { Item Recipe : Blazing Orb of Life } STRING 2919 { Item Recipe. } STRING 2920 { Purchase Item Recipe : Blazing Orb of Life } STRING 2921 { |cffffcc00Requires : -Blazing Orb -Item Recipe |cffffcc00Stats :|r This Orb has sacred power inside it.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Material)|r. |cffffcc00Required level : 1 |cffFF0000Chance of Forge Failure : 1%. } STRING 2922 { Item Recipe : Blazing Orb of Death } STRING 2923 { Item Recipe. } STRING 2924 { Purchase Item Recipe : Blazing Orb of Death } STRING 2925 { |cffffcc00Requires : -Blazing Orb -Item Recipe |cffffcc00Stats :|r This Orb has sacred power inside it.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Material)|r. |cffffcc00Required level : 1 |cffFF0000Chance of Forge Failure : 1%. } STRING 2926 { |cff552200Blazing Orb of Life } STRING 2927 { Blazing Orb of Life } STRING 2928 { Blazing Orb of Life,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 2929 { |cff552200Blazing Orb of Death } STRING 2930 { Blazing Orb of Death } STRING 2931 { Blazing Orb of Death,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 2932 { AuThoRiZe(Life) } STRING 2933 { A New playe has entered into Fire Lord Dungeon,All bosses has been reset ! } STRING 2934 { Loading has been disabled ! } STRING 2935 { Dungeon Ogre } STRING 2936 { |cffFF0000Ogre Mauler } STRING 2937 { |cffFF0000Ogre Magician } STRING 2938 { |cffFF0000Ogre Chiftaen } STRING 2939 { |cffFF0000Ogre Lord } STRING 2940 { |c00800080Ogre Lord's HellScream Axe } STRING 2941 { Increases attack damage by 70 and Strength by 40.|cffFF0000(Usuable only by:Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 2942 { Increases attack damage by 70 and Strength by 40 of the Hero when worn.|cffFF0000(Usuable only by:Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 2943 { |c00800080Ogre Lord's Wind Bow } STRING 2944 { Increases attack damage by 70 and agility by 40.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 2945 { Increases attack damage by 70 and agility by 40 of the Hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 2946 { |c00800080Ogre Lord's Staff of High Intelligence } STRING 2949 { |c00800080Ogre Lord's Odd Sword } STRING 2950 { Increases attack damage by 70 and agility by 40.|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 2951 { Increases attack damage by 70 and agility by 40 of the Hero when worn.|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 2952 { Fire Bolt ( Ogre Magician ) } STRING 2953 { Shockwave ( Ogre Lord ) } STRING 2954 { WarStomp ( Ogre Lord ) } STRING 2955 { Item Damage Bonus +70 damage } STRING 2956 { |c00800080Ogre Lord's Ring of Agile Consumers' Ointment } STRING 2957 { Provides a +20 bonus to Strength, Agility and Intelligence and increases your armor by 10.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 2958 { Provides a +20 bonus to Strength, Agility and Intelligence of the hero when worn and increases your armor by 10.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 2959 { |c00800080Ogre Lord's Ring of Animated Tiara of Titan Seduction } STRING 2960 { Increases All stats by 20 and reduce damage taken from spells by 15%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 2961 { Increases Agility,Intelligence and Strength by 20 of the Hero when worn.Also reduce damage taken from spells by 15%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 2962 { |c00800080Ogre Lord's Saintly Animated Gloves of Alter Gold } STRING 2965 { |c00800080Ogre Lord's Gloves of High Strength } STRING 2966 { Increases hit points by 1200 and Damage by 30.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 2967 { Increases hit points by 1200 and Damage by 30.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 2968 { Item Mana Bonus 1500 } STRING 2969 { A gate has been opened ! } STRING 2970 { A gate has been opened ! } STRING 2971 { A gate has been opened ! } STRING 2972 { |cffFF0000Exit|r } STRING 2973 { |c00800080Dungeon|r } STRING 2974 { A new Player has entered in Ogre Lord Dungeon.All bosses will be reset ( health ) } STRING 2975 { Hello stranger im the Ogre Hunter,i need you to kill 70 ogres for me and you will be rewarded. } STRING 2976 { Ogre Hunter } STRING 2977 { The Ogre Hunter has gived you a quest to kill 70 ogres. } STRING 2978 { NEW QUEST!: Kill 70 Ogres. } STRING 2979 { Return Back to Ogre hunter to get your reward. } STRING 2980 { You have Killed 70 Ogres QUEST COMPLETE: Rewards : 1500 gold and 7000 exp for heros level 50+ } STRING 2981 { Quest Completed } STRING 2982 { Ogre Hunter } STRING 2983 { Calls down waves of falling stars that damage nearby enemy units.Each wave deals 500 damage.|nLasts for 10 seconds. |cffffcc00Cooldown|r - 180 } STRING 2984 { Credits 1 } STRING 2985 { This map is made by Lifee.Also thanks to all who helped me.Here is their credit list : 1. olofmoleman 2. JetFangInferno 3. General Frank 4. SkriK 5. Dmazzz 6. KelThuzad 7. CRAZYRUSSIAN 8. Gwen Stefani 9. bigapple90 10. Dan van Ohllus 11. GooS 12. Revolve 13. Ergius 14. Kitabatake 15. EviL_BuddhA 16. Shura 17. Laiev 18. INCINERATE 19. HeX.16 20. Bogrim 21. Weep 22. Nenad 23. KileRatZ 24. ToolTipError 25. Joccaren 26. kaboo 27. jomik 28. LoveTD's 29. AceHart } STRING 2986 { AuThoRiZe(Life) } STRING 2987 { Credits 3 } STRING 2988 { 50. pride2518 51. KillingSpree 52. mapguy 53. OWN3D 54. boblonain 55. ike ike 56. the ideal 57. 67chrome 58. Static 59. Paladon 60. blademasterEXO 61. Tom_Kazansky 62. kola 63. NFWar 64. Army-of-Pandas 65. Nash 66. Tooolbox 67. Shadow_Killer 68. Stanakin Skywalker } STRING 2989 { Hey you there i need your help.Satyrs have attacked our small town and killed most of the villagers,please go kill 50 satyrs to revenge and clear them out of this small town. } STRING 2990 { Satyr Killers } STRING 2991 { Sylvanas Windrunner gived you a quest to kill 50 Satyrs. } STRING 2992 { NEW QUEST!: Kill 50 Satyrs. } STRING 2993 { Return Back to Sylvanas Windrunner and tell her you have cleared the forest. } STRING 2994 { You have Killed 50 Satyrs QUEST COMPLETE: Reward : 1500 gold and 10 000 exp for heros level 60+ } STRING 2995 { Quest Completed } STRING 2996 { You need at least level 60 to enter in this region ! } STRING 2997 { You need at least level 65 to enter in this region ! } STRING 2998 { Sylvanas Windrunner } STRING 2999 { You need at least level 60 to go there. } STRING 3000 { |cffFF0000Lord of Ogre Legion } STRING 3001 { |cffFF0000Satyr Hellcaller } STRING 3002 { Small Slaughter Kingdom } STRING 3003 { Teleport me to Small Slaugter Kingdom } STRING 3004 { Teleports you to Small Slaugter Kingdom. |cffffcc00Requires level 60. } STRING 3005 { Vampire Lord } STRING 3008 { A } STRING 3009 { A } STRING 3010 { Mana Burn ( Satyr Hellcaller ) } STRING 3011 { |cffFF0000Vampire Lord Ultimate Spell Book } STRING 3012 { Curse Vestments } STRING 3013 { Curse |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3014 { Curses a target enemy unit,causing it to have a 10% chance to miss on an attack.|nLasts 10 seconds. |cffffcc00Cooldown|r - 60 } STRING 3015 { |c0000ff00Lord of Ogre Legion's Armor } STRING 3016 { Increases armor by 20, hit points by 1000,30% chance to block 50 damage and Strength by 30.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 3017 { Increases armor by 20, hit points by 1000,30% chance to block 50 damage and Strength by 30.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 3018 { Satyr Helmet } STRING 3019 { Boosts health and mana by 500 and all stats by 10.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 3020 { Increases health and mana by 500 of the hero when worn and all stats by 10.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 3023 { Heals a target friendly non-mechanical wounded unit for 300 hit points. |cffffcc00Cooldown|r - 1 } STRING 3024 { Heroic Strike |cffffcc00(R)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3025 { |c0000ff00Satyr Blade of Destruction } STRING 3026 { Increases attack damage by 50 and agility by 30 and 15% chance for critical strike 1.5 multiple damage.|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 3027 { Increases attack damage by 50 and agility by 30 of the Hero when worn and 15% chance for critical strike 1.5 multiple damage.|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 3028 { Critical Strike 15% chance 1.5 multiple } STRING 3029 { Heals every allied unit on the map for 1000 hit points. |cffffcc00Cooldown|r - 180 } STRING 3031 { Gives the hero a 15% chance to restore 200 mana when attacked. |cffffcc00Cooldown|r - Permanent } STRING 3034 { Master Forge ( Level 3 ) } STRING 3036 { A Ogre Club,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 3037 { Ogre Club from Ogre. } STRING 3039 { Satyr Horn } STRING 3040 { A Satyr Horn from an Satyr,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 3041 { Item Recipe : Improved Armor of Lord of Ogre Legion } STRING 3042 { Item Recipe. } STRING 3043 { Purchase Item Recipe : Improved Armor of Lord of Ogre Legion } STRING 3044 { |cffffcc00Requires : -Armor of Lord of Ogre Legion -Item Recipe -Satyr Horn -Ogre Club -Great Blazing Orb |cffffcc00Stats :|r Increases Armor by 20,hit points by 1500,30% chance to block 50 damage and strength by 35.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r. |cffffcc00Required level : 60 |cffFF0000Chance of Forge Failure : 1%. } STRING 3045 { |cff552200Improved Armor of Lord of Ogre Legion } STRING 3046 { Increases armor by 20, hit points by 1500,30% chance to block 50 damage and Strength by 35.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 3047 { Increases armor by 20, hit points by 1500,30% chance to block 50 damage and Strength by 35.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 3048 { Item Bonus Strength +35 } STRING 3049 { Item bonus Health (+1500) } STRING 3050 { |cffFF0000Exit|r } STRING 3051 { Forge } STRING 3052 { An aura that gives friendly nearby units a 40% bonus damage to their ranged attacks. |cffffcc00Cooldown|r - Permanent } STRING 3053 { |cffFF0000Satyr Soulstealer } STRING 3055 { Gives friendly nearby units the buff Platinium Shield.Units with this buff will be healed from attacks for their level x4 hit points.|nLasts 10 seconds.Also increases hit points regeneration by 500. |cffffcc00Cooldown|r - 90 } STRING 3056 { Entagling Roots ( Satyr SoulStealer ) } STRING 3057 { Mini Satyr } STRING 3058 { |cffFF0000Satyr Trickster } STRING 3059 { |cffFF0000Satyr Lord } STRING 3060 { Provides a +15 bonus to Agility, Strength, and Intelligence and hp/mp by 500.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 3061 { Provides a +15 bonus to Agility, Strength, and Intelligence and hp/mp by 500 of the Hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 3062 { |cffFF0000Satyr SoulStealer's Staff of Honor } STRING 3065 { |cffFF0000Satyr SoulStealer's Golden Bow } STRING 3066 { Increases attack damage by 70 and agility by 70.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 3067 { Increases attack damage by 70 and agility by 70 of the Hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 3068 { |cffFF0000Satyr SoulStealer's Axe of Ashes } STRING 3069 { Increases attack damage by 70 and Strength by 70.|cffFF0000(Usuable only by:Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 3070 { Increases attack damage by 70 and Strength by 70 of the Hero when worn.|cffFF0000(Usuable only by:Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 3071 { |cffFF0000Satyr SoulStealer's Blessed Sword } STRING 3072 { Increases attack damage by 70 and agility by 70.|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 3073 { Increases attack damage by 70 and agility by 70 of the Hero when worn.|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 3074 { Item Hero stat bonus ( +40 intelligence ) } STRING 3075 { |cffFF0000Satyr SoulStealer's Fire Wand } STRING 3076 { Increases intelligent by 70 and adds the ability Flame Strike.|cffFF0000(Usuable only by: Mage)|r.|c000000ff(Tupe: Staff)|r } STRING 3077 { Increases intelligent by 70 and adds the ability Flame Strike.|cffFF0000(Usuable only by: Mage)|r.|c000000ff(Tupe: Staff)|r } STRING 3078 { |cffFF0000Satyr SoulStealer's Warrior Helm of Lifesteal } STRING 3079 { Provides a +20 bonus to Agility, Strength, and Lifesteal by 5%.|cffFF0000(Usuable only by: Fighter,Vampire Lord,Defender,Naga Lord)|r.|c000000ff(Tupe: Helmet)|r } STRING 3080 { Provides a +20 bonus to Agility, Strength, and 5% Lifesteal of the Hero when worn.|cffFF0000(Usuable only by: Fighter,Vampire Lord,Naga Lord,Defender)|r.|c000000ff(Tupe: Helmet)|r } STRING 3082 { |cffFF0000Satyr SoulStealer's Wind Boots } STRING 3083 { Increases Evasion by 10%,Move speed by 130 and Damage by 40.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Boots)|r } STRING 3084 { Increases Evasion by 10%,Move speed by 130 and Damage by 40 of the Hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Boots)|r } STRING 3085 { |cffFF0000Satyr SoulStealer's Golden Chest Plate } STRING 3086 { Increases armor by 30, hit points by 2000,30% chance to block 50 damage and Strength by 35.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 3087 { Increases armor by 30, hit points by 2000,30% chance to block 50 damage and Strength by 35.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 3088 { |cffFF0000Satyr SoulStealer's BattleMage Armor } STRING 3091 { |cffFF0000Satyr SoulStealer's Medium Armor of Forbidden Satyr } STRING 3092 { Increases armor by 20,hit points by 2000 and agility by 40.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 3093 { Increases armor by 20,hit points by 2000 and agility by 40 of the Hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 3094 { Item Move Speed Bonus 130 } STRING 3095 { Item Armor bonus +30 } STRING 3096 { Item Health Bonus 2000 } STRING 3097 { |c0000ff00Only Fire Mage can wear this item! } STRING 3098 { A New player has entered in Satyr Dungeon.Satyr SoulStealer Has Been Reset ! } STRING 3099 { You Have entered Satyr Dungeon.Difficility of this dungeon is : |cffFF0000Mad } STRING 3100 { |cffFF0000Exit|r } STRING 3101 { |cffFF0000Dungeon } STRING 3102 { Credits 4 } STRING 3103 { 69. Naro 70. Hellx-Magnus 71. LiOneSS 72. Revolve 73. CloudWolf 74. Muoteck 75. HappyTauren 76. Mr.Goblin 77. DonDustin 78. HeretoDLstuff 79. The_Silent 80. Callahan 81. HappyCockroach 82. FlaReoN 83. 4eNNightmare 84. Godslayer 85. inhuman89 86. Dentothor 87. BlackDoom 88. RodOfNOD 89. Sellenisko 90. Mr. Bob 91. Rondo 92. Illidan(Evil)X 93. republicola 94. Akolyt0r 95. marcus158 96. ElfWarfare 97. ikillforeyou 98. inhuman89 99. sPy 100. LiOneSS } STRING 3105 { Changelog 1.08>1.13 } STRING 3106 { Changes : -save/load system bug should be fixed now.Code letters descreased little. -Naga Lord and Defender Spell ''War Stomp'' Increased mana cost by 140 -1 new leveling area -2 new regular bosses -1 new city -1 new quest -Fire Mage's spell Fire nova damage increased from 100 to 1000 -Fire Mage's spell Fire Bolt damage increased from 2,5x int to 4x int and mana cost by 70. -Frost Dungeon Bug Fixed -Naga Lord's Bash Replaced with Thunder Clap -Acolyte's Spell Pure Light mana cost increased from 65 to 300 -Acolyte's Spell Godly heal Increased heal from 700 to 1000 and mana cost from 400 to 700 -Acolyte's Spell Divine Armor mana increased from 350 to 500 -Acolyte's Spell heal [rank 4] heal inceased from 200 to 300 and mana cost from 50 to 100 -3 new items } STRING 3107 { 1.13>1.14 } STRING 3108 { -Single player enabled -Save/load System in single player Disabled -Fire Mage's Spell ''Restoring Fire'' Now has 15% chance to restore 200 mana when attacked -Fire Mage's Spell Chaos Meteor Mana cost increased from 0 to 1000 -Fire Mage's Spell Rain of Fire mana cost increased from 150 to 600 and damage from 100 to 500 -Fire Mage's Spell Chaos Meteor Damage increased from 3x int of the Fire mage to 5x int of the Fire Mage -Fire Mage's Spell Heavy Flames damage per second increased from 50 to 200 ( 2000 total ) and cooldown descreased by 10 seconds. -Fire Mage's Spell Heavy Flames mana cost increased from 100 to 400. -Fire Mage's Spell Rain of Fire damage per second increased by 20. -Fire Mage's Spell Fire Nova mana cost increased from 150 to 350. -Fire Mage's Spell Fire Bolt mana cost increased from 200 to 300 and cooldown descreased by 8 seconds. -Fire Mage's Spell Hex mana cost increased from 200 to 500 and cooldown descreased by 10 seconds. -4 new items -Terrain Improved } STRING 3109 { 1.14>1.15 } STRING 3110 { -Bug Fixes -1 New Dungeon -10 new items -Defender's Platinium Shield spell now give 500hp reg/sec -Timers created when some1 die -Single Player Disabled -Frost Lord's spell Mass Freeze Damage per second increased from 200 to 400. } STRING 3111 { Adds 10 bonus fire damage to an attack against enemies, but drains mana with each shot fired. |cffffcc00Cooldown|r - 0 Upgrades : |cff999999At level 20|r |cff999999At level 40|r } STRING 3112 { Earth Fury [|cffffcc00D|r] - [|cffffcc00Level 1|r] } STRING 3113 { D } STRING 3114 { D } STRING 3115 { Summons an Haunted Grave.If an enemy unit die in a range of 700 of this Haunted Grave,from his corpse will raise 1 haunted zombie.Zombies have 2000 health and 100 damage.If the haunted grave dies or its time expires,all zombies dies.