Добавлен , опубликован
За прошеднее время вышло аж 4 патча к HHA, каждый из которых привнес в игру достаточно много нового.
Однако, меня больше расстроило то, что, скорее всего, эксперимент с XGM не удался. Комментов мало, по существу особо мне ничего не сказали, сотен игроков через XGM не наблюдается.
Более того, у меня есть ощущение что если я спрошу сейчас - постить ли мне краткие новости или нет? ответов особо не будет.
Поэтому HHA@XGM переходит в режим ленивого постинга, я просто буду писать 3 строчками изменение в новом патче и выкладывать фул ченджлог на английском.
Вот, например, все эти 4 патча:

HHA v1.39

Основные изменения:
  • Добавлены опция зрителя
  • Переработаны некоторые арены
  • Добавлены брызги крови на экран
Полный список на кривом английском:
HHA v1.39

#HHA 1.39 - 06.08.2013

  • DMCLOUD map replaced with DMMIST
  • DMLOST completely reworked
  • Added Player and Observer game options!
  • Significantly reduced chances for falling down from cliff DMLSOT if you're being pushed (like Marine::Bunker or SCV::Wall-In)
  • SCV::Platform renamed to SCV::Drone
  • added Roach::Cloud splats for easier detection when u're under effect of cloud
  • added blood splats at screen just for fun
  • fixed graphic bug with SCV::Drone and flying units
  • fixed Demon teleport after being thrown into air while eating someone -_-'
  • fixed Demon speed goes crazy after being thrown into air while eating someone >_<'
  • Ghost::Backtrack cooldown increased to 22 and range reduced to 6 (Finally, balance note :D)
  • Zealot::Mine have 0.5 sec activation time for Demon and 1 sec for units (down from 2sec)

#HHA 1.39a

  • Status option not available to host
  • Ghost::Backtrack now have 10 seconds cooldown

HHA v1.40

Основные изменения:
  • Улучшена физическая система
  • Игра показывает сколько вы играли за класс вообще и конкретно в эту игру
  • Мячик кидается рандомно (раньше была спец. подсистема, но она себя не оправдала)
  • Баланс скиллов
  • Убрана облачная карта, потому что она была не очень
Изменения на кривом английском:
HHA v1.40

#HHA 1.40 19.08.2013

  • Changed how Demon reacts to physics forces, now they completely displace his old momentum (leaving his acceleration no change)
This affects nearly all physics abilities
  • Class choosing tooltip now show how much hero played this game and total
  • Protoss blood on screen now also blue
  • Corrected Protoss blood color on ground
  • fixed a huge performance bug with ball movement
  • disabled ball tracking / "fate" system (now game passes Ball by pure random)
  • disabled left click passing
  • removed DMMIST (no one likes it, i did my best but this map is bad)
  • Marine::Bunker knockback distances reworked both for Marine and Demon
  • SCV::Supply Depot increased performance a bit
  • Ghost::Backtrack removed due OPness and bad design.
  • Ghost::Backtrack (self) reworked, now it supports only 24 heroes, but allows customize backtrack time by new spell
  • Ghost::Lock performance increased, range increased to 32, fixed bug when sometimes (~1%) lock wont hit units, reworked gfx with beam and terrain deformations, fixed laser line splat
  • Ghost::Interface spell added. Opens up a window to adjust Backtrack time
  • Zealot::Mine changed again, now zealot can place infinite amount of mines and doesnt trigger them. Also now mines explosion doesnt stack.
  • HT::Temporal Rift:
    Duration increased to 8 sec (from 5).
    Cooldown increased to 18 sec (from 15)
    Duration now visible
    Now cancelable
    Enemies can't see start location
  • HT::Archon:
    Can be casted while moving.
    Fixed bug when HT was not at same height as Demon
    Redesigned AoE splat
    Now have 0.5 sec duration
    Range Decreased to 2m (from 3m)
  • DT::Reflect
    Duration now paused when Ball is flying to DT
    Reflecting a Ball now doesnt stop DT
  • Queen::Creep:
    Duration now 60 sec (was 45 sec)
    Dies faster when Demon near
    Slightly lower distance, but have a bit bigger AoE
    Increased performance in case of 15 queens will spam their creep :X
  • Queen::Broodlings
    Time between attacks increased (from 0.75sec to 1 sec)
    Speed increased (from 2.75 to 2.9)
  • Roach::Cloud a bit splash goo graphic rework
  • Archon's morphing changed a bit (now involve move command rather than fixed hotkey)

