Добавлен scopterectus
function CreateTexttag takes player pl, integer red, integer green, integer blue, string st, real x, real y, real z returns nothing
local texttag tt = CreateTextTag()
call SetTextTagText(tt, st, 0.023)
call SetTextTagPos(tt, x, y, z)
call SetTextTagColor(tt, red, green, blue, 255)
call SetTextTagVisibility(tt, (GetLocalPlayer() == pl))
call SetTextTagPermanent(tt, false)
call SetTextTagVelocity(tt, 0.0, 0.03)
call SetTextTagLifespan(tt, 3.0)
call SetTextTagFadepoint(tt, 0.0)
set t = null
set tt = null
endfunction
SetTextTagPermanent(texttag, boolean)
SetTextTagLifespan(texttag, real)
SetTextTagFadepoint(texttag, real)
Нужно ли удалять texttag после вышеуказанной функции CreateTexttag(...)? Насколько я понял, функция SetTextTagLifespan(...) отвечает за время жизни texttag'a, значит ли это, что после заданного времени texttag удалится сам (как юниты)? | |
Какие данные нужно ввести в эту функцию, чтобы texttag двигался и исчезал так же, как и у BLIZZARD это работает с наградой за убийство, критическим ударами и предметами "Вязанка дров" и "Счастливая монетка"? |
Принятый ответ
Нет, Lifespan с этим справится сам.Нужно ли удалять texttag после вышеуказанной функции CreateTexttag(...)
Какие данные нужно ввести в эту функцию, чтобы texttag двигался и исчезал так же, как и у BLIZZARD это работает с наградой за убийство, критическим ударами и предметами "Вязанка дров" и "Счастливая монетка"?
осторожно, инглиш
Gold Text
Floating Text - Create floating text that reads (+ + Gold) at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (100.00%, 86.00%, 0.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 54.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 2.00
Floating Text - Change the fadepoint of (Last created floating text) to 1.00
Floating Text - Set the velocity of (Last created floating text) to 54.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 2.00
Floating Text - Change the fadepoint of (Last created floating text) to 1.00
Lumber Text
Floating Text - Create floating text that reads (+ + Lumber) at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (0.00%, 78.00%, 31.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 54.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 2.00
Floating Text - Change the fadepoint of (Last created floating text) to 1.00
Floating Text - Set the velocity of (Last created floating text) to 54.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 2.00
Floating Text - Change the fadepoint of (Last created floating text) to 1.00
Bounty Text
Floating Text - Create floating text that reads (+ + Bounty) at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (100.00%, 86.00%, 0.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 54.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 3.00
Floating Text - Change the fadepoint of (Last created floating text) to 2.00
Floating Text - Set the velocity of (Last created floating text) to 54.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 3.00
Floating Text - Change the fadepoint of (Last created floating text) to 2.00
"miss" Text
Floating Text - Create floating text that reads miss at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 72.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 3.00
Floating Text - Change the fadepoint of (Last created floating text) to 1.00
Floating Text - Set the velocity of (Last created floating text) to 72.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 3.00
Floating Text - Change the fadepoint of (Last created floating text) to 1.00
Critical Strike
Floating Text - Create floating text that reads (CriticalStrike + !) at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 72.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 5.00
Floating Text - Change the fadepoint of (Last created floating text) to 2.00
Floating Text - Set the velocity of (Last created floating text) to 72.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 5.00
Floating Text - Change the fadepoint of (Last created floating text) to 2.00
Shadow Strike Text
Floating Text - Create floating text that reads ShadowStrike at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (62.00%, 100.00%, 0.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 72.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 5.00
Floating Text - Change the fadepoint of (Last created floating text) to 2.00
Floating Text - Set the velocity of (Last created floating text) to 72.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 5.00
Floating Text - Change the fadepoint of (Last created floating text) to 2.00
Mana Burn Text
Floating Text - Create floating text that reads ManaBurn at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (32.00%, 32.00%, 100.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 72.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 5.00
Floating Text - Change the fadepoint of (Last created floating text) to 2.00
Floating Text - Set the velocity of (Last created floating text) to 72.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 5.00
Floating Text - Change the fadepoint of (Last created floating text) to 2.00
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Отредактирован Cheezie
Floating Text - Set the velocity of (Last created floating text) to 54.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 2.00
Floating Text - Change the fadepoint of (Last created floating text) to 1.00
Floating Text - Set the velocity of (Last created floating text) to 54.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 2.00
Floating Text - Change the fadepoint of (Last created floating text) to 1.00
Floating Text - Set the velocity of (Last created floating text) to 54.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 3.00
Floating Text - Change the fadepoint of (Last created floating text) to 2.00
Floating Text - Set the velocity of (Last created floating text) to 72.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 3.00
Floating Text - Change the fadepoint of (Last created floating text) to 1.00
Floating Text - Set the velocity of (Last created floating text) to 72.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 5.00
Floating Text - Change the fadepoint of (Last created floating text) to 2.00
Floating Text - Set the velocity of (Last created floating text) to 72.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 5.00
Floating Text - Change the fadepoint of (Last created floating text) to 2.00
Floating Text - Set the velocity of (Last created floating text) to 72.00 towards 90.00 degrees
Floating Text - Change permanent state of (Last created floating text) to Disable
Floating Text - Change the lifespan of (Last created floating text) to 5.00
Floating Text - Change the fadepoint of (Last created floating text) to 2.00
Отредактирован MpW
Функция SetTextTagLifespan отвечает за длительность исчезновения. (Оптимально 1-3 сек). время жизни после которого исчезнет и удалиться.
функция SetTextTagAge - с какого времени начинается исчезновение. (0, для того что бы сразу). Удаляется после истекшего времени я не знаю.
Функция SetTextTagFadepoint - с какого времени начинается исчезновение, текст с каждой секундой становится все более прозрачным, и затем исчезает. (0, для того что бы сразу). Удаляется после истекшего времени я не знаю.
Функция SetTextTagVisibility - сделать текстаг видимым можно через GetLocalPlayer как в ShowTextTagForceBJ
SetTextTagColorBJ - изменяем цвет и прозрачность
SetTextTagSuspended - я не знаю что это за функция
тексттаги не являются настоящими агентами и существуют на компе отдельно от прочего, как и молнии, например. их можно создавать в локальном коде, их не нужно нуллить.