|nLasts 60 seconds. |cffffcc00Cooldown|r - 70 } STRING 3117 { Summons 2 Skeleton warriors companions. Each skeleton warrior has 3000 hit points and deals 66-67 damage. |nLasts 60 seconds. |cffffcc00Cooldown|r - 60 } STRING 3118 { Flame Strike ( Fire Mage) } STRING 3121 { Flame Strike |cffffcc00(F)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3122 { Conjures a pillar of flame that burns ground units for 5000 total damage. |cffffcc00Cooldown|r - 10 } STRING 3123 { 1.15>1.16 } STRING 3124 { -Added changelog in F9 -Centaur Khan's Ring of Divine Power cooldown Fixed. -Evocator's Summoned Mage's Spell Finger of Death bug fixed. -Evocator's Great Demon Hit points increased by 1000 and damage by 20. -Evocator's Haunted Zombies Increased health by 1500 and damage by 60,also armor by 10. -Evocator's Haunted Grave hit points increased by 3995 -Evocator's Summoned Mage hit points increased by 1300 and damage by 50. -Evocator's Skeletons ( level 2 ) Hit points increased by 2400,damage by 30 and armor increased to 10. -Evocator's Spell Haunted Grave mana cost increased by 500. -Satyr SoulStealer's Fire Wand Spell Flame Strike Fixed and now deals 5000 Total Damage and have manacost of 1000. -Evocator's Spell Dark nova increased damage by 200 and mana cost to 300. -Evocator's Spell Life Drain increased life drain by 15. -Unused Materials are Removed -Exp in Dungeons Added -Archer's Bear and Evocator's Minions now can past in high level regions. -Level 70 Area Opened } STRING 3125 { Curse ( Ghoul ) } STRING 3126 { Cheats not allowed ! } STRING 3128 { Defender } STRING 3129 { Frost Lord } STRING 3130 { Fighter } STRING 3131 { Fire Mage } STRING 3132 { Acolyte } STRING 3133 { Evocator } STRING 3134 { Naga Lord } STRING 3135 { OWNER123 } STRING 3136 { OWNER123 } STRING 3137 { OWNER123 } STRING 3138 { RageFreeze } STRING 3139 { Jaina } STRING 3140 { The Death } STRING 3141 { Slardar } STRING 3142 { Endless Quiver } STRING 3143 { Snipe } STRING 3144 { Multi-Shot } STRING 3147 { EndLess Quiver } STRING 3148 { EndLess Quiver } STRING 3149 { This unit is EndLess Quiver; it have increased attack speed and will deal agility in damage. } STRING 3150 { EndLess Quiver |cffffcc00(W)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3151 { W } STRING 3152 { W } STRING 3153 { Causes the archer to attack 200% faster and to deals it's agility x2 as a damage.|nLasts 15 seconds. |cffffcc00Cooldown|r - 50 } STRING 3154 { Sniper |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3155 { Q } STRING 3156 { Q } STRING 3158 { Multi-Shot - [|cffffcc00Rank 1 out of 1|r] } STRING 3159 { Fires multiple shots with each attack. |cffffcc00Cooldown|r - Permanent } STRING 3160 { |cffFF0000Archer Ultimate Spell Book } STRING 3161 { |cffFF0000Archer Ultimate Spell Book|r |cffffcc00(S)|r } STRING 3162 { S } STRING 3163 { S } STRING 3165 { Chilling Strike ( Enemy ) } STRING 3166 { Chilling Strike } STRING 3167 { This unit is under the effects of Chilling Strike; it has an descreased movement speed and attack rate. } STRING 3168 { Chilling Strike } STRING 3169 { Chilling Strike } STRING 3170 { This unit is under the effects of Chilling Strike; when it hits a target,the target will be slowed. } STRING 3171 { Shards of ICE MISSILE } STRING 3172 { Shards of Ice } STRING 3173 { Shards of Ice Dummy } STRING 3174 { Chilling Strike ( enemy ) } STRING 3175 { Chilling Strike - [|cffffcc00Level 1|r] } STRING 3176 { Chilling Strike - [|cffffcc00Level 2|r] } STRING 3177 { Chilling Strike - [|cffffcc00Level 3|r] } STRING 3178 { Chilling Strike - [|cffffcc00Level 4|r] } STRING 3179 { Chilling Strike - [|cffffcc00Level 5|r] } STRING 3180 { Chilling Strike - [|cffffcc00Level 6|r] } STRING 3181 { Chilling Strike - [|cffffcc00Level 7|r] } STRING 3182 { Chilling Strike - [|cffffcc00Level 8|r] } STRING 3183 { Chilling Strike - [|cffffcc00Level 9|r] } STRING 3184 { Chilling Strike - [|cffffcc00Level 10|r] } STRING 3185 { Chilling Strike - [|cffffcc00Rank 1 out of 1|r] } STRING 3186 { When frost lord hits a target,will slow his movement and attack speed by 1% for 20 seconds.Stacks maximum of 10 times. |cffffcc00Cooldown|r - Permanent } STRING 3187 { Icy Prison } STRING 3188 { Icy Prison |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3189 { Q } STRING 3190 { Q } STRING 3191 { Prisons a target and descreases hit movement speed for 5 seconds.Also deals 2000 damage and 1000 nova damage. |cffffcc00Cooldown|r - 40 } STRING 3192 { Shards of Ice |cffffcc00(W)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3193 { W } STRING 3194 { W } STRING 3195 { Damages everything in its area of effecy by 2x agility of the caster per second.|nLasts 10 seconds. |cffffcc00Cooldown|r - 100 } STRING 3196 { Shards of ice Dummy } STRING 3197 { |cffFF0000Frost Lord Ultimate Spell Book } STRING 3198 { S } STRING 3199 { S } STRING 3200 { Chilling Strike } STRING 3201 { Shards of Ice } STRING 3202 { xe unit } STRING 3203 { (Caster System?) } STRING 3204 { http://wc3campaigns.net/vexorian } STRING 3205 { |cffFF0000Frost Lord Ultimate Spell Book|r |cffffcc00(S)|r } STRING 3207 { Thorn Skin } STRING 3208 { Thorn Skin - [|cffffcc00Rank 1 out of 1|r] } STRING 3209 { Reducec all damage done to hero by 10%. |cffffcc00Cooldown|r - Permanent } STRING 3210 { Last Stand } STRING 3211 { Last Stand |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3212 { Q } STRING 3213 { Q } STRING 3214 { Increases armor by 10 and hit points by 2000 of the defender.Usuably only below 3000 health.|nLasts 10 seconds |cffffcc00Cooldown|r - 60 } STRING 3215 { |cffFF0000Defender Ultimate Spell Book } STRING 3216 { S } STRING 3217 { S } STRING 3218 { |cffFF0000Defender Ultimate Spell Book|r |cffffcc00(S)|r } STRING 3220 { For every two strikes the hero makes,his armor increases by 1.Stacks a maximum of 60 hits.|nlasts 30 seconds. |cffffcc00Cooldown|r - Permanent } STRING 3221 { Attack Bonus - [|cffffcc00Rank 1 out of 1|r] } STRING 3222 { Attack Bonus } STRING 3223 { Attack Bonus } STRING 3224 { (Armor) } STRING 3225 { Leave Detect } STRING 3226 { Attack Bonus } STRING 3227 { The unit has bonus armor now. } STRING 3228 { Defense Aura } STRING 3229 { Defense Aura } STRING 3231 { Defense Aura - [|cffffcc00Rank 1 out of 1|r] } STRING 3232 { Gives +20 additional armor to nearby friendly units. |cffffcc00Cooldown|r - Permanent } STRING 3233 { Deadly Spinn } STRING 3234 { Deadly Spin - [|cffffcc00Rank 1 out of 1|r] } STRING 3235 { Gives the Fighrer a 20% chance when attacks a unit to make deadly spin and deals 1000 damage to nearby enemy units. |cffffcc00Cooldown|r - Permanent } STRING 3236 { |cffFF0000Fighter Ultimate Spell Book } STRING 3237 { S } STRING 3238 { S } STRING 3239 { |cffFF0000Fighter Ultimate Spell Book|r |cffffcc00(S)|r } STRING 3241 { Deadly Spin } STRING 3242 { Bladestorm orc } STRING 3243 { Deadly Spinn Real } STRING 3244 { BladeStorm |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3245 { Causes a bladestorm of destructive force around the Blademaster,rendering him immune to magic and dealing 1500 damage per second lasts 7 seconds. |cffffcc00Cooldown|r - 180 } STRING 3246 { Q } STRING 3247 { Q } STRING 3248 { Mighty Blow } STRING 3249 { Mighty Blow - [|cffffcc00Rank 1 out of 1|r] } STRING 3250 { The fighter has 25% chance to release a powerfull thunder under the attacked unit and deals 1500 bonus damage. |cffffcc00Cooldown|r - Permanent } STRING 3251 { Deadly Spin } STRING 3252 { This unit is under the effects of Deadly Spin; it has an 20% chance when attacking a unit to spin and deals 1000 damage to nearby enemy units. } STRING 3253 { Mighty Blow } STRING 3254 { Mighty Blow } STRING 3256 { Fire Dummy } STRING 3257 { Super Flame Dummy } STRING 3258 { Fire Improvements Dummy } STRING 3259 { Bloo|cffffcc00D|rlust - [|cffffcc00Level 2|r] } STRING 3260 { Bloo|cffffcc00D|rlust - [|cffffcc00Level 3|r] } STRING 3261 { Bloo|cffffcc00D|rlust - [|cffffcc00Level 4|r] } STRING 3262 { Bloo|cffffcc00D|rlust - [|cffffcc00Level 5|r] } STRING 3263 { Bloo|cffffcc00D|rlust - [|cffffcc00Level 1|r] } STRING 3264 { Ber|cffffcc00S|rerk - [|cffffcc00Level 2|r] } STRING 3265 { Ber|cffffcc00S|rerk - [|cffffcc00Level 1|r] } STRING 3266 { Ber|cffffcc00S|rerk - [|cffffcc00Level 3|r] } STRING 3267 { Ber|cffffcc00S|rerk - [|cffffcc00Level 4|r] } STRING 3268 { Ber|cffffcc00S|rerk - [|cffffcc00Level 5|r] } STRING 3269 { Ber|cffffcc00S|rerk - [|cffffcc00Level 6|r] } STRING 3270 { Ber|cffffcc00S|rerk - [|cffffcc00Level 7|r] } STRING 3271 { Ber|cffffcc00S|rerk - [|cffffcc00Level 8|r] } STRING 3272 { Ber|cffffcc00S|rerk - [|cffffcc00Level 9|r] } STRING 3273 { Ber|cffffcc00S|rerk - [|cffffcc00Level 10|r] } STRING 3274 { S } STRING 3275 { S } STRING 3276 { Flame Aura } STRING 3277 { Flame Aura - [|cffffcc00Rank 1 out of 1|r] } STRING 3278 { Have a 10% chance when you are attacked to release a flame strike. |cffffcc00Cooldown|r - Permanent } STRING 3279 { Flame Strike Aura } STRING 3280 { Super FLame } STRING 3282 { Creates flame strikes around the caster and burning enemy units. |cffffcc00Cooldown|r - 60 } STRING 3283 { Fire Improvemens } STRING 3284 { Fire Improvements - [|cffffcc00Rank 1 out of 1|r] } STRING 3285 { When fire mage cast a spell will release a fire bolt that will hit random enemy close unit. |cffffcc00Cooldown|r - Permanent } STRING 3286 { Fire Improvements Dummy } STRING 3287 { |cffFF0000Fire Mage Ultimate Spell Book } STRING 3288 { S } STRING 3289 { S } STRING 3290 { |cffFF0000Fire Mage Ultimate Spell Book|r |cffffcc00(S)|r } STRING 3292 { Flame Aura } STRING 3293 { Flame Aura } STRING 3294 { This unit is under the effects of Flame Aura; it has a chance to cast flame nova when attacked. } STRING 3295 { Fire Improvements } STRING 3296 { Fire Improvements } STRING 3297 { This unit is under the effects of Fire Improvements; when he cast spell he will fire bolt a random enemy unit. } STRING 3298 { |cffFF0000Vampier Lord Ultimate Spell Book|r |cffffcc00(S)|r } STRING 3300 { S } STRING 3301 { Ticke of Hell } STRING 3302 { Tickle of Hell |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3303 { The vampire activates dark aura and suffers 1% oh his health per second,also descreases nearby enemy units's movement and attack speed. |cffffcc00Cooldown|r - 0 } STRING 3304 { Q } STRING 3305 { Q } STRING 3306 { Ticke of Hell off } STRING 3307 { Tickle of Hell off |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3308 { Deactivates the aura and stop drain from vampire's health. |cffffcc00Cooldown|r - 0 } STRING 3309 { Ticke of hell (vampire) } STRING 3310 { Ticke of hell (vampire) - [|cffffcc00Rank 1 out of 1|r] } STRING 3311 { Drains 1% per second of the vampire's max health. |cffffcc00Cooldown|r - Permanent } STRING 3312 { Ticke of Hell (enemy) } STRING 3313 { Tickle of hell(enemy) - [|cffffcc00Rank 1 out of 1|r] } STRING 3314 { Descreases nearby enemy units's movement and attack speed by 10%. |cffffcc00Cooldown|r - Permanent } STRING 3315 { |cffFF0000Vampire Lord Ultimate Spell Book(2) } STRING 3316 { S } STRING 3318 { |cffFF0000Vampier Lord Ultimate Spell Book|r |cffffcc00(S)|r } STRING 3319 { Soul Steal } STRING 3320 { Soul Steal - [|cffffcc00Rank 1 out of 1|r] } STRING 3321 { When you attack enemy unit,you will trap his soul and when collect 5 souls order them to suffer themselfs and release powerfull meteor from the sky to damage your enemy. |cffffcc00Cooldown|r - Permanent } STRING 3322 { Blood Target } STRING 3323 { Blood Target |cffffcc00(W)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3325 { W } STRING 3326 { W } STRING 3327 { Ticke of Hell(vampire) } STRING 3328 { Ticke of hell (vampire) } STRING 3329 { This unit is under the effects of Vampire; it will lost 1% hp each second. } STRING 3330 { Ticke of Hell (enemy) } STRING 3331 { Ticke of Hell (enemy) } STRING 3332 { This unit is under the effects of Ticke of Hell; it has an descreased movement speed and attack rate. } STRING 3333 { Soul Steal } STRING 3334 { Soul Steal } STRING 3335 { This unit is under the effects of Soul Steal; it will steal enemy unit's souls when you hit them. } STRING 3336 { Blood Target } STRING 3337 { Blood Target } STRING 3338 { This unit has Blood Target; Every1 who attack this target willl restore 20 health points. } STRING 3339 { Healing Wave Z } STRING 3340 { Omnipotentus Praesentia } STRING 3341 { Omnipotentus Praesentia |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3342 { Q } STRING 3343 { Q } STRING 3344 { Heals every unit in 900 range for 10x int and after 10 second again 10x int. |cffffcc00Cooldown|r - 90 } STRING 3345 { |cffFF0000Acolyte Ultimate Spell Book } STRING 3346 { S } STRING 3347 { S } STRING 3348 { |cffFF0000Acolyte Ultimate Spell Book|r |cffffcc00(S)|r } STRING 3350 { Healing Star } STRING 3351 { W } STRING 3352 { W } STRING 3353 { Healing Star |cffffcc00(W)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3354 { Creating a star that will heal every ally unit in range of 600 of the caster. |cffffcc00Cooldown|r - 90 } STRING 3355 { Holy Mark } STRING 3356 { Holy Mark - [|cffffcc00Rank 1 out of 1|r] } STRING 3357 { Increases healing done by Healing wave,Pure Light and Inner fire by 500. |cffffcc00Cooldown|r - Permanent } STRING 3358 { Holy Mark } STRING 3359 { Holy Mark } STRING 3360 { This unit is under the effects of Holy Mark it has an increased healing spell. } STRING 3361 { Zombie Lord } STRING 3363 { |cffFF0000Evocator Ultimate Spell Book } STRING 3364 { S } STRING 3365 { S } STRING 3366 { |cffFF0000Evocator Ultimate Spell Book|r |cffffcc00(S)|r } STRING 3368 { Soul Burn |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3370 { Q } STRING 3371 { Q } STRING 3372 { Howl of Terror |cffffcc00(W)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3373 { The Evocator make terrifying howl that reduces nearby enemy unit's attack damage by 50% and armor by 10.Duration of 15 seconds. |cffffcc00Cooldown|r - 60 } STRING 3374 { W } STRING 3375 { W } STRING 3376 { Evocator Ritual } STRING 3377 { Evocator Ritual |cffffcc00(E)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3378 { The evocator makes a dark ritual and summons a powerfull monster.Casting time of 5 seconds. |cffffcc00Cooldown|r - 90 } STRING 3379 { E } STRING 3380 { Slam dummy } STRING 3381 { Chronosphere } STRING 3382 { Chronosphere |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3383 { Q } STRING 3384 { Q } STRING 3385 { Summons powerfull Chronosphere and pauses all units in it except the Naga Lord.Duration 6 seconds. |cffffcc00Cooldown|r - 60 } STRING 3386 { |cffFF0000Naga Lord Ultimate Spell Book } STRING 3387 { S } STRING 3388 { S } STRING 3389 { |cffFF0000Naga Lord Ultimate Spell Book|r |cffffcc00(S)|r } STRING 3391 { Diamond Tranformation } STRING 3392 { W } STRING 3393 { W } STRING 3394 { Diamond Transformation |cffffcc00(W)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3395 { The Naga lord transform into a more powerfull Naga Lord and increases attack and movespeed by 30% for 40 seconds. |cffffcc00Cooldown|r - 60 } STRING 3396 { Sea Transformation } STRING 3397 { W } STRING 3398 { W } STRING 3400 { When transfomated the naga lord will gain 30% attack and move speed for 40 seconds. |cffffcc00Cooldown|r - 60 } STRING 3401 { Super slam } STRING 3402 { E } STRING 3403 { Super Slam |cffffcc00(E)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3404 { Slams the ground 9 times and each time deals 500 damage and slow nearby