#HHA 1.40a

  • bugfixes

#HHA 1.40b

  • Ghost::Backtrack (Self) now 5 seconds and cannot be changed
  • Ghost::Lock cooldown reduced to 12s (from 15s) and duration incrased to 6s (up from 5s)
  • Zealot::Mine cooldown increased to 20 seconds (from 15s)
  • SCV::Wall-in cooldown increased to 20 seconds (from 15s)
  • Queen::Poison cooldown decreased to 15 seconds (from 20s) and now it slows Demon by 30% (down from 50%)
  • fixed a bug with DT and HT blink to unpassable terrain
  • Ranked game now require 3 or more players
  • maps cannot be picked by chat voting
  • You now can close options by ESC

HHA v1.41

Основные изменения:
  • Мячик теперь абилка
  • Вместо выбора режима по раундам/жизням теперь есть всего один смешанный режим, т.е. можно выбрать 10 раундов по 2 жизни, например.
  • Переработана система респауна, теперь игрок неуязвим 6 секунд после возрождения
Полный список на кривом английском:
HHA v1.41

#HHA 1.41

  • Ball movement system rewritten:
  • Ball have constant 20m/s speed (previous was 8m/s acceleration to 25m/s)
  • Fixed a bug where Ball could miss a player
  • Rounds/Lives system rewritten and merged into 1 game mode: You play X amount of rounds with Y lives, last one dude scores round
  • Repick mode now defaults OFF. But even with no repick you can switch heroes between rounds,
  • Game now ends if there's only 1 player
  • fixed bug where leaver still spawns if he leaves between rounds
  • Players now can't morph into archon when there're less than 3 heroes in game
  • Marine::Rocket aoe cursor now highlight targets slightly, as all splash abilities should ("perfection" - it's about HHA :D)
  • SCV::Supply Depot added a minimum 1m range
  • HT::Temporal Rift added a minimum 0.25m range (means you can't rift to urself now, sorry)
  • DT::Blink fixed a bug with blinks minimum range (DTs and Old school blink)
  • Hydralisk::Spine removed imbalanced Demon movement after spine. also fixed small graphic bug
  • Changeling - Significally lowered requirments for accessing this class

#HHA 1.41a @16.09.13

  • Hydralisk::Spine - tweaked distance
  • Changeling - fixed bug where changeling can't die :D
  • Queen::Broodlings now doesnt activate when there're no other heroes
  • Options - Maximum camera distance increased to 50
  • Options - Added checkbox for camera respawn centering
  • Shadows System - new respawning

#HHA 1.41b @21.09.13

  • Rebalanced round/lives count
  • fixed gamebreaking bug where players couldnt play after round 1 :D

#HHA 1.41c @22.09.13

  • Rebalanced round/lives count again
  • Hydra::Spine distance tweak again
  • Shadow gfx fixed to instant appear
  • Shadow now lasts longer (5s > 6s)
  • Shadow now can't receieve the ball

#HHA 1.41d @23.09.13

  • Hydra::Time Warp tooltip tweaked
  • fixed Respawn Camera option
  • fixed Changeling times played
  • fixed bug with Final Round
  • fixed bug with OldSchool Mode and Shadows system
  • fixed another leaverbug :D

HHA v1.42

Основные изменения:
  • Добавлены новые абилки, убраны старые скучные. Тоссы теперь снова в строю.
Изменения на кривом английском:
HHA v1.42

