Добавлен F3n1kz,
опубликован
За прошеднее время вышло аж 4 патча к HHA, каждый из которых привнес в игру достаточно много нового.
Однако, меня больше расстроило то, что, скорее всего, эксперимент с XGM не удался. Комментов мало, по существу особо мне ничего не сказали, сотен игроков через XGM не наблюдается.
Более того, у меня есть ощущение что если я спрошу сейчас - постить ли мне краткие новости или нет? ответов особо не будет.
Поэтому HHA@XGM переходит в режим ленивого постинга, я просто буду писать 3 строчками изменение в новом патче и выкладывать фул ченджлог на английском.
Вот, например, все эти 4 патча:
HHA v1.39
Основные изменения:
- Добавлены опция зрителя
- Переработаны некоторые арены
- Добавлены брызги крови на экран
Полный список на кривом английском:
HHA v1.39
#HHA 1.39 - 06.08.2013
- DMCLOUD map replaced with DMMIST
- DMLOST completely reworked
- Added Player and Observer game options!
- Significantly reduced chances for falling down from cliff DMLSOT if you're being pushed (like Marine::Bunker or SCV::Wall-In)
- SCV::Platform renamed to SCV::Drone
- added Roach::Cloud splats for easier detection when u're under effect of cloud
- added blood splats at screen just for fun
- fixed graphic bug with SCV::Drone and flying units
- fixed Demon teleport after being thrown into air while eating someone -_-'
- fixed Demon speed goes crazy after being thrown into air while eating someone >_<'
- Ghost::Backtrack cooldown increased to 22 and range reduced to 6 (Finally, balance note :D)
- Zealot::Mine have 0.5 sec activation time for Demon and 1 sec for units (down from 2sec)
#HHA 1.39a
- Status option not available to host
- Ghost::Backtrack now have 10 seconds cooldown
HHA v1.40
Основные изменения:
- Улучшена физическая система
- Игра показывает сколько вы играли за класс вообще и конкретно в эту игру
- Мячик кидается рандомно (раньше была спец. подсистема, но она себя не оправдала)
- Баланс скиллов
- Убрана облачная карта, потому что она была не очень
Изменения на кривом английском:
HHA v1.40
#HHA 1.40 19.08.2013
- Changed how Demon reacts to physics forces, now they completely displace his old momentum (leaving his acceleration no change)
- Class choosing tooltip now show how much hero played this game and total
- Protoss blood on screen now also blue
- Corrected Protoss blood color on ground
- fixed a huge performance bug with ball movement
- disabled ball tracking / "fate" system (now game passes Ball by pure random)
- disabled left click passing
- removed DMMIST (no one likes it, i did my best but this map is bad)
- Marine::Bunker knockback distances reworked both for Marine and Demon
- SCV::Supply Depot increased performance a bit
- Ghost::Backtrack removed due OPness and bad design.
- Ghost::Backtrack (self) reworked, now it supports only 24 heroes, but allows customize backtrack time by new spell
- Ghost::Lock performance increased, range increased to 32, fixed bug when sometimes (~1%) lock wont hit units, reworked gfx with beam and terrain deformations, fixed laser line splat
- Ghost::Interface spell added. Opens up a window to adjust Backtrack time
- Zealot::Mine changed again, now zealot can place infinite amount of mines and doesnt trigger them. Also now mines explosion doesnt stack.
- HT::Temporal Rift:
Duration increased to 8 sec (from 5).
Cooldown increased to 18 sec (from 15)
Duration now visible
Now cancelable
Enemies can't see start location - HT::Archon:
Can be casted while moving.
Fixed bug when HT was not at same height as Demon
Redesigned AoE splat
Now have 0.5 sec duration
Range Decreased to 2m (from 3m)
- DT::Reflect
Duration now paused when Ball is flying to DT
Reflecting a Ball now doesnt stop DT
- Queen::Creep:
Duration now 60 sec (was 45 sec)
Dies faster when Demon near
Slightly lower distance, but have a bit bigger AoE
Increased performance in case of 15 queens will spam their creep :X - Queen::Broodlings
Time between attacks increased (from 0.75sec to 1 sec)
Speed increased (from 2.75 to 2.9) - Roach::Cloud a bit splash goo graphic rework
- Archon's morphing changed a bit (now involve move command rather than fixed hotkey)
#HHA 1.40a
- bugfixes
#HHA 1.40b
- Ghost::Backtrack (Self) now 5 seconds and cannot be changed
- Ghost::Lock cooldown reduced to 12s (from 15s) and duration incrased to 6s (up from 5s)
- Zealot::Mine cooldown increased to 20 seconds (from 15s)
- SCV::Wall-in cooldown increased to 20 seconds (from 15s)
- Queen::Poison cooldown decreased to 15 seconds (from 20s) and now it slows Demon by 30% (down from 50%)
- fixed a bug with DT and HT blink to unpassable terrain
- Ranked game now require 3 or more players
- maps cannot be picked by chat voting
- You now can close options by ESC
HHA v1.41
Основные изменения:
- Мячик теперь абилка
- Вместо выбора режима по раундам/жизням теперь есть всего один смешанный режим, т.е. можно выбрать 10 раундов по 2 жизни, например.