enemy units's movement and attack speed by 50% for 2 seconds. |cffffcc00Cooldown|r - 30 } STRING 3405 { E } STRING 3406 { Slam Dummy } STRING 3407 { Sea Transformation } STRING 3408 { Sea Transformation } STRING 3409 { This unit is transformated; its attack rate and movement speed are increased. } STRING 3410 { Level 1 - Tickle of hell,Level 70 - Soul Steal,Level 80 - Blood Target. } STRING 3411 { Level 1 - Multi-Shot,Level 70 - Sniper,Level 80 - EndLess Quiver. } STRING 3412 { Level 1 - Icy Prison,Level 70 - Shards of Ice,Level 80 - Chilling Strike. } STRING 3413 { Level 1 - Thorn Skin,Level 70 - Last Stand,Level 80 - Defense Aura. } STRING 3414 { Level 1 - Deadly Spin,Level 70 - Bladestorm,Level 80 - Might Blow. } STRING 3415 { Level 1 - Flame Aura,Level 70 - Super Flame,Level 80 - Fire Improvements. } STRING 3416 { Level 1 - Tickle of hell,Level 70 - Soul Steal,Level 80 - Blood Target. } STRING 3417 { Level 1 - Omnipotentus Praesentia,Level 70 - Healing Star,Level 80 - Holy mark. } STRING 3418 { Level 1 - Soul Burn,Level 70 - Howl of Terror,Level 80 - Evocator Ritual. } STRING 3419 { Level 1 - Chronosphere,Level 70 - Sea Transformation,Level 80 - Super Slam. } STRING 3420 { Hello there,so you want to get job 3?Hmmm okay,but first show me you are ready for it !Go kill Satyr SoulStealer and come back to me. } STRING 3421 { Satyr SoulStealer } STRING 3422 { You need to kill Satyr SoulStealer to get job 3. } STRING 3423 { NEW QUEST!: Kill Satyr SoulStealer. } STRING 3424 { Return back to the city and get your next job. } STRING 3425 { Quest is not completed ! } STRING 3426 { |cffFF0000Job 3 Change } STRING 3427 { |cffFF0000Exit|r } STRING 3428 { Job 3 Quest Giver } STRING 3429 { 1.16>1.17 } STRING 3430 { -Bug Fixes -All forge shops are now invulnerable -Ghouls are now Fixed -Novice bloodlust hotkey changed to ''D'' -Berserk ability hotkey changed to ''S'' -Acolyte's Aura ''Divine Pressence'' will not anymore heal while using backpack -Anti Cheats -Job 3 Added } STRING 3431 { Hint 16 - Do Not Use Commands that are usually used in hacked maps if you don't want get kicked. } STRING 3432 { Hint 17 - |cffFF0000Download last official version at http://s6.zetaboards.com/Dacia_ORPG/index/.DO NOT DOWNLOAD FROM ANYWHERE ELSE! } STRING 3433 { OWNER123 } STRING 3434 { A player has repicked ! You have 10 seconds till all items will be deleted ! } STRING 3435 { All items on the map has been removed because of repicking ! } STRING 3436 { |cffFF0000Ghoul Lord } STRING 3437 { Land of the Dead } STRING 3438 { Pvp Begins : } STRING 3439 { Pvp Arena End/Reset in : } STRING 3440 { Please type -sv all to fix your alliance settings.Arena has end/reset. } STRING 3441 { The winner will also win a reward of an random stuff. } STRING 3443 { |c0000ffffBlood Ruby } STRING 3445 { A Blood ruby that is only gained to the winner in the pvp arena.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 3447 { Blood Ruby(This is an random pvp item) } STRING 3449 { |c0000ffffScroll of the Beast } STRING 3452 { This is a skull from dead corpse. } STRING 3453 { Skull from the corpse of an ghoul.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 3456 { Item Recipe. } STRING 3459 { Ghoul Claw } STRING 3462 { Item Attack speed bonus (50%) } STRING 3463 { |c0000ffffOgre Club } STRING 3464 { |c0000ffffSatyr Horn } STRING 3465 { Item Recipe : Ghoul's Gloves of Amazing Speed } STRING 3466 { Purchase Item Recipe : Ghoul's Gloves of Amazing Speed } STRING 3471 { Slows a target enemy unit's attack rate by 20% and movement speed by 10%. |nLasts 10 seconds. |cffffcc00Cooldown|r - 20 } STRING 3474 { Azure DragonSpawn } STRING 3475 { Wall_01_Horizontal } STRING 3476 { Bridge 01 } STRING 3477 { Campaign_Wall_02_Doo } STRING 3478 { Wall_01 } STRING 3479 { Tower_02 } STRING 3480 { Gate } STRING 3481 { Green_Crystal } STRING 3482 { Blue_Crystal } STRING 3483 { Wall 01 Vertical } STRING 3484 { Gate_Horizontal } STRING 3485 { Lord of the Dragon Kingdom } STRING 3486 { Lord of the Dragon Kingdom } STRING 3487 { Fountain of Life } STRING 3488 { Training Archer } STRING 3489 { Archery Target 2 } STRING 3490 { Archery Target 3 Test } STRING 3491 { Archer_Target_Dummy } STRING 3492 { Armory } STRING 3493 { Miner } STRING 3494 { Jaina } STRING 3495 { Alfred } STRING 3496 { AuThoRiZe's Secret Hero } STRING 3497 { |cff552200Ghoul's Gloves of Amazing Speed } STRING 3498 { |c0000ffffDragon Heart } STRING 3499 { This is an dragon heart. } STRING 3500 { A dragon heart from azure dragonspawn. } STRING 3501 { |cff552200Mystic Metal Helm } STRING 3502 { Provides a +20 bonus to Agility, Strength, and Intelligence and hp by 500,armor by 10 and 15% for 1.50 multiple critical strike.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 3503 { Provides a +20 bonus to Agility, Strength, and Intelligence and hp by 500,armor by 10 and 15% chance for 1.50 multiple critical strike of the Hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 3504 { Bash (2%) } STRING 3506 { Increases attack speed by 50%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Gloves)|r } STRING 3507 { Increases the attack speed of the Hero by 50% when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Gloves)|r } STRING 3508 { Increases damage by 40 and attack speed by 50%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Gloves)|r } STRING 3509 { Increases damage by 40 and attack speed by 50%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Gloves)|r } STRING 3510 { Item Recipe : Mystic Metal Helm } STRING 3511 { Item Recipe. } STRING 3512 { Purchase Item Recipe : Mystical Metal Helm } STRING 3513 { |cffffcc00Requires : -Blood Ruby -Item Recipe -Satyr Horn -Ogre Club -Skull |cffffcc00Stats :|r Provides a +20 bonus to Agility, Strength, and Intelligence and hp by 500,armor by 10 and 15% chance for 1.50 multiple critical strike of the Hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r |cffffcc00Required level : 60 |cffFF0000Chance of Forge Failure : 1%. } STRING 3514 { |c0000ff00Lightning Ring of Chaos } STRING 3517 { |cffFF0000Ghost Princess } STRING 3518 { |cffFF0000Corrupted Moon Well of the Dead } STRING 3519 { Evasion(90%) } STRING 3520 { |cffFF0000Skeleton King } STRING 3521 { Moon Well Reflect Shield } STRING 3522 { Long Chain Lightning } STRING 3523 { Vampiric Aura (Skeleton King) } STRING 3524 { Storm Bolt ( Skeleton King ) } STRING 3525 { Moon Well Reflect Shield } STRING 3526 { Moon Well Reflect Shield } STRING 3527 { This unit has heard the Moon Well Reflect Shield; it will steal 500 mana when hitted by enemy unit and has descreased armor. } STRING 3528 { Hello there stranger,what are you doing in this dead place?I see you are strong and i have a quest for you.If you complete it i will reward you with a lot of exp and gold.You need to kill 50 Ghouls. } STRING 3529 { Ghouls } STRING 3530 { You need to kill 50 Ghouls. } STRING 3531 { NEW QUEST!: Kill 50 Ghouls. } STRING 3532 { Return back to the Dead Knight and get your reward for executing this demons. } STRING 3533 { You have Killed 50 Ghouls QUEST COMPLETE: Reward : 10 000 exp and 2000 gold for hero over level 70.(Gold for everyone) } STRING 3534 { Quest Completed } STRING 3535 { |cffFF0000Mad|r } STRING 3536 { You need at least level 80 to go there. } STRING 3537 { Forge } STRING 3538 { Dragon Kingdom } STRING 3539 { Teleport me to the Dragon Kingdom. } STRING 3540 { Teleports you to the Dragon Kingdom. |cffffcc00Requires level 80. } STRING 3541 { |cffFF0000Exit|r } STRING 3543 { Increases damage by 50 and attack speed by 50%.|cffFF0000(Usuable only by: Fighter,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 3544 { Increases damage by 50 and attack speed by 50% of the Hero when worn.|cffFF0000(Usuable only by: Fighter,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 3546 { Provides a +30 bonus to Strength, Agility and Intelligence and increases your armor by 10.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3547 { Provides a +30 bonus to Strength, Agility and Intelligence of the hero when worn and increases your armor by 10.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3549 { Increases All stats by 30 and reduce damage taken from spells by 15%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3550 { Increases Agility,Intelligence and Strength by 30 of the Hero when worn.Also reduce damage taken from spells by 15%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3551 { |cffFF0000Blessed Health Ring of the Skeleton King } STRING 3552 { Provides +2000 health and armor by 2.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3553 { Provides +2000 health and armor by 2.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3554 { Item Hero Stats Bonus (+30 all stats) } STRING 3555 { |cffFF0000Skeleton King's Unknown Gloves of the Dead } STRING 3556 { |cffFF0000Skeleton King's Amethyst Ring } STRING 3557 { |cffFF0000Skeleton King's Holy Ring of Spell Protection } STRING 3558 { |cffFF0000Skeleton King's Ring of Sadistic Lifesteal } STRING 3559 { Provides a +20 bonus to Strength, Agility and Intelligence and gives you 15% chance when you attack to heal for 200 hit points.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3560 { Provides a +20 bonus to Strength, Agility and Intelligence and gives you 15% chance when you attack to heal for 200 hit points.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3561 { |cffFF0000Blessed Mana Ring of the Skeleton King } STRING 3562 { Provides +1500 mana and mana regeneration by 50%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3563 { Provides +1500 mana and mana regeneration by 50%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3564 { |cffFF0000Skeleton King's Spiked Helm of Cursed Warrior } STRING 3567 { Damage Return(Item) } STRING 3568 { Damage Return(Item) } STRING 3569 { Damage Return(Item) } STRING 3570 { This unit is under the effects of Damage Return(Item); melee units that attack it will take damage. } STRING 3571 { |cffFF0000Skeleton King's Inteligent Crown of Moonlight } STRING 3574 { MoonLight Aura } STRING 3575 { MoonLight Aura } STRING 3576 { MoonLight Aura } STRING 3577 { This unit is under the effects of MoonLight Aura; it has descreased armor. } STRING 3578 { Hey,you there!Come here i have quest for you.I want from you to collect 20 special crystals over different points on the world. } STRING 3579 { Crystals } STRING 3580 { You need to find 20 crystals. } STRING 3581 { NEW QUEST!: Find 20 Crystals ! } STRING 3582 { Return to the Miner and get your reward ! } STRING 3583 { You have Found 20 Crystals QUEST COMPLETE: Rewards : 2000 gold for everyone and 10 000 experience for hero over level 70! } STRING 3584 { Quest Completed } STRING 3585 { Provides +50 strength and damage return.|cffFF0000(Usuable only by: Naga Lord,Vampire Lord and Defender.)|r.|c000000ff(Tupe: Helmet)|r } STRING 3586 { Provides a +50 strength and will return 20% of the mele damage everytime when you are attacked.|cffFF0000(Usuable only by: Naga Lord,Vampire Lord and Defender.)|r.|c000000ff(Tupe: Helmet)|r } STRING 3587 { |cffFF0000Skeleton King's Sacred Helm of Incredible Speed } STRING 3588 { Provides Speed Aura and agility by 50.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Helmet)|r } STRING 3589 { Provides Speed Aura and agility by 50.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Helmet)|r } STRING 3590 { |cffFF0000Skeleton King's Basic Helm of Royal Metal } STRING 3591 { Provides a +30 bonus to Agility, Strength, and Intelligence and hp/mp by 500.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 3592 { Provides a +30 bonus to Agility, Strength, and Intelligence and hp/mp by 500 of the Hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Helmet)|r } STRING 3593 { |c0000ffffBlue Crystal } STRING 3594 { Very Rare Crystal. } STRING 3595 { Very Rare Crystal. } STRING 3596 { |c0000ffffGreen Crystal } STRING 3597 { Very Rare Crystal. } STRING 3598 { Very Rare Crystal. } STRING 3599 { Speed Aura(Item) } STRING 3600 { Speed Aura } STRING 3601 { Speed Aura } STRING 3602 { This unit is under the effects of Speed Aura; it has an increased movement speed and attack rate. } STRING 3603 { |cffFF0000Azure Dragon Boss } STRING 3604 { A New player has entered in Skeleton King's Dungeon.Skeleton King Has Been Reset ! } STRING 3605 { You Have entered Skeleton King's Dungeon.Difficility of this dungeon is : |cffFF0000Mad } STRING 3606 { Congratulations!You have opened the gate succesfully! } STRING 3607 { There are 5 circles,chose 1 and open the gate. } STRING 3608 { You have chosed fake circle. } STRING 3609 { You have chosed fake circle. } STRING 3610 { |cffFF0000Exit|r } STRING 3611 { You need at least level 70 for this items! } STRING 3612 { 1.17>1.18 } STRING 3613 { -After typing command -suicide,your backpack will not anymore die. -Vampire's job 3 spell ''Ticke of hell'' is fixed now. -After leveling to 80,you will not anymore lose your spell from level 70. -Fighter job 3's spell Deadly Spinn,now deals 1000 damage insteand of 500. -2 new regular boss. -Frost Lord's Spell Shards of Ice Do not Destroy Trees anymore! -Fire Mage can't destroy trees with spells. -23 new items -job 3 Defender is now bigger. -Frost Lord's Spell ''Frost Slow'' Effect increased and now descreases 20% attack speed insteand of 10%. -Exp gain doubled from Satyrs and Ghouls. -Fire Wand is Fixed and will give now also the spell to job 3 Fire Mage. -level 80 area opened -1 New city -2 new quests -1 New Dungeon -Added Command -ms -Anti-Cheats Reworked } STRING 3614 { FrostFall } STRING 3615 { FrostFall[F] - [|cffffcc00Rank 1 out of 1|r] } STRING 3619 { Frostfall (Target) } STRING 3620 { |cffffcc00Requires : -Ghoul Claw -Item Recipe -Satyr Horn -Ogre Club -Skull |cffffcc00Stats :|r Increases damage by 40 and attack speed by 50%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Gloves)|r. |cffffcc00Required level : 70 |cffFF0000Chance of Forge Failure : 1%. } STRING 3621 { |cff552200Dragon Hard Leather Gloves } STRING 3622 { Increases hit points by 1500,damage by 20 and Armor by 20.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 3623 { Increases hit points by 1500,damage by 20 and Armor by 20.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 3624 { Item Recipe : Dragon Hard Leather Gloves } STRING 3625 { Item Recipe. } STRING 3626 { Purchase Item Recipe : Dragon Hard Leather Gloves } STRING 3627 { |cffffcc00Requires : -Dragon Heart -Item Recipe -Satyr Horn -Gold ore -Skull |cffffcc00Stats :|r Increases damage by 20,armor by 20 and health points by 1500.|cffFF0000(Usuable only by: Defender,Vampire Lord and Naga Lord.)|r.|c000000ff(Tupe: Gloves)|r. |cffffcc00Required level : 70 |cffFF0000Chance of Forge Failure : 1%. } STRING 3628 { Sends a phoenix that deals 500 damage to each enemy unit in a cone. |cffffcc00Cooldown|r - 20 Upgrades : |cff999999At level 10|r |cff999999At level 25|r |cff999999At level 40|r } STRING 3629 { Sends a wave of 700 range around the caster that damages everything for 1700 hit points and after that burning them for 50 hit points per second. |cffffcc00Cooldown|r - 30 } STRING 3630 { Sends a phoenix that deals 2500 damage to each enemy unit in a cone. |cffffcc00Cooldown|r - 20 } STRING 3631 { Sends a phoenix that deals 1000 damage to each enemy unit in a cone. |cffffcc00Cooldown|r - 20 Upgrades : |cff999999At level 25|r |cff999999At level 40|r } STRING 3632 { Sends a phoenix that deals 1500 damage to each enemy unit in a cone. |cffffcc00Cooldown|r - 20 Upgrades : |cff999999At level 40|r } STRING 3635 { Calls down waves of fire that damage units in an area. Each wave deals 500 initial damage and 200 damage per second for 5 seconds. |nLasts for 6 waves. |cffffcc00Cooldown|r - 50 } STRING 3636 { Transforms an enemy unit into a random critter for 5 seconds. |cffffcc00Cooldown|r - 60 } STRING 3637 { Absorbs the life essence of a target enemy unit by taking 120 hit points per second from it and giving them to the Evocator. |nLasts 6 seconds. |cffffcc00Cooldown|r - 30 } STRING 3638 { Super Flame [Q] - [|cffffcc00Rank 1 out of 1|r] } STRING 3639 { Q } STRING 3640 { Summons meteor from the sky that damages in AoE of 350 10x int of the caster and stuns for 2 seconds.Damage type is Universal which means cannot be affected by any armor. |cffffcc00Cooldown|r - 40 } STRING 3645 { Divine Refresh } STRING 3646 { When used this spell will protect you from any attacks for 5 seconds and will reset all your spells cooldowns. |cffffcc00Cooldown|r - 100 } STRING 3648 { Sends a wave of 700 range around the caster that damages everything for 2000 hit points.. |cffffcc00Cooldown|r - 30 } STRING 3649 { Hurls a shadow bolt that stuns a target enemy unit and deals 100+4x int of the caster damage. |cffffcc00Cooldown|r - 15 } STRING 3651 { Sends a wave of 700 range around the caster that damages everything for 1000 hit points.. |cffffcc00Cooldown|r - 10 } STRING 3652 { Calls down waves of falling frost that damage nearby enemy units. Each wave deals 1000 damage. |nLasts for 15 seconds.Cooldown of 150.Has AoE of 1000. } STRING 3653 { Reflect-Skin } STRING 3654 { Reflect-Skin - [|cffffcc00Rank 1 out of 1|r] } STRING 3655 { When enemy units attack you they will have 20% chance to damage themselfs equal to your strength x2.Damage Type is Universal and cannot be affected by any armor. } STRING 3656 { Reflect-Skin } STRING 3657 { Reflect-Skin } STRING 3658 { This unit is under the effects of Reflect-Skin;when enemy units attack this unit they may be stunned and take damage. } STRING 3659 { Summons a powerfull 5000 hit points demon to attack your enemies.