#HHA 1.42

  • Marine::Stimpack duration reduced (4s > 3s) and cooldown reduced (14s > 9s)
  • Marine::Rocket doesn't interrupt your movement if you cast it in front of you.
  • Ghost::Stasis now can be cast while moving
  • Ghost::Lock duration increased (from 6s to 8s)
  • SCV::Supply Depot now have cast arc of 360° (u can jump without turning first)
  • SCV::Wall-In doesn't interrupt your movement if you cast it in front of you.
  • SCV::Wall-In can't be casted into SCV
  • SCV::Drone doesn't interrupt your movement if you cast it in front of you.
  • SCV::Drone have an experimental duration bar
  • Zealot::Willpower replaced with DT::Reflect
  • Zealot::Reflect: Tweaked situations where you're only 1 hero in the arena and game sends ball to you
  • Zealot::Mine and ::Explode abilities replaced with Zealot::Shock ability
  • HT::Archon fixed. Also cooldown increased (20s > 25s)
  • HT::Psi Storm now channeling (120 sec duration) + 2.5 sec after channel end. Cooldown reduced (30s>15s). AoE reduced (10m > 5m). And also GFX tweaked a bit.
  • DT::Blink cooldown reduced (from 15s to 12s). Also now have a cast arc of 90°
  • DT::Reflect replaced with DT::Cloak
  • DT::Smoke replaced with DT::Strike
  • Hydralisk::Hook evolved for correct work with physics and target-tracking
  • Hydralisk::Spine now can control flight
  • Roach::Tunneling Claws now uncancelable. Also fixed GFX a bit.
  • Roach::Minimise doesn't interrupt movement.
  • Queen::Creep now can be refilled. Also tweaked performance a bit.
  • Queen::Poison replaced with Zealot::Willpower
  • Queen::Willpower doesn't remove Lock, just disables it
  • Changeling now harder to get
  • Changeling::TakeDNA now have cooldown displayed at hero
  • some of heroes' tooltips updated (thanks to Aomyr)
  • fixed Status panel for correct show disabled behaviors
  • fixed incorrect physics behavior on non-flat terrain between Demon and Hydra::Spine and HT::Archon
  • fixed all AoE cursors misbehavior at DMLOST
  • changed testing commads a bit (gs s/gs f > g s s/g s f) + (g cd)

#HHA 1.42a

  • Reforged all abilities target filters and unit types. Possibly bugs, but overall increased performance.
  • New abilities bugfixes and tweaks
  • Ghost::Backtrack now can be casted in air
  • Queen::Creep now properly checks Queen's immunity and air state (Queen doesnt get +speed in air OR in Willpower)
  • Queen::Willpower cooldown reduced (16s>12s).
  • fixed Respawn Camera option doesn't save between games
  • fixed a bug where SCV::Drone could broodrage
  • Archon class now approx. 130% funnier

#HHA 1.42b

  • Zealot::Fury replaced with Zealot::Charge
  • Zealot::Shock now can't target broodlings
  • Queen::Creep duration doubled (now 120s)

#HHA 1.42c

  • Fixes to newly created errors
  • Zealot cooldown rebalance
  • Ghost::Lock now have 4 sec duration on Demon
0
22
11 лет назад
0
"Кривой английский" :(
0
12
11 лет назад
0
Bornikkeny:
"Кривой английский" :(
Ну так уж получилось что основная поддержка карты идет от англоязычных пользователей, поэтому пишу ченджлоги сразу на англ =(
1
22
11 лет назад
1
F3n1kz:
Bornikkeny:
"Кривой английский" :(
Ну так уж получилось что основная поддержка карты идет от англоязычных пользователей, поэтому пишу ченджлоги сразу на англ =(
Хоть что-то :-) Чем ничегошеньки :-)
Чтобы оставить комментарий, пожалуйста, войдите на сайт.