- Переработана система респауна, теперь игрок неуязвим 6 секунд после возрождения
Полный список на кривом английском:
HHA v1.41
#HHA 1.41
- Ball movement system rewritten:
- Ball have constant 20m/s speed (previous was 8m/s acceleration to 25m/s)
- Fixed a bug where Ball could miss a player
- Rounds/Lives system rewritten and merged into 1 game mode: You play X amount of rounds with Y lives, last one dude scores round
- Repick mode now defaults OFF. But even with no repick you can switch heroes between rounds,
- Game now ends if there's only 1 player
- fixed bug where leaver still spawns if he leaves between rounds
- Players now can't morph into archon when there're less than 3 heroes in game
- Marine::Rocket aoe cursor now highlight targets slightly, as all splash abilities should ("perfection" - it's about HHA :D)
- SCV::Supply Depot added a minimum 1m range
- HT::Temporal Rift added a minimum 0.25m range (means you can't rift to urself now, sorry)
- DT::Blink fixed a bug with blinks minimum range (DTs and Old school blink)
- Hydralisk::Spine removed imbalanced Demon movement after spine. also fixed small graphic bug
- Changeling - Significally lowered requirments for accessing this class
#HHA 1.41a @16.09.13
- Hydralisk::Spine - tweaked distance
- Changeling - fixed bug where changeling can't die :D
- Queen::Broodlings now doesnt activate when there're no other heroes
- Options - Maximum camera distance increased to 50
- Options - Added checkbox for camera respawn centering
- Shadows System - new respawning
#HHA 1.41b @21.09.13
- Rebalanced round/lives count
- fixed gamebreaking bug where players couldnt play after round 1 :D
#HHA 1.41c @22.09.13
- Rebalanced round/lives count again
- Hydra::Spine distance tweak again
- Shadow gfx fixed to instant appear
- Shadow now lasts longer (5s > 6s)
- Shadow now can't receieve the ball
#HHA 1.41d @23.09.13
- Hydra::Time Warp tooltip tweaked
- fixed Respawn Camera option
- fixed Changeling times played
- fixed bug with Final Round
- fixed bug with OldSchool Mode and Shadows system
- fixed another leaverbug :D
HHA v1.42
Основные изменения:
- Добавлены новые абилки, убраны старые скучные. Тоссы теперь снова в строю.
Изменения на кривом английском:
HHA v1.42
#HHA 1.42
- Marine::Stimpack duration reduced (4s > 3s) and cooldown reduced (14s > 9s)
- Marine::Rocket doesn't interrupt your movement if you cast it in front of you.
- Ghost::Stasis now can be cast while moving
- Ghost::Lock duration increased (from 6s to 8s)
- SCV::Supply Depot now have cast arc of 360° (u can jump without turning first)
- SCV::Wall-In doesn't interrupt your movement if you cast it in front of you.
- SCV::Wall-In can't be casted into SCV
- SCV::Drone doesn't interrupt your movement if you cast it in front of you.
- SCV::Drone have an experimental duration bar
- Zealot::Willpower replaced with DT::Reflect
- Zealot::Reflect: Tweaked situations where you're only 1 hero in the arena and game sends ball to you
- Zealot::Mine and ::Explode abilities replaced with Zealot::Shock ability
- HT::Archon fixed. Also cooldown increased (20s > 25s)
- HT::Psi Storm now channeling (120 sec duration) + 2.5 sec after channel end. Cooldown reduced (30s>15s). AoE reduced (10m > 5m). And also GFX tweaked a bit.
- DT::Blink cooldown reduced (from 15s to 12s). Also now have a cast arc of 90°
- DT::Reflect replaced with DT::Cloak
- DT::Smoke replaced with DT::Strike
- Hydralisk::Hook evolved for correct work with physics and target-tracking
- Hydralisk::Spine now can control flight
- Roach::Tunneling Claws now uncancelable. Also fixed GFX a bit.
- Roach::Minimise doesn't interrupt movement.
- Queen::Creep now can be refilled. Also tweaked performance a bit.
- Queen::Poison replaced with Zealot::Willpower
- Queen::Willpower doesn't remove Lock, just disables it
- Changeling now harder to get
- Changeling::TakeDNA now have cooldown displayed at hero
- some of heroes' tooltips updated (thanks to Aomyr)
- fixed Status panel for correct show disabled behaviors
- fixed incorrect physics behavior on non-flat terrain between Demon and Hydra::Spine and HT::Archon
- fixed all AoE cursors misbehavior at DMLOST
- changed testing commads a bit (gs s/gs f > g s s/g s f) + (g cd)
#HHA 1.42a
- Reforged all abilities target filters and unit types. Possibly bugs, but overall increased performance.
- New abilities bugfixes and tweaks
- Ghost::Backtrack now can be casted in air
- Queen::Creep now properly checks Queen's immunity and air state (Queen doesnt get +speed in air OR in Willpower)
- Queen::Willpower cooldown reduced (16s>12s).
- fixed Respawn Camera option doesn't save between games
- fixed a bug where SCV::Drone could broodrage
- Archon class now approx. 130% funnier
#HHA 1.42b
- Zealot::Fury replaced with Zealot::Charge
- Zealot::Shock now can't target broodlings
- Queen::Creep duration doubled (now 120s)
#HHA 1.42c
- Fixes to newly created errors
- Zealot cooldown rebalance
- Ghost::Lock now have 4 sec duration on Demon
0
Bornikkeny
11 лет назад
0
"Кривой английский" :(
0
F3n1kz
11 лет назад
0
Bornikkeny:
Ну так уж получилось что основная поддержка карты идет от англоязычных пользователей, поэтому пишу ченджлоги сразу на англ =(
1
Bornikkeny
11 лет назад
1
F3n1kz:
Хоть что-то :-) Чем ничегошеньки :-)
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