|nLasts 60 seconds.This spell will cost 10% of your current life.This unit have Cleave and Bash. |cffffcc00Cooldown|r - 90 } STRING 3660 { Weaths an enemy unit in magical flames which cause 50 damage per 0.10 second,prevent the casting spells.Duration of 10 seconds. |cffffcc00Cooldown|r - 30 } STRING 3661 { |cffFF0000Queen of Chaos } STRING 3662 { Slave } STRING 3663 { Chaos Portal } STRING 3664 { Chaos Strike } STRING 3665 { |cffFF0000Eturon } STRING 3666 { Eturon Guard } STRING 3667 { You have entered in fight againts the Queen of Chaos! } STRING 3668 { |cffFF0000A slave has sacrifised himself to gain mana to the Queen of Chaos! } STRING 3669 { Peasant Jack } STRING 3670 { You have killed the Eturon guards and i really appreciate it,ok i see for what you are here now...I will tell you my story,what happened before 10 years when me and my friend was in the Demon Portal. } STRING 3671 { Peasant Jack : And here i told George to go back but he didn't want to... } STRING 3672 { Peasant George } STRING 3673 { |cffFF0000Alert : Explosions will hit you every 15 seconds ( 1500 pure damage). } STRING 3674 { You will restore 17% of your attack damage when you hit enemy units. |cffffcc00Cooldown|r - Permanent } STRING 3675 { Sends a horde of bats to deal 1300 damage to each enemy unit in a cone. |cffffcc00Cooldown|r - 20 } STRING 3676 { Sends a gigantic wave which deals 1500 damage to each enemy land unit in a line, up to 20000 max damage. |cffffcc00Cooldown|r - 17 } STRING 3678 { Mirror Image[R] - [|cffffcc00Rank 1 out of 1|r] } STRING 3679 { Confuses the enemy by creating 2 illusion of the Fighter. Dispels all magic from the Fighter. |nLasts 30 seconds.Images deal 45% damage and take 200%. |cffffcc00Cooldown|r - 20 } STRING 3680 { |cffFF0000Eturon's Silver Shoes } STRING 3681 { Increases Evasion by 10%,Armor by 10,Move speed by 150 and Damage by 70.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Boots)|r } STRING 3682 { Increases Evasion by 10%,Armor by 10,Move speed by 150 and Damage by 70 of the Hero when worn.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Boots)|r } STRING 3683 { |cffFF0000Eturon's Arcane Boots of Wisdom } STRING 3686 { |cffFF0000Eturon's Medium Armor of Natural Agility } STRING 3687 { Increases armor by 30,hit points by 3000 and agility by 70.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 3688 { Increases armor by 30,hit points by 3000 and agility by 70 of the Hero when worn.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 3689 { |cffFF0000Eturon's Breast Plate of Endless Creator } STRING 3690 { Increases armor by 30, hit points by 3000 and Strength by 70.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 3691 { Increases armor by 30, hit points by 3000 and Strength by 70.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Armor)|r } STRING 3692 { |cffFF0000Eturon's Blessed Glowing Suit } STRING 3695 { |cffFF0000Eturon's Breast Plated Gloves } STRING 3696 { Increases hit points by 2000,strength by 20 and Armor by 30.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 3697 { Increases hit points by 2000,strength 20 and Armor by 30.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 3699 { Item Move Speed Bonus 150 } STRING 3700 { Item Health Bonus 3000 } STRING 3701 { Item Agility Bonus +70 } STRING 3702 { (+70 Agility) } STRING 3703 { Item Strength Bonus +70 } STRING 3704 { (+70 Strength) } STRING 3705 { Item Intelligent Bonus +70 } STRING 3706 { (+70 Intelligence) } STRING 3707 { Provides a +20 bonus to Agility, Strength,Intelligent and gives 5% Lifesteal of the Hero when worn.|cffFF0000(Usuable only by: Fighter,Vampire Lord,Naga Lord,Defender)|r.|c000000ff(Tupe: Helmet)|r } STRING 3708 { |cffFF0000Eturon's Hands of White Misterioys Power } STRING 3709 { Increases damage by 50,Agility by 20 and attack speed by 80%.|cffFF0000(Usuable only by: Fighter,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 3710 { Increases damage by 50,Agility by 20 and attack speed by 80% of the Hero when worn.|cffFF0000(Usuable only by: Fighter,Archer,Frost Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 3711 { |cffFF0000Eturon's Glowing Hands of the Light } STRING 3714 { |cffFF0000Eturon's Lifestealing Gloves of Pure Darkness } STRING 3715 { Increases damage by 40,Lifesteal by 10% and attack speed by 50%.|cffFF0000(Usuable only by: Vampire Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 3716 { A very deadly claws that Increases damage by 40,Lifesteal by 10% and attack speed by 50% of the Hero when worn.|cffFF0000(Usuable only by: Vampire Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 3717 { |cffFF0000Guardian of Nature's Helmet of Glory } STRING 3720 { |cffFF0000Guardian of Nature's Sacred Crown } STRING 3723 { |cffFF0000Guardian of Nature's Health Restoring Helmet } STRING 3724 { Provides a +35 bonus to Agility, Strength, and Lifesteal by 5%.|cffFF0000(Usuable only by: Fighter,Vampire Lord,Defender,Naga Lord)|r.|c000000ff(Tupe: Helmet)|r } STRING 3725 { Provides a +35 bonus to Agility, Strength,Intelligent and 5% Lifesteal of the Hero when worn.|cffFF0000(Usuable only by: Fighter,Vampire Lord,Naga Lord,Defender)|r.|c000000ff(Tupe: Helmet)|r } STRING 3726 { |cffFF0000Guardian of Nature's Helm of Brave Soldier } STRING 3727 { Provides +50 strength,+20 All stats and damage return.|cffFF0000(Usuable only by: Naga Lord,Vampire Lord and Defender.)|r.|c000000ff(Tupe: Helmet)|r } STRING 3728 { Provides a +50 strength,+20 All Stats and will return 20% of the mele damage everytime when you are attacked.|cffFF0000(Usuable only by: Naga Lord,Vampire Lord and Defender.)|r.|c000000ff(Tupe: Helmet)|r } STRING 3729 { Item Attack Speed Bonus 80% } STRING 3730 { (80%) } STRING 3731 { Item Attack Speed Bonus 30% } STRING 3732 { (30%) } STRING 3733 { Item Mana Bonus 2000 } STRING 3734 { |cffFF0000Guardian of Nature's Hellish Thunderous Ring of Spell Protection } STRING 3735 { Increases All stats by 30 and reduce damage taken from spells by 60%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3736 { Increases Agility,Intelligence and Strength by 30 of the Hero when worn.Also reduce damage taken from spells by 60%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3737 { |cffFF0000Guardian of Nature's Ring of Greater Protection } STRING 3738 { Provides a +50 bonus to Strength, Agility and Intelligence and increases your armor by 10.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3739 { Provides a +50 bonus to Strength, Agility and Intelligence of the hero when worn and increases your armor by 10.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3740 { Spell Damage Reduction 60% } STRING 3741 { |cffFF0000Guardian of Nature's Ring of Crystal Beams } STRING 3742 { Provides a +20 bonus to Strength, Agility and Intelligence and gives you 50% chance when you attack to heal for 200 hit points.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3743 { Provides a +20 bonus to Strength, Agility and Intelligence and gives you 50% chance when you attack to heal for 200 hit points.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3744 { |cffFF0000Guardian of Nature's Ring of Lava Touches } STRING 3745 { Provides +3000 health and armor by 10.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3746 { Provides +3000 health and armor by 10.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3747 { |c00ffff00Massive Scepter of Law Deflection } STRING 3749 { |c00ffff00Divinity Staff of Intelligent } STRING 3751 { |c00ffff00Generous Crushers' Tower Shield } STRING 3753 { |c00ffff00Dragon Scale Axe } STRING 3755 { |c00ffff00Demonic Ancient Bow of Agility } STRING 3757 { |c00ffff00Two-handed Sword of Holy God } STRING 3759 { Item Recipe : Potion of Mistery } STRING 3760 { Item Recipe. } STRING 3761 { Purchase Item Recipe : Potion of Mistery } STRING 3762 { |cffffcc00Requires : -Wolf Leather -Item Recipe -Troll Blood -Stone of Infusion -Scorpion Tail -Murlock Fin |cffffcc00Stats :|r Just A strange potion that maybe can be used for something..|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Misc)|r |cffffcc00Required level : 60 |cffFF0000Chance of Forge Failure : 50%. } STRING 3763 { |c0000ffffPotion of Mistery } STRING 3764 { Potion of Mistery,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 3765 { Potion of Mistery,usuable in forge.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 3766 { Magic Crystal } STRING 3767 { Gives 1 Magic Crystal to player. } STRING 3768 { Gives 1 Magic Crystal to the player when used. } STRING 3769 { Lumber +1 } STRING 3770 { Godlyy Heal } STRING 3771 { Godly Heal |cffffcc00(W)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3772 { W } STRING 3774 { Heals every allied unit on the map for 500+ x1 intelligent hit points. |cffffcc00Cooldown|r - 180 } STRING 3775 { Summons a powerful 4000 hit point bear to attack your enemies. |nLasts 70 seconds. |cffffcc00Cooldown|r - 100 } STRING 3776 { Item Recipe : |c00ffff00Demonic Ancient Bow of Agility } STRING 3777 { Item Recipe. } STRING 3778 { Purchase Item Recipe : Demonic Ancient Bow of Agility } STRING 3780 { |c0000ffffGem of Nature } STRING 3781 { Allows the Hero to detect hidden or invisible units in the Hero's line of sight when carried.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Material)|r } STRING 3782 { |c0000ffffMaster Formula } STRING 3783 { Powerful Secret Formula. } STRING 3784 { This formula will help you to craft the best weapon in this world! } STRING 3785 { Increases a target friendly unit's damage by 10% and armor by 5.Last 60 seconds. |cffffcc00Cooldown|r - 3 } STRING 3786 { Breath of Frost |cffffcc00(A)|r - [|cffffcc00Rank 1 out of 2|r] } STRING 3787 { Breathes a cone of frost at enemy units that deals 300 initial damage, and 50 damage per second over 5 seconds. |cffffcc00Cooldown|r - 10 Upgrades : |cff999999At level 60|r } STRING 3788 { Hurls a poisoned dagger at a target enemy unit, dealing 1000 initial damage, and 400 damage every seconds for 10 seconds. The poison slows the movement speed of the targeted unit for a short duration. |cffffcc00Cooldown|r - 30 } STRING 3789 { Breath of Frost |cffffcc00(A)|r - [|cffffcc00Rank 2 out of 2|r] } STRING 3790 { A } STRING 3791 { Breathes a cone of frost at enemy units that deals 900 initial damage, and 200 damage per second over 5 seconds. |cffffcc00Cooldown|r - 10 } STRING 3794 { Increases Armor by 50 and Strength by 150.Also have 25% chance to block 2000 damage.|cffFF0000(Usuable only by:Defender)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 3795 { Increases Armor by 50 and Strength by 150.Also have 25% chance to block 2000 damage.|cffFF0000(Usuable only by:Defender|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 3796 { Increases attack damage by 100 and Strength by 200.Has a 4% chance for Bash and 200 bonus damage.|cffFF0000(Usuable only by:Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 3797 { Increases attack damage by 100 and Strength by 200 of the Hero when worn.Has a 4% chance for Bash and 200 bonus damage.|cffFF0000(Usuable only by:Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 3800 { Item Agility Bonus (+200) } STRING 3801 { (+200 Agility) } STRING 3802 { Item Damage Bonus (+100) } STRING 3803 { (+100) } STRING 3804 { Item Critical Strike 30% 2.2 and Never Miss } STRING 3805 { Item Intelligent Bonus (+200) } STRING 3806 { (+200 Intelligence) } STRING 3807 { Item Strength Bonus (+200) } STRING 3808 { (+200 Strength) } STRING 3809 { Bash 4% 200 bonus damage } STRING 3810 { Item Hero Strength Bonus (+150) } STRING 3811 { (+150 Strength) } STRING 3812 { Item Armor Bonus(+50) } STRING 3813 { (+50) } STRING 3814 { Hardened Skin 25% 2000 damage } STRING 3815 { Increases attack damage by 100,intelligent by 200 and adds the ability Mega Heal.|cffFF0000(Usuable only by: Acolyte)|r.|c000000ff(Tupe: Staff)|r } STRING 3816 { Increases Attack damage by 100,Intelligence by 200 and adds the ability Mega Heal.|cffFF0000(Usuable only by: Acolyte)|r.|c000000ff(Tupe: Staff)|r } STRING 3819 { Critical Strike 55% 1.5 and Never Miss (item) } STRING 3820 { Mega Heal } STRING 3821 { Mega Heal |cffffcc00(T)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3822 { T } STRING 3825 { Item Recipe : |c00ffff00Divinity Staff of Intelligent } STRING 3826 { Item Recipe. } STRING 3827 { Purchase Item Recipe : Divinity Staff of Intelligent } STRING 3829 { Item Recipe : |c00ffff00Dragon Scale Axe } STRING 3830 { Item Recipe. } STRING 3831 { Purchase Item Recipe : Dragon Scale Axe } STRING 3833 { Item Recipe : |c00ffff00Generous Crushers' Tower Shield } STRING 3834 { Item Recipe. } STRING 3835 { Purchase Item Recipe : Generous Crushers' Tower Shield } STRING 3836 { |cffffcc00Requires : -Master Formula -Item Recipe -Potion of Mistery -Gem of Nature |cffffcc00Stats :|r Increases Armor by 50,Strength by 150 and 25% chance to block 2000 damage.|cffFF0000(Usuable only by: Defender)|r.|c000000ff(Tupe: Melle Weapon)|r |cffffcc00Required level : 80 |cffFF0000Chance of Forge Failure : 1%. } STRING 3837 { Item Recipe : |c00ffff00Massive Scepter of Law Deflection } STRING 3838 { Item Recipe. } STRING 3839 { Purchase Item Recipe : Massive Scepter of Law Deflection } STRING 3840 { |cffffcc00Requires : -Master Formula -Item Recipe -Potion of Mistery -Gem of Nature |cffffcc00Stats :|r Increases Damage by 100,Intelligent by 200 and adds the ability Mega Heal.|cffFF0000(Usuable only by: Acolyte)|r.|c000000ff(Tupe: Staff)|r |cffffcc00Required level : 80 |cffFF0000Chance of Forge Failure : 1%. } STRING 3841 { Item Recipe : |c00ffff00Two-handed Sword of Holy God } STRING 3842 { Item Recipe. } STRING 3843 { Purchase Item Recipe : Two-handed Sword of Holy God } STRING 3845 { Hello Brave Soldier,I can do something for you if you do it too,go and kill eturon guards and release peasant George and come back to me,also get from there information about the Impossible Dungeon! } STRING 3846 { Find Jack } STRING 3847 { You need to find Jack! } STRING 3848 { NEW QUEST!: Find Jack! } STRING 3849 { |cffFF0000Exit|r } STRING 3850 { Provides Speed Aura,All stats by 20 and agility by 50.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Helmet)|r } STRING 3851 { Provides Speed Aura,All Stats by 20 and agility by 50.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Helmet)|r } STRING 3853 { Return to the Knight and get your reward ! } STRING 3854 { You have Saved Jack! Great Job ! QUEST COMPLETE:2000 exp and gold reward for everyone! } STRING 3855 { Quest Completed } STRING 3856 { A New Impossible Dungeon Has been Opened ! } STRING 3857 { |cffFF0000Exit|r } STRING 3858 { |cffFF0000Impossible|r } STRING 3859 { |cffFF0000Impossible|r } STRING 3860 { A new Player Has entered in Guardian of Nature's Dungeon!He is reset! } STRING 3861 { A new player has entered in Eturon Dungeon! All bosses have been reset! } STRING 3862 { |cffFF0000Exit|r } STRING 3863 { Tree Slave } STRING 3864 { |cffFF0000Guardian of Nature } STRING 3865 { Guardian of Nature Roots } STRING 3866 { Guardian of Nature Rejuvenation } STRING 3867 { 1.18>1.19 } STRING 3868 { -A lot of Spells Changed -2 New dungeons -Bug fixes -for full changelog visit our website. } STRING 3869 { T } STRING 3871 { |cffFF0000Exit|r } STRING 3872 { You need at least level 70 to enter in this region ! } STRING 3873 { |cffFF0000PvP Arena|r } STRING 3874 { Provides a +20 bonus to Strength, Agility and Intelligence and gives you a chance on an attack 15% to summon lightning to strike your enemy.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3875 { Increases Agility,Intelligence and Strength by 20 of the Hero when worn.Also gives you 15% chance to summon lightning when you are attacking to strike your enemy with 400 damage.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 3876 { Increases your hero's attack rate by 10%. |cffffcc00Cooldown|r - Permanent } STRING 3877 { Calls forth a wave of healing energy that bounces up to 6 times, healing 1000 damage on the primary target. Each jump doesn't heals less damage.Heal amount is same for everyone! |cffffcc00Cooldown|r - 15 } STRING 3878 { Releasing Powerfull Holy nova,dealing 1500 damage. |cffffcc00Cooldown|r - 25 } STRING 3879 { Snipes a target,deals 1000+15x agi of the archer as damage.Casting time of 3 seconds. |cffffcc00Cooldown|r - 60 } STRING 3880 { |cffffcc00Requires : -Master Formula -Item Recipe -Potion of Mistery -Gem of Nature |cffffcc00Stats :|r Increases Damage by 100,Strength by 200 and 4% chance for Bash.|cffFF0000(Usuable only by: Defender,Vampire Lord and Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r |cffffcc00Required level : 80 |cffFF0000Chance of Forge Failure : 1%. } STRING 3881 { Potion of Ultra Healing } STRING 3882 { Purchase |cffffcc00P|rotion of Ultra Healing } STRING 3883 { Heals 4000 hit points when used.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 3884 { Heals 4000 hit points when used.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 3885 { Potion of Ultra Mana } STRING 3886 { Restores 4000 mana when used.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 3887 { Restores 4000 mana when used.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 3888 { Purchase Potion of Ultra |cffffcc00M|rana } STRING 3889 { Hurls a flask of unusually heavy fire at a target. The flask breaks upon impact, splashing on nearby hostile units. Reduces movement and attack speed by 10%, and deals 600 damage per second for 10 seconds. |cffffcc00Cooldown|r - 30 } STRING 3890 { Level 1 - Summon Bear,Level 5 - Searing Arrows,Level 10 - Accuracy,Level 15 - Speed of the Archer,Level 20 - Evasion,Level 25 - Trueshot Aura,Level 30 - Rapid Speed,Level 35 - Starsfall,Level 40 - Mark Target,Level 50 - Grace of the Wind,Level 60 - Elune's Arrow. } STRING 3891 { Healing Targeted allied unit for 500+your intelligent x5. |cffffcc00Cooldown|r - 3 } STRING 3892 { Item Healing 4000 hit points } STRING 3893 { Item Mana Healing 4000 } STRING 3894 { Level 1 - Firehawk Strike,Level 5 - Fire Nova,Level 10 - Firebolt,Level 15 - Fire Speed,Level 20 - Heavy Flames,Level 25 - Extended Flame,Level 30 - Restoring Fire,Level 35 - Silence of Flames,Level 40 - Rain of Fire,Level 50 - Hex,Level 60 - Chaos Meteor } STRING 3895 { The hero fires a ball of fire at the target and damages it for x4 of the Fire Mage's intellgence and stuns for 2 second. |cffffcc00Cooldown|r - 15 } STRING 3896 { D } STRING 3897 { D } STRING 3898 { Silence of Flames } STRING 3900 { Making targeted units to miss 50% of their attacks for 5 seconds and also deals x5 of the Fire Mage's Intelligent. |cffffcc00Cooldown|r - 30 } STRING 3903 { Silence of Flames } STRING 3904 { Silence of Flames } STRING 3905 { This unit is Silenced; it may miss. } STRING 3906 { |c0000ff00Azure Dragon's Axe } STRING 3907 { Increases attack damage by 70 and Strength by 100.|cffFF0000(Usuable only by:Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 3908 { Increases attack damage by 70 and Strength by 100.|cffFF0000(Usuable only by:Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 3909 { |c0000ff00Azure Dragon's Dagger } STRING 3910 { Increases attack damage by 70 and agility by 100.|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 3911 { Increases attack damage by 70 and agility by 100.|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 3912 { |c0000ff00Azure Dragon's Elven Bow } STRING 3913 { Increases attack damage by 70 and agility by 100.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 3914 { Increases attack damage by 70 and agility by 100.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 3915 { |c0000ff00Azure Dragon's Dark Scepter } STRING 3918 { |c0000ff00Azure Dragon's Shield of Courage } STRING 3919 { Increases Armor by 30 and health by 4000.Also have 25% chance to block 500 damage.|cffFF0000(Usuable only by:Defender)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 3920 { Increases Armor by 30 and health by 4000.Also have 25% chance to block 500 damage.|cffFF0000(Usuable only by:Defender|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 3921 { Silence of Flames |cffffcc00(S)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 3922 { S } STRING 3923 { S } STRING 3924 { Critical Strike Dragon Boss } STRING 3925 { Hardened Skin 25% block 500 damage } STRING 3926 { Item Health Bonus 4000 } STRING 3927 { Defeat! } STRING 3946 { Defeat! } STRING 3951 { Stun of Flames } STRING 3952 { Q } STRING 3953 { Q } STRING 3954 { Stun of Flames [Q] - [|cffffcc00Rank 1 out of 1|r] } STRING 3955 { Creates flame strikes around the caster and burning enemy units.Stuns everyone in AoE of 500 for 2 seconds.Deals around 20 000 damage. |cffffcc00Cooldown|r - 120 } STRING 3956 { Stun of Flame Flamestrike } STRING 3957 { You have succesfully catched shark! } STRING 3958 { You failed to catch anything...you are bad fisher.Better Give up ! } STRING 3959 { You have succesfully catched a fish! } STRING 3960 { You need to be higher level than the unit to blink to him. } STRING 3961 { Fishing Island } STRING 3962 { Teleport me to Fishing Island } STRING 3963 { Teleports you to Fishing Island. |cffffcc00Requires level 50. } STRING 3964 { Slams the ground, dealing 700 damage to nearby enemy land units and stunning them for 2 seconds. |cffffcc00Cooldown|r - 20 } STRING 3965 { Blink and Strike a single target enemy unit.Also deals x2 of the Fighter's agility. |cffffcc00Cooldown|r - 1 } STRING 3966 { Slams the ground, dealing 700 damage to nearby enemy land units and stunning them for 2 seconds. |cffffcc00Cooldown|r - 20 } STRING 3967 { Targeting an enemy unit.Every1 who attack this unit will restore 200 health points.|nLasts 10 seconds. |cffffcc00Cooldown|r - 70 } STRING 3968 { You need at least level 49 to go there. } STRING 3969 { Boosts friendly unit combat damage.(This is an ancient scroll) } STRING 3970 { Fishing Rod } STRING 3971 { You can use this rod to fish in the fishing island. } STRING 3972 { Purchase Fishing Rod } STRING 3973 { Allows you to fish. } STRING 3974 { Small Fish } STRING 3975 { Small Fish. } STRING 3976 { Small Fish } STRING 3977 { Medium Fish } STRING 3978 { Medium Fish } STRING 3979 { Medium Fish } STRING 3980 { Large Fish } STRING 3981 { Large Fish } STRING 3982 { Large Fish } STRING 3983 { Huge Fish } STRING 3984 { Huge Fish } STRING 3985 { Huge Fish } STRING 3986 { Shark } STRING 3987 { Shark } STRING 3988 { Shark } STRING 3989 { |c0000ffffScroll of Healing } STRING 3990 { Heals 2000 hit points to all friendly non-mechanical units around the Hero when used. } STRING 3991 { Fish! } STRING 3992 { Item Area Healing 2000 } STRING 3993 { Save Game Not Allowed! } STRING 3994 { Save Game Not Allowed! } STRING 3995 { Save Game Not Allowed! } STRING 3996 { Save Game Not Allowed! } STRING 3997 { Save Game Not Allowed! } STRING 3998 { Save Game Not Allowed! } STRING 3999 { Save Game Not Allowed! } STRING 4000 { Save Game Not Allowed! } STRING 4001 { Save Game Not Allowed! } STRING 4002 { Drenches enemy units in alcohol, causing their movement speed to be reduced by 15%, and have a 30% chance to miss on attacks.Has 400 AoE and will deal x5 strength of the Vampire to single target unit.|nLasts 10 seconds. } STRING 4003 { King Monan } STRING 4004 { King Guard } STRING 4005 { Prisioner } STRING 4007 { Deals 2.9% damage to the target enemy unit of his current health.Damage dealt is universal and cannot be reduced from anything.Will also purge the targeted unit for 1 second. |cffffcc00Cooldown|r - 20 } STRING 4008 { Creates a barrier that stops spells from affecting a target unit. |nLasts 20 seconds. |cffffcc00Cooldown|r - 20 } STRING 4009 { E } STRING 4010 { A } STRING 4011 { Calls down 6 freezing ice shard waves; each wave deals 30 damage to units in an area.Hotkey is Z } STRING 4012 { Calls down 7 freezing ice shard waves; each wave deals 40 damage to units in an area.Hotkey is Z } STRING 4013 { Calls down 10 freezing ice shard waves; each wave deals 50 damage to units in an area.Hotkey is Z } STRING 4014 { Calls down 10 freezing ice shard waves; each wave deals 60 damage to units in an area.Hotkey is Z } STRING 4015 { Calls down 10 freezing ice shard waves; each wave deals 70 damage to units in an area.Hotkey is Z } STRING 4016 { Calls down 10 freezing ice shard waves; each wave deals 80 damage to units in an area.Hotkey is Z } STRING 4017 { Calls down 10 freezing ice shard waves; each wave deals 90 damage to units in an area.Hotkey is Z } STRING 4018 { Calls down 10 freezing ice shard waves; each wave deals 100 damage to units in an area.Hotkey is Z } STRING 4019 { Calls down 10 freezing ice shard waves; each wave deals 110 damage to units in an area.Hotkey is Z } STRING 4020 { Calls down 10 freezing ice shard waves; each wave deals 120 damage to units in an area.Hotkey is Z } STRING 4021 { Z } STRING 4022 { E } STRING 4023 { Envenomed Weapons (Forest Spider) } STRING 4024 { |cffFF0000Forest Spider Queen } STRING 4025 { Hello brave hero!The Forest spiders have attacked us last night and killed few of my guards.If you willing to revenge and kill 100 of them i will reward you with gold and experience! } STRING 4026 { Forest Spiders } STRING 4027 { You need to kill 100 spiders. } STRING 4028 { NEW QUEST!: Kill 100 Spiders ! } STRING 4029 { Return back to the King and get your reward for executing this Spiders. } STRING 4030 { You have Killed 100 Spiders QUEST COMPLETE: 5000 gold for all and 20 000 exp for heros over level 80! Also a new dungeon is opened ! } STRING 4031 { Quest Completed } STRING 4032 { A New player has entered in Forest Spider Dungeon!All bosses have been reset (health) ! } STRING 4033 { |cffFF0000Hell|r } STRING 4034 { |cffFF0000Spitting Queen of Spiders } STRING 4035 { Sleep_Spitting_Queen } STRING 4036 { |cffFF0000Giant Mutated Spider } STRING 4037 { Annoying Spider } STRING 4038 { Ensnare(Annoying Spiders) } STRING 4039 { |cffFF0000Annoying Spiders's General } STRING 4040 { |cffFF0000Bashing Spider } STRING 4041 { |cffFF0000Auldor the Spider } STRING 4042 { Thunder Clap Annoying Spiders's General } STRING 4043 { Bash(Bashing Spider) } STRING 4044 { Spell Damage Reduction Auldor the Spider } STRING 4045 { Mana Burn Spider Boss } STRING 4046 { Endurance Aura Spider } STRING 4047 { Evasion Auldor Spider } STRING 4048 { Spider Land } STRING 4049 { Teleport me to Spider Land } STRING 4050 { Teleports you to Spider Land. |cffffcc00Requires level 80. } STRING 4051 { Auldor' Spider Formula } STRING 4052 { Powerful Spider Formula. } STRING 4053 { This formula will help you to craft very good items! } STRING 4054 { |cffFF0000Auldor's Helm of Strength } STRING 4055 { Provides +100 strength,+20 All stats and damage return.|cffFF0000(Usuable only by: Naga Lord,Vampire Lord and Defender.)|r.|c000000ff(Tupe: Helmet)|r } STRING 4056 { Provides a +100 strength,+20 All Stats and will return 20% of the mele damage everytime when you are attacked.|cffFF0000(Usuable only by: Naga Lord,Vampire Lord and Defender.)|r.|c000000ff(Tupe: Helmet)|r } STRING 4057 { |cffFF0000Auldor's Helm of Agility } STRING 4058 { Provides Speed Aura,All stats by 20 and agility by 100.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Helmet)|r } STRING 4059 { Provides Speed Aura,All Stats by 20 and agility by 100.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Helmet)|r } STRING 4060 { |cffFF0000Auldor's Helm of Intelligent } STRING 4063 { Item Stats Bonus 80 intelligent } STRING 4064 { (+80 Intelligence) } STRING 4065 { |cffFF0000Auldor's Breast Plated Boots } STRING 4066 { Increases Evasion by 10%,Armor by 10,Move speed by 150 and Health by 2000.|cffFF0000(Usuable only by: Defender,Vampire Lord and Naga Lord)|r.|c000000ff(Tupe: Boots)|r } STRING 4067 { Increases Evasion by 10%,Armor by 10,Move speed by 150 and Health by 2000 of the Hero when worn.|cffFF0000(Usuable only by: Defender,Vampire Lord and Naga Lord|r.|c000000ff(Tupe: Boots)|r } STRING 4068 { |cffFF0000Auldor's Leather Boots } STRING 4069 { Increases Evasion by 10%,Agility by 30,Move speed by 150 and Damage by 100.|cffFF0000(Usuable only by: Fighter,Archer and Frost Lord)|r.|c000000ff(Tupe: Boots)|r } STRING 4070 { Increases Evasion by 10%,Agility by 30,Move speed by 150 and Damage by 100 of the Hero when worn.|cffFF0000(Usuable only by: Fighter,Archer and Frost Lord)|r.|c000000ff(Tupe: Boots)|r } STRING 4071 { |cffFF0000Auldor's Magic Shoes of Intelligent } STRING 4074 { Divine Refresh |cffffcc00(R)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 4075 { R } STRING 4076 { R } STRING 4077 { Item Mana Bonus 1000 } STRING 4078 { Item Hero Stats Bonus 50 Intelligent } STRING 4079 { (+50 Intelligence) } STRING 4080 { This unit is under the effects of Mighty Blow; it has 25% chance when attacking to release a powerfull thunder that will deals 1500 bonus damage. } STRING 4081 { |cffFF0000Exit|r } STRING 4082 { You need at least level 90 to enter in this region ! } STRING 4083 { You need at least level 80 to go there. } STRING 4084 { Command -Hard and Command Easy is no longer avalaible. } STRING 4085 { All Creeps Levels 1-38 will be removed from the game to reduce the lag. } STRING 4086 { Gives friendly nearby units a 50% bonus to damage for 10 seconds.|cffFF0000(Usuable only All)|r.|c000000ff(Tupe: Misc)|r } STRING 4087 { Roar (50% bonus damage for 10 seconds) } STRING 4088 { You are banned noob ! } STRING 4090 { Infernal (Permanent Immolation) } STRING 4091 { Demon Gates } STRING 4092 { Elite Voidwalker } STRING 4093 { Rejuvenation (Elite Voidwalker) } STRING 4094 { |cffFF0000Flaming Infernal|r } STRING 4095 { |cffFF0000Greater Voidwalker|r } STRING 4096 { Voidwalker Chain Lightning } STRING 4097 { Gives bonus 200 experience points.(This is an random pvp item) } STRING 4098 { Gives 200 experience to the Hero when used. } STRING 4099 { Item exp gain +200 } STRING 4100 { Deadly Strike Dummy } STRING 4101 { Wave of Darkness Dummy } STRING 4102 { Lightning NOVA Dummy } STRING 4103 { Troll Dark Caster } STRING 4104 { Vol'jin } STRING 4105 { Lightning NOVA } STRING 4108 { Thunder Strike } STRING 4109 { Magical Cure } STRING 4110 { X } STRING 4111 { X } STRING 4114 { Mean Curse } STRING 4117 { Deadly Strike Lightning } STRING 4118 { Wave of Darkness dummy } STRING 4119 { Shield of Lightning } STRING 4121 { Nature Heal } STRING 4124 { Wave of Darkness } STRING 4127 { Bloodlust(Ultimate) } STRING 4128 { Healing Ward (Ultimate) } STRING 4129 { Deadly Strike } STRING 4131 { Increases your movement speed by 5% and has a 10% to release lightning while attacking to damage your enemies. } STRING 4132 { Lightning Mastery } STRING 4135 { Dark Blind } STRING 4138 { Mana XShield } STRING 4139 { Lightning Nova } STRING 4140 { Lightning Nova } STRING 4141 { This unit has been hit by Lightning Nova; its movement speed and attack rate are reduced. } STRING 4144 { This unit is under the effects of Mana Aura; it has an increased mana regeneration. } STRING 4145 { Magical Cure } STRING 4146 { Magical Cure } STRING 4147 { This unit has been cured;it has healed health and mana. } STRING 4148 { Bloodlust(Ultimate) } STRING 4149 { Mean Curse } STRING 4150 { Mean Curse } STRING 4151 { This unit has Mean Curse;its damage is reduced. } STRING 4152 { Deadly Strike } STRING 4153 { Deadly Strike } STRING 4154 { This unit has the deadly strike buff;it has 10% chance to release chain lightning while attacking. } STRING 4155 { Lightning Mastery } STRING 4156 { Lightning Mastery } STRING 4157 { This unit has Lightning Mastery buff,it has increased intelligent points. } STRING 4158 { Dark Blind } STRING 4159 { Dark Blind } STRING 4160 { This unit is blinded; it cannot cast spells or attack. } STRING 4171 { Learn |cffffcc00F|rirebolt, Level %d } STRING 4172 { Shadow Bolt |cffffcc00(Z)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 4173 { Z } STRING 4174 { A } STRING 4175 { Sea Transformation |cffffcc00(W)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 4176 { Drunken Haze[S] - [|cffffcc00Rank 1 out of 1|r] } STRING 4177 { W } STRING 4179 { S } STRING 4180 { S } STRING 4181 { Cripple (Troll) } STRING 4182 { Learn Cripple|cffff0000[C] -|r [|cffffcc00Level %d|r] } STRING 4183 { C } STRING 4184 { Cripple|cffff0000[C]|r|cffffcc00 - [Level 1]|r } STRING 4185 { Cripple|cffff0000[C]|r|cffffcc00 - [Level 2]|r } STRING 4186 { Cripple|cffff0000[C]|r|cffffcc00 - [Level 3]|r } STRING 4187 { Cripple|cffff0000[C]|r|cffffcc00 - [Level 4]|r } STRING 4188 { Cripple|cffff0000[C]|r|cffffcc00 - [Level 5]|r } STRING 4189 { Cripple|cffff0000[C]|r|cffffcc00 - [Level 6]|r } STRING 4190 { Cripple|cffff0000[C]|r|cffffcc00 - [Level 7]|r } STRING 4191 { Cripple|cffff0000[C]|r|cffffcc00 - [Level 8]|r } STRING 4192 { Cripple|cffff0000[C]|r|cffffcc00 - [Level 9]|r } STRING 4193 { Cripple|cffff0000[C]|r|cffffcc00 - [Level 10]|r } STRING 4194 { Reduces movement speed by 30%, attack rate by 20%, and damage by 10% of a target enemy unit. |nLasts 10 seconds. } STRING 4195 { Reduces movement speed by 35%, attack rate by 25%, and damage by 15% of a target enemy unit. |nLasts 10 seconds. } STRING 4196 { Reduces movement speed by 40%, attack rate by 30%, and damage by 20% of a target enemy unit. |nLasts 10 seconds. } STRING 4197 { Reduces movement speed by 45%, attack rate by 35%, and damage by 25% of a target enemy unit. |nLasts 10 seconds. } STRING 4198 { Reduces movement speed by 50%, attack rate by 40%, and damage by 30% of a target enemy unit. |nLasts 10 seconds. } STRING 4199 { Reduces movement speed by 55%, attack rate by 45%, and damage by 35% of a target enemy unit. |nLasts 10 seconds. } STRING 4200 { Reduces movement speed by 60%, attack rate by 50%, and damage by 40% of a target enemy unit. |nLasts 10 seconds. } STRING 4201 { Reduces movement speed by 65%, attack rate by 55%, and damage by 45% of a target enemy unit. |nLasts 10 seconds. } STRING 4202 { Reduces movement speed by 70%, attack rate by 60%, and damage by 50% of a target enemy unit. |nLasts 10 seconds. } STRING 4203 { Reduces movement speed by 75%, attack rate by 65%, and damage by 55% of a target enemy unit. |nLasts 10 seconds. } STRING 4204 { Reduces movement speed,attack speed and attack damage last 10 seconds.Has 30 seconds cooldown.|n|n|cffffcc00Level 1|r - 30% movement,20% attack speed,10% attack damage. |n|cffffcc00Level 2|r - 35% movement,25% attack speed,15% attack damage. |n|cffffcc00Level 3|r - 40% movement,30% attack speed,20% attack damage.Every Next level increases all factors by 5%.|n } STRING 4205 { Troll Dark Caster } STRING 4206 { Weruaui,Lantuth,Arcavar,Nglak } STRING 4207 { Mana Aura Rank 1 } STRING 4208 { Mana Aura - [Rank 1 out of 3] } STRING 4209 { Gives 1.00 additional mana regeneration to nearby friendly units. |cffffcc00Cooldown|r - Permanent Upgrades : |cff999999At level 30|r |cff999999At level 50|r } STRING 4210 { E } STRING 4211 { Thunder Strike |cffffcc00(E)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 4212 { Throws a magical lightning at a target enemy unit,dealing x4 intelligent of the caster damage and stunning the target for 2 seconds. |cffffcc00Cooldown|r - 30 } STRING 4213 { Mean Curse[W] - [Rank 1 out of 1] } STRING 4214 { Descreases a target enemy unit's attack damage by 10% for 20 seconds.Also deals x1 intelligent of the caster as damage. |cffffcc00Cooldown|r - 1 } STRING 4215 { W } STRING 4216 { W } STRING 4217 { Nature Heal |cffffcc00(R)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 4218 { Heals target friendly unit for 100+ x5 intelligent of the caster. |cffffcc00Cooldown|r - 20 } STRING 4219 { R } STRING 4220 { R } STRING 4221 { Wave of Darkness[Q] - [Rank 1 out of 1] } STRING 4222 { Creating 5 dark waves each dealing 500 damage,One wave at targeted point,followed by four delayed waves;two behind the caster and another two;one from left side and one from right side of the caster heading to the targeted point. |cffffcc00Cooldown|r - 20 } STRING 4223 { Q } STRING 4224 { Q } STRING 4225 { Deadly Strike - [Rank 1 out of 1] } STRING 4226 { Troll Dark Caster's Spell Book } STRING 4227 { D } STRING 4228 { |cffffcc00Troll Dark Caster's Spell Book|r |cffffcc00(D)|r } STRING 4229 { Mana Aura Rank 2 } STRING 4230 { Mana Aura - [Rank 2 out of 3] } STRING 4231 { Gives 2.30 additional mana regeneration to nearby friendly units. |cffffcc00Cooldown|r - Permanent Upgrades : |cff999999At level 50|r } STRING 4232 { Mana Aura Rank 3 } STRING 4233 { Gives 4.00 additional mana regeneration to nearby friendly units. |cffffcc00Cooldown|r - Permanent } STRING 4234 { Mana Aura - [Rank 3 out of 3] } STRING 4235 { Mana Aura Rank 1 } STRING 4236 { Mana Aura Rank 1 } STRING 4237 { Mana Aura Rank 2 } STRING 4238 { Mana Aura Rank 2 } STRING 4239 { This unit is under the effects of Mana Aura; it has an increased mana regeneration. } STRING 4240 { Mana Aura Rank 3 } STRING 4241 { Mana Aura Rank 3 } STRING 4242 { This unit is under the effects of Mana Aura; it has an increased mana regeneration. } STRING 4243 { Magical Cure[X] - [Rank 1 out of 1] } STRING 4244 { Cast on allied units to restore health equal to x4 intelligent of the caster and 300 mana. |cffffcc00Cooldown|r - 20 } STRING 4245 { Forms a shield of electricy around a target unit,dealing 100 damage per second to units around it.Last 20 seconds |cffffcc00Cooldown|r - 5 } STRING 4246 { Shield of Lightning |cffffcc00(A)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 4248 { Lightning Mastery - [Rank 1 out of 1] } STRING 4249 { The troll has mastered the lightning power,he receives +15 intelligent points. |cffffcc00Cooldown|r - Permanent } STRING 4250 { Dark Blind[D] - [Rank 1 out of 1] } STRING 4251 { Blinds all enemies in target area.Making them unable to cast spells or attack. |cffffcc00Cooldown|r - 60 } STRING 4252 { D } STRING 4253 { S } STRING 4254 { S } STRING 4255 { S } STRING 4256 { Activates a shield that absorbs 2 damage per 1 mana points. } STRING 4257 { Learn Mana Shield[S] - [|cffffcc00Level %d|r] } STRING 4258 { Activate Mana Shield[S] - [|cffffcc00Rank 1 out of 1|r] |cffffcc00Cooldown|r - 10 } STRING 4259 { D } STRING 4260 { Level 1 - Wave of Darkness,Level 5 - Mean Curse,Level 10 - Mana Aura,Level 15 - Thunder Strike,Level 20 - Deadly Strike,Level 25 - Nature Heal,Level 30 - Shield of Lightning,Level 35 - Lightning Mastery,Level 40 - Mana XShield,Level 50 - Magical Cure,Level 60 - Dark Blind } STRING 4261 { Lightning Mastery Int Bonus } STRING 4262 { Troll Dark Caster X } STRING 4263 { Hater,Wetu,Haldrtharo,Rodugo } STRING 4264 { BloodFiendX } STRING 4265 { Stormreaver Warlock } STRING 4266 { Ultimate Shop(Level 4) } STRING 4267 { |c0000ffffSpider Venom|r } STRING 4268 { This is an Spider Venom.It may be poisonous but if it's cooked that poison won't affect you when you eat it.Doesn't believe me it will poison you if u dont cook it ? .... then go ahead eat it now. } STRING 4269 { A spider venom from spider.It may be poisonous but if it's cooked that poison won't affect you when you eat it.Doesn't believe me that it will poison you if u dont cook it ?.... then go ahead eat it now. } STRING 4270 { Cooked Fish } STRING 4271 { May be used for recipes. } STRING 4272 { May be used for recipes. } STRING 4273 { Item Recipe : Cook Fish } STRING 4274 { Item Recipe. } STRING 4275 { Purchase Item Recipe : Cook Fish } STRING 4276 { |cffffcc00Requires : -Spider Venom -Shark -Item Recipe -Master Formula |cffffcc00Stats :|r None.|cffFF0000(Usuable only by: all)|r.|c000000ff(Type: Food)|r. |cffffcc00Required level : 30 |cffFF0000Chance of Forge Failure : 30%. } STRING 4277 { Creating Lightning Storm which damages all enemies in 800 range,dealing 100 + x8 intelligent of the caster damage and slowing their movement and attack speed by 50% for 5 seconds.Displays caster's intelligent x8 when casted. |cffffcc00Cooldown|r - 60 } STRING 4281 { Increases a friendly unit's attack rate by % and movement speed by %. |nLasts seconds. |cffffcc00Cooldown|r - 1 } STRING 4282 { Bloodlust |cffffcc00(Q)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 4283 { Q } STRING 4284 { Q } STRING 4285 { Healing Ward |cffffcc00(E)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 4287 { |c0000ffffSkull|r } STRING 4288 { |c0000ffffBloodFiend's Head } STRING 4289 { Blood Fiend's Head.Unknown Use ???? } STRING 4290 { Blood Fiend's Head.Unknown Use ???? } STRING 4291 { Item Recipe : |cffFF0000Eturon's Breast Plated Gloves(Level2)|r } STRING 4292 { Item Recipe. } STRING 4294 { Purchase Item Recipe : |cffff0000Eturon's Breast Plated Gloves(Level2)|r } STRING 4295 { Item Recipe : |cffFF0000Eturon's Glowing Hands of the Light(Level2)|r } STRING 4296 { Item Recipe. } STRING 4297 { Purchase Item Recipe : |cffff0000Eturon's Glowing Hands of the Light(Level2)|r } STRING 4299 { Item Recipe : |cffFF0000Eturon's Hands of White Misterioys Power(Level2)|r } STRING 4300 { Item Recipe. } STRING 4301 { Purchase Item Recipe : |cffff0000Eturon's Hands of White Misterioys Power(Level2)|r } STRING 4303 { Item Recipe : |cffFF0000Eturon's Lifestealing Gloves of Pure Darkness(Level2)|r } STRING 4304 { Item Recipe. } STRING 4305 { Purchase Item Recipe : |cffff0000Eturon's Lifestealing Gloves of Pure Darkness(Level2)|r } STRING 4307 { |c0000ffffInfernal Core|r } STRING 4308 { Hot Infernal Core. } STRING 4309 { This core may be used for something. } STRING 4310 { |cffFF0000Eturon's Breast Plated Gloves(Level2) } STRING 4311 { Increases hit points by 3000,strength by 30 and Armor by 30.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Type: Gloves)|r } STRING 4312 { Increases hit points by 3000,strength 30 and Armor by 30.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Type: Gloves)|r } STRING 4313 { |cffFF0000Eturon's Glowing Hands of the Light(Level2) } STRING 4316 { |cffFF0000Eturon's Hands of White Misterioys Power(Level 2) } STRING 4317 { Increases damage by 100,Agility by 30 and attack speed by 80%.|cffFF0000(Usuable only by: Fighter,Archer,Frost Lord)|r.|c000000ff(Type: Gloves)|r } STRING 4318 { Increases damage by 100,Agility by 30 and attack speed by 80% of the Hero when worn.|cffFF0000(Usuable only by: Fighter,Archer,Frost Lord)|r.|c000000ff(Type: Gloves)|r } STRING 4319 { |cffFF0000Eturon's Lifestealing Gloves of Pure Darkness(Level 2) } STRING 4320 { Item Mana Bonus 3000 } STRING 4321 { |cffffcc00Requires : -Master Formula -Item Recipe -Blood Fiend's Head -Infernal Core -Auldor's Spider Formula -Cooked Fish |cffffcc00Stats :|r Increases hit points by 3000,strength 30 and Armor by 30.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Gloves)|r |cffffcc00Required level : 80 |cffFF0000Chance of Forge Failure : 10%. } STRING 4323 { |cffffcc00Requires : -Master Formula -Item Recipe -Blood Fiend's Head -Infernal Core -Auldor's Spider Formula -Cooked Fish |cffffcc00Stats :|r Increases DMG by 100,Agi by 30 and attack speed by 80% of the Hero when worn.|cffFF0000(Usuable only by: Archer,Frost Lord,Fighter)|r.|c000000ff(Type: Gloves)|r |cffffcc00Required level : 80 |cffFF0000Chance of Forge Failure : 10%. } STRING 4324 { |cffffcc00Requires : -Master Formula -Item Recipe -Blood Fiend's Head -Infernal Core -Auldor's Spider Formula -Cooked Fish |cffffcc00Stats :|r A very deadly claws that Increases damage by 70,Lifesteal by 11% and AS by 60% of the hero.|cffFF0000(Usuable only by: Vampire)|r.|c000000ff(Type: Gloves)|r |cffffcc00Required level : 80 |cffFF0000Chance of Forge Failure : 10%. } STRING 4325 { Increases damage by 70,Lifesteal by 11% and attack speed by 60%.|cffFF0000(Usuable only by: Vampire Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 4326 { A very deadly claws that Increases damage by 70,Lifesteal by 11% and attack speed by 60% of the Hero when worn.|cffFF0000(Usuable only by: Vampire Lord)|r.|c000000ff(Tupe: Gloves)|r } STRING 4327 { Lifesteal 11% } STRING 4328 { 1 } STRING 4329 { Troll Dark Caster } STRING 4330 { Hello there,so you want to get advanced to your next job ? Hmmm alright,but you have to do first something for me.Go kill 40 Scorpions,then come back to me. } STRING 4331 { Class Advancing.. } STRING 4332 { Your class trainer has gived you a quest to kill 40 Scorpions and go back to him. } STRING 4333 { NEW QUEST!: Kill 40 Scorpions } STRING 4334 { Go back to your class trainer now. } STRING 4335 { Congratulations !You have been trained into Advanced class Troll Dark Caster ! } STRING 4336 { A new player has entered to Lava Mini Dungeon !Mini Lava Dungeon will be closed in 20 seconds. } STRING 4338 { Lava Mini Dungeon : } STRING 4339 { Congratulations to those who survived in MiniLavaDung !They will be teleported out now.Dungeon has been reset ! } STRING 4340 { |cffFF0000Bloody Ring of Health } STRING 4341 { Provides +5000 health and armor by 15.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 4342 { Provides +5000 health and armor by 15.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 4343 { |cffFF0000Mystic Pinky Ring of Spell Reduction } STRING 4344 { Increases All stats by 60 and reduce damage taken from spells by 60%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 4345 { Increases Agility,Intelligence and Strength by 60 of the Hero when worn.Also reduce damage taken from spells by 60%.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 4346 { |cffFF0000Sea Serpent's Ring of the Lost Curse of the Cunning Cleric } STRING 4347 { Provides +5000 Mana and armor by 10.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 4348 { Provides +5000 mana and armor by 10.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 4349 { |cffFF0000Blood Fiend's Ring of Lifesteal } STRING 4350 { Provides a +50 bonus to Strength, Agility and Intelligence and gives you 50% chance when you attack to heal for 200 hit points.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 4351 { Provides a +50 bonus to Strength, Agility and Intelligence and gives you 50% chance when you attack to heal for 200 hit points.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 4352 { |cffFF0000Exalted Ring of Agility,Intelligent and Strength } STRING 4353 { Provides a +80 bonus to Strength, Agility and Intelligence and increases your armor by 15.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 4354 { Provides a +80 bonus to Strength, Agility and Intelligence of the hero when worn and increases your armor by 15.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 4355 { |cffFF0000Hellish Ring with Blood Ruby } STRING 4356 { Increases Damage by 200.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 4357 { Increases Damage by 200.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Ring)|r } STRING 4358 { Fire Revenant } STRING 4359 { |cffFF0000Key Guard } STRING 4360 { Key } STRING 4361 { Key } STRING 4362 { This looks like a golden face key,but is it fake or no?Face Key.Click to Destroy } STRING 4363 { Key } STRING 4364 { Key } STRING 4365 { This looks like a golden face key,but is it fake or no?Fake Key.Click to Destroy } STRING 4366 { ITEM KEY USING } STRING 4367 { Banish Fire Revenant(Neutral Hostile) } STRING 4368 { A new player has entered to Burning Crusade Dungeon.QoS has been reset ! } STRING 4369 { Error : Requires Ticket[Master Formula] in item slot 1 and Level 100. } STRING 4370 { |cffFF0000A gate in Burning Crusade has been opened ! } STRING 4371 { |cffFF0000Boss of the Unbroken Darkweavers has died!|r Another gate has been opened ! Congratulations ! } STRING 4372 { |cffFF0000Boss of the Unbroken Darkweavers } STRING 4373 { |cffFF0000Burning Revenant } STRING 4374 { |cffFF0000Fire Revenant has died!|r Another gate has been opened ! Congratulations ! } STRING 4375 { |cffFF0000Pit Lord has died!|r Another gate has been opened ! Congratulations ! } STRING 4376 { |cffFF0000Fire Lord has died!|r Another gate has been opened ! Congratulations ! } STRING 4377 { |cffFF0000Burning Crusade Fire Lord } STRING 4378 { |cffFF0000Burning Crusade Pit Lord } STRING 4379 { |c0000ff00Four gates has been succesfully Opened ! } STRING 4380 { |c0000ff00Congratulations ! You have Killed the Key Guard ! } STRING 4381 { |c0000ff00You have Opened a Gate ! } STRING 4382 { |c0000ff00You have Opened a Gate ! } STRING 4383 { |c0000ff00You have Opened a Gate ! } STRING 4384 { |c0000ff00You have Opened a Gate ! } STRING 4385 { The Gate can only be opened with a specific number between 1 and 300.Try guessing like this -1 , -2 , -3 , -4 etc. } STRING 4386 { |cffFF0000Burning Crusade Warlord } STRING 4387 { Bladestorm(Warlord) } STRING 4388 { |cffFF0000Dark Shaman } STRING 4390 { You have killed Dark Shaman,you will be teleported to the last boss.If you die you may re enter using circle of power in the end of the dungeon. } STRING 4391 { |c0000ff00You have killed Queen of Suffering ! Congratulations ! You will be teleported to the loot room. } STRING 4392 { |cffFF0000Queen of Suffering } STRING 4393 { Increases attack damage by 100 and agility by 200.Also gives a critical strike 30% for 2.2 multiple damage.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 4394 { Increases attack damage by 100 and agility by 200 and 55% for critical strike 1.5 multiple damage..|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 4395 { |c00ffff00Burning Crusade's Bow of Fire Arrows } STRING 4396 { |c00ffff00Burning Crusade's Blue Glowing Blade } STRING 4397 { |c00ffff00Burning Crusade's Axe Forged of Lava } STRING 4398 { |c00ffff00Burning Crusade's Blessed Bloody Sceptre } STRING 4399 { |c00ffff00Burning Crusade's Shield of Incredible Defense of Deathly Sapphires } STRING 4400 { |c00ffff00Two Edged Sword of Green Sapphires } STRING 4401 { |c00ffff00Burning Crusade's Staff of Healing Essence } STRING 4402 { Increases attack damage by 200 and agility by 300.Also gives a critical strike 40% for 2.5 multiple damage.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 4403 { Increases attack damage by 200 and agility by 300.Also gives a critical strike 40% for 2.5 multiple damage.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 4404 { Increases attack damage by 200 and agility by 300 and 75% for critical strike 1.7 multiple damage..|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 4405 { Increases attack damage by 200 and agility by 300 and 75% for critical strike 1.7 multiple damage..|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 4406 { Increases attack damage by 200 and Strength by 300.Has a 5% chance for Bash and 200 bonus damage.|cffFF0000(Usuable only by:Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 4407 { Increases attack damage by 200 and Strength by 300.Has a 5% chance for Bash and 200 bonus damage.|cffFF0000(Usuable only by:Defender,Vampire Lord,Naga Lord)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 4410 { Increases Armor by 125 and Strength by 200.Also have 30% chance to block 3000 damage.|cffFF0000(Usuable only by:Defender)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 4411 { Increases Armor by 125 and Strength by 200.Also have 30% chance to block 3000 damage.|cffFF0000(Usuable only by:Defender)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 4412 { Increases attack damage by 300 and agility by 200 and 2% Bash.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 4414 { Increases attack damage by 250,intelligent by 300 and adds the ability Mega Heal.|cffFF0000(Usuable only by: Acolyte)|r.|c000000ff(Tupe: Staff)|r } STRING 4415 { Increases attack damage by 250,intelligent by 300 and adds the ability Mega Heal.|cffFF0000(Usuable only by: Acolyte)|r.|c000000ff(Tupe: Staff)|r } STRING 4416 { Increases attack damage by 300 and agility by 200 and 2% Bash 100 Bonus Damage.|cffFF0000(Usuable only by: All)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 4417 { Item Damage Bonus(+200) } STRING 4418 { Item Hero Stat Bonus(+300 Strength) } STRING 4419 { Bash 5% 200 Bonus Damage } STRING 4420 { Item Hero Stat Bonus(+300 Intelligent) } STRING 4421 { Item Hero Stat Bonus(+300 Agility) } STRING 4422 { Critical Strike 75% 1.7 Multiple Damage } STRING 4423 { Critical Strike 40% 2.5 Multiple Damage } STRING 4424 { Item Armor Bonus 125 } STRING 4425 { Item Hero Stat Bonus(+200 Strength) } STRING 4426 { Hardened Skin 30% 3000 Damage } STRING 4427 { Bash 2% Two Edged Sword } STRING 4428 { Critical Strike(Boss of Unbroken Darkweavers) } STRING 4429 { Boss of Unbroken darkweavers Pressence } STRING 4430 { Silence(Burning Revenant) } STRING 4431 { Carrion Swarm(BCR Fire Lord) } STRING 4432 { Flames of the Burning Crusade(FireLord) } STRING 4433 { Boss of Unbroken Darkweavers Pressence } STRING 4434 { Boss of Unbroken Darkweavers Pressence } STRING 4435 { This unit is under the effects of Boss of Unbroken Darkweavers Pressence; it has descreased attack damage. } STRING 4436 { Flames of the Burning Crusade } STRING 4437 { Flames of the Burning Crusade } STRING 4438 { This unit has been hit by Flames of the Burning Crusade; its movement speed and attack rate are reduced. } STRING 4439 { Death Bolt[Pit Lord] } STRING 4440 { Splash [Pit Lord] } STRING 4441 { Dummy Mass Hex } STRING 4442 { Hex Dummy } STRING 4443 { Mass Hex Dark Shaman } STRING 4444 { Mass H|cffffcc00e|rex } STRING 4445 { Hex enemy units in the target area of 600. } STRING 4446 { Dangerous Acolyte } STRING 4447 { Shadow Strike(Queen of Suffering) } STRING 4448 { War Stomp(Queen of Suffering) } STRING 4449 { Abolish Magic(BCR Acolyte) } STRING 4450 { Shadow Strike(Queen of Suffering) } STRING 4451 { This unit was hit by Shadow Strike; it will take damage over time and move more slowly.If this unit attacks another unit he will be punished. } STRING 4452 { Defeat! } STRING 4453 { Defeat! } STRING 4454 { Defeat! } STRING 4455 { Defeat! } STRING 4456 { Defeat! } STRING 4457 { Defeat! } STRING 4458 { Defeat! } STRING 4459 { Defeat! } STRING 4460 { Defeat! } STRING 4461 { Defeat! } STRING 4462 { Flame strike dummy x1 roar } STRING 4463 { Flame Strike Dummyx1 } STRING 4464 { World in Flames } STRING 4465 { ..... } STRING 4466 { World in Flames@ } STRING 4467 { WorldinFlames } STRING 4468 { World in Flames } STRING 4469 { This unit has Negative buff; its attack damage has been decreased. } STRING 4470 { |c00ffff00Burning Crusade's Strong Heavy Armor } STRING 4471 { |c00ffff00Burning Crusade's Flexible Leather Armor } STRING 4472 { |c00ffff00Burning Crusade's Glamorous Cotton Clothes } STRING 4473 { HeavyArmorDummy } STRING 4476 { Increases armor by 40, hit points by 5000 and Strength by 100.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.Has 5% chance to stun the attacker when attacked.|c000000ff(Tupe: Armor)|r } STRING 4477 { Increases armor by 40, hit points by 5000 and Strength by 100.|cffFF0000(Usuable only by: Defender,Vampire Lord,Naga Lord)|r.Has 5% chance to stun the attacker when attacked.|c000000ff(Tupe: Armor)|r } STRING 4478 { Increases armor by 40,hit points by 5000 and agility by 100.Has 10% to deal your agility as damage to the attacker.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 4479 { Increases armor by 40,hit points by 5000 and agility by 100.Has 10% to deal your agility as damage to the attacker.|cffFF0000(Usuable only by: Frost lord,Archers,Fighter)|r.|c000000ff(Tupe: Armor)|r } STRING 4482 { Item Armor Bonus +40 } STRING 4483 { Item Health Bonus +5000 } STRING 4484 { Item Hero Stat Bonus +100 Agility } STRING 4485 { Storm Bolt(HeavyArmorDummy) } STRING 4486 { |cffFF0000Exit|r } STRING 4487 { Boosts intelligence by 10.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4488 { Increases the intelligence of the Hero by 10 when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4489 { Boosts intelligence by 5.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4490 { Increases the intelligence of the Hero by 5 when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4491 { Boosts Intelligence by 5 and mana by 75.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4492 { Increases the Intelligence of the Hero by 5 and mana by 75 when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4493 { Boosts Intelligence by 4.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4494 { Increases the Intelligence of the Hero by 4.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4495 { Boosts mana by 75.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Gloves)|r } STRING 4496 { Increases the mana of the Hero by 75 when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Gloves)|r } STRING 4497 { Boosts Intelligence by 10 and mana by 100.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4498 { Boosts Intelligence by 10 and mana by 100 of the hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4499 { Boosts intelligence by 10 and mana by 100.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4500 { Boosts intelligence by 10 and mana by 100 of the hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4501 { Boosts mana by 75 and intelligence by 5.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Gloves)|r } STRING 4502 { Boosts mana by 75 and intelligence by 5.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Gloves)|r } STRING 4503 { Boosts Intelligence by 10.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4504 { Increases the Intelligence of the Hero by 10 when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4505 { Increases armor by 4,hit points by 300 and intelligence by 16.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4506 { Increases armor by 4,hit points by 300 and intelligence by 16 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4507 { Increases attack damage by 20,mana by 100 and Intelligence by 10.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4508 { Increases attack damage by 20,mana by 100 and Intelligence by 10 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4509 { Increases Mana regeneration by 25%,Intelligence by 10 and Mana by 200.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Gloves)|r } STRING 4510 { Increases Mana regeneration by 25%,Intelligence by 10 and Mana by 200 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Gloves)|r } STRING 4511 { Increases Magic Damage Reduction by 10%,Intelligence by 10 and mana by 100.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Ring)|r } STRING 4512 { Increases Magic Damage Reduction by 10%,Intelligence by 10 and mana by 100 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Ring)|r } STRING 4513 { Stops enemy spellcasting for 5 seconds,cooldown of 30 and AoE of 300.Also Increases mana by 100 and Intelligence by 10.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4514 { Stops enemy spellcasting for 5 seconds,cooldown of 30 and AoE of 300.Also Increases mana by 100 and Intelligence by 10 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4515 { Increases movement rate by 60,Magic Damage Reduction by 10% and mana by 200.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Boots)|r } STRING 4516 { Increases mana by 500,mana regeneration by 50% and Intelligence by 14.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Gloves)|r } STRING 4517 { Increases mana by 500,mana regeneration by 50% and Intelligence by 14 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Gloves)|r } STRING 4518 { Increases attack damage by 20, Intelligence by 20,mana by 500 and the ability to cast silence for 5 seconds in AoE of 300.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4519 { Increases attack damage by 20, Intelligence by 20,mana by 500 and the ability to cast silence for 5 seconds in AoE of 300.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4520 { Increases armor by 5,hit points by 300,Intelligence by 20 and mana by 200.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4521 { Increases armor by 5,hit points by 300,Intelligence by 20 and mana by 200 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4522 { Increases attack damage by 20,mana by 200,Intelligence by 10 and can cast Uhnoly Frenzy that increases attack and move speed by 20%.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4523 { Increases attack damage by 20,mana by 200,Intelligence by 10 and can cast Uhnoly Frenzy that increases attack and move speed by 20%.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4524 { Increases armor by 8,hit points by 500,Intelligence by 25 and mana by 200.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4525 { Increases armor by 8,hit points by 500,Intelligence by 25 and mana by 200 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4526 { Increases mana by 500,mana regeneration by 50% and Intelligence by 20.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Gloves)|r } STRING 4527 { Increases mana by 500,mana regeneration by 50% and Intelligence by 20 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Gloves)|r } STRING 4528 { Increases attack damage by 30, Intelligence by 30 and mana by 500.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4529 { Increases attack damage by 30, Intelligence by 30,mana by 500.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4530 { Increases armor by 15,hit points by 1000,Intelligence by 30 and mana by 500.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4531 { Increases armor by 15,hit points by 1000,Intelligence by 30 and mana by 500 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4532 { |cffffcc00Requires : -Potion of Minor Mana -Wolf Leather -Item Recipe |cffffcc00Stats :|r Increases Intelligence by 10.|cffFF0000(Usuable only by: Acolyte,Evocator,Mage,TDC)|r.|c000000ff(Tupe: Armor)|r. |cffffcc00Required level : 1 |cffFF0000Chance of Forge Failure : 1%. } STRING 4533 { Increases the intelligence of the Hero by 10 when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4534 { Boosts intelligence by 10.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4535 { |cffffcc00Requires : -Mantle of Intelligence -Scorpion Tail -Item Recipe |cffffcc00Stats :|r Increases Intelligence by 10 and mana by 100.|cffFF0000(Usuable only by: Acolyte,Mage,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r. |cffffcc00Required level : 10 |cffFF0000Chance of Forge Failure : 1%. } STRING 4536 { Boosts Intelligence by 10 and mana by 100.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4537 { Increases the Intelligence of the Hero by 10 and mana by 100 when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4538 { Increases armor by 4,hit points by 500 and intelligence by 16.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4539 { Increases armor by 4,hit points by 500 and intelligence by 16 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4540 { Boosts Intelligence by 10 and Damage by 20.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4541 { Increases attack damage by 20 and Intelligence by 10 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4542 { |cffffcc00Requires : -Mantle of Intelligence -Scorpion Tail -Item Recipe -Troll Blood |cffffcc00Stats :|r Increases mana regeneration by 75%..|cffFF0000(Usuable only by: Acolyte,Mage,Evocator,TDC)|r.|c000000ff(Tupe: Ring)|r. |cffffcc00Required level : 10 |cffFF0000Chance of Forge Failure : 1%. } STRING 4543 { Boosts mana Regeneration by 75%.|cffFF0000(Usuable only by: Acolyte,Evocator,Mage,TDC)|r.|c000000ff(Tupe: Ring)|r } STRING 4544 { Increases the Mana Regeneration of the Hero by 75% when worn.|cffFF0000(Usuable only by: Acolyte,Evocator,Mage,TDC)|r.|c000000ff(Tupe: Ring)|r } STRING 4545 { |cffffcc00Requires : -Stone of Infusion -Green Gem of Power -Item Recipe |cffffcc00Stats :|r Increases Armor by 4,hit points by 500,and intelligence by 16.|cffFF0000(Usuable only by: Acolyte,Evocator,Mage,TDC)|r.|c000000ff(Tupe: Armor)|r. |cffffcc00Required level : 25 |cffFF0000Chance of Forge Failure : 1%. } STRING 4546 { Increases armor by 4,hit points by 500 and intelligence by 16.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4547 { Increases armor by 4,hit points by 500 and intelligence by 16 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4548 { |cffffcc00Requires : -Stone of Infusion -Blue Gem of Power -Item Recipe -Hardened Mamooth Skin |cffffcc00Stats :|r Increases Intelligence by 10 and damage by 20.|cffFF0000(Usuable only by: Acolyte,Mage,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r. |cffffcc00Required level : 30 |cffFF0000Chance of Forge Failure : 1%. } STRING 4549 { Boosts Intelligence by 10 and Damage by 20.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4550 { Increases attack damage by 20 and Intelligence by 10 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4551 { Increases attack damage by 50, Intelligence by 40 and mana by 500.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4552 { Increases attack damage by 50, Intelligence by 40,mana by 500.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4553 { Increases mana by 1500,mana regeneration by 50% and Intelligence by 20.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Gloves)|r } STRING 4554 { Increases mana by 1500,mana regeneration by 50% and Intelligence by 20 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Gloves)|r } STRING 4555 { Increases attack damage by 50, Intelligence by 70 and mana by 500.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4556 { Increases attack damage by 50, Intelligence by 70,mana by 500.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4557 { Increases armor by 20,hit points by 2000,Intelligence by 40.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4558 { Increases armor by 20,hit points by 2000,Intelligence by 40.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4559 { Provides +10 armor,+40 intelligence and MoonLight Aura.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Helmet)|r } STRING 4560 { Provides +10 armor,+40 intelligence and MoonLight Aura.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Helmet)|r } STRING 4561 { Increases Evasion by 10%,Armor by 10,Move speed by 150 and Intelligent by 30.|cffFF0000(Usuable only by: Mage,Acolyte and Evocator,TDC)|r.|c000000ff(Tupe: Boots)|r } STRING 4562 { Increases Evasion by 10%,Armor by 10,Move speed by 150 and Intelligent by 30 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte and Evocator,TDC)|r.|c000000ff(Tupe: Boots)|r } STRING 4563 { Increases armor by 30,hit points by 3000,Intelligence by 70.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4564 { Increases armor by 30,hit points by 3000,Intelligence by 70.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4565 { Increases mana by 2000,Attack speed by 30%,mana regeneration by 75% and Intelligence by 20.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Gloves)|r } STRING 4566 { Increases mana by 2000,Attack Speed by 30% mana regeneration by 75% and Intelligence by 20 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Gloves)|r } STRING 4567 { Provides +10 armor,20 All Stats,+40 intelligence and MoonLight Aura.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Helmet)|r } STRING 4568 { Provides +10 armor,+20 All Stats,+40 intelligence and MoonLight Aura.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Helmet)|r } STRING 4569 { Increases attack damage by 100, Intelligence by 200 and have 10% chance on an attack to release Arctic Blast(Dealing your intelligent x6 as damage to single target,).|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4570 { Increases attack damage by 100, Intelligence by 200 and have 10% chance on an attack to release Arctic Blast(Dealing your intelligent x6 as damage to single target).|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4571 { |cffffcc00Requires : -Master Formula -Item Recipe -Potion of Mistery -Gem of Nature |cffffcc00Stats :|r Increases Damage by 100,Intelligent 200 and 10% chance for Arctic Blast.|cffFF0000(Usuable only by: Mage,Acolyte and Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r |cffffcc00Required level : 80 |cffFF0000Chance of Forge Failure : 1%. } STRING 4572 { Increases attack damage by 50, Intelligence by 100 and mana by 500.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4573 { Increases attack damage by 50, Intelligence by 100 and mana by 500.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4574 { Provides +10 armor,20 All Stats,+80 intelligence and MoonLight Aura.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Helmet)|r } STRING 4575 { Provides +10 armor,+20 All Stats,+80 intelligence and MoonLight Aura.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Helmet)|r } STRING 4576 { Increases Evasion by 10%,Mana by 1000,Move speed by 150 and Intelligent by 50.|cffFF0000(Usuable only by: Mage,Acolyte and Evocator,TDC)|r.|c000000ff(Tupe: Boots)|r } STRING 4577 { Increases Evasion by 10%,Mana by 1000,Move speed by 150 and Intelligent by 50 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte and Evocator,TDC)|r.|c000000ff(Tupe: Boots)|r } STRING 4578 { |cffffcc00Requires : -Master Formula -Item Recipe -Blood Fiend's Head -Infernal Core -Auldor's Spider Formula -Cooked Fish |cffffcc00Stats :|r Increases mana by 3000,AS by 30%,mana regeneration by 75% and Intel +30.|cffFF0000(Usuable only by: Acolyte,Evocator,Mage,TDC)|r.|c000000ff(Type: GLVS)|r |cffffcc00Required level : 80 |cffFF0000Chance of Forge Failure : 10%. } STRING 4579 { Increases mana by 3000,Attack speed by 30%,mana regeneration by 75% and Intelligence by 30.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Gloves)|r } STRING 4580 { Increases mana by 3000,Attack Speed by 30% mana regeneration by 75% and Intelligence by 30 of the Hero when worn.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Type: Gloves)|r } STRING 4581 { Increases attack damage by 200, Intelligence by 300 and have 15% chance on an attack to release Arctic Blast(Dealing your intelligent x6 as damage to the target).|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4582 { Increases attack damage by 200, Intelligence by 300 and have 15% chance on an attack to release Arctic Blast(Dealing your intelligent x6 as damage to the target).|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Staff)|r } STRING 4583 { Increases armor by 40,hit points by 5000,Intelligence by 100.Has 5% Chance to heal yourself x1 intelligent when casting spells.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4584 { Increases armor by 40,hit points by 5000,Intelligence by 100.Has 5% Chance to heal yourself x1 intelligent when casting spells.|cffFF0000(Usuable only by: Mage,Acolyte,Evocator,TDC)|r.|c000000ff(Tupe: Armor)|r } STRING 4585 { Hint 18 - Changes in this version are : New hero,2 new dungeons,new items,save/load code changed,bug fixes and other small changes. } STRING 4586 { Hey there stranger,kill 50 infernals for me and i will reward you. } STRING 4587 { Infernals Repeatable } STRING 4588 { You need to kill 50 Infernals. } STRING 4589 { NEW QUEST!: Kill 50 Infernals ! } STRING 4590 { Return back to the Fel orc Leader for your reward. } STRING 4591 { You have Killed 50 Infernals QUEST COMPLETE: 5000 gold for all and 25 000 exp for heros over level 90! } STRING 4592 { Quest Completed } STRING 4593 { Pssst,come over here i have i task for you,bring me 50 voidwalker heads and i will reward you greatly. } STRING 4594 { Voidwalkers Repeatable } STRING 4595 { You need to kill 50 Voidwalkers for their heads. } STRING 4596 { NEW QUEST!: Kill 50 Voidwalkers for their heads. } STRING 4597 { Return back to the Fel orc Camper for your reward. } STRING 4598 { You have Collected 50 Voidwalkers Heads ! QUEST COMPLETE: 5000 gold for all and 25 000 exp for heros over level 90! } STRING 4599 { Quest Completed } STRING 4600 { Adam Sandoval,Homer Vonner,Valentine Virgil,Trevor Montenson,Dirk Bloodworth } STRING 4601 { Dracula } STRING 4602 { Sniper } STRING 4603 { Shieldmaster,King's First General,Defense Chief } STRING 4604 { Blademaster,Warlord,Swordmaster } STRING 4605 { Firemaster,Flamegod,Avatar of Fire } STRING 4606 { Fel orc Camper } STRING 4607 { Fel orcs Leader } STRING 4608 { Summons an immovable ward that heals % of a nearby friendly non-mechanical unit's hit points per second. |nLasts 30 seconds. |cffffcc00Cooldown|r - 60 } STRING 4609 { OWNER123 } STRING 4610 { All Creeps Levels 90-100 will be removed from the game to reduce the lag. } STRING 4611 { Firebolt|cffff0000[G]|r - [|cffffcc00Level 2|r] } STRING 4612 { Firebolt|cffff0000[G]|r - [|cffffcc00Level 3|r] } STRING 4613 { Firebolt|cffff0000[G]|r - [|cffffcc00Level 4|r] } STRING 4614 { Firebolt|cffff0000[G]|r - [|cffffcc00Level 5|r] } STRING 4615 { Firebolt|cffff0000[G]|r - [|cffffcc00Level 6|r] } STRING 4616 { Firebolt|cffff0000[G]|r - [|cffffcc00Level 7|r] } STRING 4617 { Firebolt|cffff0000[G]|r - [|cffffcc00Level 1|r] } STRING 4618 { Firebolt|cffff0000[G]|r - [|cffffcc00Level 8|r] } STRING 4619 { Firebolt|cffff0000[G]|r - [|cffffcc00Level 9|r] } STRING 4620 { Firebolt|cffff0000[G]|r - [|cffffcc00Level 10|r] } STRING 4621 { G } STRING 4622 { G } STRING 4623 { Freezing everything in targeted area (350 Aoe) for 3 seconds and deals 1000 damage per second. |cffffcc00Cooldown|r - 60 } STRING 4624 { Orb of Frost Attack } STRING 4625 { Adds 100 bonus damage to your attack and causes your attacks to do area of effect damage. } STRING 4626 { |cffFF0000Hell|r } STRING 4627 { Your very first character!Chose this to enter as a male.Your gender will decide many things,especially when selecting your class. |cffffcc00Classes :|r |cffffcc00Defender|r |cffffcc00Fighter|r |cffffcc00Vampire Lord|r |cffffcc00Evocator|r |cffffcc00Naga Lord|r |cffffcc00Troll Dark Caster|r } STRING 4628 { Increases attack damage by 100 and agility by 200 of the Hero when worn.Also gives a critical strike 30% for 2.2 multiple damage.|cffFF0000(Usuable only by: Frost lord,Archers)|r.|c000000ff(Tupe: Ranged weapon)|r } STRING 4629 { Increases attack damage by 100 and agility by 200 of the Hero when worn and 55% for critical strike 1.5 multiple damage.|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r } STRING 4630 { |cffffcc00Requires : -Master Formula -Item Recipe -Potion of Mistery -Gem of Nature |cffffcc00Stats :|r Increases Damage by 100,Agility by 200,Critical Strike.|cffFF0000(Usuable only by: Frost Lord,Archer)|r.|c000000ff(Tupe: Ranged Weapon)|r |cffffcc00Required level : 80 |cffFF0000Chance of Forge Failure : 1%. } STRING 4631 { |cffffcc00Requires : -Master Formula -Item Recipe -Potion of Mistery -Gem of Nature |cffffcc00Stats :|r Increases Damage by 100,Agility by 200 and Critical Strike.|cffFF0000(Usuable only by: Fighter)|r.|c000000ff(Tupe: Melle Weapon)|r |cffffcc00Required level : 80 |cffFF0000Chance of Forge Failure : 1%. } STRING 4632 { Caster slams the ground, dealing 1100 damage in AoE 200, slowing attack and movement speed of enemy units by 25% for 2.5 seconds. There is a 45% chance that caster slams the ground with more power, ripping out waves pure force dealing 2000 damage in AoE 400, making caster to gain 30% attack speed for 7 second. } STRING 4633 { |c0000ff00Naga Lord|r >>> |cffFF0000Brutal Strike|r } STRING 4634 { |c0000ff00TDC |r >>> |cffFF0000Mass Hex |r } STRING 4635 { |c0000ff00Sniper|r >>> |cffFF0000Wind's Blessing|r } STRING 4636 { Wind's Blessing } STRING 4637 { E } STRING 4638 { Wind's Blessing |cffffcc00(E)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 4639 { E } STRING 4640 { Gives you 95% chance to evade an attack for 7 seconds. |cffffcc00Cooldown|r - 80 } STRING 4641 { Wind's Blessing(95% Evasion) } STRING 4642 { Avatar(Defender) } STRING 4643 { D } STRING 4644 { D } STRING 4645 { D } STRING 4646 { Activate Avatar to give the Defender 100 bonus armor, 15 000 bonus hit points, 50 bonus damage and spell immunity. |nLasts 45 seconds. |cffffcc00Cooldown|r - 300 } STRING 4647 { Avatar |cffffcc00(D)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 4648 { When Avatar is activated, it gives Defender 100 bonus armor, 15 000 bonus hit points, 50 bonus damage and spell immunity. |nLasts 45 seconds. } STRING 4649 { Demonic Split Attack } STRING 4650 { Demonic Split Attack |cffffcc00(V)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 4651 { The Vampire lord split his attack into few pieces,each piece deals 5000 damage.Hits all enemies in range of 800.Costs 500 mana and 1000 life to cast. |cffffcc00Cooldown|r - 30 } STRING 4652 { V } STRING 4653 { V } STRING 4654 { Frost Lord's Frenzy } STRING 4655 { Frost Lord's Frenzy |cffffcc00(S)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 4656 { Increases your attack damage by 600 for 20 seconds. |cffffcc00Cooldown|r - 150 } STRING 4657 { S } STRING 4658 { S } STRING 4659 { S } STRING 4660 { Permanent Immolation (Fire Mage) } STRING 4661 { Burns nearby enemy units for 200 points of damage per second in 250 range around the hero. |cffffcc00Cooldown|r - Permanent } STRING 4662 { Mass Hex TDC } STRING 4663 { The troll calls dark powers,hexing every unit in targeted area of 600 for 5 seconds. |cffffcc00Cooldown|r - 120 } STRING 4664 { Mass Hex [Q] - [Rank 1 out of 1] } STRING 4665 { Q } STRING 4666 { Brutal Strike } STRING 4667 { X } STRING 4668 { X } STRING 4669 { Brutal Strike |cffffcc00(X)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 4670 { The naga strikes enemy unit with extremely strong power,dealing x25 Strength of the naga and stunning the target for 3 seconds. |cffffcc00Cooldown|r - 200 } STRING 4671 { Frost Lord's Frenzy } STRING 4672 { Frost Lord's Frenzy } STRING 4673 { This Hero used a Frost Lord's Frenzy; the Hero has increased damage. } STRING 4674 { |c0000ff00Fighter |r >>> |cffFF0000Quick Blades |r } STRING 4675 { Quick Blades } STRING 4676 { Learn Quick Blad|cffffcc00e|rs - [|cffffcc00Level %d|r] } STRING 4677 { Quickly slsahes the target, with up to 10 slashes. Each slash will torn a pice of targeted units soul and cause it to suffer some damage. } STRING 4678 { Quick Blades |cffffcc00(N)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 4679 { Quick Blad|cffffcc00e|rs - [|cffffcc00Level 2|r] } STRING 4680 { Quick Blad|cffffcc00e|rs - [|cffffcc00Level 3|r] } STRING 4681 { Quickly slashes the target, with up to 10 slashes. Each Slash deals 2500 damage. |cffffcc00Cooldown|r - 180 } STRING 4682 { Quickly slsahes the target, with up to 10 slashes. Each Slash deals 60 damage. } STRING 4683 { Quickly slsahes the target, with up to 10 slashes. Each Slash deals 90 damage. } STRING 4684 { Q } STRING 4685 { Q } STRING 4686 { Holy NovaR2 } STRING 4687 { F } STRING 4688 { F } STRING 4689 { Holy NovaR2 |cffffcc00(F)|r - [|cffffcc00Rank 2 out of 2|r] } STRING 4690 { Releasing Powerfull Holy nova,dealing 3500 damage. |cffffcc00Cooldown|r - 20 } STRING 4691 { Godlyy HealR2 } STRING 4692 { W } STRING 4693 { W } STRING 4694 { Godly HealR2 |cffffcc00(W)|r - [|cffffcc00Rank 2 out of 2|r] } STRING 4695 { Heals every allied unit on the map for x4 intelligent hit points. |cffffcc00Cooldown|r - 180 } STRING 4696 { Healing Wave ZR2 } STRING 4697 { R } STRING 4698 { R } STRING 4699 { Healing Wave ZR2 |cffffcc00(R)|r - [|cffffcc00Rank 2 out of 2|r] } STRING 4700 { Calls forth a wave of healing energy that bounces up to 8 times, healing 3000 damage on the primary target. Each jump doesn't heals less damage.Heal amount is same for everyone! |cffffcc00Cooldown|r - 9 } STRING 4701 { Skeleton Warrior(Level 3) } STRING 4702 { Summon Skeletons R3 } STRING 4703 { Q } STRING 4704 { Q } STRING 4705 { Summon Skeletons R3 |cffffcc00(Q)|r - [|cffffcc00Rank 3 out of 3|r] } STRING 4706 { Summons 2 Skeleton warriors companions. Each skeleton warrior has 5500 hit points and deals 230 damage. |nLasts 50 seconds. |cffffcc00Cooldown|r - 60 } STRING 4707 { Life Drain R2 } STRING 4708 { E } STRING 4709 { E } STRING 4710 { Life Drain R2 |cffffcc00(E)|r - [|cffffcc00Rank 1 out of 1|r] } STRING 4711 { Absorbs the life essence of a target enemy unit by taking 500 hit points per second from it and giving them to the Evocator. |nLasts 7 seconds. |cffffcc00Cooldown|r - 30 } STRING 4712 { Dark Nova R2 } STRING 4713 { R } STRING 4714 { R } STRING 4715 { Dark Nova R2 |cffffcc00(R)|r - [|cffffcc00Rank 2 out of 2|r] } STRING 4716 { Sends a wave of 700 range around the caster that damages everything for 2500 hit points. |cffffcc00Cooldown|r - 8 } STRING 4717 { |c0000ff00Frost Lord |r >>> |cffFF0000Frost Lord's Frenzy |r } STRING 4718 { Acolyte and EVO lvl 100 } STRING 4719 { Acolyte and Evocator's spells at level 100 are spell book level 12. } STRING 4720 { Z } STRING 4721 { Z } STRING 4722 { Lightning Nova |cffffcc00(Z)|r - [|cffffcc00Rank 1 out of 1|r] }